These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

CCP karkur - you're our only hope - new Little Things

First post First post First post
Author
Jinn Aideron
#501 - 2014-03-06 17:03:30 UTC
  • Suggestion: 'Stop Ship' hotkey also aborts station undock
  • Keywords: ui, keyboard, shortcuts
  • Note: -

---

Stealth deletes are bad.

TheSmokingHertog
Julia's Interstellar Trade Emperium
#502 - 2014-03-06 17:09:13 UTC
Snypar Australis wrote:
Suggestion: "Jump to Next Dev Post" in forum threads

Keywords: ui, forums

Note: -cos i wanna skip all the trash and see the next dev post
-could do this for CSM members too?


You can do this by clicking the TAG of a DEV in the image of that DEV... you can do so with CSM / ISD tags too, but they dont crossjump

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Keras Authion
Science and Trade Institute
Caldari State
#503 - 2014-03-06 19:22:10 UTC
Suggestion: Check other cargo bays on ship when exiting a station with mission items
Keywords: Inventory, missions
Note: For example, using an orca to haul 40k m3 with a part of it in cargo and the rest in fleet hangar there is a popup warning that you do not have the mission item loaded.

This post was rated "C" for capsuleer.

Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#504 - 2014-03-06 20:18:59 UTC
most differnet class of ships have at least 3 different types, atm destroyers T1 versions are probley the only ones who dont have a 3rd type, so the idea is a 3rd class of destroyer that can use medium size guns, similar to the talos/naga/nado etc but destroyer class instead :)
Steph Livingston
Neko's Blanket
#505 - 2014-03-07 18:31:29 UTC
So, this is something that's just been bugging me the last few days.

Suggestion: Show Drones health when in drone bay
Keywords: ui, drones, drone bay
Note: If a drone gets damaged, and I want to cycle it for a non-damaged one in my drone bay, there's no way to tell which is which. It's frustrating because the order can change while in the drone bay, and can't be sure where the damaged drone has been added to the list
Jinn Aideron
#506 - 2014-03-07 21:16:31 UTC
Steph Livingston wrote:
If a drone gets damaged, and I want to cycle it for a non-damaged one in my drone bay, there's no way to tell which is which. It's frustrating because the order can change while in the drone bay, and can't be sure where the damaged drone has been added to the list
It's a work-around, but you can move it out-of-group, and so track damaged drones in bay. Not great, but maybe some alleviation. :)

Stealth deletes are bad.

Dun'Gal
Myriad Contractors Inc.
#507 - 2014-03-08 00:00:47 UTC
I can only assume this has been mentioned already but...

Better feedback for cloak activation and failure to activate cloaking.
Andski
Science and Trade Institute
Caldari State
#508 - 2014-03-08 00:04:02 UTC
Suggestion: Preserve some information about the contents of courier contracts to make copying faster
Keywords: ui, contracts
Note: This doesn't necessarily mean making the contents of a courier contract visible to the recipient

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Taoist Dragon
Okata Syndicate
#509 - 2014-03-08 11:18:57 UTC
I want it to automatically select my current ship when I browse saved fitting.

That is the Way, the Tao.

Balance is everything.

Mixu Paatelainen
Eve Refinery
#510 - 2014-03-08 11:32:15 UTC
Suggestion: clickable link to station/system in evemails from locator agents
Sibyyl
Garoun Investment Bank
Gallente Federation
#511 - 2014-03-09 02:38:02 UTC
Please allow text in chat windows to be selectable and copied. I learn a lot from the in-game chat.

/蘭

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

ASadOldGit
Doomheim
#512 - 2014-03-09 03:22:01 UTC
Sibyyl wrote:
Please allow text in chat windows to be selectable and copied. I learn a lot from the in-game chat.

/蘭

You can just right-click and choose 'Copy' or 'Copy All'.

This signature intentionally left blank for you to fill in at your leisure.

ASadOldGit
Doomheim
#513 - 2014-03-09 03:41:58 UTC
Suggestion: Enlarge the size of the default confirmation dialog
Keywords: ui, dialog
Note: A really small one. The default size of confirmation dialogs is often too small, such as 'Really Accept Contract?' - it's fine if there's only one thing in the list, but contracts normally have more than that.
Another example is the 'Accept Offer?' dialog from the LP store. There's enough room to show the ISK and LP requirements, but there's only 2 lines below that, that are unnecessarily cut off. Just extending the size 2-3cm to the right and down is probably enough to make it more readable at a glance.

This signature intentionally left blank for you to fill in at your leisure.

ASadOldGit
Doomheim
#514 - 2014-03-09 03:52:08 UTC  |  Edited by: ASadOldGit
Blastcaps Madullier wrote:
most differnet class of ships have at least 3 different types, atm destroyers T1 versions are probley the only ones who dont have a 3rd type, so the idea is a 3rd class of destroyer that can use medium size guns, similar to the talos/naga/nado etc but destroyer class instead :)

This is not even remotely a "little thing". You should flesh out that idea and put it in a separate thread, but I suggest searching for existing ideas first (https://forums.eveonline.com/default.aspx?g=search&search=destroyer&forumID=270).
This thread contains a number of posts explaining why it's probably a bad thing: https://forums.eveonline.com/default.aspx?g=posts&m=3960325#post3960325

This signature intentionally left blank for you to fill in at your leisure.

ASadOldGit
Doomheim
#515 - 2014-03-09 03:56:30 UTC
Crakachunky wrote:
Suggestion: click on a structure in PI should drop a panel list that inc. every structure of a similar type that is on the same planet
Keywords: PI, panel, drop down, list
Note: currently requires to much aimless planet spinning to go find relevant structures
---

would go a long way to improve PI interaction

I like this, but an alternative suggestion would be to right-click a building and designate it as the "Home" building, so Planet View or double-clicking always scrolls to that building instead of the command center.

This signature intentionally left blank for you to fill in at your leisure.

Shin Dari
Covert Brigade
#516 - 2014-03-09 10:34:25 UTC

Suggestion: Selecting a target also highlights any modules that are active on it.
Keywords: UI, Targeting
Note: When I am working with lots of different active targets it becomes very difficult to see which modules are active on which targets.
Shin Dari
Covert Brigade
#517 - 2014-03-09 10:36:39 UTC
Keras Authion wrote:
Suggestion: Check other cargo bays on ship when exiting a station with mission items
Keywords: Inventory, missions
Note: For example, using an orca to haul 40k m3 with a part of it in cargo and the rest in fleet hangar there is a popup warning that you do not have the mission item loaded.


I get that in mining missions, forcing me to move the ore before I can complete the mission. Highly annoying.
Jinn Aideron
#518 - 2014-03-09 12:58:42 UTC
Shin Dari wrote:

Suggestion: Selecting a target also highlights any modules that are active on it.
Don't we have that already with this line running from target to module, when you select one?

Stealth deletes are bad.

Keras Authion
Science and Trade Institute
Caldari State
#519 - 2014-03-10 15:38:22 UTC
Suggestion: Make the corporation name in the corporation advert open the corporation information window.
Keywords: UI, corporation, info
Note: The name is there but it's not clickable.

This post was rated "C" for capsuleer.

Noxisia Arkana
Deadspace Knights
#520 - 2014-03-10 16:40:08 UTC
Suggestion: Make capacitor levels visible on fleet mates.
Keywords: Fleet, Logisitcs, Overview

Note: This would make the life of logistics pilots much easier. I'd even be happy if I had to fit a module on a command capable ship or on the logistics ship itself to see cap levels.

*I'm sure this has been suggested, but I couldn't see find a post.