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Player Features and Ideas Discussion

 
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My Sandbox is Becoming a Themepark

First post
Author
Hadrian Blackstone
Yamato Holdings
#21 - 2014-02-28 05:13:31 UTC
Eve: It's a sandbox where you can do what you like as long as you are doing it exactly how I want you to.
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#22 - 2014-02-28 05:13:54 UTC
your right, lets remove mining, the market, all pve content and no was for any one to make isk and see how far the game goes.

im sorry this game has areas outside that allows other players to gain isk that they spend with little disregard.

maybe LoL or WoT will be better fitted for you trolling gankers since than you can kill players all day there with no safety....oh wait those can get you killed right back

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Michael Ruckert
Hohere Kavallerie-Kommando
#23 - 2014-02-28 05:17:45 UTC  |  Edited by: Michael Ruckert
Erotica 1 wrote:
The original post clearly states possible solutions. The problem is largely agreed upon. There are plenty of themepark games to choose from. Some of them I would play if they were not themeparks and I had a glimmer of hope they would last, mainly Star Trek and Star Wars.

There is only one EVE.

Once you take EVE too far towards a themepark, then other games look attractive, and the core players actually leave.

People come to EVE after reading of massive space battles, legitimate isk doubling, corporate infiltration, etc. They don't join because they heard about mining lasers and mission grinding.

The awesomely complex economy EVE has needs all player types. But if CCP simply goes back to basics and focuses on what makes EVE special, the rest will take care of itself.


Corrected that for you.

"No matter how well you perform there's always somebody of intelligent opinion who thinks it's lousy." - Laurence Olivier

Em arr Roids
Imperial Academy
Amarr Empire
#24 - 2014-02-28 05:18:58 UTC
Sigh another nerf high sec thread hey ? I knew one was due!

What the op says will never happen. If you look at the map and statics you will see that most of the active playerbase is currently in high sec. Always was and always will be the most active areas of space.

That is a lot of custom to loose by fcking their game and content up and driving them out.
Erotica 1
Krypteia Operations
#25 - 2014-02-28 05:20:51 UTC
Agondray wrote:
your right, lets remove mining, the market, all pve content and no was for any one to make isk and see how far the game goes.

im sorry this game has areas outside that allows other players to gain isk that they spend with little disregard.

maybe LoL or WoT will be better fitted for you trolling gankers since than you can kill players all day there with no safety....oh wait those can get you killed right back


Nobody in the New Order wants to remove mining, and I'm one of the biggest advocates for an expanded market.

What we want is for EVE to do better at what EVE does best- stand on its own as a cutting edge sandbox with infinite possibilities.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

hydraSlav
Synergy Evolved
#26 - 2014-02-28 05:21:11 UTC
hellokittyonline wrote:

1. NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourage your average carebear to actually learn how combat works.


If you'd play the game, instead of ganking/scamming errm, sorry, "pvping" in high-sec, you'd know that this already exists. It's called Sleeper AI, and does everything you've listed above.
Iudicium Vastus
Doomheim
#27 - 2014-02-28 05:23:00 UTC
As you were typing the specific combination of words "too many" there quite often, did it ever occur to you that might be a problem, if not one of the main problems in itself.

Take something too far or too widespread and it all reaches a breaking point. Or in this case nerfs/buffs. Which may not have had to happen if people showed some self moderation.

Ya know, like the difference between a social drinker and an alcoholic.

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Divine Entervention
Doomheim
#28 - 2014-02-28 05:24:31 UTC  |  Edited by: Divine Entervention
Agondray wrote:
your right, lets remove mining, the market, all pve content and no was for any one to make isk and see how far the game goes.

im sorry this game has areas outside that allows other players to gain isk that they spend with little disregard.

maybe LoL or WoT will be better fitted for you trolling gankers since than you can kill players all day there with no safety....oh wait those can get you killed right back



This sounds like a brilliant idea actually. It's been stated that the only reason anyone plays EVE is for the pvp against other people. Obviously that's what the OP wants, the ability to find more meaningful PvP.

So lets just remove missions, mining, industry, trading, and all that other carebear nonsense straight into the dumpster.

Instead we can Have isk be paid to players for winning in the Arena of Combat! Where when you log in, you purchase the ship you wish to fly, and then you fly around on the pre designated team you've been assigned and fight other combatants.

That's definitely how EVE should be. Is there a petition I can sign? I'm so excited thinking about how EVE is suppose to be that I don't even really want to waste my time with all the other ridiculousness this game provides.


*edit* I'm mining AFK in hi-sec and my clone is outdated.
Seraph Essael
Air
The Initiative.
#29 - 2014-02-28 05:27:49 UTC
hydraSlav wrote:
hellokittyonline wrote:

1. NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourage your average carebear to actually learn how combat works.


If you'd play the game, instead of ganking/scamming errm, sorry, "pvping" in high-sec, you'd know that this already exists. It's called Sleeper AI, and does everything you've listed above.

To be fair to both sides of the argument (even if I don't agree with the idea of it myself)... Gankers have just as much a right to do what they do, as a mission runner does playing the game their way.

But I do agree with your Sleepers comment. Sleepers do do exactly that, they also switch aggro if you are in a group to the person doing the most damage. They also will RR each other and burn out of ECM range.

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

Erotica 1
Krypteia Operations
#30 - 2014-02-28 05:29:50 UTC
EVE needs carebears to function, but their carebearing activities need to more closely resemble playing in an interactive environment with other players who might wish to interact in a manner inconsistent with the carebear's fantasy of a single player game.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Hasikan Miallok
Republic University
Minmatar Republic
#31 - 2014-02-28 05:30:32 UTC
Divine Entervention wrote:
Agondray wrote:
your right, lets remove mining, the market, all pve content and no was for any one to make isk and see how far the game goes.

im sorry this game has areas outside that allows other players to gain isk that they spend with little disregard.

maybe LoL or WoT will be better fitted for you trolling gankers since than you can kill players all day there with no safety....oh wait those can get you killed right back



This sounds like a brilliant idea actually. It's been stated that the only reason anyone plays EVE is for the pvp against other people. Obviously that's what the OP wants, the ability to find more meaningful PvP.

So lets just remove missions, mining, industry, trading, and all that other carebear nonsense straight into the dumpster.

Instead we can Have isk be paid to players for winning in the Arena of Combat! Where when you log in, you purchase the ship you wish to fly, and then you fly around on the pre designated team you've been assigned and fight other combatants.

That's definitely how EVE should be. Is there a petition I can sign? I'm so excited thinking about how EVE is suppose to be that I don't even really want to waste my time with all the other ridiculousness this game provides.


*edit* I'm mining AFK in hi-sec and my clone is outdated.



Its called SISI
Caviar Liberta
The Scope
Gallente Federation
#32 - 2014-02-28 05:31:17 UTC
hellokittyonline wrote:
Hasikan Miallok wrote:
hellokittyonline wrote:
^Typical carebear response. Completely uninformed posting in defense of their mindless play with the assumption that they should be able to play in a 100% safe environment, by themselves (themepark), at the expense of the fun of others who would prefer a risky and exciting game environment (sandbox).



Harassing CCP to change the game to suit your needs does not constitute "content creation".

Harassing CCP to nerf my content creation ruins my sandbox.


Don't you mean "our" sandbox.
Hadrian Blackstone
Yamato Holdings
#33 - 2014-02-28 05:32:08 UTC
Erotica 1 wrote:
EVE needs carebears to function, but their carebearing activities need to more closely resemble playing in an interactive environment with other players who might wish to interact in a manner inconsistent with the carebear's fantasy of a single player game.


Isn't OP already doing that?
Divine Entervention
Doomheim
#34 - 2014-02-28 05:34:45 UTC  |  Edited by: Divine Entervention
Erotica 1 wrote:
EVE needs carebears to function, but their carebearing activities need to more closely resemble playing in an interactive environment with other players who might wish to interact in a manner inconsistent with the carebear's fantasy of a single player game.


The guy who works at the subway you never visit, and never encounter.

You might not be interacting with him directly, but the actions he takes performing a role in society is contributing to the interactive environment with other people. Just not you directly. His presence has an influence.

Unless someone is choosing to log in and sit docked in their station silently, then any action he performs in game is interaction with the game, and since we're all playing the same game, interaction with the entire gaming community.

Be it someone shooting at you, someone for you to shoot at, mining an asteroid, building a ship, it's all actions effecting the entirety of the game.
Hasikan Miallok
Republic University
Minmatar Republic
#35 - 2014-02-28 05:44:15 UTC  |  Edited by: Hasikan Miallok
Not that I object to nerfing highsec it could be a good thing if hisec was more challenging ... but its amusing that people want to force DEV changes on a game because they think it should be a player created sandbox with no DEV intervention. Something a little irrational going on there.

There is also a lot of confusion in this thread between sandbox, multiplayer and PvP. The three things are separate, for example WoW is a themepark but definitely encourages multi-player and PvP. The two main posters (same person?) both seem to be wanting to encourage PvP (a good thing) as if PvP is part of being a sandbox (its clearly not).


I suppose what I am saying here is the intentions of the OP to open the game up more may be good ... but its very poorly argued to the point of sounding illogical and doing his/her cause more harm than good.
Erotica 1
Krypteia Operations
#36 - 2014-02-28 05:58:18 UTC
It is well known that I am terrible at pvp. I cannot be the OP.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

hellokittyonline
Hellokitty's Online Adventure
The Conference
#37 - 2014-02-28 06:06:56 UTC  |  Edited by: hellokittyonline
I'm still not quite sure how you guys twist my original post into me forcing you to PvP. I do not want to force you to PvP, I did not say that at all. I do however think that actions with inherent risk should be rewarded more than those without, that's my main point. 0 risk is infinitely more safe than even the slightest risk, so risky actions need to be infinitely more profitable or the game will devolve into a whos-MR-battleship-is-shinier e-peen contest with no real depth.

edit: your arguments are a tell as to the level of your intellect, and it is in line with the lack of intellect that I prey on daily. I CANT MAKE COHERENT ARGUE SO IMA JUST PERTEND U SAY WHAT I THINK U SAY AN RESPOND TO DAT HURRDUURRDURR
Dersen Lowery
The Scope
#38 - 2014-02-28 06:08:53 UTC
hellokittyonline wrote:
1. NPCs need to be DIFFICULT. Make the NPCs fight like a seasoned PvPer would. Neuts, scrams, webs, transversal, and the utilization of range control. These NPCs should only target the aggressors and they should encourage your average carebear to actually learn how combat works.


Yes, please.

hellokittyonline wrote:
2. Remove bounties. Rewards should 100% be in the form of a tangible item in the game that one can trade to another player for that players isk (or even, god-forbid, STEAL). Bounties inflate currency and line the lazy-mans pocket as no processing is required to get the value out of their time.


Then do it everywhere; nearly 3/4 of the bounties that you're worried about come from null sec ratting, according to CCP. And then figure out how newbros are going to get by without even the meager income provided by L1s and L2s. Mining? Ninja salvaging doesn't pay so well since the salvage market crashed, although it's still worth it for new players if they go into L4s and pick their wrecks carefully.

hellokittyonline wrote:
3. Incentivise risk-taking. Whether it be a risky market endevour or a trip to low-sec for those "o so juicy ores" there needs to be incentives that involve risking an engagement with another player for our lovely sandbox to remain as such. Furthermore, the rewards for said endevours need to fall in line with the risk involved.


For them, and also for you. For instance, if you're trespassing in pirate territory, there's no reason for them to be much friendlier toward you: you're also a trespasser. If you're attacking another trespasser, they might leave you for last, but they might not. It would be interesting if the reactions depended on the nature of the rats and of the site. A site with a wing of tackle ships might try to pin every intruder down; a site with only one would only tackle primaries, or maybe call as primary someone you'd so generously tackled for them. The point is that the more complex and less predictable the behavior is, the better. It rewards in-depth knowledge about the rats and the missions.

As for the "oh so juicy ores" in low sec that so few people mine, is this a stealth "nerf the Venture" thread? Because the answer is no: Ventures are entirely killable as is. They're just not sitting ducks the way Retrievers are.

hellokittyonline wrote:
4. Remove safety nets. The green safety, gate guns in low sec, warp core stabs on ships already small enough to escape almost anything, all need to go. The idea should be to incentivise knowledge of game mechanics, and player interaction, not solo-farming.


How does knowledge of the safety, knowing how to use (or work around) the gate guns in low sec, and knowledge of how and when to use warp core stabs not constitute knowledge of game mechanics? What you're asking for is for the game to be easier for you, so there are fewer variables that you have to think about and prepare for. (Personally, I dealt with all that crap by moving into a wormhole--there, it doesn't matter one bit how your safety's set, and there are no gate guns; no Local, either--why isn't that on your list of safety nets?--but if you want to stay in Empire, you play by Empire's rules.)

There are more elegant solutions to the problem of the cloaky warp-stabbed FW farmer proposed in the various CSM9 candidate threads. But you can't really complain that they're not incentivized to know the game mechanics, as they're being rewarded handsomely for taking full advantage of them. The mechanics are the problem.

hellokittyonline wrote:
TL;DR - Make players have to learn about the game and its mechanics in order to be successful.


You realize that we got safeties in no small part because people were having their ignorance of the rules taken advantage of well before they'd had a chance to get familiar with them, right? As it is, the rules of engagement in high sec do not favor mission boats, something you take full advantage of every time you warp your frigate into someone's mission and close into your preferred range under the protective wing of CONCORD.

I won't even mention the number of people who've lost ships in low sec because they forgot that their $*(#@&%@$# safety was set green, so they didn't shoot when they thought they did, so they went blooey. But hey, at least the loss is an incentive to be more familiar with the mechanics, right?

Risk is not just for other people; you are not just creating content for them, but they are also creating content (and income!) for you.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Divine Entervention
Doomheim
#39 - 2014-02-28 06:11:27 UTC
hellokittyonline wrote:
I'm still not quite sure how you guys twist my original post into me forcing you to PvP. I do not want to force you to PvP, I did not say that at all. I do however think that actions with inherent risk should be rewarded more than those without, that's my main point. 0 risk is infinitely more safe than even the slightest risk, so risky actions need to be infinitely more profitable or the game will devolve into a whos-MR-battleship-is-shinier e-peen contest with no real depth.

edit: your arguments are a tell as to the level of your intellect, and it is in line with the lack of intellect that I prey on daily. I CANT MAKE COHERENT ARGUE SO IMA JUST PERTEND U SAY WHAT I THINK U SAY AN RESPOND TO DAT HURRDUURRDURR


I have seen it argued many times that there is always a risk. If someone is undocking, they're taking a risk.

So by your own definition, if the person is farming NPCs, which you cannot do docked in a station. He is taking risk.

Please explain to me how a person farming NPCs is doing so with zero risk. I was told that I should be aware of risk at all times.
hellokittyonline
Hellokitty's Online Adventure
The Conference
#40 - 2014-02-28 06:12:51 UTC
Because if you are doing it right, you will never lose your ship.