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Sugar Kyle for CSM9

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Author
Naughty Cargo
Sebiestor Tribe
Minmatar Republic
#101 - 2014-02-16 04:17:16 UTC
Ezek Price wrote:
Trolling aside and ignoring cap cruise control=cool over there, Sugar Kyle has answered all the posts in this thread with verbose and eloquent replies. I'm impressed but the experience gap is a problem that even consulting good knowledgeable people cannot necessarily fix. Then again, CSM has always been about personalities and their ability to lobby and present -- not necessarily advocate things that would improve their own playstyle.


I know what you mean about the experience, being a 'newer' player still myself, and I see where you're coming from. And while Sugar, as she has said numerous times, does not know everything low sec personally (but then, who in this game truly knows everything?), I know for a fact that if there was something many people want attention on from CSM and the dev's, that Sugar would take on the issue herself, and look all all facets and aspects of it, and ask people about it, and then bring it to the attention of the council as if it were something she personally stands for, and would do it well too. She recognises her weaknesses and things she doesn't know, and I think that it takes a lot to be able to be honest with others and yourself about it, and shows, along with her trying new things already, that she is not going to let these gaps in personal knowledge hold her back. We, collectively as a low sec group, would benefit from Sugar's representation. I still believe that and even more so reading all her responses to questions posed here.

To my alliance, and at the risk of being relentlessly trolled :P, I agree with Harrigan's sentiment just now: 'should she win a seat, help her understand the things she doesn't know and enable and empower her to empower you.' As a newer member, I'm sitting and listening and learning (ALMOST) every moment I sit on comms or in chat channels. You guys have a lot of knowledge, a lot of ideas and thoughts, and I know that Sugar would, like mentioned before, listen to each and everyone of them. I understand if other people have a different idea, and everyone's entitled to their opinions (as far as I know, there are no SC members running- currently), but I think if we got behind Sugar, it would be a great thing for low sec collectively. Just my opinion :)
Ezek Price
Beyond Divinity Inc
Shadow Cartel
#102 - 2014-02-16 04:38:28 UTC  |  Edited by: Ezek Price
Our trolling/comments/observations here shouldn't be mistaken for direct attacks on Sugar; we are not publically attemptingto shame this candidate as an alliance. Any platform needs to be scrutinised and challenged adequately.

SC is a voting demographic in lowsec, part of the bloc of lowsec entities who possess titan bridge force projection and capital numbers. We came here in force because we're concerned about the "curriculum vitae" of Sugar. She as a person is fine, we don't question her oratory skills or her ability to seek consultation (which is a very crucial trait to have as a leader/representative).

Say, you were applying to the job position of Health and Safety Manager in a factory but you had never done any H&S inspections before but had worked in a factory your whole life. As you sit down for the job interview, your employer will ask "Hmm, you appear to have never done a health and safety risk assesment but you have worked in a factory your whole life." That kind of criticsm is not a direct attack on Sugar's person -- we are questioning her experience as her platform is based on her own role and place she has in lowsec.

As the purpose of any CSM platform thread is to scrutinise and allow candidates to engage with their demographics, we are here to ask how she intends to reach out to us as a particular bloc of lowsec residents. You may ask what concerns we have that are peculiar to us and not to every other lowsec resident (eg. stabbed plexers), I'm sure there are many concerns but off the top of my head: the role of supercapitals in lowsec, do they belong there, how can they be balanced to encourage lowsec residents who want to fly them to not just go off to nullsec, etc.

We have seen in any kind of political arena that representatives who base their platforms on their character traits of being able to take consultation and listen to advice, and are coming from a labelled "niche" sector, often do not pull the punches. Ergo, convince us to vote for you -- not every voter will be awed by a manifesto or CV, irrespective of how good it is.

War doesn't determine who is right, only who is left.

My blog, Civire Commander: http://civre.blogspot.co.uk/

Varius Xeral
Doomheim
#103 - 2014-02-16 04:41:02 UTC
lol wtf is a ``shadow cartel``

you are no one, and you decide nothing. quit embarrassing yourselves

Official Representative of The Nullsec Zealot Cabal

Doomchinchilla
Collapsed Out
Pandemic Legion
#104 - 2014-02-16 05:47:50 UTC
Here's a simple solution. Would you(Sugar Kyle) be open for hoping on our comms, not sure if you're US or EU tz, and at least allowing us a chance to talk with you? It seems that Naughty Cargo is pretty strong in saying that you're up for the task and you seem smart enough. This is our chance to meet Sugar Kyle. I'm not sure why everyone is so hostile to questions pertaining to experience and everything, that's what this is for.

Dividing people and pushing others away with insults won't help the situation. We're all in the end looking for the same thing. A CSM representative for the LS voice, one that hasn't been on the council... ever, really. Noone is saying that a person is more elite than another, just that some have different life styles in LS than another.
Harrigan VonStudly
Stay Frosty.
A Band Apart.
#105 - 2014-02-16 06:04:44 UTC  |  Edited by: Harrigan VonStudly
And you assume your presence as an entity is more important than all others because of your stance as if you're the be all end all of low sec.

Why does Sugar "have to come on to your comms?

I couldn't get into one of your corps. once upon a time because one of your alliance directors was in a corp that was in an alliance that the corp I was in at the time was in and those bads lost a super. As a result my corp realized how bad that alliance was and joined the alliance - PHEW - that killed the super. As a result, years later mind you, I wasn't allowed to join due to paranoia. Do you remember bagger? You let your alliance underlings control the decision for you to let a single dude who wanted to join just to enjoy the stinking game by flying with you guys.Yet now, your alliance houses many members of that same corp from back then only under a new name, GPC.

Not to hijack this thread. The point is SC, you're making yourself more self important to low sec than you really are.
Varius Xeral
Doomheim
#106 - 2014-02-16 07:03:45 UTC  |  Edited by: Varius Xeral
Anyone claiming to represent the :shadowcartel: is going to get blackballed because their membership are awful twats.

Congratulations on so efficiently counteracting your own efforts through your embarrassing hubris.

Official Representative of The Nullsec Zealot Cabal

ChYph3r
A Murder Of Crows.
Homicidal Tendencies.
#107 - 2014-02-16 08:26:03 UTC
Doomchinchilla wrote:
Here's a simple solution. Would you(Sugar Kyle) be open for hoping on our comms, not sure if you're US or EU tz, and at least allowing us a chance to talk with you? It seems that Naughty Cargo is pretty strong in saying that you're up for the task and you seem smart enough. This is our chance to meet Sugar Kyle. I'm not sure why everyone is so hostile to questions pertaining to experience and everything, that's what this is for.

Dividing people and pushing others away with insults won't help the situation. We're all in the end looking for the same thing. A CSM representative for the LS voice, one that hasn't been on the council... ever, really. Noone is saying that a person is more elite than another, just that some have different life styles in LS than another.


I'm sure if Sugar makes it to the next round of the election process that Sugar will be doing all the podcasts as previous candidates have done in elections past. Take some time out to listen to them and then you can make your decision. Why would she need to come on to your coms to impress you. It makes you seem arrogant, and no one likes arrogance.

Or one of you dorks in SC get off your lazy asses and run. Instead of coming on the forums here and liter a candidates announcement page. Because you think your cool.

Want to find all the podcasts around EVE Online visit http://evepodcasts.com @chyph3r  on Twitter

Jasmine Panzer
Ciaba Ventures
#108 - 2014-02-16 10:02:34 UTC
+1 for Sugar

And +1,000 for timer rollbacks in FW plexes.

Sugar, you'll hear many different opinions on how to fix the 'cloaky stabbed farmer problem'. But please consider that the most popular alternative to timer rollbacks, which is limiting cloaks and/or stabs in plexes, will not achieve anything! Because you can just as easily farm with an empty hull: just run away. Also cloaks and stabs are a legitimate game mechanic that can have fun and creative uses, even in plexes, as you metioned yourself.

On the contrary, timer rollbacks favor the gal/guy who is willing to fight, making farming impossible in busy/active systems, which is exactly what pvp-ing FW people want.

+1 also to the idea you mentioned about a difficult-to-exploit mechanic to give more kill LP to the active pilots, a great idea!

Thanks for stepping up for lowsec.
Sugar Kyle
Middle Ground
#109 - 2014-02-16 10:19:27 UTC
I've been working through this thread one by one hoping that answering and catching up would allow for cool down as I reached each question.

A lot of the back and forth of the thread is not doing anything but creating a loop where people on each side (for sadly there are sides in this) feel the need to defend. Each defense looks like an attack to the one just defended from and the cycle continues.

I'll continue to work through the thread but the answer to the, "Will you come and chat?" is yes. I'll also be asking what are we chatting about and how do you wish to structure the chat. Is this an actual conversation or is it something else? I'll also be taking a lot of that to mail or other communication channels now that I hope the general question has been answered. I understand that text and other people's questions are not enough. There is also the aspect of willingness. If I am not willing to talk to people right now why would I be willing to do so later?

There are a lot of things to reply to in this thread. I am glad that there has been this much interest and I will continue to work through the things addressed to me.

Member of CSM9 and CSM10.

Epigene
Cordata Enterprises
#110 - 2014-02-16 13:29:57 UTC
I love your blog and am looking forward to hear more about your platform for CSM.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#111 - 2014-02-16 16:41:29 UTC  |  Edited by: Steve Ronuken
As I'm the kind of person to stick his oar (Ore! Veldspar for everyone!) in, it may be beneficial if people define the play styles and issues for lowsec. That way Sugar can address them, and you can get insight into her mind. Which is what you want for a candidate.

Such as:

Style: Faction warfare
Issue: People killing Mister Mittens.

Style: Piracy
Issue: lack of victims.

Style: General
Issue: Lack of incentive to enter lowsec.

Style: General
Issue: Perfect intel due to local.

And so on. (I'm a day tripper to lowsec, so I'm obviously missing styles and issues)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Miss Carry
Screaming Hayabusa
#112 - 2014-02-16 16:54:47 UTC
Pirate



sugar fer prezident!!!


Paul Tsukaya
Doomheim
#113 - 2014-02-16 20:25:02 UTC
As someone who's spent most of time in eve in lowsec, it's very hard to not vote for sugar unless another lowsec candidate runs.

Yeah she's not perfect, but the fact that she actually lives in lowsec and the other candidates don't, get my vote.
CW Itovuo
The Executioners
#114 - 2014-02-17 02:40:49 UTC
TEXN stamp of approval.


It'd be good to have a proper low-sec villainess in office. Pirate
Sugar Kyle
Middle Ground
#115 - 2014-02-17 15:12:12 UTC
Chitsa Jason wrote:
SmarncaV2 wrote:
So. Currently lowsec is infested with t1 cloaky stabbed frigates. What would you do about that? What would you change to get people to fly bigger ships?

PS. I'm also an alt


CSM does not change EvE Online it is CCP who does that ;)

There should be long text on what CSM does here but narwhals ate it


Thank you for this reminder.

Member of CSM9 and CSM10.

Hurome
The Executioners
#116 - 2014-02-17 16:20:03 UTC  |  Edited by: Hurome
Wow you've come a long way since we first showed u the ropes around klingt/heg Sugar!

You defo got The Herald vote mostly cuz I know you but also because low-sec sure needs some dev love!
Ali Aras
Nobody in Local
Deepwater Hooligans
#117 - 2014-02-17 16:39:38 UTC
I would like to throw in my support as well. I've followed Sugar Kyle's blog and enjoyed her posts and her perspective. I've also enjoyed undoubtedly blowing her up a few times :P CSM 9 could absolutely use a strong lowsec representative, and I will have her on my ballot come election-time.

Here's a somewhat broad/softball question that I'm nonetheless interested in: what do you see as the purpose of lowsec? Who lives there, and what do they get from it? Let me know if that's a bit too vague, I can clarify, possibly by example.

http://warp-to-sun.tumblr.com -- my blog

Sugar Kyle
Middle Ground
#118 - 2014-02-17 17:11:52 UTC
Viceorvirtue wrote:
On the topic of the New Player Expierence. Many players feel the NPE still needs much work. Personally I think that there should certainly be more of an emphasis on the fact that you can die to people even in hisec if you aren't docked up. Additionally many of the mechanics such as corp management and pos management are not explained in any tutorial, making it frustrating for even veterans of the game to manage. What are some of the areas, in any, you feel the NPE is lacking in and why?


I’m almost done with a walk through of the new player tutorials. My first response was that they are much smoother. More is explained then when I started. Popup windows show up in space for the very first steps Aura walks the player through to show them that the items in space are clickable. In many other games the interactable object has some type of glow to it.

My biggest, immediate complaint is that there is no mention of double clicking in space to maneuver your ship. I wrote a post in the features and ideas thread about that.

Are Corporation and POS management things that belong in the New Player Experience? There is a difference between having guides available to properly use features in the game and the content that brand new players are walked through to get their space legs. While corporation and POS management are important they are also things better suited for the Evelopedia.

As for the emphasis, what are your ideas on increasing it? It is very easy to scare people to the point that they refuse to interact with others. What is a happy balance that new players will actually read or somehow see in front of them?

I’ve suggested more bulletin boards. If the current ones are obscure code maybe we need new ones. Things that the new players could see and interact with outside of the station. I’d also like to open a can of worms and suggest that the Captain’s Quarter’s get some interactable things inside of it. A lot of players in rookie chat ask, “What is the purpose of the CQ?” It has almost nothing to interact with, yet it should be filled to overflowing with all of this information. It is pretty. It is also useless. Yet, new player after new player explores it expecting it to be useful It is already there so make it interactable. The similar place in Dust is intractable in a sensible way and I use it whenever I play.

Viceorvirtue wrote:
What are some of the areas, in any, you feel the NPE is lacking in and why?


I like the NPE a lot. I think CCP can link to their numerous videos as well as the Evelopedia. I think there is a limit to how much we can cram into the direct NPE. Instead, we need to look at what we can add to easily give access to information.

The MOTD in Rookie chat is very useful and very full of information. Most do not even know it is there because the channel moves so fast. What if MOTDs moved to a separate window that attached to the neocom. It can be removed easily but new players can see the valuable information on it. This extends beyond new players because people fill MOTDs with useful things from fleets, to chat rooms, to public events.

There needs to be a more obvious push to the SOE Epic Arc as well. Combined with the NPE that easily covers the first 1-2 weeks for a new player and gets them hooked into the game.

Member of CSM9 and CSM10.

Sugar Kyle
Middle Ground
#119 - 2014-02-17 17:49:04 UTC
Hiljah wrote:


I have been meaning to ask Sugar what she thinks of one idea about force projection.
http://marlonasky.wordpress.com/2014/02/11/cancers-of-eve-online-teleportation/

I don't think running a market needs to be any more difficult or frustrating, but what do you think about a regenerative light year pool Sugar?


When I first saw that article, I thought it was an elegant idea and one that I like a lot. Force projection is a buzzword this year. I do not think that we will have the luxury of ignoring this topic. Instead we need to enter upon discussion of how force projection in general affects low sec. It is going to have to be viewed and looked at from every angle. There is not a low sec force projection and a null sec force projection. It is the same mechanic even if used in different ways. I personally worry over being swept up in a nerf bat aimed at a non-low sec group without any thought as to the low sec groups who use and depend upon these mechanics.

The regenerative pool was appealing because it forces decision making in the same way that moving items with a jump freighter or carrier involve packing. It solves a “what about me, the little guy?” question where one person manages the logistics for a larger group of people or small groups who use big assets in smaller ways. It creates diminishing returns. I won’t brand it as, “THE” solution but it is a very interesting step sideways.

Member of CSM9 and CSM10.

Sugar Kyle
Middle Ground
#120 - 2014-02-17 18:17:16 UTC
Benny Ohu wrote:


the solution isn't to limit what players can do [mod nerfs in plex], this is hamfisted and bad

etc...



Thank you. I'm adding this to my "Faction Warfare Complexes as a major topic" file.

Member of CSM9 and CSM10.