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Dev blog: Ship Painting Pilot Program

First post First post First post
Chirjo Durruti
#81 - 2014-03-06 17:04:28 UTC
CCP Phantom wrote:
Chirjo Durruti wrote:
for Aurum

Stopped reading there. Srsly, WTF? I already pay you for content on a monthly basis. Evil

You can get AUR for ISK. You don't need to spend any real money there. Smile

Sure. I just have to spend 650 mio ISK for a PLEX up front.

HOWTO: No More Tears (solo) If you can get me a better crew than THIS: convo me.

Gallente Federation
#82 - 2014-03-06 17:04:38 UTC
Altrue wrote:
But I don't think CCP hired anyone for this so this is effective dev time wasted.

It's an investment, and a small one at that, in seeing if this is a project that can fund itself. If it generates enough money, it's worth having a dev work on it, to add better support like a skin slot that maybe works like a rig (can't be removed once applied). Maybe it makes enough money to be worth hiring a dev just to cook up ship skins. The reason this is a limited run is so they can see if it's worth it BEFORE they invest a lot of time/money/effort into it.

Soraya Xel - Council of Planetary Management 1 - [email protected]

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#83 - 2014-03-06 17:04:52 UTC
Baconbee wrote:
Do ships need to be repackaged to be painted or can we use already fit and rigged ships?

It's a manufacturing job using the base ship as an input. It'll need repackaged. (with the current system)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Gallente Federation
#84 - 2014-03-06 17:06:19 UTC
Baconbee wrote:
Do ships need to be repackaged to be painted or can we use already fit and rigged ships?

It's a manufacturing job, you're going to have to repackage the ship to use it as a material for a manufacturing job. If this is popular enough though, they'll make a customization slot like a rig, and then you won't have to repackage to apply skins. So buy lots of skins, so we can get this feature. ;)

EDIT: Dangit, Steve, you beat me.

Soraya Xel - Council of Planetary Management 1 - [email protected]

Eternal Darkness.
The Initiative.
#85 - 2014-03-06 17:06:53 UTC
can you please do a 5 or 10 run copy, also when are you going to give us what we have asked for, for years corp/alliance logo on the ship?

CCP Manifest wrote:
Crasniya wrote:
Steve Ronuken wrote:
Hrm. The battleship costs are possibly a little high. Other than that, I'd say it looks pretty good Smile

$2 ship paint is pretty reasonable. Particularly since it offers no combat benefit. Or if you compare it to a $70 monocle. ;)

Very few things compare to the stature, authority and elegance provided by the simply gorgeous Looking Glass Monocle Interface. Pirate

Then where is yours?

you guys know its a stupid price and yet your pride or some stupid manager won't let you change the price i'm still waiting on you adding those jeans to the nex store
Rek Seven
Galactic Deep Space Industries
Warped Intentions
#86 - 2014-03-06 17:07:43 UTC  |  Edited by: Rek Seven
I doubt i would pay to get a generic paint job on all my ships but i might pay for a player created one.
Eternal Darkness.
The Initiative.
#87 - 2014-03-06 17:09:01 UTC
Crasniya wrote:
Baconbee wrote:
Do ships need to be repackaged to be painted or can we use already fit and rigged ships?

It's a manufacturing job, you're going to have to repackage the ship to use it as a material for a manufacturing job. If this is popular enough though, they'll make a customization slot like a rig, and then you won't have to repackage to apply skins. So buy lots of skins, so we can get this feature. ;)

EDIT: Dangit, Steve, you beat me.

this will suck if you have your ship rigged already, but i do like your idea please ccp you that and make it like the rig slot but make it drop.
Max Von Sydow
24th Imperial Crusade
Amarr Empire
#88 - 2014-03-06 17:09:30 UTC
CCP Xhagen wrote:
Max Von Sydow wrote:
Some quick questions about your plans for this.

What kind of limitations (if any) will there be? Will I we able to for example make a Khanid Interon V or an interbus Tengu?

Will the blueprints be ship specific? Ie, we'll have to buy a "Qafe Dominix" BP or would it be something more like a "Quafe Battleship" BP that can be used with any battleship?

How about a "skin slot" on ships. Instead of manufacturing a ship with a specific skin, we just create the skin as an item and then apply it to a ship of appropriate size. Ie, I buy a Thukker Mix Cruiser skin BP, produce some Thukker Mix Skins and then put one on my Legion, one one my Thorax and sell the rest on the market.

If we make a skinning system proper, we would have to go the route of "the thing that changes the color of your ship" is an item of some sort that can then be applied/fitted/affect to your ship.

We will not continue with the BPC implementation as it is very limiting and unsustainable in the long run.

Well now you have officially made my day.

One suggestion when it comes to what will be sold for AUR and what will be aquired ingame.

Faction skins should mostly be aquired ingame, through LP stores, drops, missions etc etc.

Then you sell "special" skins in the AUR store. Like a completely pink skin so people can finally have their flying penises, or a "goonswarm" skin ( Yellow & Black stripes).
Utassi Security
#89 - 2014-03-06 17:10:02 UTC
CCP Phantom wrote:
Turelus wrote:
Was it not feasible to create a new slot on ship fittings for "Paint Job" and sell paint jobs as retextures that cover the entire ship?

This requires more development time, and while an interesting option, we would first like to see if there is enough demand for ship paints. I think everyone can agree that it would be not so good to spend resources on a project that no one wants in the end.

Better start small, see if people like things, examine things to improve, gather great ideas and then - if it is worth the time - create the full system.

Please remember that this version is just a pilot project!

Well if there is the demand I would personally say this would be the better route to go (If possible) as the current system (although a pilot as has been pointed out) seems to be very limiting in the options players can choose and would seem to take a lot of Dev time to continue producing in future.

I hope to see this go well as I would love to have Caldari Navy Camo on all my important ships I just don't want to see EVE head the route SWTOR did where all the "cool" items are just paid for rather than earned.

Going back to my want for LP items it would be nice if you could only buy/use them if you had some level of standings with the corporations selling them in regards to corporation textures, making working for specific corps a cool thing to do/unlock. Then have the more generic non-corp affiliated colour schemes not require standings.

Turelus CEO Utassi Security

Burseg Sardaukar
Sardaukar Merc Guild
General Tso's Alliance
#90 - 2014-03-06 17:11:20 UTC  |  Edited by: Burseg Sardaukar
CCP Phantom wrote:
Turelus wrote:
Personally I would still like to see these BPC's come from the NPC corporations LP stores entirely.

Please note that this current pilot project is just a test and an experiment to see if there is enough demand to justify further development.

IF there is enough demand, then there will be further dev time spent on the mechanics how to get ship paints. If there is enough demand, then the current version will be much improved.

If there is no demand, then it would be quite difficult to justify dev time spent on such a project though. This is one of the reasons why we have this pilot project in place. Smile

"If you like this, you better buy them or no more talk of skins."

Edit: Skip this blueprint thing and the new TypeIDs and make it something like a Rig, if you implement it. You can already view the guns fit to a ship by doing look-at, do something similar for the skins. This way ships can only be sold in contract, fitted with the skin, and removal = destruction.

Can't wait to dual box my Dust toon and EVE toon on the same machine!

#91 - 2014-03-06 17:13:58 UTC
pink fuzzy megathron here i come!!!

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

The Scope
Gallente Federation
#92 - 2014-03-06 17:15:31 UTC
You lost me at the word Aurem.

Spugg Galdon
Last Rites.
Villore Accords
#93 - 2014-03-06 17:16:24 UTC
For god's sake!

You do realise my Alliance CEO is going to kick my butt when he sees my Aliastra Hyperion loss mail right!?
Iorga Eeta
Hekatonkheires Industries
#94 - 2014-03-06 17:16:39 UTC
Is it just coincidence that doing 60 scout sites/asteroid belts in a high-sec Incursion staging system will get you both 3000 Concord LP and 3,000,000 isk you need for the Cop Car blueprint?

(Woop Woop!)
Surreal Departure
#95 - 2014-03-06 17:17:01 UTC
Looks good for a trial attempt, finally another oft-requested feature coming into being, hopefully this can avoid being a trainwreck like :spits: Incarna was, but at least it seems someone finally understood a bit better the MICRO in microtransactions.

One quick point, if these will end up as having seperate filters on the overview due to the (hopefully) temporary quickndirty typeid hack job, please make sure they're checked to show by default, I'd rather have to remember to remove them from relevant tabs than learn I forgot to add one the more unpleasant way :)
Strata Maslav
#96 - 2014-03-06 17:17:49 UTC  |  Edited by: Strata Maslav
The price of the "skin" should be relative to the price of hull.

It will encourage the skinning of smaller ships on a more regular basis then in its current state.

If we look at the end ISK price of these skins I don't think they are going to be fit to every day ships. Increasing the price of a rifter or incurses from 500,000 isk to 9,000,000 will make using frig skins as average fleet ships quite a waste of money.

With the price of these skins I can only see limited use, in selected "pimped" ships. I would argue lower the price point by x10 would cause their usage to increased x10 times. In its current state the "paint job" on the T1 frigate would cost more then the ship itself which seems a little silly.

If we compare that to the battleship "paintjobs" we see that price of the paint job in comparison to the price of ship is several magnitude lower.

Increase in price of ship via skinning:
Frigate - 1681%
Battleship - 32%
Kimimaro Yoga
School of Applied Knowledge
Caldari State
#97 - 2014-03-06 17:18:27 UTC
Oooh oooh I have wanted a cooler skin for the Maelstrom for soooo long. How long? Let me show you... *censored*.

Seriously though this is awesome. I'd just like to echo some of the previous comments briefly:
Bulk discounts. Many-run BPs for less cost per run, so that people who lose say, their Rifter a lot, can keep making more new-skinned ones.
Some way to have fractional aurum to make it a bit easier for not so space rich people to get in on the action (although poor people could just buy one ship on the market from someone else, so meh).
And finally, once you implement the full-bore custom skin system, you *have* to have a reskin item that puts the character's alliance logo on their ship. The market for this will be huge. Forget the hangar trophies, think of the people making movies of space combat who want a whole fleet plastered with their alliance logo. ANd the art assets are already ingame.

Woop woop!

Now recruiting:

War Kitten
Panda McLegion
#98 - 2014-03-06 17:19:28 UTC
Hell yes we want to paint our ships!

(Going to read the blog now)

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Ali Aras
Nobody in Local
Of Sound Mind
#99 - 2014-03-06 17:20:21 UTC
Altrue wrote:

You've been nicely formatted indeed Big smile

But I don't think CCP hired anyone for this so this is effective dev time wasted.

It's art time, and specifically a pilot so's *not* to waste dev time. -- my blog

The Scope
Gallente Federation
#100 - 2014-03-06 17:21:11 UTC
Awesome stuff. Though I do think the pricing for Battleships is a bit on the steep side. In fact, I don't completely understand the need to have different prices for different hull sizes. I would be happy to pay up to a dollar for a paint job, but not much more than that, regardless of hull size.

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