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My Sandbox is Becoming a Themepark

First post
Author
Jenn aSide
Worthless Carebears
The Initiative.
#161 - 2014-02-28 15:06:07 UTC
Em arr Roids wrote:
baltec1 wrote:

If null is more profitable why is it empty?



Because you guys are greedy and have way more space than you can actually use or need for that matter!


How does this stop you from going to null and taking things way? You don't have to claim sov to run an anomalie or plex.
Jenn aSide
Worthless Carebears
The Initiative.
#162 - 2014-02-28 15:09:20 UTC
Kimmi Chan wrote:


I can appreciate that. What I'm failing to understand I guess is why a claim that had not been made in this thread needed to be refuted.


What Baltec was saying is that if Null is this land of milk and honey like the guy he was replying to seems to think, why are most botters found in high sec.
Kimmi Chan
Tastes Like Purple
#163 - 2014-02-28 15:10:16 UTC
BrundleMeth wrote:
I do not want Hi-Sec to be 100% safe in any way shape or form. But High-Sec should be safer than it is for the people who want to play there full time.


How much safer?

I understand what you're saying but it needs a quantifier. How much safer does HighSec need to be, in your opinion?

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

VicturusTeSaluto
Ronin ONE
Ronin Reloaded
#164 - 2014-02-28 15:11:04 UTC
I see that most folks are just attacking the OP's playstyle... It's just not just any one playstyle that has been affected.

In my 7 years in eye most of the changes have had the express purpose of making combat less likely to occur. More and more of what is left is nothing but pre-planned, pre-arranged, consensual combat. Most players are so risk-adverse and CCP just makes it easy on them.

It used to be that when you logged in to eve you were consenting to having your ship destroyed and letting someone have their way with your corpse.

One issue In short- they have made major nerfs to tackling and major buffs to escaping over and over. I could produce a long list of changes that have been terrible for the game, but the simple fact is that this is CCP's intended direction for the game and its not going to change for the better. EVE is constantly getting more safe. EVE is constantly becoming slower. So slow that it's practically turn-based.
Kimmi Chan
Tastes Like Purple
#165 - 2014-02-28 15:14:24 UTC
Jenn aSide wrote:
Kimmi Chan wrote:


I can appreciate that. What I'm failing to understand I guess is why a claim that had not been made in this thread needed to be refuted.


What Baltec was saying is that if Null is this land of milk and honey like the guy he was replying to seems to think, why are most botters found in high sec.


Why the reference to botters? He could have just as easily said, "If NullSec is so kick ass why are so many NullSec line members running missions in HighSec?"

Botters has nothing to do with this.

Also, if I do not respond to posts in a timely manner forgive me, this thread dropped right before I went to work and as much as I like to **** around at work, I do get paid to work so... Big smile

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

baltec1
Bat Country
Pandemic Horde
#166 - 2014-02-28 15:16:20 UTC
Kimmi Chan wrote:
Jenn aSide wrote:
Kimmi Chan wrote:


I can appreciate that. What I'm failing to understand I guess is why a claim that had not been made in this thread needed to be refuted.


What Baltec was saying is that if Null is this land of milk and honey like the guy he was replying to seems to think, why are most botters found in high sec.


Why the reference to botters? He could have just as easily said, "If NullSec is so kick ass why are so many NullSec line members running missions in HighSec?"

Botters has nothing to do with this.

Also, if I do not respond to posts in a timely manner forgive me, this thread dropped right before I went to work and as much as I like to **** around at work, I do get paid to work so... Big smile


I have, they chose to attack me on the botting so I answered.
Kimmi Chan
Tastes Like Purple
#167 - 2014-02-28 15:19:03 UTC  |  Edited by: Kimmi Chan
baltec1 wrote:
I have, they chose to attack me on the botting so I answered.


Kill them in the face with the Mega!! Lol

Sorry brother, I guess I missed the reference to bots that some dipshit dropped about bots in NullSec. I will go back and look for it.

ED: Sorry Master of the Mega, this is all that I could find.

baltec1 wrote:
Em arr Roids wrote:
Because you guys are greedy and have way more space than you can actually use or need for that matter!


We have 30k pilots in the CFC alone so it stands to reason that at least one area of our space would have a large number of people in it. Fact is that the only place you will find a lot of our pilots is either vfk (our market hub) and our deployment system. Just about all of our space is empty.

Also we have the fact that 80% of bots are to be found in high sec. So if null is where the isk is why are almost all of the bots in high sec?

We have also run some very detailed tests to see exactly how much isk each area will bring in per pilot and high sec will earn you more. All evidence gathered tells us that high sec is the best place to be earning isk when running combat pve.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Caviar Liberta
The Scope
Gallente Federation
#168 - 2014-02-28 15:26:09 UTC
hellokittyonline wrote:
hellokittyonline wrote:

2. Remove bounties. Rewards should 100% be in the form of a tangible item in the game that one can trade to another player for that players isk (or even, god-forbid, STEAL). Bounties inflate currency and line the lazy-mans pocket as no processing is required to get the value out of their time.

Edit: HELOO LP


Player (A):Isk+LP= Item

Player (B) buys item from Player (A) causing a transfer of isk from 1 player to another. Not the creation of new isk.
firepup82
The Inf3cted
Pathog3n
#169 - 2014-02-28 15:26:56 UTC
baltec1 wrote:
Sentamon wrote:
baltec1 wrote:
Em arr Roids wrote:
Sigh another nerf high sec thread hey ? I knew one was due!

What the op says will never happen. If you look at the map and statics you will see that most of the active playerbase is currently in high sec. Always was and always will be the most active areas of space.

That is a lot of custom to loose by fcking their game and content up and driving them out.


This is a myth.

A huge chunk are null sec alts who are only in high sec for the isk and there will be no mass unsub, high sec bears always threaten to leave but never do. CCP should fix game imbalances and ignore the people who defend said game imbalances.


Bears fill up games like WoW to the tune of millions. Wonder what CCP wants, more paying subs or more ISK for nullsec to RMT away. Big smile


WoW has lost millions of subs in the last two years and every MMO that copies it crashes in less than a month. EVE is the only MMO to do nothing but grow.



seeing as that may be who actually knows if subs are new players or just new accounts.. but beyond that CCP regardless what players may think makes this game for profit. if you take all their funds away the game will die within a year. same with every game. fact stands wow is losing players left and right. at the end of last year there were around 7.7 million wow players. that means on 1 year at 7.7 million wow has made more than ccp has in its entire life .. counting only for subs. "side note here the estimation was done assuming eve had 500k players since day 1 which is FAR from true

If you count plexes we will just throw in the actual cost of the game. and blizzard will have blown ccp out of the water again. so trying to say wow sucks or wow is dying may be true to you and some of our 500k+ eve players there are over 7 million that disagree.

And you cannot compare the 2 companies they are in different leagues
CCP
eve online 500k+
dust 500k?
Blizzard
world of warcraft 7million+
star craft 2 - 3 million +
do i really need to post more?

so according to the general population since everyone here loves comparing blizzard vs ccp. blizzard has a far better buisness model CCP could go for another 10 years and still not touch blizzard
embrel
BamBam Inc.
#170 - 2014-02-28 15:33:07 UTC
hellokittyonline wrote:
arrogance


you start with how good you are in this game. Then continue to say that others that aren't as good are successful anyway and that needs to change.
as you are good in this game I'd assume that you are more succesful than these people anyway so that their success is actually not a success at all.
Or you're not as succesful which would lead to the question whether you really are as good as you think you are.

It's further questionable whether succes should be measured in terms of ISK/hr.

I'm also wondering whether you'd be as succesful if your wishes came true and all other suddenly learned to Eve.
March rabbit
Aliastra
Gallente Federation
#171 - 2014-02-28 15:38:45 UTC
Jenn aSide wrote:
Kimmi Chan wrote:


I can appreciate that. What I'm failing to understand I guess is why a claim that had not been made in this thread needed to be refuted.


What Baltec was saying is that if Null is this land of milk and honey like the guy he was replying to seems to think, why are most botters found in high sec.

because 0.0 lords ordered their peasants to not report?

The Mittani: "the inappropriate drunked joke"

baltec1
Bat Country
Pandemic Horde
#172 - 2014-02-28 15:40:05 UTC
firepup82 wrote:
baltec1 wrote:
Sentamon wrote:
baltec1 wrote:
Em arr Roids wrote:
Sigh another nerf high sec thread hey ? I knew one was due!

What the op says will never happen. If you look at the map and statics you will see that most of the active playerbase is currently in high sec. Always was and always will be the most active areas of space.

That is a lot of custom to loose by fcking their game and content up and driving them out.


This is a myth.

A huge chunk are null sec alts who are only in high sec for the isk and there will be no mass unsub, high sec bears always threaten to leave but never do. CCP should fix game imbalances and ignore the people who defend said game imbalances.


Bears fill up games like WoW to the tune of millions. Wonder what CCP wants, more paying subs or more ISK for nullsec to RMT away. Big smile


WoW has lost millions of subs in the last two years and every MMO that copies it crashes in less than a month. EVE is the only MMO to do nothing but grow.



seeing as that may be who actually knows if subs are new players or just new accounts.. but beyond that CCP regardless what players may think makes this game for profit. if you take all their funds away the game will die within a year. same with every game. fact stands wow is losing players left and right. at the end of last year there were around 7.7 million wow players. that means on 1 year at 7.7 million wow has made more than ccp has in its entire life .. counting only for subs. "side note here the estimation was done assuming eve had 500k players since day 1 which is FAR from true

If you count plexes we will just throw in the actual cost of the game. and blizzard will have blown ccp out of the water again. so trying to say wow sucks or wow is dying may be true to you and some of our 500k+ eve players there are over 7 million that disagree.

And you cannot compare the 2 companies they are in different leagues
CCP
eve online 500k+
dust 500k?
Blizzard
world of warcraft 7million+
star craft 2 - 3 million +
do i really need to post more?

so according to the general population since everyone here loves comparing blizzard vs ccp. blizzard has a far better buisness model CCP could go for another 10 years and still not touch blizzard


They have lost seven million in two years while EVE grows.

Kimmi Chan
Tastes Like Purple
#173 - 2014-02-28 15:54:37 UTC
baltec1 wrote:
They have lost seven million in two years while EVE grows.


I like the fact that Eve grows. What I find interesting is that Eve grows despite constant buffs to HighSec and nerfs to NullSec. Obviously, I am speculating but I think this is a good topic of discussion and, at least somewhat, relevant to the OP.

If this trend of growth has occurred despite the increased and slow move towards the "themepark", how can the move to the "themepark" be bad?

I'm not advocating the "themepark". I would just like to get peoples thoughts on it in light of this steady growth in subscriptions.

/me ducks behind a sturdy wall. Lol


"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

EvEa Deva
Doomheim
#174 - 2014-02-28 16:09:14 UTC
Sounds like the OP wants a sandbox game but wants noobs to be themeparked into some easy kills of him.

Thats what i got out of it, but i have to admit I didn't read it all.
Yonis Kador
KADORCORP
#175 - 2014-02-28 16:12:26 UTC
hellokittyonline wrote:


POSSIBLE SOLUTIONS:

1. NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourage your average carebear to actually learn how combat works.


Because mission running is also the bread and butter of many newbros, you can't really go from what we have now (0 challenge) to "fight like a seasoned PVPer would." But I do agree that there is room for improvement in this area (I've written it many times) and the simplest change (even if you only tested it on lvl 4s & 5s to start) would be to randomize spawn triggers. Begin by adding an element of unpredictability and then you can add more layers as time goes on. Going from 0 to 100 full throttle is going to break some necks. The current system has one group of players fitting ships for pve and another for pvp. It is the game itself creating a situation where it isn't in the pve'ers best interests to be able to defend themselves well against pvp attacks. This doesn't facilitate good pgc. It incentivizes avoidance of interaction - which is counterproductive imo. Were we to reach a point where pve'ers are actually fit for pvp combat and fighting a player combatant isn't much different than a pve combatant, I expect we'll see more player interaction so I support moves in this direction.

hellokittyonline wrote:
2. Remove bounties. Rewards should 100% be in the form of a tangible item in the game that one can trade to another player for that players isk (or even, god-forbid, STEAL). Bounties inflate currency and line the lazy-mans pocket as no processing is required to get the value out of their time.


As with suggestion one, this suggestion again seems to paint all players with the same brush. If the majority of npc bounties are really being claimed in null, then (even if your fears over inflation are warranted) this point doesn't qualify as themepark. And you didn't even mention incursions which I think most people would agree are an isk-farming faucet (that does also facilitate cooperation and pgc.) I think incursions are the low-hanging fruit but an entire community of players have sprung up around them now and until they decline in popularity (possibly with assistance) you can't just end those either.

hellokittyonline wrote:
3. Incentivise risk-taking. Whether it be a risky market endevour or a trip to low-sec for those "o so juicy ores" there needs to be incentives that involve risking an engagement with another player for our lovely sandbox to remain as such. Furthermore, the rewards for said endevours need to fall in line with the risk involved.


There is no mechanism currently in existence that converts risk-averse players into risk-takers. All you can do is mitigate the risk levels - not the players. Zydrine can be readily mined with but a single jump into low sec (one!) and the vast majority of high sec industrialists purchase it off the market instead. How much more can you incentivize that? So while I do agree that player interaction is paramount to all else as nothing is more important to pgc quality, the same cannot be said of risk. People do not have to be either category to interact - and the interaction is what matters. Different activities like shooting at each other or working together cooperatively probably can be assigned values on how effectively they contribute to pgc but as all of these things are better than zero interaction, the primary goal should be just to get people interacting in some way. It could, but it doesn't have to involve risk or pew for this to occur.


hellokittyonline wrote:
4. Remove safety nets. The green safety, gate guns in low sec, warp core stabs on ships already small enough to escape almost anything, all need to go. The idea should be to incentivise knowledge of game mechanics, and player interaction, not solo-farming.


Aside from the venture, which other ships come prepackaged with a bonus to warp core strength? Should I know this? I see this written all the time and it still doesn't make sense. I'm a fan of the venture. There probably hasn't been a ship introduced in the game yet that has gotten more newbros to explore wormholes or try low sec mining. They're not a threat to anyone and their presence is inconsequential. No one is going to lose sov or find all their belts mined because of ventures. So I don't agree with removing the bonus from the venture but if there are other ships with inherent warp bonuses I guess I'd have to look at those. Also, you can't ask to incentivize risk-taking (by mitigating risk one would assume - like with a bonus to warp core strength maybe?) in one breath and then complain about it in the next. Just sayin'.

YK
Reiisha
#176 - 2014-02-28 16:13:39 UTC
When you make the difference in isk made in high sec and no sec even larger than it already is you hand over pretty much everything to nullsec groups. You can't nerf highsec without nerfing low and no sec aswell in possibly major ways.

Also, EVE is a very daunting game and it absolutely needs new players to come along once every now and then - Those need to be eased in to the game to make sure they stay for the long term.

There seems to be this strange notion that EVE will be fine if no new player ever signs up, or that there's enough players to sustain a system which is even more skewed to PvP than it already is. I'm fairly sure CCP would go bankrupt within a year if 'hisec is removed so we can all just focus on pewpew'. Most of the suggested changes in the OP would pretty much result in a much lower conversion rate of new players which is bad for everyone.

That said, somewhat more challenging missions would be nice, but then in the form of restructuring mission levels alltogether. PvE has needed a makeover for years now but simply nerfing level 4's as they are now is a shortsighted solution which in the short term only massively benefits nullsec alliances.



Although, me thinks the OP is only looking for easy targets. I suggest you either go play with people who actually shoot back or play Duck Hunt. I'm fairly sure the latter one would probably be the preferred choice of the OP if only those two were available.

Seriously, if you're having trouble shooting people who usually don't even shoot back, you really need to take a look at yourself if you want to be called a 'pvp'er'.

If you do things right, people won't be sure you've done anything at all...

baltec1
Bat Country
Pandemic Horde
#177 - 2014-02-28 16:17:34 UTC
Reiisha wrote:
When you make the difference in isk made in high sec and no sec even larger than it already is you hand over pretty much everything to nullsec groups. You can't nerf highsec without nerfing low and no sec aswell in possibly major ways.

Also, EVE is a very daunting game and it absolutely needs new players to come along once every now and then - Those need to be eased in to the game to make sure they stay for the long term.

There seems to be this strange notion that EVE will be fine if no new player ever signs up, or that there's enough players to sustain a system which is even more skewed to PvP than it already is. I'm fairly sure CCP would go bankrupt within a year if 'hisec is removed so we can all just focus on pewpew'. Most of the suggested changes in the OP would pretty much result in a much lower conversion rate of new players which is bad for everyone.

That said, somewhat more challenging missions would be nice, but then in the form of restructuring mission levels alltogether. PvE has needed a makeover for years now but simply nerfing level 4's as they are now is a shortsighted solution which in the short term only massively benefits nullsec alliances.



Although, me thinks the OP is only looking for easy targets. I suggest you either go play with people who actually shoot back or play Duck Hunt. I'm fairly sure the latter one would probably be the preferred choice of the OP if only those two were available.

Seriously, if you're having trouble shooting people who usually don't even shoot back, you really need to take a look at yourself if you want to be called a 'pvp'er'.


When it comes to combat pve high sec offers better rewards than null.
Benny Ohu
Royal Amarr Institute
Amarr Empire
#178 - 2014-02-28 16:23:23 UTC
March rabbit wrote:
Jenn aSide wrote:
Kimmi Chan wrote:


I can appreciate that. What I'm failing to understand I guess is why a claim that had not been made in this thread needed to be refuted.


What Baltec was saying is that if Null is this land of milk and honey like the guy he was replying to seems to think, why are most botters found in high sec.

because 0.0 lords ordered their peasants to not report?

a certain corp makes all their alliance corps continually fraps their game and upload the footage to certaincorp.com to be checked for bot reports
Caldari Citizen 1897289768188
HOW to PEG SAFETY
#179 - 2014-02-28 16:25:51 UTC  |  Edited by: E-2C Hawkeye
baltec1 wrote:
E-2C Hawkeye wrote:
Kimmi Chan wrote:
[quote=baltec1]Why not?

There are far too many coincidences here for it to be anything else. The lack of bots found by ccp as well as players not finding bots in null that often. That CCP have found that the second most botted activity also just happens to be running missions in high which have been shown to earn more isk than belt ratting or running anoms.

The evidence is somewhat overwhelming.


It's overwhelming evidence of what?

It is overwhelming evidence that:

CCP found most bots in Caldari space, most notably The Forge and
That CCP found the second most bots running missions.

I suppose you could realistically and responsibly infer that "Most bots are not found in Null Sec" and that "Most bots are not running missions".

Anything more than that is just speculation.

You guys dont think it would have anything at all to do with the aggression mechanics vs hi-sec to null as to where most bots worked?

Who does your thinking for you during your day?

I would argue the current state of bots has nothing to do with the difference between blue-sec vs hi-sec mission income but the sheer volume of players in hi-sec vs blue-sec.

Where would you try and hide? In the herd with the other wilderbeast? or alone in blue-sec where any frigrate could tackle and kill you free of concord??

Its less about the isk and all about not getting caught.
baltec1
Bat Country
Pandemic Horde
#180 - 2014-02-28 16:27:31 UTC
Benny Ohu wrote:
March rabbit wrote:
Jenn aSide wrote:
Kimmi Chan wrote:


I can appreciate that. What I'm failing to understand I guess is why a claim that had not been made in this thread needed to be refuted.


What Baltec was saying is that if Null is this land of milk and honey like the guy he was replying to seems to think, why are most botters found in high sec.

because 0.0 lords ordered their peasants to not report?

a certain corp makes all their alliance corps continually fraps their game and upload the footage to certaincorp.com to be checked for bot reports


Both of these are myths and given that CCP scalps most bots without reports also pointless.