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Player Features and Ideas Discussion

 
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My Sandbox is Becoming a Themepark

First post
Author
baltec1
Bat Country
Pandemic Horde
#61 - 2014-02-28 08:17:26 UTC
Helia Tranquilis wrote:
hellokittyonline wrote:
Because if you are doing it right, you will never lose your ship.
So essentially you just want to make sure you don't ever have the risk of losing ship by skipping the baiting and go straight in with a pvp T3 and kill the poor mission runner in a hilarious way. There are already plenty of areas to do so. But perhaps those areas are too much risk for you?


There is a lot less risk than there used to be. The biggest problem is that there is no reason to go do pve combat outside of high sec. CCP do need to shake up high sec pve because right now it offers some of the best isk for as close to perfect safety as you as you can get in EVE.
Divine Entervention
Doomheim
#62 - 2014-02-28 08:17:41 UTC  |  Edited by: Divine Entervention
So it's like this:

OP and supporters want to ruin others game play. Because they cannot, they feel as though their game play is being ruined.

So basically, a griefers uncontrollable urge is not being satiated and it's causing him physical distress.

CCP you are griefing this poor fellow by not letting him grief. By you selfishly choosing to let people not be as vulnerable to him as he would like, it is causing him unhappiness.

It's like reverse griefing. Blue balling.

This is unacceptable. You need to implement all of his ideas ASAP.
hellokittyonline
Hellokitty's Online Adventure
The Conference
#63 - 2014-02-28 08:18:51 UTC
March rabbit wrote:
hellokittyonline wrote:
Because if you are doing it right, you will never lose your ship.

let me guess: if you are god-like pvp-er and never lose your ship you do "pvp without risk"? Shocked


http://kb.pointblankalliance.com/index.php/pilot_detail/90148175/losses/
Victor Andall
#64 - 2014-02-28 08:19:55 UTC
"My sandbox is becoming a themepark"

It's not YOUR sandbox.

/thread

I just undocked for the first time and someone challenged me to a duel. Wat do?

19.08.2014 - Dinsdale gets slammed by CCP Falcon. Never forget.

hellokittyonline
Hellokitty's Online Adventure
The Conference
#65 - 2014-02-28 08:20:14 UTC
Divine Entervention wrote:
So it's like this:

OP and supporters want to ruin others game play. Because they cannot, they feel as though their game play is being ruined.

So basically, a griefers uncontrollable urge is not being satiated and it's causing him physical distress.

CCP you are griefing this poor fellow by not letting him grief. By you selfishly choosing to let people not be as vulnerable to him as he would like, it is causing him unhappiness.

It's like reverse griefing. Blue balling.

This is unacceptable. You need to implement all of his ideas ASAP.

you are a sheep, one day the kitten will feast on your skull.
Divine Entervention
Doomheim
#66 - 2014-02-28 08:20:49 UTC
hellokittyonline wrote:
March rabbit wrote:
hellokittyonline wrote:
Because if you are doing it right, you will never lose your ship.

let me guess: if you are god-like pvp-er and never lose your ship you do "pvp without risk"? Shocked


http://kb.pointblankalliance.com/index.php/pilot_detail/90148175/losses/


I will say, I am impressed that you're willing to publicly link such a mediocre kill board.
Kaarous Aldurald
Black Hydra Consortium.
#67 - 2014-02-28 08:23:40 UTC
Victor Andall wrote:
"My sandbox is becoming a themepark"

It's not YOUR sandbox.

/thread


Bullshit.

It's his, mine, everyone's. The sandbox belongs to the players as much as it does to CCP.

The themepark only belongs to the people who own it, and the people who ride are customers, not players.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

hellokittyonline
Hellokitty's Online Adventure
The Conference
#68 - 2014-02-28 08:25:55 UTC
hellokittyonline wrote:

2. Remove bounties. Rewards should 100% be in the form of a tangible item in the game that one can trade to another player for that players isk (or even, god-forbid, STEAL). Bounties inflate currency and line the lazy-mans pocket as no processing is required to get the value out of their time.

Edit: HELOO LP
hellokittyonline
Hellokitty's Online Adventure
The Conference
#69 - 2014-02-28 08:26:43 UTC
Divine Entervention wrote:
hellokittyonline wrote:
March rabbit wrote:
hellokittyonline wrote:
Because if you are doing it right, you will never lose your ship.

let me guess: if you are god-like pvp-er and never lose your ship you do "pvp without risk"? Shocked


http://kb.pointblankalliance.com/index.php/pilot_detail/90148175/losses/


I will say, I am impressed that you're willing to publicly link such a mediocre kill board.


I'm learning ;)
Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#70 - 2014-02-28 08:42:04 UTC
hellokittyonline wrote:

My Sandbox is Becoming a Litterbox

Who put the goat in there?

Em arr Roids
Imperial Academy
Amarr Empire
#71 - 2014-02-28 08:57:56 UTC  |  Edited by: Em arr Roids
hellokittyonline wrote:
I'm still not quite sure how you guys twist my original post into me forcing you to PvP. I do not want to force you to PvP, I did not say that at all. I do however think that actions with inherent risk should be rewarded more than those without, that's my main point. 0 risk is infinitely more safe than even the slightest risk, so risky actions need to be infinitely more profitable or the game will devolve into a whos-MR-battleship-is-shinier e-peen contest with no real depth.

edit: your arguments are a tell as to the level of your intellect, and it is in line with the lack of intellect that I prey on daily. I CANT MAKE COHERENT ARGUE SO IMA JUST PERTEND U SAY WHAT I THINK U SAY AN RESPOND TO DAT HURRDUURRDURR



HAHA there is an isk to risk ratio right across the universe. In fact, as we speak there is more risk of being ganked in high sec than there is getting caught by pubbies running null space.

My opinion is that its already quite balanced.

We have on the other hand null seccers claiming otherwise but I have spent the last week in null from fountain to Tenal and I was pretty much the only soul around. Many many plexes, data sites and Sanctum anoms litter these systems.

Null is definitely more profitable than high sec for the average player so imo it already has a good balance!
baltec1
Bat Country
Pandemic Horde
#72 - 2014-02-28 09:00:19 UTC
Em arr Roids wrote:
hellokittyonline wrote:
I'm still not quite sure how you guys twist my original post into me forcing you to PvP. I do not want to force you to PvP, I did not say that at all. I do however think that actions with inherent risk should be rewarded more than those without, that's my main point. 0 risk is infinitely more safe than even the slightest risk, so risky actions need to be infinitely more profitable or the game will devolve into a whos-MR-battleship-is-shinier e-peen contest with no real depth.

edit: your arguments are a tell as to the level of your intellect, and it is in line with the lack of intellect that I prey on daily. I CANT MAKE COHERENT ARGUE SO IMA JUST PERTEND U SAY WHAT I THINK U SAY AN RESPOND TO DAT HURRDUURRDURR



HAHA there is an isk to risk ratio right across the universe. In fact, as we speak there is more risk of being ganked in high sec than there is getting caught by pubbies running null space.

My opinion is that its already quite balanced.

We have on the other hand null seccers claiming otherwise but I have spent the last week in null from fountain to Tenal and I was pretty much the only soul around. Many many plexes, data sites and Sanctum anons litter these systems.

Null is definitely more profitable that high sec for the average player so imo it's already a good balance!


If null is more profitable why is it empty?
Em arr Roids
Imperial Academy
Amarr Empire
#73 - 2014-02-28 09:02:04 UTC
baltec1 wrote:
Em arr Roids wrote:
hellokittyonline wrote:
I'm still not quite sure how you guys twist my original post into me forcing you to PvP. I do not want to force you to PvP, I did not say that at all. I do however think that actions with inherent risk should be rewarded more than those without, that's my main point. 0 risk is infinitely more safe than even the slightest risk, so risky actions need to be infinitely more profitable or the game will devolve into a whos-MR-battleship-is-shinier e-peen contest with no real depth.

edit: your arguments are a tell as to the level of your intellect, and it is in line with the lack of intellect that I prey on daily. I CANT MAKE COHERENT ARGUE SO IMA JUST PERTEND U SAY WHAT I THINK U SAY AN RESPOND TO DAT HURRDUURRDURR



HAHA there is an isk to risk ratio right across the universe. In fact, as we speak there is more risk of being ganked in high sec than there is getting caught by pubbies running null space.

My opinion is that its already quite balanced.

We have on the other hand null seccers claiming otherwise but I have spent the last week in null from fountain to Tenal and I was pretty much the only soul around. Many many plexes, data sites and Sanctum anons litter these systems.

Null is definitely more profitable that high sec for the average player so imo it's already a good balance!


If null is more profitable why is it empty?



Because you guys are greedy and have way more space than you can actually use or need for that matter!
Kaarous Aldurald
Black Hydra Consortium.
#74 - 2014-02-28 09:13:13 UTC
Em arr Roids wrote:

Null is definitely more profitable than high sec for the average player so imo it already has a good balance!


The part where I knew you had no clue what you were talking about was when you admitted to being a day tripper.

"The average player" consists of everyone. Which means that the inherently subtractive income of nullsec can never be equaled by the multiplicative income of highsec.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Victor Andall
#75 - 2014-02-28 09:14:51 UTC
Kaarous Aldurald wrote:
Victor Andall wrote:
"My sandbox is becoming a themepark"

It's not YOUR sandbox.

/thread


Bullshit.

It's his, mine, everyone's. The sandbox belongs to the players as much as it does to CCP.

The themepark only belongs to the people who own it, and the people who ride are customers, not players.


Precisely. It's no single player's sandbox.

OP doesn't want to be the kid playing in the sandbox. He wants to be the slightly bigger kid that stomps sandcastles and breaks the toys of the other kids playing in the sandbox and he's disappointed that the sandbox is more accommodating to people who want to play rather than bullies.

Funny thing is I sort of get where he's coming from.

You know what a smart bully does?

"Let's play monster." and then breaks everyone's stuff. And some kids will be willing.

Don't play tag with the kids on the short bus. Play tag with the fast kids.

Or if you want to play tag with the kids on the short bus, then maybe you should stop complaining about them only engaging in low-risk activities.

TL;DR if you want to play griefer you have to be willing to put in the extra work and not feel entitled to be able to do it without repercussion or effort.

I respond to baiting occasionally. It can get fun. Look at my most recent killmail which I'm not allowed to link here.

I just undocked for the first time and someone challenged me to a duel. Wat do?

19.08.2014 - Dinsdale gets slammed by CCP Falcon. Never forget.

hellokittyonline
Hellokitty's Online Adventure
The Conference
#76 - 2014-02-28 09:15:33 UTC  |  Edited by: hellokittyonline
I'm not sure that's correct Em, and I think it's less of a problem of how much isk your making and more of a problem with how the isk is given to you (ie: bounties). If more isk were transferred in the form of LP and loot it would keep prices low (less isk injection, more supply) and thus much more open ended and accessible to the average noob.
MajorBean
HandelsGilde-De
Outsmarted
#77 - 2014-02-28 09:17:03 UTC
That's why i support the New Order.

Nobody likes robots.
Kaarous Aldurald
Black Hydra Consortium.
#78 - 2014-02-28 09:22:44 UTC
Victor Andall wrote:

Precisely. It's no single player's sandbox..


I cut off the rest because you stopped making sense after this sentence.

You're just trying to apply a negative label to remove legitimacy from a way of playing the game that you don't like.

Which is precisely what you're accusing someone else of while you're doing it.

Your nonsense is no more valid than anyone else's. But if that's what you're after, fine. That's why it's so important that the sandbox stays a sandbox.

PVE gameplay, and the enabling of it in safety in particular, takes away from that. Mechanisms of safety that are completely separate from any player's efforts to defend himself are contrary to player freedom. They encourage you not to actually play the game, but to let the game play itself for you, with minimal input from the "player". That's themepark gameplay, it's a video game on rails, and it's contrary to the sandbox's very existence.

We don't need to be adding any more of that. Not now, not ever. If anything, we need to be taking some of it away.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

I Riven I
Hedion University
Amarr Empire
#79 - 2014-02-28 09:23:15 UTC
Take level 4 missions OUT of highsec.
As well as decrease highsec incursions payment to 1\3.

Salvos Rhoska
#80 - 2014-02-28 09:28:06 UTC
I Riven I wrote:
Take level 4 missions OUT of highsec.
As well as decrease highsec incursions payment to 1\3.



I agree.