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POSes: I am a small portion of the community

First post First post
Author
Endovior
PFU Consortium
#2881 - 2014-02-06 15:12:30 UTC
Balder Verdandi wrote:
Sheeana Harb wrote:
Dear CCP,
a year has passed and I'm still part of this small portion of community. Do we have to riot on forums again to receive anything at all?



No one's home ...... you can almost hear the wind blowing through the hallways.


Indeed. It continues to surprise me that people are still expecting POSes to be changed and improved, when the writing is on the wall; they're being replaced instead.
bigpaxi
Absolute Order XXXVII
Absolute Will
#2882 - 2014-02-07 02:51:57 UTC
Endovior wrote:
Indeed. It continues to surprise me that people are still expecting POSes to be changed and improved, when the writing is on the wall; they're being replaced instead.



I think that if you read through these 140+ pages you'll find that the majority of us understand that the current POS system is going to get and NEEDS to be replaced, we simply don't want to wait, and honestly shouldn't have to wait another 9 years to see that come to fruition.
Most of us think that UI tweeks and pretty graphics changes should be sent to the back burner while some real POS coding gets worked on, don't get me wrong, CCP's new conflict drivers are cool and even needed to ensure that the game doesn't stagnate for the majority of players who have no idea what a POS is, or does, but even with that, POS changes need to take a role in the forefront of development, not a backseat to a very small increase in pew, pew and lots of "my little ponies"...

Pax
Temba Ronin
#2883 - 2014-02-09 19:52:45 UTC
Replace/ fix/ whatever you want to call it, CCP please address the desires that have been voiced in over 140 plus pages from your subscribers to improve a vital portion of the game for many of us.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Celly S
Neutin Local LLC
#2884 - 2014-02-18 21:08:56 UTC
bigpaxi wrote:
Endovior wrote:
Indeed. It continues to surprise me that people are still expecting POSes to be changed and improved, when the writing is on the wall; they're being replaced instead.



I think that if you read through these 140+ pages you'll find that the majority of us understand that the current POS system is going to get and NEEDS to be replaced, we simply don't want to wait, and honestly shouldn't have to wait another 9 years to see that come to fruition.
Most of us think that UI tweeks and pretty graphics changes should be sent to the back burner while some real POS coding gets worked on, don't get me wrong, CCP's new conflict drivers are cool and even needed to ensure that the game doesn't stagnate for the majority of players who have no idea what a POS is, or does, but even with that, POS changes need to take a role in the forefront of development, not a backseat to a very small increase in pew, pew and lots of "my little ponies"...

Pax



Without a doubt...

Moving forward, I hear a rumor that POS work has been placed on the back burner again because of "issues with the game code"

has anyone else heard anything about this?

Celly

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Balder Verdandi
Wormhole Sterilization Crew
#2885 - 2014-02-18 21:20:29 UTC
Celly S wrote:


Moving forward, I hear a rumor that POS work has been placed on the back burner again because of "issues with the game code"

Has anyone else heard anything about this?

Celly





Honestly, I don't think it has never left the back burner. The team/person that provided that code obviously no longer works there, and since there isn't any documentation on the code CCP is STILL trying to figure it out.
Serum
Serpent Innovations
#2886 - 2014-02-19 16:58:39 UTC
I think we should re-invent the POS system. call it the Corporate Operations Station. allow corporations to build and expand their Ops station to rival those facilities that have only been in stations. Allow a Corporation to establish a station where all its members could operate from. have it function very similar to a Station without the docking hangar.

Maybe start out with a tower, and connect things to it. add on a structure that has a physical connection to the Tower that adds the functionality of the Personal Hangar or Corporate hangar.

have a Refinery module connect to a Minerals and Ore Storage Silo (for lack of a better word... have your normal Weapon systems but get rid of the bubble...

this could be a very viable content generator.
DaReaper
Net 7
Cannon.Fodder
#2887 - 2014-02-26 18:57:26 UTC
Bumping this still needs to be fixed.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Nariya Kentaya
Ministry of War
Amarr Empire
#2888 - 2014-02-26 19:49:52 UTC
just popping in cause even if it took a year or two, the long term benefits of a reworked/recoded modular POS style system (instead of just being replaced with gimmicky deployables) would far outweigh the cost of development time.

since not only would it have a cool factor, it would also come with an accessibility factor to more players (since a majority of people right now dont do POSs because of how big of a hassle they like to be), not to mention if it came with a corp-revamp wed be able to utilize the new POSs to a higher extent, allowing more structure within a corporation for living in low/null/wh.

CCP does ship rebalancing because not enough people wanted to fly certain ships, so fix the POS system so more people will be able to tolerate working/living with them, then see how "small" a part of the community they are.
Anhenka
Native Freshfood
Minmatar Republic
#2889 - 2014-02-27 21:15:04 UTC
I dream a dream of a modular Minny POS capable of doing an excellent imitation of a trash heap.

Of course some functionality would be nice too :)



Just keeping this up there, can't let something like this slip too far past page one during election season.
Balder Verdandi
Wormhole Sterilization Crew
#2890 - 2014-03-05 05:27:31 UTC
Anhenka wrote:
I dream a dream of a modular Minny POS capable of doing an excellent imitation of a trash heap.

Of course some functionality would be nice too :)



Just keeping this up there, can't let something like this slip too far past page one during election season.




Bumping, for the reason being quoted.


Altessa Post
Midnight special super sexy
#2891 - 2014-03-07 21:11:05 UTC
I quote Mara Rinn who once wrote a nice list:

  • set up a POS and have alliance members be able to do research, invention, reverse engineering, reactions, manufacturing, whatever, all with the same access that I would give to members of my own corporation;
  • use NPC & POS refineries the same way as other activity lines;
  • give people the ability to cancel their own jobs, without being able to cancel everyone else's jobs too;
  • pay for POS activity line fees out of my personal wallet;
  • set up usage fees based on standings, just like POCOs;
  • use BPOs from my personal hangar when doing research at a POS in the same system;


And to this list, I add my own wish: I would like to see POS lines similar like those offered in stations. No dedicated silo for each materials. Keep it simple: a hangar like container for stuff plus various structures to unlock capabilities. Capabilities operate on stuff in the hangar, the resulting product ends again in the hangar.
Having to store the right ingredients in a specific structure is just artificially dull.

(I have seen people responding to this idea before. However, if responses again end in mathematical formulas explaining how you can split POS cargo space into segments for activities then complexity hints that you are wrong Blink )

On the internet, you can be whatever you want to be. It is amazing that so many people chose to be stupid.

Temba Ronin
#2892 - 2014-03-26 23:08:38 UTC
Altessa Post wrote:
I quote Mara Rinn who once wrote a nice list:

  • set up a POS and have alliance members be able to do research, invention, reverse engineering, reactions, manufacturing, whatever, all with the same access that I would give to members of my own corporation;
  • use NPC & POS refineries the same way as other activity lines;
  • give people the ability to cancel their own jobs, without being able to cancel everyone else's jobs too;
  • pay for POS activity line fees out of my personal wallet;
  • set up usage fees based on standings, just like POCOs;
  • use BPOs from my personal hangar when doing research at a POS in the same system;


And to this list, I add my own wish: I would like to see POS lines similar like those offered in stations. No dedicated silo for each materials. Keep it simple: a hangar like container for stuff plus various structures to unlock capabilities. Capabilities operate on stuff in the hangar, the resulting product ends again in the hangar.
Having to store the right ingredients in a specific structure is just artificially dull.

(I have seen people responding to this idea before. However, if responses again end in mathematical formulas explaining how you can split POS cargo space into segments for activities then complexity hints that you are wrong Blink )

Good ideas in here. I support these fixes/ changes.
A POS should be a completely functional station as compared to a NPC station, just on a smaller scale. But hopefully expandable so players could have even more control of commerce.

The Best Ship In EVE Online Is "Friendship", Power To The Players!

Karen Galeo
Deep Core Mining Inc.
Caldari State
#2893 - 2014-03-26 23:17:10 UTC
Altessa Post wrote:

And to this list, I add my own wish: I would like to see POS lines similar like those offered in stations. No dedicated silo for each materials. Keep it simple: a hangar like container for stuff plus various structures to unlock capabilities. Capabilities operate on stuff in the hangar, the resulting product ends again in the hangar.
Having to store the right ingredients in a specific structure is just artificially dull.


Yesssssssss. We've already set it so that players can access any storage from anywhere within the POS shield. The POS should be able to access itself just as easily. :)

I realize it could get complicated if you need to differentiate between three or four different Corporate Hangar Arrays/a Personal Hangar, but that would be a huge quality of life improvement too.

Author of the Karen 162 blog.

Celly S
Neutin Local LLC
#2894 - 2014-05-05 16:39:11 UTC
as to not be forgotten in the midst of fanfest and Kronos changes...

Bump

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#2895 - 2014-05-05 23:11:44 UTC
Celly S wrote:
as to not be forgotten in the midst of fanfest and Kronos changes...

Bump



If you note what was said by Seagull, they have plans. Kronos was some groundwork.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Malcanis
Vanishing Point.
The Initiative.
#2896 - 2014-05-06 06:50:02 UTC
Yeah she literally showed us a picture in case words are hard. Structures are the next big project (that's POS, outposts, deployables)

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Celly S
Neutin Local LLC
#2897 - 2014-05-14 13:36:54 UTC
Steve Ronuken wrote:
If you note what was said by Seagull, they have plans. Kronos was some groundwork.


I did not see her presentation, but thanks for the info.

o/
Celly Smunt

Don't mistake fact for arrogance, supposition for fact, or disagreement for dismissal. Perception is unique in that it can be shared or singular. Run with the pack if you wish, but think for yourself. A sandwich can be a great motivator.

Balder Verdandi
Wormhole Sterilization Crew
#2898 - 2014-05-24 07:52:26 UTC
Someone made a presentation?



Was it in Power Point?



Frying Doom
#2899 - 2014-05-24 10:39:46 UTC
Malcanis wrote:
Yeah she literally showed us a picture in case words are hard. Structures are the next big project (that's POS, outposts, deployables)

Why do I feel like we have been here before?

Let me guess the next thing we will hear is that the team that will be doing this, cannot start yet as they are working on something else, like crime watch.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Malcanis
Vanishing Point.
The Initiative.
#2900 - 2014-05-24 10:55:51 UTC
Frying Doom wrote:
Malcanis wrote:
Yeah she literally showed us a picture in case words are hard. Structures are the next big project (that's POS, outposts, deployables)

Why do I feel like we have been here before?

Let me guess the next thing we will hear is that the team that will be doing this, cannot start yet as they are working on something else, like crime watch.


Well given what Seagull's job is, I'd say that she's in a position to know.

If you're determined to believe that everything CCP say is a lie then I can't stop you.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016