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Factional Warfare, Where to start?

Author
Herzyr
Ministry of War
Amarr Empire
#1 - 2014-03-08 04:07:07 UTC
Hello fellow capsuleers!
I have been exploring each of EvE ''career'' options, so far, none of them have been able to keep me away from boredom, At the moment, I have my eyes in FW but I have a few questions before getting my feet wet here....

0. How is the state of FW right now? Is it recommended for newbies looking into the (arguably) fastest pvp in EvE? According to forums, FW seems dead,nobody looks for fights and the only people who does plexes are just farming LP. I Intend to do a lot of pvp when I get in but if its just farmers then I am just wasting my time since they are built to be slippery...

1.Is there such a thing like the best race overall? I know the balance keeps tipping on every side at every moment, I also keep hearing good and bad stuff about each race but Gallente and minmatar seem to have the worse reputation at the moment according to some old posts, since there doesn't exist a official POV regarding the races militia....

2. How does one decide on a station or a base of operation? Is there one for each race? Is there a official station like the trade hubs? I know losing a crapload of ships is normal when starting out but how does one avoid the pain of getting poped, reship again in a faraway station just to die again? Is this normal? Anyway to avoid the logistics nightmare of reshipping? I don't mind hauling the ships to a station to lose in FW but who the hell dies just so they can reship 100 jumps away from the action?

3.Is it profitable in the sense that you don't go negative ISK while pvping solo? I just want to pvp without having to resort to PVE or anything mind numbing boring for ISK, It is good enough for me if it covers all my ships and modules, anything extra is just an icing in the cake.

4.How does one ''cash'' the LP? I remember seeing the option of converting concord LP but I don't know if its related at all.
Does one convert the LP directly into ISK? Or does one buys stuff at a discount from the militia stuff to resell higher at the market hubs? Since I have never ever done market pvp, I assume ships and ammo tend to be the safest and fastest not so profitable?

I think those are the questions for now, I will post them if I remember any more Big smile
Thanks for everyone who answers, Now I know a 2 month character is hardly ''new'' and some people here may know me but each career I have tried so far has an insane amount of details you won't notice at first glance, at least until you dive in to try it. Smile

J'Poll
School of Applied Knowledge
Caldari State
#2 - 2014-03-08 04:25:17 UTC
Herzyr wrote:
Hello fellow capsuleers!
I have been exploring each of EvE ''career'' options, so far, none of them have been able to keep me away from boredom, At the moment, I have my eyes in FW but I have a few questions before getting my feet wet here....

0. How is the state of FW right now? Is it recommended for newbies looking into the (arguably) fastest pvp in EvE? According to forums, FW seems dead,nobody looks for fights and the only people who does plexes are just farming LP. I Intend to do a lot of pvp when I get in but if its just farmers then I am just wasting my time since they are built to be slippery...

1.Is there such a thing like the best race overall? I know the balance keeps tipping on every side at every moment, I also keep hearing good and bad stuff about each race but Gallente and minmatar seem to have the worse reputation at the moment according to some old posts, since there doesn't exist a official POV regarding the races militia....

2. How does one decide on a station or a base of operation? Is there one for each race? Is there a official station like the trade hubs? I know losing a crapload of ships is normal when starting out but how does one avoid the pain of getting poped, reship again in a faraway station just to die again? Is this normal? Anyway to avoid the logistics nightmare of reshipping? I don't mind hauling the ships to a station to lose in FW but who the hell dies just so they can reship 100 jumps away from the action?

3.Is it profitable in the sense that you don't go negative ISK while pvping solo? I just want to pvp without having to resort to PVE or anything mind numbing boring for ISK, It is good enough for me if it covers all my ships and modules, anything extra is just an icing in the cake.

4.How does one ''cash'' the LP? I remember seeing the option of converting concord LP but I don't know if its related at all.
Does one convert the LP directly into ISK? Or does one buys stuff at a discount from the militia stuff to resell higher at the market hubs? Since I have never ever done market pvp, I assume ships and ammo tend to be the safest and fastest not so profitable?

I think those are the questions for now, I will post them if I remember any more Big smile
Thanks for everyone who answers, Now I know a 2 month character is hardly ''new'' and some people here may know me but each career I have tried so far has an insane amount of details you won't notice at first glance, at least until you dive in to try it. Smile



0. Haters gotta hate. That's the fun part, no matter WHERE you look in EVE, you will always find only complains. Because it's usually only those who publicly search for a way to change something to suit them. FW is very much alive, sure it has a good amount of stabbed plex farmers, but there are fights to be had. And you can still shoot the stabbed plexers, you just have to adjust your way of hunting to your prey.

1. Simple: THERE IS NO BEST RACE. Period. Each FW battlefield will move backwards and forwards. Because if one side gets too good it will mean alignment for people will shift sides etc (PvP players want targets, plexers want safety and high tiers).

Also...as you state...according to some OLD posts Gal en Minny are bad, but is that OLD post still accurate.

2. That depends, you can always relocate assets and medical clone to stations that suit you. And thus you will base out of 1 or multiple stations.

3. two things here.

A. You can NEVER get into negative wallet, UNLESS you do something bad like RMT and CCP takes the money from your wallet.

B. PvP in general will cost ISK. In FW you can make money from PvP but keep in mind that you will also lose ships. It's a balance of killing enough to make more money then you lose, which is a hard to reach equilibrium.

4. CONCORD LP is not related. FW LP is handed in jsut like normal mission LP...by buying stuff from the LP store. And then reselling it on the market


* We actually had this "discussion" on our alliance TS this evening.

2 months = new player.

We (as in the 5 people in chat) agreed that anything up to 9 months is likely a new player still over his head into the cliff. After 9 months it levels off a bit. Of course, exceptions apply, some learn fast, some don't learn at all.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

ShahFluffers
Ice Fire Warriors
#3 - 2014-03-08 05:05:52 UTC  |  Edited by: ShahFluffers
Hello... meat. Twisted

Let's get started.

Herzyr wrote:
0. How is the state of FW right now? Is it recommended for newbies looking into the (arguably) fastest pvp in EvE? According to forums, FW seems dead,nobody looks for fights and the only people who does plexes are just farming LP.

Don't believe everything you read on the forums. Faction Warfare is always in a state of flux. One side starts winning, then another side starts gaining ground... it's basically a never ending war with no real "victory."

The "plex farmers" you read about are merely opportunistic people (or "alt characters") who switch sides to gain the most profit possible (see: when one side begins to have too many systems "plex farmers" start working for the other side). Many FW veterans usually disregard them and don't really see them as "true" Faction Warfare people.

As far as being a newbie is concerned... it is both recommended and not.
It is recommended because it will teach you "skirmish warfare" in a way that few other venues can offer. It is ruthless, chaotic, and will make other forms of warfare seem slower and less dependent on personal skill.
However, the catch is that as a newbie you must learn from other, more experienced people, first... because learning on your own will be akin to bashing your head against a brick wall. So having some semblance of social skills is necessary. And often, the fast paced nature of FW is just not what someone enjoys.

Herzyr wrote:
1.Is there such a thing like the best race overall?

Depends. Some races' have better ships for certain forms of combat by virtue of their weapon systems, traits, and bonuses.

For example: an Atron is a Tech 1 Gallente frigates. Fitted with blasters, warp scrambler, and Microwarpdrive it can be an effective ship in ganking fragile "kiting" ships.
However the Tormentor (a Tech 1 Amarr frigate) can be a very beefy brawler that can lock down an Atron and dictate range... putting itself just out of blaster range but staying within its own engagement envelope.
But then the Tormentor can be potentially beaten by a Breecher (a Tech 1 Minmatar Frigate) equipped with dual shield reps and rockets... absorbing incoming damage while dishing out its own.
And the Breecher can be outmaneuvered by a Kestrel (Tech 1 Caldari Frigate)... fitted with sensor dampeners it can prevent its target for ever achieving a target lock while slowing whittling it down with long range missiles.
Which can then be nuked by an Atron.

So first choose what race fits more into your particular playstyle... learn the strengths and weaknesses of that race... and then expand from there.

Herzyr wrote:
2. How does one decide on a station or a base of operation?

Do you want to be in high-sec or low-sec?
Is the system close to where a lot of combat happens or not?
Is this system within range of a major trade hub and/or a mini-hub itself?
Is this system the base of other FW people?

There is no right or wrong answer per se. It is whatever works for you personally.

Herzyr wrote:
3.Is it profitable in the sense that you don't go negative ISK while pvping solo? I just want to pvp without having to resort to PVE or anything mind numbing boring for ISK, It is good enough for me if it covers all my ships and modules, anything extra is just an icing in the cake.

PvP in general (and especially for newbies) is a negative ISK activity. You will gain little profit in it until you become good or can attach yourself to people who are good and want you to be good.

As for PvEing... the "dirty little secret" of every PvPer is that they ALL PvE to a certain extent. Some are smarter than others and have to do less... others grind more... and still others find ways to make it passively (which can be harder to do than you think). But due to their PvP experience they are better at keeping it "secret" and/or protecting it.


Herzyr wrote:
4.How does one ''cash'' the LP? I remember seeing the option of converting concord LP but I don't know if its related at all.

It works the same way. You earn Loyalty Points by killing people and by running down complexes (which also helps take enemy systems or keep friendly systems).
When you have enough, you go to the station that belongs to the FW NPC corp and "buy" stuff from their LP store... which you then sell on the open market.

Some faction items will go for more or less depending on how well the war is going for that particular side.
ShahFluffers
Ice Fire Warriors
#4 - 2014-03-08 05:07:46 UTC
Finally... here is my (unofficial) guide to Faction Warfare.

1. SET UP YOUR OVERVIEW!! Make it so that "friendlies" do not show up (helps to prevent friendly fire incidents and reduces irrelevant information) and especially make sure that militia status is above suspect status (quite a few militia members have low security status... if you attack them you will incur a large faction standings penalty... and will often be blown up at the hands of your allies).

2. Buy ships and mods in bulk (mostly frigates and destroyers) and fit them in about 2 or 3 different ways ways for flexibility (ex, shield-fit, armor-fit, DPS/gank-fit, nano-fit, etc). Have them sitting, pre-fit, in an easy to access station... preferably one in low-sec that many other militia members use.

3. You will lose a lot of ships in militia. Have a steady source of income to replace stuff (which can come from running complexes FW systems).

4. Do not give away friendly fleet locations and/or friendly ship types in Militia Chat. The enemy has many spaiz!!!

5. Learn the area well. This will help you when you are looking for stuff to kill or escape from hostiles.

6. When looking for a fleet, type "X" into militia chat and eventually you will get picked up.

6i. Alternatively, go out and roam a bit. If you stumble upon a friendly fleet, they might pick you up. If not, keep looking (and try killing some stuff while you're at it).

7. Once you join a fleet, join audio (be it the in-game EvE audio, Ventrilo, Teamspeak, Mumble, Jabber, etc) and LISTEN.

7i. LISTEN SOME MORE.

7ii. ARE YOU SURE YOU ARE LISTENING????

7iii. If you cannot figure out where the fleet is by listening, ask [politely] by typing in fleet.

8. The FC (fleet commander) is GOD himself and his orders should be followed to the letter (ex. even if you're in a frigate, SHOOT THE GODDAMN "PRIMARY" that has been called). Try to keep idle talk to a minimum (unless nothing is happening) and don't say anything when an engagement is underway. If you have a question... use your best judgement and ask after it is over.

9. Get to know the "regulars" within your timezone and help them whenever you can. Good things will follow if you make friends with them.

10. Listen to everyone's advice... no matter how abrasive it is. Chances are, they know what they are doing and you don't.


And most importantly... have fun!!
Miriya Zakalwe
World Wide Welp
#5 - 2014-03-08 07:24:14 UTC  |  Edited by: Miriya Zakalwe
Really excellent advice above. I'll just chime in and agree that race does not matter.

When I joined Minmatar FW they were at Tier 1. A month later they were at Tier 4. Then in another month they were at Tier 1 again. It's a very fluid thing.

If you are in it for the pew pew, Tier 1 is much more fun than Tier 4, in my opinion, anyway. On the other hand, Tier 4 FW missioning is the most lucrative cash making opportunity that I have found in the game yet.

You're making a great choice. FW is a lot of fun and/or can make tons of ISK.
Miriya Zakalwe
World Wide Welp
#6 - 2014-03-08 07:26:51 UTC
J'Poll wrote:

We (as in the 5 people in chat) agreed that anything up to 9 months is likely a new player still over his head into the cliff. After 9 months it levels off a bit. Of course, exceptions apply, some learn fast, some don't learn at all.


As a new player pushing 4 months now I can't agree more.
Gyromite
State War Academy
Caldari State
#7 - 2014-03-08 16:48:43 UTC
I really don't get this 9 month crap, it's easy. Look for fleets in fleet finder, listen to fc when he says jump, orbit oranges at optimals and hit f1.


Win.
J'Poll
School of Applied Knowledge
Caldari State
#8 - 2014-03-08 17:35:50 UTC
Gyromite wrote:
I really don't get this 9 month crap, it's easy. Look for fleets in fleet finder, listen to fc when he says jump, orbit oranges at optimals and hit f1.


Win.


That is true, if you want to become a F1-monkey.

Actually learning takes time. But as said, the 9 months isnt fixed, its a good average.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Herzyr
Ministry of War
Amarr Empire
#9 - 2014-03-08 18:13:32 UTC
Thanks for the answers everyone, things are a bit clearer now :)
However my last gripe is one's base of operations

Herzyr wrote:
2. How does one decide on a station or a base of operation?

Do you want to be in high-sec or low-sec?
Is the system close to where a lot of combat happens or not?
Is this system within range of a major trade hub and/or a mini-hub itself?
Is this system the base of other FW people?

There is no right or wrong answer per se. It is whatever works for you personally.

Does the FW systems change all time time? as in, do they move from constellation or anything? From what I gather on the guides, each of the factions are separated by a lot of systems where they war each other and change hands frequently.
Going by this logic, is it the best idea to setup a base near here so that the reshipping process is virtually painless? As I said before, I do not mind hauling a bit, its just that I want to get back into action as soon as possible after I die.




Herzyr
Ministry of War
Amarr Empire
#10 - 2014-03-08 18:23:18 UTC
Also, is FW THAT bad ISK wise for newbies? Shocked
I know it is expected of newbies to die frequently since they lack knowledge but you guys make it sound like PVE is a must-do regardless of the career path that one has chosen....
I did forget to mention I will be flying very cheap at first, as in, no T2 modules and sticking mostly to frigates,destroyers and cruisers.

So much for the social stigma that EvE PVE sucks donkey nuts and that only carebears do it yet it is required if you want to fund your activities Sad
J'Poll
School of Applied Knowledge
Caldari State
#11 - 2014-03-08 20:20:36 UTC
Herzyr wrote:
Also, is FW THAT bad ISK wise for newbies? Shocked
I know it is expected of newbies to die frequently since they lack knowledge but you guys make it sound like PVE is a must-do regardless of the career path that one has chosen....
I did forget to mention I will be flying very cheap at first, as in, no T2 modules and sticking mostly to frigates,destroyers and cruisers.

So much for the social stigma that EvE PVE sucks donkey nuts and that only carebears do it yet it is required if you want to fund your activities Sad


That depends.

Do you want to do FW missions or FW Plexes (and thus PvE)...then no.
Do you JUST want to PvP...then yes.

PvP in EVE is NOT a ISK making profession 99% of the time. You have to be lucky with drops and who and what you fight.

Most of the time it will cost you ISK rather then make it.
And thus almost all PvP players have other ways to fund their PvP habits, be it running missions now and then, trading, industry, selling a PLEX...that varies.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

ShahFluffers
Ice Fire Warriors
#12 - 2014-03-09 02:32:20 UTC
Herzyr wrote:
Does the FW systems change all time time? as in, do they move from constellation or anything? From what I gather on the guides, each of the factions are separated by a lot of systems where they war each other and change hands frequently.
Going by this logic, is it the best idea to setup a base near here so that the reshipping process is virtually painless? As I said before, I do not mind hauling a bit, its just that I want to get back into action as soon as possible after I die.

Well... if you base out of high-sec then your HQ can never be taken from you (only low-sec systems can be conquered). The problems with this are that you run the risk of being too far from the "action" (making your roams to and from unreasonably long... especially if want to bring a large ship) and/or being caught in gate-camps at the high-sec to low-sec gate with no reasonable back-up nearby (not only do you have to contend with enemy FW people, you also have to deal with neutral "pirates" and "outlaws" who want to carve their name in your corpse).

If you choose to base in low-sec... your ability to stay in a system depends on friendly presence being in or nearby. If you choose to make some backwater system your base... you probably can hold it against the odd plex farmer... but you won't be able to defend it against concerted effort from sizable hostile forces.
If you choose to base in a system heavily populated by friendly forces then there is a good chance you may never have to re-locate ever again... but you will have to deal with a lot of potentially hostile traffic coming and going from that system.


Here are some examples;

- before a certain corp in our alliance joined us, they based in some backwater system close to a trade-hub. It was relatively quiet, they could fight off the odd small force here and there, and they were close enough to certain "focal points" to never be very bored.
Eventually, enough of the enemy militia noticed this and began to wage a campaign to "kick them out" of their own HQ system. Some of this corp's main allies could not help in any dedicated sense because their HQ was too far away... and eventually the system fell.

- in my case... I joined up with Faction Warfare and immediately based out of a low-sec system with many other friendly pilots. I stayed there for two years before I moved... which I did because 1) I wanted to be closer to the action (which had moved further away) and 2) many other pilots I was familiar with were also moving and there were less and less "good" people to help defend that system.
The system eventually fell not long after I left. The system I currently inhabit has been in my faction's hands for 2+ years and will remain in our hands because there is such a sizable friendly force basing out of it.


Herzyr wrote:
Also, is FW THAT bad ISK wise for newbies?

All PvP is a bit hard on the wallet. But you do have the right idea by flying cheapo fits. I certainly did when I was starting out. Blink

Herzyr wrote:
So much for the social stigma that EvE PVE sucks donkey nuts and that only carebears do it yet it is required if you want to fund your activities

Like I said in one of my above posts... everyone does PvE... but it does not always have to be boring, hard, or [too] tedious.

Examples:

- I have a corpmate who goes into wormholes in PvP ships. He kills and scavenges Sleeper NPCs (with an alt) and nukes any inattentive wormhole dwellers he finds.

- I have a former corpmate who runs a "POS Removal Service" for industrial corps. Basically he gets paid to knock over Player Owned Starbases so that others can put up their own. And any loot or structures he finds and can haul away he gets to keep (and sell) as a "bonus."

- a myself and another corpmate of mine routinely do "trade runs" between high-sec hubs and low-sec bases. Basically we buy **** cheap and sell it for a premium in low-sec... betting (correctly) that people will be too lazy to go run their own "trade runs" for things they need and just pay the mark-up.

- I have an alliancemate who builds ships for the alliance. He is eternally loved and we both escort his freighters (in low-sec) and war-dec anyone who gives him a hard time.
Von Pazzo
Federal Navy Academy
Gallente Federation
#13 - 2014-03-09 10:48:40 UTC  |  Edited by: Von Pazzo
As a pilot in a very similar situation, i'll throw in my 2 cents.

Background: I'm 2 and a half or so months old (started an year ago, did one month, then quitted cause of no time and came back recently), around 2.5 mils SP, 0 experience and dived straight into FW as a solo pilot (not with this char as i'm following the advice someone gave me to never post on the forum with your main >_> ) untill i proved my mettle to someone and got invited into one badass pvp corp

Herzyr wrote:
Hello fellow capsuleers!
0. How is the state of FW right now? Is it recommended for newbies looking into the (arguably) fastest pvp in EvE? According to forums, FW seems dead,nobody looks for fights and the only people who does plexes are just farming LP. I Intend to do a lot of pvp when I get in but if its just farmers then I am just wasting my time since they are built to be slippery...


FW is very much alive. Since my first day i got fights constantly. Sure there are the irritting stabbed farmers, but you WILL get action, even when you don't want it

Quote:

1.Is there such a thing like the best race overall? I know the balance keeps tipping on every side at every moment, I also keep hearing good and bad stuff about each race but Gallente and minmatar seem to have the worse reputation at the moment according to some old posts, since there doesn't exist a official POV regarding the races militia....


It's very fluid. I'd rather choose based on timezone and language, i suggest you look around at corps recruitment threads and such to find out where you have better chances of joining someone that plays in your timezone and that is not a "national" corp with a language you don't know

Quote:

2. How does one decide on a station or a base of operation? Is there one for each race? Is there a official station like the trade hubs? I know losing a crapload of ships is normal when starting out but how does one avoid the pain of getting poped, reship again in a faraway station just to die again? Is this normal? Anyway to avoid the logistics nightmare of reshipping? I don't mind hauling the ships to a station to lose in FW but who the hell dies just so they can reship 100 jumps away from the action?


some combat zones are very close to market hubs, you can go back there in 6-7 jumps and reship, and when you find a lo-sec system you deem right you can set there. I'd look for stabiity, as in a friendly corp living there so there are little to no chance of having the system flipped, and relative close ness toa market hub to reduce logistics cost.

Quote:

3.Is it profitable in the sense that you don't go negative ISK while pvping solo? I just want to pvp without having to resort to PVE or anything mind numbing boring for ISK, It is good enough for me if it covers all my ships and modules, anything extra is just an icing in the cake.

so far after a couple weeks in the red, i'm now actually earning money enough to cover ship losses and save something. It really depends on how you do, don't expect to cover losses with justthe loot from kills tho, you're gonna have to plex, which can be fun because you'll get fights, but it might be hard to do exactly because of that. At some point, you'll get to know the fights you can't win and just bail and come back tof inish the plex or pick another one. Tip: friendlies don't like for someone else to arive in their plex and get the LPs, since the LPs are shared among the capturers, first comes first serves. Don't be a d**k or you will make enemies among friends.



I'm gonna drop some more advice, stuff that i found useful as a nublet willingly throwing himself in the middle of a packof wolves.

After the very firsts (really few) cheap t1 fit frigs to get a feel of the thing, forget about that. You won't do anything with those. You need t2 modules to compete to be honest, or at the very least high meta. Expect your typical fit to be worth something between 8 and 12 mills, flying anything not worth that pretty much makes you cannon fodder.

Skills. Focused skills. You're going to be playing along with players that sunk tens of millions SPs in combat skills. You gotta make the most of what little SPs you have. Forget about cruisers, forget about dessies, focus on frigs, focus on 1 race frigs and weapon system and tank only untill you have almost perfect skills there, specialization included. Fitting skills to 4 or 5 as soon as possible, and don't ignore navigation skills, speed is key in my experience. As far as i can see, i think the best option t the moment would be going caldari and missiles-rockets. Seems to me that kind of thing has the widest engagement profile among t1 frigs, but mind, i'm a noob so if someone corrects me pick their advice and not mines.

Avoid the systems that border with high sec, they seem to be populated with very hardcore players that love to prey on the weak, often with boosters/links, making an already unfair fight pretty much completely impossible.

Check local. If you see guys in the same corp, expect them to help each other, even if you see only one on short-scan, the other guy will be there waiting to come in once his buddy hs point on you.

Keep zkillboard open. When someone arrives in system, check his usual fits, that will give a tremendous intel advantage if you decide to take the fight, or enough info to know it's time to bail because your drone boat can't kill a condor pushing 5 km/s before his missiles plink their way thruh your hull volley after volley.

When someone kills you, don't be afraid about convoing them and asking for advice, i made friends with some awesome people that also happen to be ruthless and incredibly efficient space killers, and that have been invaluable with their advice.

Bookmarks! Safe spots, insta docks and undock!

First dozen ships you lose... hang tight, first solo kill will be one of the most memorable moments in your gaming history xD
Herzyr
Ministry of War
Amarr Empire
#14 - 2014-03-09 17:07:16 UTC
Thank you so much von pazzo :) This is the first time I see info from the POV of someone in a sticky situation like me Smile

Most info here in the forums are from a veteran's POV, but it is very much appreciated nonetheless.

Although the part of flying cheap seems out of the water since you mentioned everyone is in a bliged out T1 ship and fully skilled Sad

Sucks for me that I am such a cheap bastard IRL lol.
J'Poll
School of Applied Knowledge
Caldari State
#15 - 2014-03-09 17:17:56 UTC  |  Edited by: J'Poll
Herzyr wrote:
Thank you so much von pazzo :) This is the first time I see info from the POV of someone in a sticky situation like me Smile

Most info here in the forums are from a veteran's POV, but it is very much appreciated nonetheless.

Although the part of flying cheap seems out of the water since you mentioned everyone is in a bliged out T1 ship and fully skilled Sad

Sucks for me that I am such a cheap bastard IRL lol.


That's the fun part about EVE.

Even if you are fitted with T1 meta mods and fighting someone with T2 or better mods.
The difference isn't that big.

The biggest difference in that fight doesn't come from the fitted modules, it comes from the experience people have in how to fly their ship and how to fight the fight.

Too proof that, I would link the 40+ billion loss of a officer mod fitted Navy Raven killed by a handful of T1 ships (with likely T2 modules), but forum rules disagree with me.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#16 - 2014-03-09 17:19:51 UTC
Von Pazzo wrote:
(not with this char as i'm following the advice someone gave me to never post on the forum with your main >_> )


That only count for people who post stupid things on the forums.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Herzyr
Ministry of War
Amarr Empire
#17 - 2014-03-09 17:35:57 UTC
J'Poll wrote:
Herzyr wrote:
Thank you so much von pazzo :) This is the first time I see info from the POV of someone in a sticky situation like me Smile

Most info here in the forums are from a veteran's POV, but it is very much appreciated nonetheless.

Although the part of flying cheap seems out of the water since you mentioned everyone is in a bliged out T1 ship and fully skilled Sad

Sucks for me that I am such a cheap bastard IRL lol.


That's the fun part about EVE.

Even if you are fitted with T1 meta mods and fighting someone with T2 or better mods.
The difference isn't that big.

The biggest difference in that fight doesn't come from the fitted modules, it comes from the experience people have in how to fly their ship and how to fight the fight.

Too proof that, I would link the 40+ billion loss of a officer mod fitted Navy Raven killed by a handful of T1 ships (with likely T2 modules), but forum rules disagree with me.


Well if you say the difference in modules isn't that big then I will just take your word for it and start pew pewing instead of worrying about some ISK that can be made back from some downtime when not PVPing.

Thank you.
ShahFluffers
Ice Fire Warriors
#18 - 2014-03-09 18:34:31 UTC
For disclosure... I used nothing but Tech 1 mods on small ships for the first few months I was in Faction Warfare. Yes, I died... a lot. And there were probably some battles back then that I could have won (or survived) had I fit myself with more expensive gear (for awhile, it seemed like every time I undocked in anything smaller than a destroyer I immediately went "poof").

But the real issue was that I was not comfortable fitting more than Tech 1 mods on anything larger than a cruiser. I had to get used to the ships and environment I was flying in and learn how to better avoid getting killed. Once I did that, I "moved up" to more powerful equipment.

That said... the "higher teir" gear does give a person an edge over someone who doesn't have it fitted. This is especially true if you and another person are using the same tactics and/or fits. But when you are using a fundamentally different tactic from your opponent... the lines begin to blur a bit and personal experience factors in more.
Having more allies behind you will also give you a greater edge despite lacking skillpoints and equipment (I remember being in "suicide Destroyer fleets" that went into null-sec... it was glorious).
Herzyr
Ministry of War
Amarr Empire
#19 - 2014-03-10 03:18:49 UTC
ShahFluffers wrote:
For disclosure... I used nothing but Tech 1 mods on small ships for the first few months I was in Faction Warfare. Yes, I died... a lot. And there were probably some battles back then that I could have won (or survived) had I fit myself with more expensive gear (for awhile, it seemed like every time I undocked in anything smaller than a destroyer I immediately went "poof").

But the real issue was that I was not comfortable fitting more than Tech 1 mods on anything larger than a cruiser. I had to get used to the ships and environment I was flying in and learn how to better avoid getting killed. Once I did that, I "moved up" to more powerful equipment.

That said... the "higher teir" gear does give a person an edge over someone who doesn't have it fitted. This is especially true if you and another person are using the same tactics and/or fits. But when you are using a fundamentally different tactic from your opponent... the lines begin to blur a bit and personal experience factors in more.
Having more allies behind you will also give you a greater edge despite lacking skillpoints and equipment (I remember being in "suicide Destroyer fleets" that went into null-sec... it was glorious).


Yes, that is what I plan on doing, learning in cheap T1 fits and as I get more experience I move into more expensive stuff like T2 mods and faction frigates.

As for the gang part, I really dislike being a F1 monkey, I really like the chaotic brawls where everyone battles with their own experience rather than let the FC decide everything.

Thank you.
Be seeing you in FW, although I will end as meat :)
ShahFluffers
Ice Fire Warriors
#20 - 2014-03-10 06:52:28 UTC  |  Edited by: ShahFluffers
Herzyr wrote:
As for the gang part, I really dislike being a F1 monkey, I really like the chaotic brawls where everyone battles with their own experience rather than let the FC decide everything.

You can get largely get the experience you seek by being part of a small, close knit group/gang. The "F1 monkey" thing only really applies when actual organization is required (which sometimes is needed to reach larger goals... though it is rare in Faction Warfare).

The benefit of being part of a small group is that you will have back-up and some experience to draw from... the pitside is that you have to deal with some internal squabbling and "politics."
And everyone's experience and knowledge does count in small gangs... especially ones whose motto is "LEROOOOOY JENKINS!!!!"
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