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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

First post First post First post
Author
Silvana Prioris
Flying Squirrel Task Force
Guardian Society
#401 - 2014-02-15 12:09:15 UTC
A filter field for the station "Guest List". Like it works in the merged items panel.

On high population stations with people docking and undocking all the time it's sometimes very hard to find someone specific. Would be even more awesome if one could filter for specific corps/alliances.

Centurax
CSR Engineering Solutions
Citizen's Star Republic
#402 - 2014-02-15 12:43:51 UTC
Suggestion: Wormhole telemetry probe
Keywords: Wormholes, UI, Probes
Note: Having something that can accurately tell you the time remaining before collapse and the mass left on a wormhole. It should be a single use probe and can be used by a Core or Expanded probe launcher and maybe fired in the same way as the Moon probes. The information if the probe is present is shown in a real-time countdown in the WH show info window, either a new tab or by replacing the current messages. This will be useful for many uses around the operation of the WH such as collapsing it or the use of it as a transport route for a start.
stoicfaux
#403 - 2014-02-15 15:52:06 UTC
In the agent finder, the agents should be sorted by station name.

Right now they appear to be unsorted.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Sal Landry
School of Applied Knowledge
Caldari State
#404 - 2014-02-15 16:46:46 UTC
Please add "Fit to active ship" to the right click menu of modules in cargo bay when you have a mobile depot within range. Having to manually drag them to the fitting screen is annoying.
Taleden
North Wind Local no. 612
#405 - 2014-02-15 18:01:03 UTC

  • Suggestion: In the system map view with probes deployed, make the probe control movement arrow which is pointing toward the camera unselectable.
  • Keywords: ui, probe, scanning, quality of life
---
When trying to click a face of the probe control cube to drag along a plane, it's easy to accidentally hit the arrow instead. When this happens, the angle of that arrow is so extreme compared to the camera angle that the slightest mouse movement can easily fling the probes completely off the map, forcing you to scoop and re-deploy to get them back.
Xe'Cara'eos
A Big Enough Lever
#406 - 2014-02-15 21:24:51 UTC
  • Suggestion: differentiate local and remote armour and hull reppers, HUD and inventory interface
  • Keywords: modules, quality of life, HUD
  • Note: all four modules (local hull reps, local armour reps, remote hull reps and remote armour reps, are identical on my HUD, except I can't overheat the RHR)

  • suggested fix (partial): for remote reps, point the blowtorch the other way! (it doesn't have to be a big change, just big enough)

    For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

    Ix Method
    Doomheim
    #407 - 2014-02-17 15:07:19 UTC
    Suggestion: Buff lower tier Pirate ammo (Shadow, Arch Angel, etc) to same stats as Navy ammo (Fed Navy, Republic Fleet, etc)
    Keywords: modules, null, pvp, pve
    Note:

    Travelling at the speed of love.

    Taleden
    North Wind Local no. 612
    #408 - 2014-02-17 15:55:50 UTC

    • Suggestion: Allow all (identical) activateable modules to be grouped in the in-space UI, not just weapons.
    • Keywords: ui, modules
    • Note: I'm thinking of target painters, sensor boosters/dampeners, tracking computers/disruptors, webs, points, scrams, and so on.
    Cleopatrra
    Lorcalon Industries
    #409 - 2014-02-17 18:10:52 UTC
    Suggestion.

    Range slider for Dscan range.

    Training timers In ISIS display for ships you cannot fly. Its already in your show info. Would be very handy to look in ISIS and go oh hey only 10 days from said ship :)
    Drayleth
    DrayCorp
    #410 - 2014-02-18 16:18:33 UTC
    A way to adjust overview settings in station.

    a filter or sorting for local and station guests by standing/status (i.e. at war, in corp, in alliance etc)
    Fredric Wolf
    Black Sheep Down
    Tactical Narcotics Team
    #411 - 2014-02-18 17:31:07 UTC  |  Edited by: Fredric Wolf
    Suggestion: Ability to be able to import and export bookmarks like we are able to do with overviews and ship fittings.
    Keyword: UI, Bookmark, Import, Export

    This would be an ease of use change for getting relevant bm out to corps and alliances.
    Rowells
    Blackwater USA Inc.
    Pandemic Horde
    #412 - 2014-02-18 21:53:04 UTC
    Can we make it so you can drag and drop links to other tabs in the same window? similar to how a web browser will switch tabs if you try to drag an image to another tab.
    Zifrian
    Federal Defense Union
    Gallente Federation
    #413 - 2014-02-19 01:26:03 UTC
    Probably requested already but...

    Right click (or radial menu) Show Fittings on any ship you aren't in. I hate having to hop in a ship to see what my fittings look like.

    While you can 'View Contents', it's still not the same. Plus, you have the data there in that option so it'd be nice to show it in the Fittings screen as well.

    Thanks

    Maximze your Industry Potential! - Download EVE Isk per Hour!

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    TheSmokingHertog
    Julia's Interstellar Trade Emperium
    #414 - 2014-02-19 06:46:06 UTC
    Drayleth wrote:
    A way to adjust overview settings in station.

    a filter or sorting for local and station guests by standing/status (i.e. at war, in corp, in alliance etc)


    You can do this with a fast key, look in your settings.

    "Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

    "Schrödinger's Missile. I dig it." ~ Makari Aeron

    -= "Brain in a Box on Singularity" - April 2015 =-

    Rivr Luzade
    Coreli Corporation
    Pandemic Legion
    #415 - 2014-02-19 09:41:39 UTC
    Since I have not found it yet:



    Also:



    And:



    And:




    And last but not least a not so little thing but I think it's still viable:

    UI Improvement Collective

    My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

    Taleden
    North Wind Local no. 612
    #416 - 2014-02-19 16:54:04 UTC

    • Suggestion: Add an option to use the new ISIS ship class icons in space and on the overview.
    • Keywords: ui, overview, brackets, icons
    • Note: The ISIS icons are so much nicer and more distinct than the very-slightly-different-sized square/rectangle brackets we have now.

    ---
    Ideally the new icons would be used for both NPC and player ships; you could make the NPC versions red vs players in white as it is now, or you could make the NPC versions an empty outline (like empty wreck brackets) vs a filled-in icon for player-piloted ships.
    Greygal
    Redemption Road
    Affirmative.
    #417 - 2014-02-20 14:48:13 UTC  |  Edited by: Greygal

    • Suggestion: Remove "delayed" mode from chat rooms, or increase the number of people allowed in a chat room from 50 to 100 or more before you must change the chat room's settings to "delayed."
    • Keywords: ui, chat
    • Note: Currently, a chat room can only have 50 people in it before it will start blocking people from joining the room. The current way around this limit is to go into the chat room's settings and change it to "delayed" mode. "Delayed" mode allows far more than 50 people in the chat room, but only the people who type something in the chat room will show in the member list. This limit is arbitrary and unnecessary. Local chat can hold and show thousands of people in chat, yet our own chat rooms are limited to 50, which is really annoying, unless I change it to delayed mode. But delayed mode tends to reduce chatter and socializing in a room, because you don't know who is in the room or not in the room; my primary chat room is meant to be social, and so much more, not just a place for fleet invites. My suggestion is to remove the cap on chat rooms/remove the need for "delayed" mode. Or, perhaps much more simple to implement, simply increase the chat room cap to 100 or 300 or something reasonable before you are forced to change your chat room to "delayed" mode. Thanks!


    GG

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    Destination SkillQueue
    Doomheim
    #418 - 2014-02-20 19:50:57 UTC
    One time bump to fix forum.
    Sigmund Evotori
    Republic Military School
    Minmatar Republic
    #419 - 2014-02-20 21:04:42 UTC
    Here I am, getting ready to declare war on our next victim, and I'm looking at the intel mail I received. It's filled with the names of nearly every member of the target corp and I'm thinking to myself:

    Wouldn't it be awesome if I could drap and drop these names into my terrible standings contact list?

    I'm sure more than a few people could benefit from this.
    Natalie Hara
    State Protectorate
    Caldari State
    #420 - 2014-02-20 23:40:12 UTC

    • Suggestion: New Icon for Covert Cynosural Field Generator


    • Keyword: Icon, Module


    • Note: At this point there is no difference between a normal Cyno and a Covert Cyno. Meaning that if you are flying a ship with both fit, the only way you can tell is to mouse over the icon. I think Covert Cyno getting a new icon would help a lot with any confusion between the two.