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Player Features and Ideas Discussion

 
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An idea for control towers...

Author
Enya Sparhawk
Black Tea and Talons
#1 - 2014-03-18 00:11:06 UTC
I noticed there was chatter awhile ago of making these things modular which for some reason wasn't panning out...

Lets start somewhere smaller like making them more efficient...

I had an idea for some sort of "chain efficiency" for towers (would be a great skill too)...

The idea on the most basic sense was about allowing corps. to obtain the most from their pos by allowing anchorables to be onlined by more than one tower, thereby sharing resources...

essentially, taking a 'command processor' and combining it with say a Ballistic Deflection Array; this in turn allows it to be used by two towers in proximity to each other (and the array). With each tower covering a portion of the cost of the 'fitting'

So essentially, chaining your pos together (or honeycombing) for greater efficiency...

Right? so instead of onlining two separate array modules, you need only online one which would do the work of the two (command processing power) at normal cost divided between the two active towers (almost like pooling your tower resources)...

it would allow you to defend and add maybe that one or two extra arrays for defense or offense if need be...

I'm sure it wouldn't really work for every type of array, but it might be more feasible for defenses and labs or manufacturing arrays...

There, I got the idea out, now its up to you whether you wish to build upon it....

Fíorghrá: Grá na fírinne

Maireann croí éadrom i bhfad.

Bíonn súil le muir ach ní bhíonn súil le tír.

Is maith an scéalaí an aimsir.

When the lost ships of Greece finally return home...

Enya Sparhawk
Black Tea and Talons
#2 - 2014-03-18 00:13:42 UTC
Also some sort of ingame tool for anchoring objects in a 3D space would be handy as well...

like some sort of range scope similar to the one on the player hud but more specific to anchoring...

Fíorghrá: Grá na fírinne

Maireann croí éadrom i bhfad.

Bíonn súil le muir ach ní bhíonn súil le tír.

Is maith an scéalaí an aimsir.

When the lost ships of Greece finally return home...

Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2014-03-18 00:46:13 UTC
What do you mean when you say towers in proximity? Is that in the same system?
Endovior
PFU Consortium
#4 - 2014-03-18 02:15:43 UTC
I read this as "I'd like to anchor as many as five extra (skill based) POSes on a single moon, all benefiting from each others' hardeners, and all in close enough range so as to be covered by each others' guns, thus giving me an ultimate deathstar cluster of doom that can only be taken out by a large capital fleet". Given that reading, the obvious answer is no.

Danika's reading of towers in the same system sharing hardeners isn't quite as bad, but it's still not especially reasonable.

Regardless, it's a moot point. POSes are not going to be changed to do any kind of modular interactions. They're going to be replaced with deployables. You should frame future suggestions in the form of deployables; that'd make them more likely to see implementation.
Anhenka
The New Federation
Sigma Grindset
#5 - 2014-03-18 02:50:44 UTC
Endovior wrote:
Regardless, it's a moot point. POSes are not going to be changed to do any kind of modular interactions. They're going to be replaced with deployables. You should frame future suggestions in the form of deployables; that'd make them more likely to see implementation.


A bit of a high handed statement.

Deployable code is the first step in module POS's, permitting non entwined operation eventually intended to replace current POS's altogether. The hints coming off CCP and the CSM are that deployables are fruit of the process of working on the new POS.

You are right that we wont be seeing any significant changes to POS's until such time that they reveal the new system though.

To OP....ehhh...nope.
Nariya Kentaya
Ministry of War
Amarr Empire
#6 - 2014-03-18 05:10:12 UTC
Anhenka wrote:
Endovior wrote:
Regardless, it's a moot point. POSes are not going to be changed to do any kind of modular interactions. They're going to be replaced with deployables. You should frame future suggestions in the form of deployables; that'd make them more likely to see implementation.


A bit of a high handed statement.

Deployable code is the first step in module POS's, permitting non entwined operation eventually intended to replace current POS's altogether. The hints coming off CCP and the CSM are that deployables are fruit of the process of working on the new POS.

You are right that we wont be seeing any significant changes to POS's until such time that they reveal the new system though.

To OP....ehhh...nope.

fact is, we will get deployables, and with CCPs track record, theyll just keep releasing deployables, maybe addressing the POS system in 10 years, giving us a 5 year plan to ACTUALLY replace them, because they forgot they existed, and then well get a system put in thats actually worse than what we have now.
Enya Sparhawk
Black Tea and Talons
#7 - 2014-03-21 00:06:47 UTC
Hmm, where to start...
"Danika Princip" wrote:
What do you mean when you say towers in proximity? Is that in the same system?

I meant right beside each other. Close proximity.


My thinking was more for turning towers into tactical weapons... like creating a wide enough net for interdiction launchers to play with...

The ideas are pretty endless...

I suppose moon defense would be interesting as well (if that is the only possibility of use you can imagine with POSes)...

Fíorghrá: Grá na fírinne

Maireann croí éadrom i bhfad.

Bíonn súil le muir ach ní bhíonn súil le tír.

Is maith an scéalaí an aimsir.

When the lost ships of Greece finally return home...