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Balancing Feedback: Capital Ships

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Author
Emmerik
NED-Clan
Goonswarm Federation
#621 - 2011-11-28 07:53:49 UTC
Yes, if they fix the shield recharge after bonus Wyvern (and Hell) could be fun.

But as long as they don't fix that, the Wyvern and Hell are terrible
Sigras
Conglomo
#622 - 2011-11-28 08:15:36 UTC
Headerman wrote:
I would also like to go forward and say that super carriers, due to their now diminished versatility with only fighters and FBs, needs to be able to dock and the pilot get out of the ship.

In fact, i would be happy to have ANY safe harbour that does not involve the following:

- A POS
- CSMA
- Safe Spot
- SC sitting alts

you mean like motherships, before the supercarrier buff?

man alive, people didnt complain this much about them and they were way less useful than supercarriers . . . even after the nerf
MastahFR
Native Freshfood
Minmatar Republic
#623 - 2011-11-28 08:31:39 UTC
Kaeser wrote:
For the love of god CCP, this !


Marlona Sky wrote:
Super Carriers:
2. Change the Hel bonus from remote armor and shield amount to the same fighter and fighter bomber damage bonus.
3. Remove the bonus for remote repair/cap transfer range.


Did all of the intelligent thought on SC balancing between the races leave with Seleene and it's been put in the too hard basket ?



...and yes I own and fly a sh*tbox Hel on one of my alts. OopsUghSad



I'm too an Hel owner and I would like to been able to field it without the worring of knowing that I'm going to be the primary because I've the weakest tank, k thanks CCP.
Isbariya
State War Academy
Caldari State
#624 - 2011-11-28 10:03:53 UTC
We (by that I mean shield supers) really need the change of how boni affect our shield HP, as right now we loose about 20% and more just because we jump to another destination. Same Problem appears when you switch the char holding it to the actual battle char, I have to recharge about 50% of its HP before I can do something as anything else is just another form of suicide.

The next thing we need is the new implants for shield HP, for those still arguing that they want remote armor rep ones, too, we don't even have shield ones and if you're referring to christals, they don't work on capital modules.

So these things have already been stated as being looked at, but when can we expect any changes ?


And just because I'm already on it, we need at least 20/20 in our dronebay ! And consider adding or changing fighter/fighterbombers so that they can hit a large POS. One way could be shooting the actual shield first and once that is destroyed one can destroy the tower itself. Besides, in my opinion, we do not need to deal 100% damage to towers/shields, that might make dreads obsolete again, but no damage at all is no solution, too.
StukaBee
Native Freshfood
Minmatar Republic
#625 - 2011-11-28 11:24:03 UTC
ITT: "My ship costs alot therefore it should be able to outperform any other ship in every role and without any effort on my part."
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#626 - 2011-11-28 14:54:38 UTC  |  Edited by: Vincent Gaines
Isbariya wrote:
We (by that I mean shield supers) really need the change of how boni affect our shield HP, as right now we loose about 20% and more just because we jump to another destination. Same Problem appears when you switch the char holding it to the actual battle char, I have to recharge about 50% of its HP before I can do something as anything else is just another form of suicide.

The next thing we need is the new implants for shield HP, for those still arguing that they want remote armor rep ones, too, we don't even have shield ones and if you're referring to christals, they don't work on capital modules.

So these things have already been stated as being looked at, but when can we expect any changes ?


And just because I'm already on it, we need at least 20/20 in our dronebay ! And consider adding or changing fighter/fighterbombers so that they can hit a large POS. One way could be shooting the actual shield first and once that is destroyed one can destroy the tower itself. Besides, in my opinion, we do not need to deal 100% damage to towers/shields, that might make dreads obsolete again, but no damage at all is no solution, too.

We don't "lose shields," the shields increase but it still charges at the same rate. Armor when bonused just magically jumps up.

I disagree with being allowed to hit a tower itself. That's a dread's job. A super is there to get the mods, but really to attack other capital sized ships.

By reading the patch notes, CCP stated the goal of the dronebay is to allow 35 for Hel/Nyx, and 30 for Aeon/Wyvern.

If this is the case, the carrier skill needs to be modified otherwise there's no huge reason to train carrier V.


As I've made clear before, I'm ok with the drop in fighters/bombers, but have come to feel that the carrier bonus needs to change to reflect the drop.

Not a diplo. 

The above post was edited for spelling.

JC Anderson
RED ROSE THORN
#627 - 2011-11-28 16:36:04 UTC  |  Edited by: JC Anderson
I noticed in the notes, that the changes to the doomsday make them not only unable to target sub cabs, but that they cannot fire at structures now either.

Question : Up until this point, have Titan pilots even used their DD on structures? I've never really heard it mentioned.
Phunnestyle
Doomheim
#628 - 2011-11-28 17:13:44 UTC  |  Edited by: Phunnestyle
JC Anderson wrote:
I noticed in the notes, that the changes to the doomsday make them not only unable to target sub cabs, but that they cannot fire at structures now either.

Question : Up until this point, have Titan pilots even used their DD on structures? I've never really heard it mentioned.


Nope cannot DD structures lol

Shield Supers will always be at a slight disadvantage wich is why the nerf to HP should be more so directed at armor Supers than Shield.

Each Super & titan class needs individual attention when considering nerfing or buffing HP,as generalizing a nerf as has been done, seems a pretty ill though through nerf,just thrown out there to please the masses of super/titan haters.

It ofc needs to be worked on & developed, but as far as Supers go, I personally think a more accurate Nerf would be

Aeon Nerf Shield/Armor/Hull 15%
Nyx Nerf " 10% & possibly cut drone damage bonus in half or roughly half.
Wyvern HP unchanged
Hel BUFF Shield/Armor/Hull 10% & leave the remote shield/armor bonus as it is.

As far as Titans go

Aeon/Erebus Nerf Shield/Armor/Hull 10%
Liviathon no HP change
Rag possibly stay unchanged as with a dual tank it is do-able, but could possibly do with a 10% Buff to Shield/Armor/Hull

As the Niddy stands now it could do with a 10% Buff to Shield/Armor/Hull & leave remote Shield/armor bonus the same.

If a change like this^ is made then having HG slave sort of implants for shield would give especially the Wyvern a rediculious tank. Don't think a shield slave set is the way to go for now at least, try affectively rebalancing the HP 1st as iv indicated above. Something to look at and work on.

The HP nerf is an issue we have our eye on, but what is paramount 1st and fore most, is that the situation is resolved over the Drone bay mess after crucible is released, so with all this talk about other issues involving HP,don't let your self forget CCP what is of Paramount importance to us. Room in drone bay for 20 Fighter Bombers & 20 fighters.
Charles Edisson
Aliastra
Gallente Federation
#629 - 2011-11-28 22:00:53 UTC
Daedalus Arcova wrote:
Headerman wrote:
I would also like to go forward and say that super carriers, due to their now diminished versatility with only fighters and FBs, needs to be able to dock and the pilot get out of the ship.

In fact, i would be happy to have ANY safe harbour that does not involve the following:

- A POS
- CSMA
- Safe Spot
- SC sitting alts


Yes, because everyone wants to play station games with supercarriers.

If you can't see the obvious stupidity of that idea, why should anyone take your whining about fighter bays seriously?


Simple just make the agression timer a lot longer for docking. Station games is the equivilant of punching someone outside your house then running back inside and hiding behind your mothers skirt.
Charles Edisson
Aliastra
Gallente Federation
#630 - 2011-11-28 22:08:32 UTC  |  Edited by: Charles Edisson
Jfox15101 wrote:
VeloxMors wrote:
Can't get on sisi since nobody ever re-enables accounts, but my impressions based on what I've read:

  • Carriers are getting screwed. DDs not targeting subcaps and dreads getting buffed leave carriers with the short straw. T2 triage is nice, but triage continues to be a death sentence to a carrier in most situations and most carrier pilots will continue to not bother with the triage module at all.

  • Moros getting buffed AND getting better hybrids? Seriously? The Naglfar seriously needs some love with its high slots, and the Phoenix just needs some serious professional help all around. The Moros was a solid dread before this, and could have definitely waited on getting the buff (especially with hybrids being tweaked).

  • SCs are messed up. I agree the nerf on the Aeon and Nyx was a step in the right direction, but the Hel and Wyvern are just pathetic now.


  • The wyvern is really not affected to an extensive degree, with the drones being lost, being the biggest drawback, its tank is still strong. IMO, a properly fit wyvern can still be hard to kill, maybe as much as an aeon before nerf. Being that the wyvern isnt an armor tank, it laughs at the nerf, shields remain the same, resists will make that ship be the new aeon.

    Now the phoenix, well lets just say with "Correct skilling" it is a royal pain in the ass. Unless neuted out, this ship can take a beating and keep throwing torps with its only downfall being range. Plenty more of this post for me to ramble on about, but i wanna go play eve :)


    Capital Hybrids are NOT being changed. they are the only weapon size in the game that CCP made comparible across all races for range so all dreads could hit a large POS from outside it's shields.
    Mind you I wouldn't put it past CCP reducing the range to force them to use long range ammo. Heaven forbid the Galle have one ship that's best in class in game.
    HelPilot of20Years
    Doomheim
    #631 - 2011-11-29 05:09:10 UTC  |  Edited by: HelPilot of20Years
    Marlona Sky wrote:
    Super Carriers:
    1. Give them back their original fright bay m3 back.
    2. Change the Hel bonus from remote armor and shield amount to the same fighter and fighter bomber damage bonus.
    3. Remove the bonus for remote repair/cap transfer range.


    I can sign off on that.
    May I be allowed to point out exhibit A, with regards to the Hel's purpose according to CCP:

    Unknown Hel designer wrote:

    Inspired by a vicious scissor-toothed shark indigenous to old-world Matar, the Hel is widely viewed as a sign of a Republic out for blood. Since the beginning of its development it has remained a project cloaked in secrecy, with precious few people aware of its progress and its capabilities, and its formal unveiling has come as a defiant slap in the face to many who formerly believed the Matari incapable of working at this scale of starship design.

    Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic,

    Evilthis ferocious behemoth has been designed for one purpose and one purpose onlyEvil.

    Evil”Imagine a swarm of deadly hornets pouring from the devil’s mouth. Now imagine they have autocannons.”Evil
    -Unknown Hel designer


    One purpose and one purpose only? What purpose would that be?

    ...designed for [u]one purpose and one purpose only[/u]. ”Imagine a swarm of deadly hornets pouring from the devil’s mouth. Now imagine they have autocannons.” -Unknown Hel designer

    Iam Widdershins
    Project Nemesis
    #632 - 2011-11-29 05:48:26 UTC
    So, I heard that Slaves no longer affect Capitals (or perhaps just Supercapitals). I have no way to confirm this, even after the patch goes live. Can anyone tell me for sure one way or another?

    Lobbying for your right to delete your signature

    Isbariya
    State War Academy
    Caldari State
    #633 - 2011-11-29 18:35:59 UTC
    Iam Widdershins wrote:
    So, I heard that Slaves no longer affect Capitals (or perhaps just Supercapitals). I have no way to confirm this, even after the patch goes live. Can anyone tell me for sure one way or another?


    Where did you get that info ?
    Sameyaa
    Garoun Investment Bank
    Gallente Federation
    #634 - 2011-11-29 18:58:23 UTC
    Iam Widdershins wrote:
    So, I heard that Slaves no longer affect Capitals (or perhaps just Supercapitals). I have no way to confirm this, even after the patch goes live. Can anyone tell me for sure one way or another?



    Slaves seem to work for me after patch.
    MastahFR
    Native Freshfood
    Minmatar Republic
    #635 - 2011-11-29 21:55:08 UTC  |  Edited by: MastahFR
    CCP, now since the patch is out and that the Hel still suck balls, what do you intend to do to make it at least a descent ship ? A ship that people want to fly ...
    CCP Tallest said he was looking at the issue, but so far we haven't seen anything really boosting a bit the Hel. There is only a few Hel pilots around here and I would like to see more of them because the ship worth to invest into it. It's nearly a year and half since the Hel is a plain joke and a shame for all Minmatar pilots. It's now time that you do something about this ship.

    The Hel is supposed to be something useful as per the description :
    Quote:

    Whatever comprises the soil of its roots, though, one thing is clear: from no-frills living quarters to grim, unadorned aesthetic, this ferocious behemoth has been designed for one purpose and one purpose only.

    ”Imagine a swarm of deadly hornets pouring from the devil’s mouth. Now imagine they have autocannons.”
    -Unknown Hel designer

    The one purpose is to fail in glory ?
    Phunnestyle
    Doomheim
    #636 - 2011-12-01 11:21:47 UTC  |  Edited by: Phunnestyle
    Ok Crucible has been out a couple of days, good job CCP (round of applause), understandable that a few bugs here & there need to be fixed, but we are very much eager to know when & if the ammendment to Supers drone bay of 20 Fighter bombers & 20 Fighters will be implimented in a patch fix very VERY soon!

    P.S. ^ is right Hel currently is just meat shield for rest of fleet nothing more!
    Baki Yuku
    Doomheim
    #637 - 2011-12-01 12:27:58 UTC
    CCP Tallest have you considered the consequences the change of the Hel has because in my opinion 7,5% per Level is way to much. Right now 5 Hel along with a booster Tengu with Tech II Gang-links can tank 10 nyx without any trouble. Was this intended? And the Fitting to enable you to do so is rather cheap.
    All you need is a standard X-Type shield tank along with 3 named capital shield and energy transfer as well as a full Talisman set. I think it is stupid to be able to tank that much without any support in form of other capitals namely carriers.

    So the people complaining about the Hel right now should seriously check it out again and do some tests on SISI with 3+ Hel's you'd be surprised. But if you test it do it with a booster tengu + T2 Gank-Links and Mind-Link.. Its just stupid this level of tanking is way over the line.
    Phunnestyle
    Doomheim
    #638 - 2011-12-01 13:38:24 UTC
    Baki Yuku wrote:
    CCP Tallest have you considered the consequences the change of the Hel has because in my opinion 7,5% per Level is way to much. Right now 5 Hel along with a booster Tengu with Tech II Gang-links can tank 10 nyx without any trouble. Was this intended? And the Fitting to enable you to do so is rather cheap.
    All you need is a standard X-Type shield tank along with 3 named capital shield and energy transfer as well as a full Talisman set. I think it is stupid to be able to tank that much without any support in form of other capitals namely carriers.

    So the people complaining about the Hel right now should seriously check it out again and do some tests on SISI with 3+ Hel's you'd be surprised. But if you test it do it with a booster tengu + T2 Gank-Links and Mind-Link.. Its just stupid this level of tanking is way over the line.


    That doesn't change the fact that a hel has a horrible tank, & becuase of that they are not widely used, & are not even aloud to join fleets in some cases where they are just going to be a hinderance & loss mail. Dual armor/shield is best way to go,but you newt out a Hel, the already aweful tank loses even more of its EHP,leaving it a wreck withing a matter of a couple of minutes now. The remote armor/shield bonus should of stayed at 5% as a niche for the Hel/niddy, but doesn't change the fact that it does REALLY need a buff to HP
    Mauryce
    Brutor Tribe
    Minmatar Republic
    #639 - 2011-12-01 13:39:43 UTC
    Baki Yuku wrote:
    CCP Tallest have you considered the consequences the change of the Hel has because in my opinion 7,5% per Level is way to much. Right now 5 Hel along with a booster Tengu with Tech II Gang-links can tank 10 nyx without any trouble. Was this intended? And the Fitting to enable you to do so is rather cheap.
    All you need is a standard X-Type shield tank along with 3 named capital shield and energy transfer as well as a full Talisman set. I think it is stupid to be able to tank that much without any support in form of other capitals namely carriers.

    So the people complaining about the Hel right now should seriously check it out again and do some tests on SISI with 3+ Hel's you'd be surprised. But if you test it do it with a booster tengu + T2 Gank-Links and Mind-Link.. Its just stupid this level of tanking is way over the line.


    Its false.

    1er: you cant find 10 Hels in any ScFleets!!

    2d:Whit only 2 Capital remote shield, if you want a decent EM/Th resistance on Hel, you cannot operate boths reps if you are targeted with neutralizers.

    3er: If you are to crazy to fit 4 reps and only 2 invus, well, you never been in a superfight. How many DD can absorve?? Are you a Hel pilot or another EFTWarrior???????

    In fact, you need to duplicate bonus and cut half capacitor consume on rshields to make hel a good logistic option with minimal tank. Or make Sc invulnerable to Neutralizer.

    I never see many of you in supercaps fight like O2O.... firts check your info in game and in fight, them came here and write with a minimal sense...
    Baki Yuku
    Doomheim
    #640 - 2011-12-01 14:23:36 UTC
    Mauryce wrote:
    Baki Yuku wrote:
    CCP Tallest have you considered the consequences the change of the Hel has because in my opinion 7,5% per Level is way to much. Right now 5 Hel along with a booster Tengu with Tech II Gang-links can tank 10 nyx without any trouble. Was this intended? And the Fitting to enable you to do so is rather cheap.
    All you need is a standard X-Type shield tank along with 3 named capital shield and energy transfer as well as a full Talisman set. I think it is stupid to be able to tank that much without any support in form of other capitals namely carriers.

    So the people complaining about the Hel right now should seriously check it out again and do some tests on SISI with 3+ Hel's you'd be surprised. But if you test it do it with a booster tengu + T2 Gank-Links and Mind-Link.. Its just stupid this level of tanking is way over the line.


    Its false.

    1er: you cant find 10 Hels in any ScFleets!!

    2d:Whit only 2 Capital remote shield, if you want a decent EM/Th resistance on Hel, you cannot operate boths reps if you are targeted with neutralizers.

    3er: If you are to crazy to fit 4 reps and only 2 invus, well, you never been in a superfight. How many DD can absorve?? Are you a Hel pilot or another EFTWarrior???????

    In fact, you need to duplicate bonus and cut half capacitor consume on rshields to make hel a good logistic option with minimal tank. Or make Sc invulnerable to Neutralizer.

    I never see many of you in supercaps fight like O2O.... firts check your info in game and in fight, them came here and write with a minimal sense...


    I own 2 hel's so well yeah I know that tank wise they are on the low end but I do think there is no need for a buff other then taking the nerf the hel recived back and adding a shield slave set to the game. With that in place the hel will be just fine.
    Also regarding neuting yeah you will get neut'd in a knockout fight but when you have 3 capital energy on every hel its kinda impossible to break I mean srsly I dont think I need to tell you just how much cap gets generated by the transfers..