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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

First post First post First post
Author
Crakachunky
Elite Mining Services
#481 - 2014-03-02 01:17:33 UTC
Suggestion: click on a structure in PI should drop a panel list that inc. every structure of a similar type that is on the same planet
Keywords: PI, panel, drop down, list
Note: currently requires to much aimless planet spinning to go find relevant structures
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would go a long way to improve PI interaction
Crakachunky
Elite Mining Services
#482 - 2014-03-02 01:19:16 UTC
Suggestion: In PI should be able to see if extractors are still active from S&I UI
Keywords: PI, science & industry, extractors
Note: loading up countless planets just to see if something is still running seems a bit excessive
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again would go a long way to improve PI interaction
Crakachunky
Elite Mining Services
#483 - 2014-03-02 01:20:54 UTC
Suggestion: the warp to and jump button in the in-space info panel should activate jump bridges
Keywords: jump bridge, jump, warp to
Note: currently does not have that functionality
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gates have it why not jump bridges, death to right clicking!
Crakachunky
Elite Mining Services
#484 - 2014-03-02 01:25:51 UTC
Suggestion: bookmarks should be selectable to appear in the overview
Keywords: overview, bookmarks
Note: overview does not show available bookmarks in system, please allow them to show up and allow info panel interaction
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I think it would be useful to be able to dedicate a tab to bm's
Crakachunky
Elite Mining Services
#485 - 2014-03-02 01:28:30 UTC
Suggestion: allow cans to be compared using the compare tool
Keywords: cargo containers, compare tool
Note: currently does not allow items from the "celestial" category to be compared
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sometimes I forget the attributes of each one and would prefer not to have to open each info panel in turn and remember them
STush T
House of Tuachair
#486 - 2014-03-02 20:12:48 UTC
Salvage drones, why so difficult?
Suggestion: give salvage drones an option to salvage all. Even if wrecks are locked, they would salvage all.
Im tired of my salvage drones refusing to do their job because i have a ship locked thats outside their operation range. "cant salvage, ship out of control range"
me "well thats fine, i dont want you to salvage the ship, just the wrecks that are floating around me"
OR
Because Im tractoring one wreck to me, when i send my salvage drones out, they salvage that one wreck, and then ignore the junkyard that is floating around me. Awesome.
AND AGAIN
no locked targets, send salvage drones out, start locking wrecks to drag to me, but i cant keep up, so rather then the drones salvaging what they can, then waiting a sec to let more wrecks get in range, they go on break. Now to get them working again I have to stop tractoring, unlock all my wrecks, re-order the drones to do their damn job, then start tractoring again.
Is this a design plan to make salvaging, almost worthless salvage, such a pain in the ass that no one does it? Or just not use salvage drones?

Again Suggestion: Give salvage drones the option to salvage. (Period!) Salvage what is within control range, and what comes into control range. (Assuming its my wreck, and yada yada)
Keywords: Sanity! Salvage drones, UI
Atomic Option
NO Tax FAT Stacks
#487 - 2014-03-02 22:43:15 UTC
Suggestion: Double clicking on a fleet advert in the fleet window should automatically attempt to join that fleet
keywords: UI

Note: This is the expected behavior for any windows user. Not having a default action for double click is just weird.
Mr Doctor
Star Nation
Goonswarm Federation
#488 - 2014-03-03 16:30:24 UTC  |  Edited by: Mr Doctor
Suggestion - more market range options

Problem - currently you can select station, system or region. Theres a bit of a gulf between those last two, especially if you live in nul. A "within 5, 10 or 15 jumps" would be so very convenient.

edit: even adding a constellation option would be a big thing.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#489 - 2014-03-03 16:52:07 UTC  |  Edited by: Gizznitt Malikite
Suggestion: Allow Groups of Invention, Manufacturing, and other S&I jobs to be installed simultaneously.
Keywords: Manufacturing, Invention, UI.
Notes: Invention is a pretty overwhelming click fest, with each job requiring 7-12 clicks to install and start ONE job. It would be a blessing to industry if you allowed us to drag 10 BPC's into one invention UI. Designate the materials hangar, and the output hangar, and then click start all 10 jobs simultaneously (assuming you have the materials for it).

Sorry, this isn't a little thing...
Gizznitt Malikite
Agony Unleashed
Agony Empire
#490 - 2014-03-03 17:00:37 UTC
Suggestion: Create an additional drag-auto-link Station icon when in station.
Keywords: Station UI
Notes: On the station UI window (default right side of screen), we have the guest list and stuff, the buttons for station services, the description of the station location, and then the station information box with a big icon. Allow us to drag that icon into a chat window and auto-link the current station.
Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#491 - 2014-03-04 11:52:08 UTC
STush T wrote:
Salvage drones, why so difficult?
Suggestion: give salvage drones an option to salvage all. Even if wrecks are locked, they would salvage all.
Im tired of my salvage drones refusing to do their job because i have a ship locked thats outside their operation range. "cant salvage, ship out of control range"
me "well thats fine, i dont want you to salvage the ship, just the wrecks that are floating around me"
OR
Because Im tractoring one wreck to me, when i send my salvage drones out, they salvage that one wreck, and then ignore the junkyard that is floating around me. Awesome.
AND AGAIN
no locked targets, send salvage drones out, start locking wrecks to drag to me, but i cant keep up, so rather then the drones salvaging what they can, then waiting a sec to let more wrecks get in range, they go on break. Now to get them working again I have to stop tractoring, unlock all my wrecks, re-order the drones to do their damn job, then start tractoring again.
Is this a design plan to make salvaging, almost worthless salvage, such a pain in the ass that no one does it? Or just not use salvage drones?

Again Suggestion: Give salvage drones the option to salvage. (Period!) Salvage what is within control range, and what comes into control range. (Assuming its my wreck, and yada yada)
Keywords: Sanity! Salvage drones, UI


Dont lock targets, just launch said salvage drones and then click salvage and leave them to run... :)

Your Dad Naked
Doomheim
#492 - 2014-03-04 17:58:36 UTC  |  Edited by: Your Dad Naked
I appreciate the OP's enthusiasm, but this kind of thread needs to be started by a GM. The rules aren't even in the OP.

It's about professionalism more than anything else, one of the most important threads on the official forums and the only thread stickied not started by a GM.
Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#493 - 2014-03-05 12:14:02 UTC
Replace current faction warfare with valkyrie so it becomes the replacement FW, it also gives you somewhere to put valk that fits within eve itself :)
Dersen Lowery
The Scope
#494 - 2014-03-05 17:04:16 UTC
Allow us to save and load sets of tabs in the overview.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Loki Feiht
Warcrows
THE OLD SCHOOL
#495 - 2014-03-06 13:32:15 UTC
Some type of Battleship low slot module that when activated allows DPS on a target to build up and increase over time (useful for hitting structures, not so useful in running fights)

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Loki Feiht
Warcrows
THE OLD SCHOOL
#496 - 2014-03-06 13:34:57 UTC
imrpove 'dungeon' design, AI/NPC content, interesting anomalies

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Syrias Bizniz
some random local shitlords
#497 - 2014-03-06 13:45:04 UTC
Allow us to drag & drop an Overview tab to another location on the screen, giving us MORE overviews.
xerses0
Perkone
Caldari State
#498 - 2014-03-06 14:23:57 UTC

  • Suggestion: Enable use of hotkeys (W for orbit etc.) when fleet watchlist is active (selected) window.
  • Keywords: UI, Hotkeys, Watchlist.
  • Notes: currently have to click onto overview / main display to deselect watchlist window before pressing hotkey and selecting watchlisted member.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#499 - 2014-03-06 15:30:48 UTC
xerses0 wrote:

  • Suggestion: Enable use of hotkeys (W for orbit etc.) when fleet watchlist is active (selected) window.
  • Keywords: UI, Hotkeys, Watchlist.
  • Notes: currently have to click onto overview / main display to deselect watchlist window before pressing hotkey and selecting watchlisted member.


or just having a right click -> select would be really nice for off-overview celestials and fleet members.
Snypar Australis
Hard Yakka Violent Inmate Society
#500 - 2014-03-06 16:49:59 UTC
Suggestion: "Jump to Next Dev Post" in forum threads

Keywords: ui, forums

Note: -cos i wanna skip all the trash and see the next dev post
-could do this for CSM members too?