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Dev blog: Ship Painting Pilot Program

First post First post First post
Author
Georgiy Giggle
Senclave
Apocalypse Now.
#101 - 2014-03-06 17:22:44 UTC
Loving the idea but hate you all devs so much for such shity way of realization.

You are going to make a new vanity item.
Why not to place it directly to market? Or even LP shop?
Why to the ******* aurum shop?

Stop becoming greedy mmo devs as most of they are. Do you have lack of real money? Stop wasting money for MONUMENTS and spend it for developing game! Without such crap as vanity items.

I realy want to paint my ship but I will not!!!!
You may ask why! Answer: it is very stupid to spend 30x price of ship just to paint it. Or even 10x.
All you give is 'nothing' for bunch of realmoney (or even isk, not directly); just a texture.

Still, I can't paint a **** on my hull or a unicorn, narwhal, nyancat for example. So why should I pay real money or such a big sum of isk for such useless item?

Do you think it is normal to buy an eye hole (impant) for price of battleship? Or shirt for a price of t2 cruiser?

Pilot's who agree, just boycot and do not use this 'feature' to break their expectation (If this pilot program reveals that the painting of internet spaceships is indeed popular and we are able to gather enough data and thoughtful feedback...).

Message to some sily-minded pilots who will ask me about my shity pricy shirt - I've got it as gift. Will never spend so much money for useless item. Also I'm thinking to sell it and buy a battleship for PVP.

And want to repeat - I AM LOVING IDEA, but I do not support the way you going to release. Won't use it if it becomes a vanity item in crap(aurum)shop.

All mentioned above is my own opinion.

Not mastering proprieties, won't become firmly established. - Confucius

CCP Fozzie
C C P
C C P Alliance
#102 - 2014-03-06 17:22:48 UTC
TheLostPenguin wrote:

One quick point, if these will end up as having seperate filters on the overview due to the (hopefully) temporary quickndirty typeid hack job, please make sure they're checked to show by default, I'd rather have to remember to remove them from relevant tabs than learn I forgot to add one the more unpleasant way :)


Thankfully in this case the ships are not in new groups so they will appear on overviews by default.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Sven Viko VIkolander
In space we are briefly free
#103 - 2014-03-06 17:23:17 UTC  |  Edited by: Sven Viko VIkolander
This is AWESOME.

One question: Will players be able to tell whether a ship has a custom skin via dscan, or only by looking at the ship or seeing it on the overview? I see that the dev blog says it will appear with the new name, corresponding to type ID, but will this be the case on dscan as well? I ask because I enjoy using special edition ships as PVP bait--e.g., the Sarum Magnate or the Interbus Catalyst, as they tend to draw a lot of fights.

The prices actually look good at this point, but one thing I suggest is that the cheaper these skins are, the more people (like me) will not just buy them, but undock in them. If they are too expensive, the problem is people may still buy them, but they won't do anything to lose them (PVE, PVP, or even undocking). I will certainly be buying a few custom frigates and PVP in them, but if they were even cheaper I can guarantee you I would buy more and, consequently, lose more.
NekoKitten
Neko Industry 'n' PvE
#104 - 2014-03-06 17:24:57 UTC
Sooooo when do we get 'Hello Kitty' pink spaceship skins ? I need one for my freighter.
Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#105 - 2014-03-06 17:26:41 UTC
Hi would you guys mind putting the current AUR value of one plex in the devblog? i'm gonna go look it up now but it would be convenient to see right there how many paint jobs a plex would get you.
Arkon Olacar
black.listed
#106 - 2014-03-06 17:27:11 UTC
Strata Maslav wrote:
The price of the "skin" should be relative to the price of hull.

It will encourage the skinning of smaller ships on a more regular basis then in its current state.

If we look at the end ISK price of these skins I don't think they are going to be fit to every day ships. Increasing the price of a rifter or incurses from 500,000 isk to 9,000,000 will make using frig skins as average fleet ships quite a waste of money.

With the price of these skins I can only see limited use in selected "pimped" ships. I would argue lower the price point by x10 would cause their usage to increased x10 times. In its current state the "paint job" on the T1 frigate would cost more then the ship itself which seems a little silly.

If we compare that to the battleship "paintjobs" we see that price of the paint job in comparison to the price of ship is several magnitude lower.

Increase in price of ship via skinning:
Frigate - 1681%
Battleship - 32%

If you fit your frigs with pure meta0 mods then sure

Frigs that actually get used rather than afk'd in FW plexes or thrown at nullseccers en mass will be using T2 crap, usually pushing the price closer to 10mil. Based on PLEX prices you're looking at 8-9mil for a frig paintjob.
Ilfar
Sebiestor Tribe
Minmatar Republic
#107 - 2014-03-06 17:28:08 UTC
Unfortunately, you won't be able to undock in a ship with the new skins, because the door... errr.. I mean hangar won't open...

Five gets you ten this'll go the same way as ambulation - nowhere.
Arkon Olacar
black.listed
#108 - 2014-03-06 17:28:53 UTC
The sheer volume of irrelevant NPC corp forum alts who seem unaware that Aurum Tokens exist tickles me
Gregor Parud
Imperial Academy
#109 - 2014-03-06 17:30:24 UTC
CCP Phantom wrote:
Please note that this is a pilot project. If demand shows that you really like the ship paint, we will go ahead and implement a proper ship paint system. Your feedback is extremely valuable here!


If you find any sort of excuse to not pursue this I will grab a plane to Iceland, go to your offices and **** on your door mat.







and that's a promise.
Mangala Solaris
Blue Republic
RvB - BLUE Republic
#110 - 2014-03-06 17:31:38 UTC
Nicen Jehr wrote:
Hi would you guys mind putting the current AUR value of one plex in the devblog? i'm gonna go look it up now but it would be convenient to see right there how many paint jobs a plex would get you.


3500 aur per plex, but also a good idea on the addition.
Tyrron Taron
Industry Science Kingdom
#111 - 2014-03-06 17:32:40 UTC  |  Edited by: Tyrron Taron
Nice idea ... but who the hell came to the stupid idea , to offer 8 (!) items with AURUM and only one (!) in the game itself? This sucks very hard.

@Georgiy Giggle: full approval
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#112 - 2014-03-06 17:33:27 UTC
I like this, the different ship types is a necessary evil at this point I suppose.

I can't wait for someone to stick an int32 alongside the typeID so skinning is much easier.
CCP Phantom
C C P
C C P Alliance
#113 - 2014-03-06 17:35:24 UTC
Georgiy Giggle wrote:
Loving the idea but hate you all devs so much for such ***** way of realization.

You are going to make a new vanity item.
Why not to place it directly to market? Or even LP shop?
Why to the ******* aurum shop?

As the blog stated, the developers would love to have a broad variety of methods how you can get the ship skins and not just AUR payments. For example, the blueprint to convert the Federation Navy Comet into the Police Pursuit Comet is available in the CONCORD LP Store.

CCP Phantom - Senior Community Developer

TheButcherPete
KarmaFleet
Goonswarm Federation
#114 - 2014-03-06 17:35:55 UTC
"If this pilot program reveals that the painting of internet spaceships is indeed popular...."

LOL dude. We were already losing our minds over the Nugoeihuvi Rokh for like a week before this devblog :P

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Cade Windstalker
#115 - 2014-03-06 17:36:14 UTC  |  Edited by: Cade Windstalker
Just for clarification, I'm showing roughly 43 million ISK per USD based on ~645 mil. ISK and 15 USD per PLEX, which means the cost of painting a Battleship should be ~80 million ISK. Overall fairly reasonable IMO. Comes out to roughly half the base-cost of the hull for a T1 ship and on Faction ships it's a far lower percentage.

If someone from CCP or the CSM could spot-check my math that would be great.

Going forward if this is popular enough it would be great to have us able to buy/acquire "patterns", like the digital camo of the Caldari Navy, but customize the colors ourselves when we install the color, allowing for far more diverse ship coloring than a simple fixed set of textures.

The down-side of course being that for the sake of performance we likely wouldn't be able to view (at the least) the custom colors without specifically hitting view on another person's ship, the same way guns don't render on other ships by default. Or maybe I'm wrong (hopefully).

Either way, awesome new feature. Now, to go paint my Rokh... :3

Oh, for Wormhole people moving forward, I vote an Orca or Roqual mounted paint-cannon! "Invade our Wormhole and we paint your ships pink!" xD
Robert Parr
Iron Tiger T3 Industries
#116 - 2014-03-06 17:36:35 UTC
Sausage making half-measures with designs on squeezing every last ounce of revenue out of this game.....this is almost as bad as watching CFC Fozzie go to work on my ships (step away from the nerf bat FozzEvil)!!!!!!!

Seriously, if you want my money for skins then make it a one-time fee for access to an in-game paint booth......can't stress this enough I don't want to be married to your notions of ship skins....give me the freedom to choose metal flake green with gang symbols if I want!!! If it's a problem of rendering then, make it so that you default back to the normal ship skin during heavy server loads. This is a 'nice-to-have' thing mostly for your own gratification; once you're in space it's almost unnoticable anyway. Hope someone is actually listening...especially you Nerfboy!!!!BlinkLol
Jinn Aideron
#117 - 2014-03-06 17:36:39 UTC
Hope this flies. The idea of maybe corporate identity logos on the horizon is something.

Also hope the accompanying performance drop won't be very large.

Stealth deletes are bad.

Gogela
Epic Ganking Time
CODE.
#118 - 2014-03-06 17:36:47 UTC
Oh now we're talking! This is awesome. Can't wait to cruise around in my cop car spaceship! Pirate

Signatures should be used responsibly...

Joe Boirele
The Scope
Gallente Federation
#119 - 2014-03-06 17:37:28 UTC
I don't like that the BPCs are currently only available in the NEX store, but if we can also get them from, for example, LP stores, I'd be fine with that. I have to say, I do like the new colors for the ships.

Enemies are just friends who stab you in the front.

"We will not go quietly into the night! We will not vanish without a fight!"

Tyrron Taron
Industry Science Kingdom
#120 - 2014-03-06 17:37:56 UTC
CCP Phantom wrote:
Georgiy Giggle wrote:
Loving the idea but hate you all devs so much for such ***** way of realization.

You are going to make a new vanity item.
Why not to place it directly to market? Or even LP shop?
Why to the ******* aurum shop?

As the blog stated, the developers would love to have a broad variety of methods how you can get the ship skins and not just AUR payments. For example, the blueprint to convert the Federation Navy Comet into the Police Pursuit Comet is available in the CONCORD LP Store.
Yes, but this idea smells not like a dev idea, it smells like a business administration idea.