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1-Time Use Superweapon Suggestions

Author
Mayhaw Morgan
State War Academy
Caldari State
#1 - 2014-02-23 06:31:45 UTC
Shield Destabilization Array

high slot module
1-time use
completely disrupts a target's shields for a short period of time (20-30 seconds?) with a focused electromagnetic burst
huge capacitor usage restricts fittings for the ship it is fitted to
small, medium, large, capital versions

Precision Target Designator

high or mid slot module
1-time use
increases damage to targted ship by a very large percentage for a short period of time (20-30 seconds?) by directing all fire onto one precise area on the target ship
huge CPU cost restricts multiple units being fitted to small, expendable ships, perhaps increases the user's signature radius, reduces movement or other defensive attributes

Subspace Shockwave Generator

high slot module, AOE
1-time use
prevents all armor and hull repair by disrupting nanite functions and communications for a short period of time (20-30 seconds?)
high fitting and activation costs inhibit multiple modules from being fitted
small, medium, large versions with commensurate ranges of effect

. . .

These are just some ideas that have been rattling around in my head and I figured I should go ahead and get them out. The descriptions are very generic, because there's no point in making up a bunch of numbers for something someone else might shoot down before even looking at those numbers. And, I don't know enough about all the numbers and balances in EVE to do that task justice, anyway.

In addition to high fitting and usage costs, I think these modules should also be relatively expensive and difficult to produce to prevent them from being spammed in a fleet battle. It might also be useful to prevent them from being bridged in, to make them cycle like a siege, triage, or doomsday module, to make the ship they are fitted to easily identifiable on the battlefied, and/or other special conditions. The ability to strip away a Leviathan's shields in one shot (for a limited amount of time) or completely disrupt the remote repair of a fleet of Slow-cats (for a limited amount of time) should come with serious drawbacks.

EVE has a fair variety of super ships but it really only has 1 super weapon, the doomsday, and that weapon can only be wielded by titans. It might be fun for other players, in different types of ships to sit in the hot seat for a change.
Dolorous Tremmens
The Scope
Gallente Federation
#2 - 2014-02-23 07:13:53 UTC
A Saturday night special doomsday weapon. Totally all for this, but should cost the same as a titan, and have the same skill requirments as a titan holding alt, but biomasses the pilot upon use.

Otherwise no, and -1

I think this is pretty well the definition of something that is not needed, overpowered and would be instantly abused. Even with the crazy requirements I gave, its still OP. Titan pilots get the doomsday weapon because they've lost eve, through years of skill training and dedication/swindling/theft/support of friends/suckers, and some kind of tip of the hat should be made to kill one.

A show of respect such as a local spamming throw away ship blob, hotdrop, rapecage or any other devoted group activity.
What you'd like is a much easier kill, but you're just cheating yourself. Titans and supercap deaths give such a rewarding smug feeling cause they are so dammed hard to kill.

tldr; Earn your kills

Get some Eve. Make it yours.

Lephia DeGrande
Luxembourg Space Union
#3 - 2014-02-23 07:29:38 UTC
No to easy to abuse.
Alvatore DiMarco
Capricious Endeavours Ltd
#4 - 2014-02-23 09:52:22 UTC
In EVE, 20-30 seconds of combat is not a "short time".
Xe'Cara'eos
A Big Enough Lever
#5 - 2014-02-23 12:43:00 UTC
have you thought how this could be used on : drake, raven, rokh, onyx, moa, tengu, ferox, merlin, in fact basically all the tankiest caldari ships

only if you make one that works against armour too (come here slowcat fleet Twisted)

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Mayhaw Morgan
State War Academy
Caldari State
#6 - 2014-02-23 18:01:45 UTC  |  Edited by: Mayhaw Morgan
Dolorous Tremens wrote:
abuse

Lephia Degrand wrote:
abused


weapon use = abuse
The better the weapon, the more abuse you can inflict with it. Of course a super weapon that cost a 100 million ISK or a billion ISK or whatever and that gimps your (capital) ship and whose effect wears off half a minute after activation and that can only be used once should be pretty damn abusive. Otherwise, there'd be no point in it at all.

As for the "Saturday Night Special Doomsday" comment, I think you missed the part where none of these weapons would actually do any damage whatsoever. In fact, a coordinated strike with all three would probably still require ungodly amounts of DPS to bring down a Titan in 30 seconds flat, and you wouldn't be able to fit that DPS onto the 3 specialists . . . well, maybe if they were titans.

Alvatore DiMarco wrote:
In EVE, 20-30 seconds of combat is not a "short time".


No one is going to spend a billion ISK for a capital class "Shield Destabilization Array", slap it onto a lightly tanked Chimera, which might also have what would amount to a flashing, red "Kill me first!" sign hanging around its neck, march into the middle of a **** storm, and deploy . . . no one is going to do all that to bring down a titan's shields for 2 seconds. There has to be a worthwhile window to shoot for. 20-30 seconds is a long time to have no shields or be unable to (remote) repair your armor or to be taking 500% damage with 1000 people shooting at you; I agree. It's probably long enough for them to kill you, if they are in the right position with the right fittings and are coordinated, unless you are also in the right position with the right fittings and are coordinated.

Xe'Cara'eos wrote:
have you thought how this could be used on : drake, raven, rokh, onyx, moa, tengu, ferox, merlin, in fact basically all the tankiest caldari ships

only if you make one that works against armour too (come here slowcat fleet)


I think you might have only read the first specification. The second one would affect all ships in a fairly equal way and the third is aimed at armor. Besides that, Caldari ships can be armor tanked and it would take an appropriately sized hull to mount a module that was able to strip away a Drake's shields (for a limited amount of time). And, that ship would have limited fitting options after mounting said module.