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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

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Author
Sigmund Evotori
Republic Military School
Minmatar Republic
#421 - 2014-02-21 00:54:13 UTC
Natalie Hara wrote:

  • Suggestion: New Icon for Covert Cynosural Field Generator


  • Keyword: Icon, Module


  • Note: At this point there is no difference between a normal Cyno and a Covert Cyno. Meaning that if you are flying a ship with both fit, the only way you can tell is to mouse over the icon. I think Covert Cyno getting a new icon would help a lot with any confusion between the two.



Not sure why you would fit both, but I still don't disagree with this. More than once I've bought a Improved cloak instead of the covert, and then been really frustrated with my client when my cloak doesn't work in warp.
Blastcaps Madullier
Handsome Millionaire Playboys
Sedition.
#422 - 2014-02-21 02:28:27 UTC
one thing people have said about repeatedly is having large alliances/coalitions actualy use ALL of their space and not just sit in the same systems farming the npcs over and over again.

SO....
Basic idea is floating sec status in claimable sov systems, the more "farmed" the anoms/npcs become in a system the higher the sec status goes upto a MAX of 0.0.
ie a alliance over farms a system that starts at -10 it starts ticking up towards 0.0 at the same rate the sov military index increases, any system which doesn't get farmed/gets farmed lightly drops so could start at 0.0 and drop down to -10, ofc the sec status of a system would affect npc bounties, plexs that spawn etc, but as said the idea is so that alliances HAVE to use all their space not just sit in the same systems day in day out leaving the rest of the regions they have claimed idle. it also means that ANY sov space becomes worthwhile rather than a few having -10 systems all the time etc in a few regions.

Basicly its the same principle as farming irl, you over use the land it starts producing poorer results, so think same thing should apply to sov space as well
Thelonious Blake
Miles Research and Development
#423 - 2014-02-21 07:26:28 UTC
Right clicking into chat window currently show "copy" and "copy all". I'd like it to also have few other options - "clear all content" and "blink off/on". The latter 2 are shown in the gyro like icon in the upper left corner, but I think if you add them also to the right click would save 1 mouse click.

Thank you for what you have done so far!

Keywords: ui, chat, mouseclicks.
Cheesey Beans
Doomheim
#424 - 2014-02-21 08:26:28 UTC
Let us change the name that our pod defaults to when we leave our ship

Its really annoying having to edit every time
unimatrix0030
University of Caille
Gallente Federation
#425 - 2014-02-23 08:45:33 UTC
In the science & industry window have below the list of jobs a counter wich says how many science and how many manifacturing jobs you have left(like in trade window the number of trades you have left).

Fixing tash-mukon in contract system. In contracts a contract made in tash murkon is always marked as in your own region where ever you are in eve.

No local in null sec would fix everything!

Zifrian
Federal Defense Union
Gallente Federation
#426 - 2014-02-23 14:02:21 UTC  |  Edited by: Zifrian
Suggestion: Add option to Fleet options for 'Allow Move Wing' so that when you set up public standing fleets, if there isn't someone in a wing boss - a person can move there themselves without the Fleet Boss doing it.

Keyword: fleet, UI

Note: When fleets that are open a long time or in multiple systems (standing fleets), people go afk or move around and loose boosts, etc from wings if they can't move.

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Liam Inkuras
Furnace
IIIIIIIIIIIIIIIIIIIIIIIII
#427 - 2014-02-23 21:08:31 UTC
Show the cycle time for AARs when hovering your cursor over the module in space

Keyword: Armor, module, icon

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Bam Stroker
The Graduates
The Initiative.
#428 - 2014-02-24 00:28:27 UTC
It would be super cool if I could drag items from my inventory onto a person's name on the station or chat window guest list and have it automatically open up a trade window and place the items in there.

Freezing the guest list when the mouse is hovering it would prevent dropping it on the wrong person in busier stations like trade hubs or in busy channels.

Keyword: UI

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Mara Rinn
Cosmic Goo Convertor
#429 - 2014-02-24 00:38:13 UTC  |  Edited by: Mara Rinn
Suggestion: Dragging inventory to character in member list (i.e.: chat channel or station guests) should start station trade or item exchange contract

keywords: UI, chat, trade, quality-of-life

Description: It would be really nice if I could drag items from my inventory to a character (e.g.: in the station guests list, in a chat member list, a show info window, a fleet window) to initiate a station trade (and even better, if the character is not in station, initiate an item exchange contract).



Suggestion: filter member lists (i.e.: chat channel members, station guest list) by search & keyword

keywords: UI, chat, filter, list

Description: It would be really nice if I could filter member lists of any kind: such as local, chat windows, station guests. The obvious filter is by name, thus if I start typing "Mar" into the filter on the station guests list, only the people with "mar" in their name would appear. Other filters that make sense could be "sex" (but not "gender" until we get to put dresses on our male characters ;), "corporation", "alliance", "security status", "standings", "monocle" and "ISK balance". Some of those filter ideas are intended as humorous punctuation of an otherwise dry and emotionless feature suggestion.



Suggestion: all member lists should freeze on mouse-over

keywords: UI, chat, list

Description: It would be really nice if all chat member lists (and station guest list) would "freeze" when you mouse-over the list. Local currently does this, I'm not sure about member lists, but I know the station guest list does not display this "freeze" behaviour: I often have to cancel trades with random strangers because the list changed while I was right-clicking.


NB: a lot of people don't seem to realise that you can initiate station trades from any chat window or member list right now. Sometimes it's a bit flakey though and you end up with one character being able to trade with the other, but not vice-versa.

(edited to conform to one-line suggestion, keywords, description format)
CCP karkur
C C P
C C P Alliance
#430 - 2014-02-24 01:27:01 UTC
Greygal wrote:

  • Suggestion: Remove "delayed" mode from chat rooms, or increase the number of people allowed in a chat room from 50 to 100 or more before you must change the chat room's settings to "delayed."
  • Keywords: ui, chat
  • Note: Currently, a chat room can only have 50 people in it before it will start blocking people from joining the room. The current way around this limit is to go into the chat room's settings and change it to "delayed" mode. "Delayed" mode allows far more than 50 people in the chat room, but only the people who type something in the chat room will show in the member list. This limit is arbitrary and unnecessary. Local chat can hold and show thousands of people in chat, yet our own chat rooms are limited to 50, which is really annoying, unless I change it to delayed mode. But delayed mode tends to reduce chatter and socializing in a room, because you don't know who is in the room or not in the room; my primary chat room is meant to be social, and so much more, not just a place for fleet invites. My suggestion is to remove the cap on chat rooms/remove the need for "delayed" mode. Or, perhaps much more simple to implement, simply increase the chat room cap to 100 or 300 or something reasonable before you are forced to change your chat room to "delayed" mode. Thanks!


GG
I believe if you uncheck the "show recent speakers" checkbox, you should see everyone in delayed mode (or do you maybe not have that option in delayed channels?)

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Mara Rinn
Cosmic Goo Convertor
#431 - 2014-02-24 02:17:44 UTC
stoicfaux wrote:
In the agent finder, the agents should be sorted by station name.

Right now they appear to be unsorted.


By default they are sorted by distance, then by agent name (or maybe corporation name?). I agree that some better indication of (and even control over) the sorting method would be lovely.
Mara Rinn
Cosmic Goo Convertor
#432 - 2014-02-24 02:21:00 UTC
Taleden wrote:

  • Suggestion: Instead of a static icon for targeted ships, make each target display the ship model in its current orientation relative to the camera.
  • Keywords: ui, targets, situational awareness, immersion
  • Note: I'm imagining something like the ship view in the fitting window -- the same racial starfield background, but an animated/rotating ship model.


This is something I loved in the X-Wing series of games!
Greygal
Redemption Road
Affirmative.
#433 - 2014-02-24 03:45:11 UTC
CCP karkur wrote:
Greygal wrote:

  • Suggestion: Remove "delayed" mode from chat rooms, or increase the number of people allowed in a chat room from 50 to 100 or more before you must change the chat room's settings to "delayed."
  • ... other stuff ...

I believe if you uncheck the "show recent speakers" checkbox, you should see everyone in delayed mode (or do you maybe not have that option in delayed channels?)


That worked! The list of people in the room is apparently only updated about once every five minutes, but you do see everyone in the chat if you uncheck the "show recent speakers" checkbox.

I'd like to rant and rave that is really unintuitive and not in the most obvious place (I'd expect it in the Gear menu), but I'm just too thrilled to know there is a work-around right now to go into a full-on rant Lol I'm also face-palming that I never realized that option had that actual functionality Oops

My suggestion still stands, though, I do believe the cap should be raised to at least 100 before an operator/owner of a chat room must turn on delayed mode (or remove it) :)

Thanks for the tip!

GG

What you do for yourself dies with you, what you do for others is immortal.

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Dersen Lowery
The Scope
#434 - 2014-02-24 05:17:21 UTC
Since double-clicking sets the direction of your ship, have double-clicking on an object in your overview (or even in space!) align your ship to that object.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Xercodo
Cruor Angelicus
#435 - 2014-02-24 06:16:40 UTC
Dersen Lowery wrote:
Since double-clicking sets the direction of your ship, have double-clicking on an object in your overview (or even in space!) align your ship to that object.


Well right now it will approach to that object already.

The Drake is a Lie

Weaselior
GoonWaffe
Goonswarm Federation
#436 - 2014-02-24 18:13:31 UTC  |  Edited by: Weaselior
Corporate courier contracts being copied should default to the same hangar that was used in the copied contract (instead of the "pick a hangar!" thing).

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Mara Rinn
Cosmic Goo Convertor
#437 - 2014-02-24 20:35:49 UTC
Xercodo wrote:
Dersen Lowery wrote:
Since double-clicking sets the direction of your ship, have double-clicking on an object in your overview (or even in space!) align your ship to that object.


Well right now it will approach to that object already.


Much to the chagrin of people in a rush to lock every target, Ctrl+click,click,click *BOOM*
Fredric Wolf
Black Sheep Down
Tactical Narcotics Team
#438 - 2014-02-24 20:41:42 UTC
Blastcaps Madullier wrote:
one thing people have said about repeatedly is having large alliances/coalitions actualy use ALL of their space and not just sit in the same systems farming the npcs over and over again.

SO....
Basic idea is floating sec status in claimable sov systems, the more "farmed" the anoms/npcs become in a system the higher the sec status goes upto a MAX of 0.0.
ie a alliance over farms a system that starts at -10 it starts ticking up towards 0.0 at the same rate the sov military index increases, any system which doesn't get farmed/gets farmed lightly drops so could start at 0.0 and drop down to -10, ofc the sec status of a system would affect npc bounties, plexs that spawn etc, but as said the idea is so that alliances HAVE to use all their space not just sit in the same systems day in day out leaving the rest of the regions they have claimed idle. it also means that ANY sov space becomes worthwhile rather than a few having -10 systems all the time etc in a few regions.

Basicly its the same principle as farming irl, you over use the land it starts producing poorer results, so think same thing should apply to sov space as well


I would go a different way on that and tie HP of Station, IHUB, and TCU to the sov lvl of a system but in order to get sov lvl of a system an alliance needs to be active in the system and keep an index up whether it is mining or ratting so for example in oder for a system to get sov 3 you would need to have people keeping the mining or military index up to lvl 3 for X amount of days. Once you reach sov 3 you would then need to keep an index at the next lvl in order to reach the next sov lvl.
This way every day at DT the server can take the index lvl of the system and either add a day towards the goal to the next lvl or if you say for instance only have index lvl 2 it would take a day off from the lvl until it ticked all the way back to sov 2. This would makes sov dynamic and tied to people using systems.
For this to work though bottom up income needs to be designed so that systems can support more numbers of players.
Also Alliance tax needs to be added to the game.
This way would let smaller gangs influence sov in systems and would also make it easier for the little guys to take space that is held but not used by alliances.

TheSmokingHertog
Julia's Interstellar Trade Emperium
#439 - 2014-02-24 21:27:58 UTC  |  Edited by: TheSmokingHertog
Corporations member numbers get a boost in skill output from CCP Fozzie, since we have a growing game.. Because of this growing game phenomenon, I have suggested to get some higher numbers too for Trade and Contract skills.

My post: https://forums.eveonline.com/default.aspx?g=posts&m=4273441#post4273441

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

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Xe'Cara'eos
A Big Enough Lever
#440 - 2014-02-24 23:25:51 UTC
Suggestion - dscan AU/km option
keywords - dscanner, QoL, immersion, situational awareness, ui
note: the idea as posted was not mine, credit below

---

for the original post - please see this thread https://forums.eveonline.com/default.aspx?g=posts&m=4276817#post4276817

please give us the option for both - some of us want to dscan a short narrow beam to find that target without probes, others are hunting more generally -

I would suggest either:

mutually exclusive tick-boxes next to the dscan set distance box and the value set auto-updates as you change the unit of measurement
OR
two set distance boxes (one for AU, one for Km), when you hit scan it uses the last (player) edited value, and shows the other value so the two are of equal distances

that make sense?

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.