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[Kronos] Pirate Faction Frigates

First post First post First post
Author
Morwennon
The Tuskers
The Tuskers Co.
#21 - 2014-02-25 14:01:47 UTC
CCP Rise wrote:
Morwennon wrote:
Will they still have the slightly odd 350 calibration for rigs, or will that be bumped up to 400 as was done for the empire faction ships?


For now the plan is to leave them at the awkward 350. We did have a discussion about this and I don't feel really strongly either way. 400 is nicer for consistency and cleanliness but there also isn't a need for the power boost from the extra 50.

350 makes it impossible to use the third rig slot if you use a T2 damage rig, though :(

Interesting changes, although it'll be kind of hard to size them up meaningfully until someone releases modified fitting tools. I like the new racial themes.
Two step
Aperture Harmonics
#22 - 2014-02-25 14:02:14 UTC
I'm kinda meh on the plan for the Bloodraiders. It might work OK with the cruor, but I worry about the Ashimmu. In both ships you have neut/nos amount bonuses but no range bonus, though perhaps the web range bonus will be enough to let you close with targets.

I do think it is hard to talk about the plan without seeing the changes for the cruisers though. If those work with the new plan, great. I don't fly many frigs, and am much more interested in cruiser changes.

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Itago Gemulus
Station Spinners United
#23 - 2014-02-25 14:04:22 UTC  |  Edited by: Itago Gemulus
Looks good.
Cruor could use more web range.
A small nerf to web strenght on DD could also be good (7.5% vs 10%)

Worm could also use a larger drone bay, 30m3 (most drone ships can easily carry 3 flight of their heviest drones)
Jaro Essa
Dahkur Forge
#24 - 2014-02-25 14:05:13 UTC
Mr Doctor wrote:
Guristas could make Gila and Rattlesnake very interesting. Question is Gila 50m3 drone or 20? and Snake 75m3? Hmmmm!

You'd think it would have to be 50m^3 for each, with the Gila getting a role bonus to heavies and the Rattlesnake to sentries (would certainly boost interest in that hull again after the omni nerf). A 20m^3 bay and bonus to mediums on the Gila would be far too underpowered, surely, though a bonus to heavies would not seem to resolve the problem that Rise mentions, that the Gila has been overshadowed by the Ishtar. Certainly keen to see where this goes!
elitatwo
Zansha Expansion
#25 - 2014-02-25 14:06:01 UTC
Weeeeeeeeeeeh, I think I know where this is headed Big smile

I was hoping for the Sansha lineup to get a tad more teeth and the Succubus is on the right way and here comes the 'but', please leave the powergrid as it was, so she will be a very scary dual-prop pwn-mobile.

I think the Daredevil with six turrets is more scary than she is now, so it will be best to do a tactical withdrawl, once you have one on your d-scan.

The Worm now makes me curious what you have in store for the cruisers.

It looks like the Worm has six effective drones which may look weak at first but will bite you were you sit on.

I don't fly any minmatar ships but the Blood Raider lineup with long range webs and the old NOS kinda 'feels' right with the Blood Raider lore.

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Gilbaron
The Scope
Gallente Federation
#26 - 2014-02-25 14:07:05 UTC
btw: any chance we can get 10 run BPCs from the LP stores for these ships ? :D
Weaselior
GoonWaffe
Goonswarm Federation
#27 - 2014-02-25 14:09:15 UTC
Kyt Thrace wrote:
Weaselior wrote:
Isn't a theme of "two powerful drones" basically saying "make a drone assist fleet based on these"



My understanding is after you assign the drones, the bonuses are from the assisted character. Am I wrong? Will the drones still get the ship bonuses even after being assigned?

They retain the bonus from the ship that launched them.

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Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#28 - 2014-02-25 14:09:26 UTC
Some exciting looking changes here, nice to see that they actually benefit and encourage small scale pvp for once.. the web changes to blood ships are nice to see, finally evens the race out a bit as far as utility. Also im in favour of keeping the web bonus for serps so please do :-)
Darth Felin
Monkey Attack Squad
Goonswarm Federation
#29 - 2014-02-25 14:09:40 UTC  |  Edited by: Darth Felin
Cruor need additional low instead of high badly. It is hard almost impossible to tank it, at least for armor. You can also move highslot to medium so we will have another shield tanker. Currently it is neither nor and to be honest you just don't need second nos with such bonus

Also worm is looking really boring, it is cool to have bonus for light drones on gila and medium on rattlesnake but it is just don't scale to the worm level, imho it is better to make something outstanding for it. For example give him 5 drones / leage dronebay and bonus to utility drones (web,ecm etc... maybe even remote repair ones too) instead of bonus to combat drones and it will be cool support for frigate fleets
Jaari Val'Dara
Grim Sleepers
#30 - 2014-02-25 14:10:39 UTC
Yay, succubus is getting a boost. Gonna be a speedy little bugger.


How about a phantasm, is it getting a boost too?
Itago Gemulus
Station Spinners United
#31 - 2014-02-25 14:10:50 UTC  |  Edited by: Itago Gemulus
elitatwo wrote:


It looks like the Worm has six effective drones which may look weak at first but will bite you were you sit on.

I don't fly any minmatar ships but the Blood Raider lineup with long range webs and the old NOS kinda 'feels' right with the Blood Raider lore.


2 light, 300% bonus = 8 effective (remember they already do 100% dmg before bonus :P)


Gilbaron wrote:
btw: any chance we can get 10 run BPCs from the LP stores for these ships ? :D

+1
Imiarr Timshae
Funny Men In Funny Hats
#32 - 2014-02-25 14:12:15 UTC  |  Edited by: Imiarr Timshae
Rattlesnake = only shield tanked drone ship ingame that is viable.

"Lets take the redundant missile velocity bonus and make it a redundant missile damage bonus."

Blink

Also as someone who literally only pilots a rattlesnake unless I'm in a shuttle or in a site the rattler can't get into, I am very strongly opposed to the rattlesnake changing in a negative way. I'll have to wait to see what you guys do as so far for balancing you've done a bang up job.

I would argue that giving the rattler a sentry drone tracking bonus would perfect it. You'll say "But it overlaps with the dominix!" but it doesn't. No-one shield tanks a dominix. No-one armor tanks a rattler. There is no overlap there.

Get an armor tanked dominix, or shell out for a pimped faction shield domi. Sounds fine to me. Lol
Gilbaron
The Scope
Gallente Federation
#33 - 2014-02-25 14:14:28 UTC
Darth Felin wrote:
Cruor need additional low instead of high badly. It is hard almost impossible to tank it, at least for armor and we already have more than enough frigates that have to fit MSE for tank.

Also worm is looking really boring, it is cool to have bonus for light drones on gila and medium on rattlesnake but it is just don't scale to the worm level, imho it is better to make something outstanding for it. For example give him 5 drones / leage dronebay and bonus to utility drones (web,ecm etc... maybe even remote repair ones too) instead of bonus to combat drones and it will be cool support for frigate fleets


the worm in it's proposed state has 6 effective drones.
Bob FromMarketing
Space Marketing Department
#34 - 2014-02-25 14:15:35 UTC
This looks awesome!

Rise, you should change the wording on the Cruor to

'Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level'

makes it easy to understand without hurting the English Language.
Darth Felin
Monkey Attack Squad
Goonswarm Federation
#35 - 2014-02-25 14:15:57 UTC  |  Edited by: Darth Felin
Gilbaron wrote:
[quote=Darth Felin]
the worm in it's proposed state has 6 effective drones.


I know it and it is completely unrelated to my post, it is just boring mechanics.

edit:
also - it is 8
Peter Powers
Terrorists of Dimensions
#36 - 2014-02-25 14:19:14 UTC
i hate to be so negative, but you asked for opinions, an i have one:

unimaginative changes.

AB speed bonus for sansha makes sense how?
Speed is a Minmatar thing, Minmatar, as in "can't afford as high-tech-as-other-races-so-goes-for-an-speed-option".
While Sansha is one of the most technologically advanced factions in eve.
What could have been some imaginative solution? how about some specific anti-drone ecm, that messes with bandwidths or drone control? That would actually sound like a technology sansha could have, doesn't it?

the blood changes actually make sense, even though they are not really creative.

guristas: drones used to be a gallente thing that amarr would sort-of-use-as-well-but-not-as-much-as-gallente.. but now we have amarr, gallente both drone operators.. so yeah, why not a lore wise caldari based faction being even more drone focused as well...


the blood change ends up being the only one that makes real sense, the other two don't really diversify those factions from the 4 main races, infact they seem to equal them out even more, rather than creating a rock paper scissors situation.

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Itago Gemulus
Station Spinners United
#37 - 2014-02-25 14:20:04 UTC
Gilbaron wrote:
Darth Felin wrote:
Cruor need additional low instead of high badly. It is hard almost impossible to tank it, at least for armor and we already have more than enough frigates that have to fit MSE for tank.

Also worm is looking really boring, it is cool to have bonus for light drones on gila and medium on rattlesnake but it is just don't scale to the worm level, imho it is better to make something outstanding for it. For example give him 5 drones / leage dronebay and bonus to utility drones (web,ecm etc... maybe even remote repair ones too) instead of bonus to combat drones and it will be cool support for frigate fleets


the worm in it's proposed state has 6 effective drones.


How do you calculate 6 effective drones?

2 drones +300% = 2+6 (2=100% ->300%=6) for a total of 8 effective drones
Harvey James
The Sengoku Legacy
#38 - 2014-02-25 14:24:16 UTC  |  Edited by: Harvey James
one thing i still find strange is the daredevil and dramiel drone usage...

serpentis - based on gallente thus should have drones
angel - based on minnie whose frigs don't have drones .. seems too me you should switch the the ships around on drones..

Angels
- is shield tanked according too ibis yet here has same armour as shields why? nerf armour focus on shields+speed+kiting
- masters of projectiles ? ... not convinced maybe stronger falloff bonus? will whole line have tracking bonus?

Serpentis
- is the line attack or combat? daredevil lacks tank (is it armour or shields?) and is much slower than dramiel
- sort out drone issue as described above
- is falloff bonus going too be a line bonus? .. vigilant/vindi/daredevil have different bonuses falloff or tracking

Gurista
- 300% seems a little high perhaps some comparison too 5 50% bonused drones would help here to clarify its usefulness
-i like the missile damage bonus .. my concern is how much dps comes from both sources maybe some stats here please?
- also still has 10 slots ? drone boats -1 slot should apply here

Blood Raider
- i think some neut/nos range bonus would help here perhaps in exchange for some strength so 10% range and strength
- you need too look at nos/neut mods .. fittings is pretty high for nos and at T2 level is high all round also T2 neuts/nos do nothing over meta 4 this clearly needs fixing...

webs
- 60% is still strong as basic ... most e-war is poor as basic TD's ecm etc... webs/neuts seem too be on there own here..
webs make TP's obsolete in most situations ... an unbonused web is more powerful than a bellicose TP in effect this is wrong .. 10% web strength is also too strong even if you reduced web strength too a basic 30-40%.... i believe you need to look at rebalancing webs before you release these..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Zomgnomnom
Contra Ratio
GameTheory
#39 - 2014-02-25 14:28:29 UTC
This is the first time I have read a balance pass or a ship release in a long time and didn't instantly face palm. I hope the cruiser and battleship changes are this well thought through as well.

As always I'll reserve a final opinion for what actually gets released but thus far I'm pretty pleased. You left alone what wasn't broke, realigned some bonuses to where they should have been to begin with and tried some fun ideas on some of the most useless ships in the game. Kudos!
Itago Gemulus
Station Spinners United
#40 - 2014-02-25 14:28:48 UTC
Harvey James wrote:

Gurista
- 300% seems a little high perhaps some comparison too 5 50% bonused drones would help here to clarify its usefulness
-i like the missile damage bonus .. my concern is how much dps comes from both sources maybe some stats here please?
- also still has 10 slots ? drone boats -1 slot should apply here



5 drones with 50% bonus = 7.5 effective drones
2 drones with 300% bonus = 8 effective drones