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Sugar Kyle for CSM9

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Author
Hiljah
Slap Fight Martial Artists
#61 - 2014-02-14 22:16:54 UTC
I am a complete stranger to Sugar, but she has listened to me and helped me. She is able to listen to reason or show you why she disaggrees. If you want to fix FW, present her with a solution that considers both sides. Whatever the solution is, she will not take it lightly. She has also answered my questions or helped me find the answer.

I live in a wormhole, but I'm voting for her because she cares about the game and the people in it. If you don't vote for her because you disagree with her stance on an issue, you will be making a mistake. She will help make this game better, and not just for jaguar pilots, triage pilots, JF pilots, ... Just realize how long it would take to write out all the hats she has worn in this game.

Mike Azariah
The Scope
Gallente Federation
#62 - 2014-02-14 23:22:17 UTC
Welcome to the race, Sugar

I agree that LS needs a good representative and if you turn out to be that rep you will have my vote as well.

(btw for you and anybody else running, if you want to know what you are getting into write to csm8 members and ask)

m

Mike Azariah  ┬──┬ ¯|(ツ)

Sugar Kyle
Middle Ground
#63 - 2014-02-14 23:49:44 UTC
I see things got busy while I was at work. I will start here considering the direction the thread wandered during the day.

W0wbagger wrote:


A candidate that doesnt know many people, and doesnt have experience of the majority of the lowsec playstyles, cannot do this effectively.

Realistically we'll probably only manage to vote in one candidate - for that candidate to succeed in the way you are describing - they need to know a lot of players. (and thus be known by a lot of players). A player that gets very few kills in lowsec, and doesnt really leave molden, may have trouble relating to your fw button orbiter, or your BNI horde member, or your snuff cap pilot or your RIFTA soloer. There are more people in barleguet, huola and tama than there probably are logged in in all of Molden and a number of people here are simply stating that Molden does not = a representative view of lowsec - an area of eve that is arguably at least as balkanised as nullsec.

FW is a major part of lowsec, in numbers, pvp volume and system area, and I feel that if we are going to have a unified lowsec candidate (which may of course not be the aim here) then we need someone who has a lot of experience in that area - so they can relate to the players as well as ccp as you said.

In all fairness to sugar, she would probably get my second vote, after this imaginary FW-experienced person, furthermore, all of this said - this thread is a discussion and I'm sure if Sugar can address the points raised - some minds will be changed.


TLDR - lowsec might only get one chance at a CSM candidate and i really believe we should rally behind that one person- IMO that person needs a lot of lowsec experience, from small to large gang, fw button orbiting to cap blobs. It's certainly not me (no experience of fw mechanics at all for instance) but they certainly exist. Back to sugar to respond.


EDIT : Pretty much agree with Kaedas post - i'm just after someone who has exposure to as many of the playstyles listed as possible really - something for sugar to address perhaps



When I first decided to take the plunge to run for CSM it was because I was standing on the side lines waiting for that perfect candidate who knows all and has done all to step forward to represent the space that they lived in and loved. I expected that candidate to come forward with energy and enthusiasm, ready to weather the positives and negatives with a goal of having a representative for low sec on the CSM to whom I could discuss my complaints, hopes, and wants.

Last year that never materialized. This year, with Fanfest approaching, I had not yet heard a low sec representative step forward. I believe in going for what you want and that meant that I needed to step forward and attempt to accomplish what I think is needed.

That is why I am here. Not famous, two years into the game, and not an expert on every area. Yet here I am anyway saying, "I am here to try to make this happen." I stand here under the eye of people who have more experience than I do because I want to represent low sec and the players that reside here.

I will not have all of the answers. I have not done everything in Eve or everything in low sec. I am willing to listen, to respond, to gather it up and take it forward as my agenda. My thoughts and ideas are not the only ones out there. My solutions and fixes are not the only ones that need to be heard. It is about electing an individual with the passion and motivation to do the work to get the communities’ voices placed before CCP.

There have been many questions asked already. I will go through and answer them one by one. But as I give my thoughts I will also ask "What is your solution? What are your ideas?" I want to hear them. I want to hear not just what is disliked but ideas to fix them. They need to be voiced and discussed and gone over because they are questions, ideas, and issues that deserve to be addressed.

In this thread I see a reflection of the options, choices, and people that make up low sec. It is nice to see the passion and desire already exhibited for low sec and low sec representation. It is obvious that there is a need for a low sec representative. I never thought that it would be an easy path. It is one worth pursuing.

I realized that I’d need to go from reading and hypothesizing about Faction Warfare to going out and doing it. Thus my newly minted Faction Warfare alt who also allowed me to touch up on the current state of the Tutorials before I enrolled into the militia to get a feel for the mechanics. I will not be able to duplicate years of life in Faction Warfare. Nor am I in a corporation that will be able to drop what you would consider a large capital fleet. Yet, we do and have one that we drop (and sometimes lose). In both areas there are other people who have done these things. They are out there, as you have mentioned. They may not wish to run for the CSM but that does not mean they are not a resource for me to reach out to and learn from. One to ask questions of and receive advice from.

Thank you for taking the time to read and respond.

Now, I'm going to start working through the questions.

Member of CSM9 and CSM10.

Sugar Kyle
Middle Ground
#64 - 2014-02-15 00:01:25 UTC
FistyMcBumBasher wrote:
Instead of asking you questions on our Molden Heath forums, I will ask here:

What is your thought of opening up the faction war so that it becomes a free for all? So basically every empire can freely attack the other three empires.


They can currently do this without standing hits.

The question seems to be, "Do we need an official game announced break between the factions and no presented allies?"

But, are the NPC factions losing control? The lore updates would suggest that they are not getting along as well anymore.

Does this mean that CCP will turn it into an official four sided war? It sounds as if it may be headed in that direction.

Would this improve things? It would help with complaints against AWOXing due to the assumption of allies.

These are some of the reasons why I am plunging an alt into the open militia to live the daily life of Faction Warfare.

FistyMcBumBasher wrote:

How would you want to fix boosters so that they are less of a pain to manufacture? Any thoughts for combinations?


I don't mind boosters being a pain to manufacture. They are a specialty item that enhances a pilots combat abilities. The question to me is how can boosters be more useful so that more people incorporate them into their play.

I'd like to see them as something people think about bringing to the field to increase their options when the fight presents itself. Instead of saying, "I fly this so I take this booster," they can have two or three that they carry and select for the particular circumstance, similar to ammunition choices.

It may be time to add new boosters types. With a change of the reaction with the gas new booster types that affect things such as overheating, warp speed (wouldn't that be nice), agility, locking time, scan strength, or any other thing that we would like enhanced. Call it, "A booster for every career."

I'd also like to look at the distribution of booster gas sites and gas site combinations. I do not want every gas site to be available in every piece of space. But, more sites and maybe a mixture of two different sites per region may improve the flow of materials onto the market.

That improved flow of materials would help with the current cost of strong and improved boosters. These two types of boosters are very expensive to manufacture and very expensive to use. The current prices of strong and improved boosters are often higher than the cost of the ships they would be used in.

I'd love to see more corps making their own boosters. It would create another asset in space to be touched. It is another thing for corporations to do to assist their pilots internally. When I first started making boosters I was told that it was not worth the time and that I'd stop in a few months. A year and a half later I am still running said POS and delivering orders.

Member of CSM9 and CSM10.

Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#65 - 2014-02-15 00:31:35 UTC  |  Edited by: Zloco Crendraven
Sugar is a good enough candidate for me. She has a nice reputation and good influence in New Eden which is a really good start. She might not posses whole lowsec knowledge but that is what is this thread for, to suggest and discuss changes. Until the allmighty lowsec candidate steps for the candidature i ll cast my vote for Sugar.

The lowsec group can make monthly meetings on skype, TS whatever and gather all kind of experts of all areas to propose some changes. One month it could be FW, another industry, small scale PvP, caps PVP, missions exploration.

Points on which i will push the most for sure will be:

- Regions out of FW in lowsec should be distinctive by resources btw each other. Some should have great asteroids, some should be best missions hubs, some higher gas sites spawn rate, some should have really good stations (industry, lesser clone cost, science, cheaper repair costs) etc. All kind of differentiation are possible.
- FW plexes should not be doable with non fitted or half fitted ships. No more cloaked, stabbed orbiting. Lv 3 and 4 FW missions should not be doable in bombers.
- Lv 5 missions should have better rewards
- All lowgrade sets should be obtainable only trough missions in lowsec or lowsec exploration.
- Jump freighters should not jump trough cyno in and out of lowsec.
- Better rewards for lowsec incursions
- Minus security status to meter. Preferabley with some distinctive mechanics which should interact with FW.

These changes are vital for revitalizing lowsec, every single one.

Force projection is another very important thing that should be addressed. The actual mechanics don't allow any smaller group to evolve in lowsec. Smaller groups can't attack POCOs or take moons or even make a small roam in their damn space. Force projection allows stronger groups to be everywhere anytime and like that it suffocates smaller entities that could evolve in something more meaningful in lowsec.

POSs and passive income should b revisited.

Most of all, Lowsec needs to get its identity. It needs to stop to be percieved as a transition btw highsec and nullsec. In my opinion lowsec needs to be solo and small-medium scale heaven. It needs to be an ideal environment for smaller, weaker groups to get their footholds and evolve. Carebears especially industry one (those that don't want to bother with sov) should have their eyes sparkling and their body thrembling only of the mention of lowsec. It should be a neverending circle btw militia, outlaws and smaller entities in search of a better tomorrow.

BALEX, bringing piracy on a whole new level.

Chitsa Jason
Deep Core Mining Inc.
Caldari State
#66 - 2014-02-15 00:35:09 UTC  |  Edited by: Chitsa Jason
SmarncaV2 wrote:
So. Currently lowsec is infested with t1 cloaky stabbed frigates. What would you do about that? What would you change to get people to fly bigger ships?

PS. I'm also an alt


CSM does not change EvE Online it is CCP who does that ;)

There should be long text on what CSM does here but narwhals ate it

Burn the land and boil the sea You can't take the sky from me

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#67 - 2014-02-15 00:53:17 UTC  |  Edited by: Steve Ronuken
Chitsa Jason wrote:
SmarncaV2 wrote:
So. Currently lowsec is infested with t1 cloaky stabbed frigates. What would you do about that? What would you change to get people to fly bigger ships?

PS. I'm also an alt


CSM does not change EvE Online it is CCP who does that ;)

There should be long text on what CSM does here but narwhals ate it



What the CSM isn't:

  • The Council of Stellar Management doesn’t have any power to make CCP do anything. Anyone who asks for your vote, saying that they’ll make a change if elected, is at best misguided.
  • The CSM are not all elected by the large alliances out in Null-sec. They tend to get a reasonable percentage of candidates elected, but that’s due to the number of people voting.
  • The CSM have to actually do work. Not just a free trip to Iceland.



What the CSM actually is:


  • The CSM are a lobbying body, who have the chance to bring concerns to CCP developers.
  • The CSM act as a sounding board for ideas from CCP, before the general player base get to hear about them. A first pass filter.




It's worth getting their opinion on that they'd change, so you have an idea what they think for how they'll react to what CCP brings them. But again, anyone that says 'I'll change this if elected' doesn't know what they're talking about. The best they can do is ask.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Viceorvirtue
The Hatchery
RAZOR Alliance
#68 - 2014-02-15 01:06:27 UTC
On the topic of the New Player Expierence. Many players feel the NPE still needs much work. Personally I think that there should certainly be more of an emphasis on the fact that you can die to people even in hisec if you aren't docked up. Additionally many of the mechanics such as corp management and pos management are not explained in any tutorial, making it frustrating for even veterans of the game to manage. What are some of the areas, in any, you feel the NPE is lacking in and why?
Sugar Kyle
Middle Ground
#69 - 2014-02-15 01:53:44 UTC
Niden wrote:

Do you have any ideas on how to create income based on actual PvP for those who are in lowsec primarily to fight?


PvP does currently make ISK. Just not raw ISK injected into the game. Looting the field brings goods. I have not purchased basic modules in a long, long time. I have more than one ship almost fully fit from the losses of others. We are very wasteful in PvP. We leave drones everywhere. Grids are left unlooted after battles.

It is time for CCP reevaluate bounty payouts. They have been in the game for two expansions. It is time for them to be looked at. Similarly, there are other features asked for and wanted from the bounty system. DIrect payments for instance. Give people a reason to hunt outlaws down.

I'd like them to put in a system where anti-pirates could ally with Concord at the penalty of being in a war dec with outlaws meaning they got rewards but lost gate/station guns for it. Maybe it would be a way to bring back Concord standings. And on its reverse outlaws could work for pirate factions. After all, space is infested with pirates and Concord has been unable to keep them out.

What if the loot drop percentage from a player wreck escalated the lower the security of space went? Or if salvage from a player wreck was improved in general? We add rigs and modules to our ships to improve them from their base stats.

I do not think that injected ISK for a ship explosion and nothing else is the right path. Looting the field. Salvaging the wrecks. Collecting bounties. Those should all be part of the process. If people want to fight just to fight that is their call. That is their resources to burn and their enjoyment to have.

Niden wrote:

The LP rewards for FW kills are ridiculously low, but some suggest that increasing them would only result in people exploiting it by killing their own alts. Is there a middle ground here? Can the LP rewards be raised a bit without risking exploitation? Do you have any other solution for this?


I do not have a solution. That would imply that I believe that I can just answer this question and solve a major balancing issue. I have, however, seen suggestions that sound interesting, such as pilots having activity standings and their LP payouts mirroring how active they are in combat to improve their LP gains from combat.

Following this idea, is there a potential to expanded this to plexes? For instance, if a farmer was never active in PvP his LP from plexing would be lower. If he were active in PvP let’s say that his plexing would be the same when he farmed. Would his farming still be distasteful if he chose to leave instead of fight in the plexes even though he fought elsewhere?

Niden wrote:

Along the same lines; FW plex farming is an infected issue that many lowsec inhabitants are passionate about, pirates as well as FW pilots. What is your stance / ideas on this? Would you make any changes to WCS and cloaks when it comes to plex capture?


The case of the cloaky, stabbed farmer covers several areas. Stabilizers are an interesting problem. They are used outside of faction warfare. If the module is nerfed to limit them to one per ship that will have a ripple effect that expands outside of faction warfare. Stabilizers have been around for a long time but that does not mean that they are in the best spot that they can be. Everything is up for rebalance but this particular module needs to be discussed sooner rather than later.

In the discussion of stabilizers the player base is saying that the benefits of stabilizers overwhelm the negatives of stabilizers and that it is a major focus that needs to be brought CCPs doorstep. It does not matter what I think (stabilizers annoy me) it matters that this is a problem the player base is having with a game mechanic and it needs to be brought forward. Increasing their cost of use is one of the first steps as are stacking penalties.

The current ESS mechanic handles this in an interesting way with an area of effect sphere. I am not looking to introduce warp bubbles. To borrow from the area of effect::

The area that the ship plexing had to be in did not allow cloaking with a large enough roll over radius to not allow an orbit at the exact minimum edge of capturing the beacon. The removal of cloaks for the plexers will also remove cloaks for those who like to lay in wait for them. A net nerf to cloaks to stop plexers from cloaking in the site is a net nerf to recons, covops, and the new SoE ships inside of them as well.

Member of CSM9 and CSM10.

Sugar Kyle
Middle Ground
#70 - 2014-02-15 01:55:03 UTC
Continued...


Niden wrote:

What other ideas do you have on FW plexes to make them more conflict drivers, less ATM's?


This is a question I feel can best be answered by those in faction warfare. What would motivate them? What do the people who are under the effect of the territory control want? The plexing needs to happen. Should it become a matter of control? If you chase someone out of a plex what if the count down moved at double time back to zero before it counted back up as long as you were there. I’ve heard pros and cons for rollbacks of plex timers. It seems sensible that a partially captured beacon should not stay in a static state forever if its base state is 0 time for either side.

Niden wrote:

Your lowsec market is inspiring and it's something that many areas of lowsec lack. What, practically, would you see done to incentivize and stimulate local trade in lowsec?


Trade is an end result of residency and activity. To stimulate the trade people need a reason to live in the space that they are in.

Faction warfare exhibits this well. When I am in FW space I know I can find and fit a ship. The market grew from the residency of the players. There are some spots in low sec which are lived in due to their access to other regions, good jump points, manufacturing, and level five missions.

If anything, I dream of a better market interface to run a store. This could enter in as part of the corporation interface improvements or a complete addition to create a storefront that allows more flexible management of assets.

It would be interesting if I could negotiate with (aka bribe) the NPC corporation that owns the station to give me a lower tax rate.

Certainly not as good a rate as I would get if I had perfect standings, but something better that I get without standings. In that way, I would still pay for the privilege of opening a market without losing an incentive to work on my standings with that NPC corporation.

A bribe that would not be as good as having perfect standings but would be better than having no standings. It eats into my bottom line still and that way I am still incentivised me to improve my standings.

A lot of this was faction warfare focused. This is not my strongest area and one that I am entering. I want to hear your responses to your questions to, Niden. What do you want done with these issues? They sound close to you, so please, share them.

Member of CSM9 and CSM10.

Hiljah
Slap Fight Martial Artists
#71 - 2014-02-15 02:02:09 UTC
Zloco Crendraven wrote:


Force projection is another very important thing that should be addressed. The actual mechanics don't allow any smaller group to evolve in lowsec. Smaller groups can't attack POCOs or take moons or even make a small roam in their damn space. Force projection allows stronger groups to be everywhere anytime and like that it suffocates smaller entities that could evolve in something more meaningful in lowsec.



I have been meaning to ask Sugar what she thinks of one idea about force projection.
http://marlonasky.wordpress.com/2014/02/11/cancers-of-eve-online-teleportation/

I don't think running a market needs to be any more difficult or frustrating, but what do you think about a regenerative light year pool Sugar?
Wex Manchester
Brutor Tribe
Minmatar Republic
#72 - 2014-02-15 02:04:48 UTC
There is nobody I would rather have represent me. Sugar Kyle is smart, energetic, conscientious, courageous, and she possesses one other quality that's just as essential for the CSM as her work ethic: She loves Eve and wants to see it improve and prosper.

+1 for Sugar. She's at the top of my ballot.
Sugar Kyle
Middle Ground
#73 - 2014-02-15 03:12:43 UTC
Zloco Crendraven wrote:
Here are some posts where i discussed lowsec. Feel free to read them, you can get some nice ideas. I wrote everything from a perspective of a person that lives, earns its isk and pvp in lowsec and i am in this circle for about two years.

3 threads that i made about eve problems with strong accents on lowsec:
- EVE 2.0
- How should lowsec work (make the -sec count)
- Don't forget lowsec

BALEX is a very experienced lowsec group. We really live lowsec in and out and are aware of its limits and potential better than most other EVE entities. So if you will ever need our help, consulting, support feel free to contact me and i can intruduce you to our directors, FCs, carebears, industry experts etc.


Thank you. I will read through them all.

Member of CSM9 and CSM10.

Hiemps
#74 - 2014-02-15 03:25:18 UTC
I support Sugar Kyle's objective for the exploration aspect.
Sugar Kyle
Middle Ground
#75 - 2014-02-15 03:37:38 UTC
Doomchinchilla wrote:


Steve for CSM9.

Also I've really never heard of you, and for LS that really means something. It's not like someone from Snuff running, when most of their members are such loud personalities and are recognizable... I just don't really know you. And because of that I'm not sure if you could fit the bill for a LS representative.

Edit:
I looked at your killboard and saw that most of your recent kills are NS not LS. Maybe if the rest of us knew you then that would be a bit better.


Still WTB W0wbagger and Phantomite Fanfiction


Hi, Doom Big smile

I understand that you have not heard of me. Part of this path is trying to be seen so that people can decide if I am a candidate that they wish to have on their ballet.

Member of CSM9 and CSM10.

Sugar Kyle
Middle Ground
#76 - 2014-02-15 03:45:10 UTC
Benny Ohu wrote:
Sugar Kyle wrote:
I run a market in low security space. I disliked the fact that everyone in the region had to jump into high sec to do basic shopping at a station. I put my ISK into the venture and a year later I am still keeping people supplied with spaceships to commit spaceship violence. It gives me experience in the market and with asset logistics. I also manufacture boosters for my market and corporation. I can build up to capital ships (I have alts for these things). These are some of my non-combat talents.

I care that the majority of manufacturing and mining is practically restricted to highsec stations and'd like to hear you talk about expanding viable industry options for players to other areas including lowsec mining and starbase-based manufacture


Manufacturing and mining is heavily high sec focused because of safety and transportation. Low sec will never give that level of safety that mining in high sec will. Nor would I want to bring that safety to low. Players will give up a lot for safety and too sweet a lure will be swiftly abused.

I am not fond of the ore anoms changes. That took away an option for those who wished to mine in low sec. I'd like to know why we cannot have those back outside of high sec. Attached in there is my earlier thoughts on more and slightly wider spread gas sites.

I also saw a rookie make the most interesting suggestion in Rookie Chat last weekend where they assumed that the survey scanner would allow them to mine a particular mineral from an asteroid. Could that be a deployable structure?
I'd love for POS to cost less to run outside of high sec.

Right now the fee for construction in stations is quite low. What if we could bribe stations in low sec (maybe we need standings giving us a reason to PvE and something for LP usage) to improve our manufacturing time? Or even hop ahead of others in queues based off of offered bribes. That has the potential to bring in industry from all directions. It may be fun but any buff carries the counter weight of being consumed by nonresidents. When we say industry does that mean just moving it out of high sec or does that mean convincing people to move it into low sec and live in low sec? They will follow the profit but it will be done carefully and it will be measured against the risk and the potential loss.

What are you looking to see happening with low sec industry, Benny? My industry focuses around capital ship manufacturing and I run my POS for boosters. What features and ideas and accessible things do you want in your low sec industry? What would you do to get people out and accepting danger and loss for their profits? Do you do T2 manufacturing? What do you feel that you need?

Member of CSM9 and CSM10.

Sugar Kyle
Middle Ground
#77 - 2014-02-15 03:58:21 UTC  |  Edited by: Sugar Kyle
SmarncaV2 wrote:
So. Currently lowsec is infested with t1 cloaky stabbed frigates. What would you do about that? What would you change to get people to fly bigger ships?

PS. I'm also an alt



I don’t think you are asking for an infestation of stabbed, cloaky t1 cruisers. :)

I believe that this references back to the question of stabbed, cloaky T1 frigates in faction warfare space. I offered up some ideas to Niden about the function of the complexes that causes people to pick the stabbed, cloaky T1 frigate. While people can make an excellent income in cloaky, stabbed T1 frigates there will not be a reason for them to fly larger hulls.


Edited to add:
Bedtime for now. I will continue to work through these tomorrow.

Member of CSM9 and CSM10.

Dersen Lowery
The Scope
#78 - 2014-02-15 04:22:51 UTC  |  Edited by: Dersen Lowery
In case anyone is curious, this is exactly why she has my enthusiastic support:

Sugar Kyle wrote:
When I first decided to take the plunge to run for CSM it was because I was standing on the side lines waiting for that perfect candidate who knows all and has done all to step forward to represent the space that they lived in and loved. I expected that candidate to come forward with energy and enthusiasm, ready to weather the positives and negatives with a goal of having a representative for low sec on the CSM to whom I could discuss my complaints, hopes, and wants.

Last year that never materialized. This year, with Fanfest approaching, I had not yet heard a low sec representative step forward. I believe in going for what you want and that meant that I needed to step forward and attempt to accomplish what I think is needed.

That is why I am here. Not famous, two years into the game, and not an expert on every area. Yet here I am anyway saying, "I am here to try to make this happen." I stand here under the eye of people who have more experience than I do because I want to represent low sec and the players that reside here.

I will not have all of the answers. I have not done everything in Eve or everything in low sec. I am willing to listen, to respond, to gather it up and take it forward as my agenda. My thoughts and ideas are not the only ones out there. My solutions and fixes are not the only ones that need to be heard. It is about electing an individual with the passion and motivation to do the work to get the communities’ voices placed before CCP.


I don't even live in low sec. Why would I care? Because every CSM counts, and the above is pretty much a snapshot of the sort of person I want on CSM. She has the initiative; she runs a frequently updated blog and a chat channel. She is open to information, to other play styles, to other experiences, to other opinions, but she has a good analytical mind and she's demonstrated a strong work ethic. Most importantly, she stepped up.

Those of you who want a better candidate, however defined? Start with the man in the mirror. We wormholers fielded five last year, and despite our minuscule population we got two reps, including the nearest thing CSM 8 had to a low sec rep (James Arget; you're welcome). With your much larger population, you should have no trouble drumming up 5 people, right? Under the new voting system, you don't have to back one person. In fact, it's counterproductive to do that. Get a slate of people. Have them all endorse each other. Seek cross-endorsements with other CSM candidates from other areas. If we holers can get two reps, why do you believe you can only get one? Step up! And if you won't step up, why snipe at the people who do?

Besides, you could do much worse than Sugar Kyle. She has the chops for the job, and she is running.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Benny Ohu
Royal Amarr Institute
Amarr Empire
#79 - 2014-02-15 05:46:27 UTC
Sugar Kyle wrote:
A lot of this was faction warfare focused. This is not my strongest area and one that I am entering. I want to hear your responses to your questions to, Niden. What do you want done with these issues? They sound close to you, so please, share them.


copypasta of my post from another thread:

the solution isn't to limit what players can do [mod nerfs in plex], this is hamfisted and bad

There are two problems with FW plexing. The first is that 'running and hiding' is actually more effective and profitable than 'staying and fighting' which is what FW is all about. Anyone who claims plexes aren't supposed to facilitate PVP is wrong. If the best option is 'bore the other guy into leaving so I can keep making money' there's something wrong with the system. FW is about PVP and the game should be about having fun. Not staring at a Condor orbiting a button or watching some bear warp between safes.

The second problem is that solo plexing is always more desirable efficiency-wise than plexing with a friend. Anyone looking to hunt plexers for warzone reasons or killmails rather than 'solo goodfites' will bring two or more people. So the plexer will prefer to be solo due to mechanics and hunters will prefer bringing a friend. (Although I aware most of us have been on plexing fleets where we all jump in different plexes in the same system)

The problems are linked. Mechanically-induced solo plexing means 'running and hiding' is the better choice more often.

I don't know if CCP sees FW as newbie-friendly or something, but I sure hope those newbies are having a great time orbiting buttons for fifteen minutes, warping out and cloaking up, or watching other plexers do the same. Such entertaining gameplay is sure to impress them Straight

So we need two solutions. The first is to make 'staying and fighting' more desirable than 'running and hiding'. I actually have no problem with people who don't want to fight... but they don't deserve more reward than people who'll defend their plex. And assuming fights have a 50/50 chance of you losing, you're worse off fighting for the plex. Besides, who in Gallente militia wants to attack and take a plex that some Caldari guy ran down to one minute? They'll have to win a fight then sit in a plex twice as long for the same reward.

Honestly? As it is, if you're looking to make LP, fighting for plexes is stupid.

So yeah, make 'staying and fighting' more desirable than 'running and hiding', keeping 'running and hiding' an option. More options is always good, as long as the best option facilitates fun gameplay. The player should be able to say to themselves "If I stay, fight and win half the time, I'll be making more LP than running all the time". I think the answer is timer rollbacks. No friendly militia in the plex, the timer runs back down to zero. Maybe if there's an enemy in the plex, the timer runs up twice as fast until it reaches halfway, then runs down at the normal pace. Maybe the timer should reset to zero? Whatever it is, cloaking or running from the complex should hurt your bottom line.

The idea for the second problem is to ensure that solo plexing is most desirable, but that plexing in a team is not completely undesirable. Obviously the solo plexer should be getting the better deal because they're less safe. And at the same time, you don't want to make blobbing a way to win the 'plexing for LP' game. I think that having more players inside should run down the timer a little faster with diminishing returns for each additional player. Two pilots could run down the timer at 1.15 timed seconds per real second, three pilots 1.25. (probably the actual number should be a little higher than that but you get the point)
Dersen Lowery
The Scope
#80 - 2014-02-15 06:01:23 UTC  |  Edited by: Dersen Lowery
That's one way to look at the problem. Here's another one: I believe it was CCP Fozzie who said, at one point, that any time one module was a must-fit, something was broken.

What very small collection of modules appears in every... single... PVP... fit that does not assume fleet tackle support? Why are they always necessary? What if, say, weapons conferred momentum that knocked targets off alignment depending on how well they hit, and on the nature of the weapon? What if webs didn't accelerate people into warp that much more quickly? The more you diversify the methods that people can use to keep a combatant on the field, the less of a win button any single counter becomes. Then the stab-mobile problem solves itself.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!