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EHP x 10 and Coop.CapitalControl

Author
Oleszka
Syntropia Of Avatara
#1 - 2014-03-17 19:05:29 UTC
What would happen if all ships EHP would be multiplied by 10?

I'm thinking of the effects which would accrue:
in my opinion this would impruve.
-> 1v1 and small Gang fights.
-> tactics change in fight.
-> if two gangs meet, they would have longer fun... btw. im coming back from work, form a fleet for +30 minutes and looking for a fight which is in 99% over in 5 minutes.

The logistic ship output must be decreased in the other way.

And what about the big fleet fights.... this fights are nonsens anyway and i would prefer that we need 10 pilots to control one captial and 100 to control a titan!
if someone try to fly a titan with less then 100 pilots inside, the titan will be penalize with decreas of tank or what ever and the captials also.

but what would the 100 people do in the titan if only one have the control?
thats a good question, but what doing now tausends of miners all the day?
-> the only way is to split the titan in 100 different areas with separate control of weapons, shileds, armor and structure for every part of the ship.... in fights the titan/capital would not have one area of damage but rather 100 different where one player is responsible for.

what do you think?
would the game still work or not?

**EvE-Movie, take a look and enjoy it **PushMe

Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#2 - 2014-03-17 19:06:44 UTC
I can see my new 900k EHP Skiff will do the trick.
Joshua Foiritain
Coreli Corporation
Pandemic Legion
#3 - 2014-03-17 19:08:37 UTC
Dumb idea.

The Coreli Corporation is recruiting.

Serene Repose
#4 - 2014-03-17 19:09:29 UTC
And, you say you're applying for the Pay Me Not To Think position?

We must accommodate the idiocracy.

Jenn aSide
Worthless Carebears
The Initiative.
#5 - 2014-03-17 19:13:10 UTC  |  Edited by: Jenn aSide
Oleszka wrote:
What would happen if all ships EHP would be multiplied by 10?

I'm thinking of the effects which would accrue:
in my opinion this would impruve.
-> 1v1 and small Gang fights.
-> tactics change in fight.
-> if two gangs meet, they would have longer fun... btw. im coming back from work, form a fleet for +30 minutes and looking for a fight which is in 99% over in 5 minutes.

The logistic ship output must be decreased in the other way.

And what about the big fleet fights.... this fights are nonsens anyway and i would prefer that we need 10 pilots to control one captial and 100 to control a titan!
if someone try to fly a titan with less then 100 pilots inside, the titan will be penalize with decreas of tank or what ever and the captials also.

but what would the 100 people do in the titan if only one have the control?
thats a good question, but what doing now tausends of miners all the day?
-> the only way is to split the titan in 100 different areas with separate control of weapons, shileds, armor and structure for every part of the ship.... in fights the titan/capital would not have one area of damage but rather 100 different where one player is responsible for.

what do you think?
would the game still work or not?


CCP once buffed EHP almost across the board. The result was more 'blob' pvp less solo/small gang pvp as the TTK (Time to kill) of various ships shot up. People just adapted to ships that take longer to kill by bringing more friends lol.

And people soon learned that ship with resist bonus + logi = win. The Drakes blotted out the sun lol.
Unsuccessful At Everything
The Troll Bridge
#6 - 2014-03-17 19:35:00 UTC
Jenn aSide wrote:


And people soon learned that ship with resist bonus + logi = win. The Drakes blotted out the sun lol.



I still keep a handful of Drakes around in case this becomes a thing again.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Tippia
Sunshine and Lollipops
#7 - 2014-03-17 19:47:44 UTC
More blobbing, and more boring fights, and years and years of ship and weapons imbalance, just like last time.
Jessica Duranin
Doomheim
#8 - 2014-03-17 20:23:25 UTC
Oleszka wrote:

-> if two gangs meet, they would have longer fun... btw. im coming back from work, form a fleet for +30 minutes and looking for a fight which is in 99% over in 5 minutes.

Then fly proper ships that aren't made out of tissue paper and bring some logis.
I rarely see fights in WH space that are under 5 minutes.
hydraSlav
Synergy Evolved
#9 - 2014-03-17 20:25:30 UTC
A while back they reduced EHP of all ships by 10x.

There was a reason for that...
Desivo Delta Visseroff
The Scope
Gallente Federation
#10 - 2014-03-17 20:27:38 UTC
Everyone would fly Amarr. The price of ammo would shoot through the roof and every fight above a cruiser would end with pilots putting their foreheads through their keyboards.

Sounds like the most fun game everUgh

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

Pew Terror
All of it
#11 - 2014-03-17 20:55:59 UTC
This idea...
I dont even...
I mean...
I give up.
Karen Avioras
The Raging Raccoons
#12 - 2014-03-17 21:13:02 UTC
I made this, only fitting response I can think off

http://i.imgur.com/siBcMP1.png
SmilingVagrant
Doomheim
#13 - 2014-03-17 23:25:48 UTC
No. And never post a dumb idea again.
Slade Trillgon
Brutor Force Federated
#14 - 2014-03-17 23:30:38 UTC
The thread has reached its natural end point therefore I will loc... oh wait. I am not a Dev or ISd Oops
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#15 - 2014-03-18 00:24:13 UTC
Less terrible idea: When a system reaches 10% TiDi, all affected ships' EHP are reduced to 10%. Twisted

Who put the goat in there?

Kaarous Aldurald
Black Hydra Consortium.
#16 - 2014-03-18 00:42:17 UTC
Well, it's only Monday and I've already heard the worst suggestion of the week.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Eram Fidard
Doomheim
#17 - 2014-03-18 00:45:51 UTC
Karen Avioras wrote:
I made this, only fitting response I can think off

http://i.imgur.com/siBcMP1.png


Also this.

Poster is not to be held responsible for damages to keyboards and/or noses caused by hot beverages.

Winchester Steele
#18 - 2014-03-18 01:34:37 UTC
Oleszka wrote:
What would happen if all ships EHP would be multiplied by 10?

I'm thinking of the effects which would accrue:
in my opinion this would impruve.
-> 1v1 and small Gang fights.
-> tactics change in fight.
-> if two gangs meet, they would have longer fun... btw. im coming back from work, form a fleet for +30 minutes and looking for a fight which is in 99% over in 5 minutes.

The logistic ship output must be decreased in the other way.

And what about the big fleet fights.... this fights are nonsens anyway and i would prefer that we need 10 pilots to control one captial and 100 to control a titan!
if someone try to fly a titan with less then 100 pilots inside, the titan will be penalize with decreas of tank or what ever and the captials also.

but what would the 100 people do in the titan if only one have the control?
thats a good question, but what doing now tausends of miners all the day?
-> the only way is to split the titan in 100 different areas with separate control of weapons, shileds, armor and structure for every part of the ship.... in fights the titan/capital would not have one area of damage but rather 100 different where one player is responsible for.

what do you think?
would the game still work or not?



I think this is a fantastic idea! Let's also multiply all ships dps x 10 so that your idea doesn't break the game. That would be awesome!!!11!


But seriously. Please multiply my damnation and proteus' ehp by 10.

...

Grunanca
Brutor Tribe
Minmatar Republic
#19 - 2014-03-18 07:10:50 UTC
They already buffed ships about 25 % many years ago. This resulted in everyone bringing more people so they could kill the enemy in the same time. If you increase by 1000 %, you woul druin the game. A simple skirmish would take hours and no 1 v 1s would happen as everyone could call in reinforcements looooong before they went down, even in small ships. So bad bad bad idea!
March rabbit
Aliastra
Gallente Federation
#20 - 2014-03-18 07:50:50 UTC
Oleszka wrote:
What would happen if all ships EHP would be multiplied by 10?

this will kill last FW PvP in high-sec. You already deal with CONCORD-like FW NPC and faster-that-frigates and tankier-that-cruisers industrial ships which you cannot catch and kill. You already have mining barges which don't need tanking modules to have big chance of surviving long enough.

FW high-sec is already too safe if you are smart enough to use the simplest rules of Eve.


The Mittani: "the inappropriate drunked joke"

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