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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

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Author
CCP Explorer
C C P
C C P Alliance
#561 - 2014-03-23 17:49:01 UTC

  • Suggestion: Remember the position of the in-station trade window
  • Keywords: UI, Windows, Settings, Position
  • Note: Currently the in-station character-to-character trade window will always appear center and not remember its last position
---

When trading a lot between characters then all other windows will have to be arranged to allow the trade window to appear center.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

CCP Explorer
C C P
C C P Alliance
#562 - 2014-03-23 17:54:35 UTC

  • Suggestion: Autoselect the next system in route when undocking
  • Keywords: UI, Overview, Autopilot Route
  • Note: Currently the next system in the autopilot route is automatically selected in the overview when jumping from system to system (doesn't matter if the autopilot is active or not, it's only needed to have a route set). This is extremely convenient. But when undocking the next system is not selected.
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When traveling a lot between many systems and stations always having the next system selected whether jumping or undocking would be sweet.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Rivr Luzade
Coreli Corporation
Pandemic Legion
#563 - 2014-03-23 19:01:55 UTC
CCP Explorer wrote:

  • Suggestion: Autoselect the next system in route when undocking
  • Keywords: UI, Overview, Autopilot Route
  • Note: Currently the next system in the autopilot route is automatically selected in the overview when jumping from system to system (doesn't matter if the autopilot is active or not, it's only needed to have a route set). This is extremely convenient. But when undocking the next system is not selected.
---

When traveling a lot between many systems and stations always having the next system selected whether jumping or undocking would be sweet.


It usually is preselected when you jump, except for cases when the AP bugs around. However, having the next gate preselected when you undock would be awesome.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Masao Kurata
Perkone
Caldari State
#564 - 2014-03-23 19:10:26 UTC
Suggestion: remove the modal dialog when you try to warp while criminal.
Keywords: UI, pvp, CONCORD messing with your computer.

I shouldn't have to explain why this is absolutely terrible.
Sean Parisi
Blackrise Vanguard
#565 - 2014-03-23 19:21:47 UTC

  • Repair all on the front tab of the repair service. (As opposed to having to select all before getting the option)
  • When locking blueprints. Allow us to select multiple ones and put it up for vote. Having it come up like a contract. Thus not making me click four hundred times.
Crynsos Cealion
Native Freshfood
Minmatar Republic
#566 - 2014-03-23 23:14:21 UTC  |  Edited by: Crynsos Cealion
Suggestion: Create Right-Click / CTRL+Z Undo function within text windows, like chats and the notepad
Keywords: ui, chat, notepad
Bienator II
madmen of the skies
#567 - 2014-03-24 02:43:36 UTC  |  Edited by: Bienator II
when hovering the mouse over a character name on any chat (includes local and station list) or hyperlink, a tooltip should appear which lists basic info about that character. For example current corp and alliance, standing icon, bounty, sec lvl, maybe char portrait if there is enough space for it.

this would eliminate 90% of all my usecases where i have to open the show info window - i am sure others have similar needs. And we all know that opening this window can be quite slow in some situations.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Rivr Luzade
Coreli Corporation
Pandemic Legion
#568 - 2014-03-24 08:24:46 UTC

  • Make it possible to expand and collapse the list sections in the Standings section in the Character Sheet.
  • Character Sheet, standings, list, expand, collapse, UI
  • Similar to the standings tab in EVEMon, I would like to be able to expand and collapse sections in the standings list in the Character Sheet for easier navigation and less scrolling.


As a PVE heavy pilot with numerous of standings to Empires, dozens of NPC Corps, and several dozens of agents, it would make my life easier to navigate this section of the char sheet to find things I want to find.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Maximus Andendare
Stimulus
Rote Kapelle
#569 - 2014-03-24 16:20:30 UTC
  • Allow searching for a station when placing a remote buy order
  • Keywords: UI, Trade, Industry, Market
  • [*] Note: Currently when you are in space and attempt to create a remote buy order, a station list pops up that can be many, many stations, depending on which is in range and trade skills allow. It's very frustrating to go through the list, but if a search box were added at the top, one could quickly pare down the results.

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    Ranamar
    Nobody in Local
    Deepwater Hooligans
    #570 - 2014-03-24 16:25:05 UTC

    • A bar on the D-scan window that shows you how long it is calibrating... currently, the error message stays up longer than the calibration time, so you end up just spamming it anyway.
    • Riffing on someone else's suggestion, right-click "repair this item" sort of like right-click "insure ship". Have it give a repair quote for everything in/on the ship.
    Equto
    Imperium Technologies
    Sigma Grindset
    #571 - 2014-03-24 18:10:43 UTC
    Allow the resource calculator for production to recognize damage so that you nolonger need extra materials that will be damaged so that the calculator believes there is enough. For instance doing 12 runs of ammo requires only 8 R.A.M. ammunition tech to actually complete but you can only install if you have 12 available.
    Cultural Enrichment
    Jenkem Puffing Association
    #572 - 2014-03-24 20:24:14 UTC
    Automatic update option for the Dscan. Hitting it every 2 seconds is just tedious and doesnt involve any intelligent behaviour, just plain mechanic repetition.
    Marlona Sky
    State War Academy
    Caldari State
    #573 - 2014-03-25 05:16:54 UTC
    I am watching a new players stream and notice that the market window does not have the price of items default sorted from cheapest to most expensive. So the new player is being punished by TERRIBLE UI and not even realizing it. Making ISK as a new player without already established friends is extremely hard as it is.

    The market should start out sorted in a non-@#$% you! manner. Please look into this.
    kazaanii
    Hestitation Marks
    #574 - 2014-03-26 17:03:13 UTC

    Suggestion: When in fleet, let player(s) know the distances of important 'key' players such as FC, Anchor, etc without having to lock them or cursor over them to show the distance
    Keywords: Watchlists, Fleet tools, Select Menu
    Note: Primarly for large to tidi massive fleets but really can be nice for all fleets
    ---

    When large fleets happen and there are customizable roles like "Anchor" or "FC" or any role, it is CRUCIAL to be in range, or KNOW the range you are at with said roles or ships without locking them up [because you might accidentally shoot them in or out of tidi] and in tidi you can't simply hover your cursor over the anchor when there's 600 dudes in local with your brackets off. Of course you can select the guy you want to know the range at but that is so very tedious when you're locking up and killing things at the same time in a rapid fashion

    if there was a special option to let me know the guy in my watchlist to show me his range, this would be very cool tool to have
    Snypar Australis
    Hard Yakka Violent Inmate Society
    #575 - 2014-03-26 17:07:42 UTC
    TheSmokingHertog wrote:
    Snypar Australis wrote:
    Suggestion: "Jump to Next Dev Post" in forum threads

    Keywords: ui, forums

    Note: -cos i wanna skip all the trash and see the next dev post
    -could do this for CSM members too?


    You can do this by clicking the TAG of a DEV in the image of that DEV... you can do so with CSM / ISD tags too, but they dont crossjump



    yes.... because thats known by everyone... and is completely intuitive!
    Benson Brown
    State War Academy
    Caldari State
    #576 - 2014-03-27 13:13:18 UTC
    Suggestion: Allow moving of the text box that contains "warping to" or "orbiting"
    Keywords: UI
    Note: Currently you can move the damage notifications and other notifications, but not that text.


    It would make my UI much prettier if i could put what i want there and move that box up a little bit.
    Benson Brown
    State War Academy
    Caldari State
    #577 - 2014-03-27 13:25:07 UTC
    Suggestion: Allow us to make windows smaller than we currently can
    Keywords: UI, Windows, settings
    Note: Currently there are limits on how small we can make a window, in many cases the size is bigger than wanted.

    I'm new here and trying to get relevant information on my screen and get rid of everything I don't want/need. I don't want to see local chat, I want to see who is in it, and I don't even need to see their full name, just enough to see if they are a war target or pirate. My local chat window takes up a whole bunch of room on my screen and my only option is to deal with it or close it, while making it much smaller would be a better option.

    The local chat is just an example, I want to set a size for all of my windows, I like seeing whats going on around me while still having my D-Scan, People and Places, Corp Chat, Drones, and any other windows I need at that moment open.

    I tried Scaling the UI to 90% and the windows were closer to the size I wanted, but the text on the windows was too small and I was straining to read it.
    Benson Brown
    State War Academy
    Caldari State
    #578 - 2014-03-27 13:33:25 UTC
    Suggestion: Launch Drones Hotkey!!
    Keywords: Drones, Combat, Settings
    Note: I can return them, tell them to attack, tell them to orbit, all with hotkeys (which I use for everything I can), But I have to Click on the window and try to drag or use the menu to launch my drones (which never seems to work the first time).

    It should be there!!
    Xe'Cara'eos
    A Big Enough Lever
    #579 - 2014-03-27 15:08:57 UTC
    suggestion - anchoring timers for mobile warp disruptors (bubbles)
    Keywords - UI, mobile structures, QoL
    notes - similar to MTU, mobile depot, etc


    basically - just a little graphic on screen for when there's lag, or we've forgotten to turn our egg timers on

    For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

    Adrie Atticus
    Caldari Provisions
    Caldari State
    #580 - 2014-03-27 18:02:47 UTC
    Benson Brown wrote:
    Suggestion: Launch Drones Hotkey!!
    Keywords: Drones, Combat, Settings
    Note: I can return them, tell them to attack, tell them to orbit, all with hotkeys (which I use for everything I can), But I have to Click on the window and try to drag or use the menu to launch my drones (which never seems to work the first time).

    It should be there!!


    How would you choose which drones to launch in a, lets say, carrier?