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Hi-sec able capital.

Author
Mina Sebiestar
Minmatar Inner Space Conglomerate
#1 - 2014-02-02 19:50:03 UTC
Found my self in need of such a vessel my guess is other ppl could use it too

Among obvious purpose explained below it is basically one shot moving service should you decide you and all of your junk(ships) want to go to another part of galaxy altogether.

Race specific hulls that affect basic ships stats like cargo speed agility etc.

A transport ship...more like a mobile shipyard,

3 Large hull slots

6 Med hull slots

9 Small hull slots

Un-dock delay all ship are fitted (primary purpose is transport not rapid launch)..

Repair services using nanite paste as fuel.

Slow impulse speed a tad better warp speed than a freighter.

Rig slots,high cost.

Just an idea is there need for such a ship?

You choke behind a smile a fake behind the fear

Because >>I is too hard

ShahFluffers
Ice Fire Warriors
#2 - 2014-02-02 20:19:44 UTC
You are roughly describing the Orca.


What the hell are large and small hull slots anyways?
Mina Sebiestar
Minmatar Inner Space Conglomerate
#3 - 2014-02-02 20:23:29 UTC  |  Edited by: Mina Sebiestar
^ try to transport 3 large fitted hulls(battleships) in orca...

while orca in neat it is industrial not transport ship...

slots are just place holder for what size and how many fitted ships can be stored in at once.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Dolorous Tremmens
The Scope
Gallente Federation
#4 - 2014-02-02 20:52:04 UTC  |  Edited by: Dolorous Tremmens
um.. I see. A carrier in the purest sense, since it only carries ships and does nothing else. I'll give it a thumbs up, cause its another big target. Really just a freighter that only transports ships.

The thumbs up are conditional: Can't jump, multiple maint. bays so you can't haul an actual carrier, but can still haul a large-ish volume of unpackaged ships. no cargo, no rigs(unless frieghter gets rigs).

Get some Eve. Make it yours.

Mina Sebiestar
Minmatar Inner Space Conglomerate
#5 - 2014-02-02 21:03:29 UTC
Dolorous Tremmens wrote:
um.. I see. A carrier in the purest sense, since it only carries ships and does nothing else. I'll give it a thumbs up, cause its another big target. Really just a freighter that only transports ships.

The thumbs up are conditional: Can't jump, multiple maint. bays so you can't haul an actual carrier, but can still haul a large-ish volume of unpackaged ships. no cargo, no rigs(unless frieghter gets rigs).


Yep i don't need it to be able to jump just to extend my mobility and make gate travel i lil bit less boring,cut short needless multi travels for exactly same thing ie ship transport.

Bays=hull size slots we agree there and since ships are fitted they can carry their own weight ammo,gear,mobile depot hence no fitting service.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Ralph King-Griffin
New Eden Tech Support
#6 - 2014-02-02 21:08:56 UTC
+1provided it's model is MASSIVE.
ShahFluffers
Ice Fire Warriors
#7 - 2014-02-02 21:49:53 UTC
Mina Sebiestar wrote:
^ try to transport 3 large fitted hulls(battleships) in orca...

while orca in neat it is industrial not transport ship...

slots are just place holder for what size and how many fitted ships can be stored in at once.

The Orca is a support ship with emphasis on mining... not a "mining only" ship. I use one myself for moving fitted combat ships and packaged stuff.

As for moving 3 fitted battleships... not even a normal carrier can do that (its limit is 2). Even a freighter using the "contract trick" can only move 2 battleships (sometimes only 1 because they have less than one million cubic meters of space).
Basically you talking about a supercarrier style ship... and last I checked, those are not allowed to even dock in stations.

Outside of that... I cannot support something like this. Power projection is a very real issue. Being able to move 1 battleship worth of ships... maybe that might be reasonable... but more than that and you start getting into the realm of moving small fleets (of non-battleships) around.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#8 - 2014-02-02 21:53:21 UTC  |  Edited by: Mina Sebiestar
Ralph King-Griffin wrote:
+1provided it's model is MASSIVE.


Hell why not

Even if you look now for example Fenrir it can already fit 2 fitted Vargurs in(provided you make contract) and psychically if you look at it it can easy fit 2 of those along inner walls making triangle shape in cargo leaving center space for medium / small hulls

Now make it twice longer and voila huge arse behemoth slotting 4 BS and fleet of med/small ones remove middle section of hull plates make it look like fish rib cage(with it own open n close animation)so you can see inside ribs all of ships hocked on transport ship electronics and cooling system for still hot ships reactors ....

And you get pretty huge awesome looking ship me thinks.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Mina Sebiestar
Minmatar Inner Space Conglomerate
#9 - 2014-02-02 21:56:26 UTC  |  Edited by: Mina Sebiestar
ShahFluffers wrote:
Mina Sebiestar wrote:
^ try to transport 3 large fitted hulls(battleships) in orca...

while orca in neat it is industrial not transport ship...

slots are just place holder for what size and how many fitted ships can be stored in at once.

The Orca is a support ship with emphasis on mining... not a "mining only" ship. I use one myself for moving fitted combat ships and packaged stuff.

As for moving 3 fitted battleships... not even a normal carrier can do that (its limit is 2). Even a freighter using the "contract trick" can only move 2 battleships (sometimes only 1 because they have less than one million cubic meters of space).
Basically you talking about a supercarrier style ship... and last I checked, those are not allowed to even dock in stations.

Outside of that... I cannot support something like this. Power projection is a very real issue. Being able to move 1 battleship worth of ships... maybe that might be reasonable... but more than that and you start getting into the realm of moving small fleets (of non-battleships) around.


Yeah man that's your opinion and i respect it we are talking hisec here you can power project all you want you are still concord biatch.

And i think null already power project as it is if anything small gangs would benefit there more that cant use jump network.

Edit all ship numbers are just that i didn't rly balanced it i couldn't know how.

You choke behind a smile a fake behind the fear

Because >>I is too hard

ShahFluffers
Ice Fire Warriors
#10 - 2014-02-02 22:16:44 UTC  |  Edited by: ShahFluffers
Mina Sebiestar wrote:
we are talking hisec here you can power project all you want you are still concord biatch.

True... you have a degree of safety in transporting stuff around high-sec due to CONCORD... but the tradeoff is that there are also fewer options for moving stuff around in a timely fashion (no cynos, no jump bridges).

Mina Sebiestar wrote:
And i think null already power project as it is if anything small gangs would benefit there more that cant use jump network.

So would you agree that this would be a boon for War-Dec and "Ganker" corps that prey on traders and industrialists in high-sec? I would personally love to be able to move my POS bashing fleet in record time around high-sec.

Mina Sebiestar wrote:
Edit all ship numbers are just that i didn't rly balanced it i couldn't know how.

How about this; it will be a little under the size of a freighter with...

- slighter faster mobility (in and out of warp)... somewhere between and Orca and Freighter.
- the ability to carry 1 fitted battleship and some extra (a cruiser worth?).
- very limited to no fitting slots (it's a massive hauler like a freighter... fitting is sacrificed for hauling ability).
- very limited cargo-bay so it doesn't step on the toes of normal freighters and the Orca.
Daichi Yamato
Jabbersnarks and Wonderglass
#11 - 2014-02-02 22:31:05 UTC
3 battleships at once is a lot.

balanced with a big cost to it perhaps.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mina Sebiestar
Minmatar Inner Space Conglomerate
#12 - 2014-02-02 22:38:58 UTC
ShahFluffers wrote:
Mina Sebiestar wrote:
we are talking hisec here you can power project all you want you are still concord biatch.

True... you have a degree of safety in transporting stuff around high-sec due to CONCORD... but the tradeoff is that there are also fewer options for moving stuff around in a timely fashion (no cynos, no jump bridges).

Mina Sebiestar wrote:
And i think null already power project as it is if anything small gangs would benefit there more that cant use jump network.

So would you agree that this would be a boon for War-Dec and "Ganker" corps that prey on traders and industrialists in high-sec? I would personally love to be able to move my POS bashing fleet in record time around high-sec.

Mina Sebiestar wrote:
Edit all ship numbers are just that i didn't rly balanced it i couldn't know how.

How about this; it will be a little under the size of a freighter with...

- slighter faster mobility (in and out of warp)... somewhere between and Orca and Freighter.
- the ability to carry 1 fitted battleship and some extra (a cruiser worth?).
- very limited to no fitting slots (it's a massive hauler like a freighter... fitting is sacrificed for hauling ability).
- very limited cargo-bay so it doesn't step on the toes of normal freighters and the Orca.


Cargo bay and rig slots are optional we are talking about transporting ships nothing else you still cant be in all 3 battleships at once you need either alts or ppl with you and with un dock delay you cant rly deploy at will you need time and again fleet of ppl if you want your fleet of pos bashing cruizers to work.

for high sec purposes i still see it as just a transport solution that bypass to extent truly tedious "work" of multiple trips doing the same thing...or to put it simple as much it help "ganker"it helps me to.

You choke behind a smile a fake behind the fear

Because >>I is too hard

ShahFluffers
Ice Fire Warriors
#13 - 2014-02-02 23:03:04 UTC  |  Edited by: ShahFluffers
Mina Sebiestar wrote:
you still cant be in all 3 battleships at once you need either alts or ppl with you and with un dock delay you cant rly deploy at will you need time

Doesn't make a difference to me. If I am setting up for a heavy operation I would be doing my loading and unloading in a station... and for ganking activities I have plenty of time to unload everything in a safespot (as I do currently with an Orca... but on a far smaller scale).

Mina Sebiestar wrote:
again fleet of ppl if you want your fleet of pos bashing cruizers to work.

POS bashing battleships actually. Being able to move 3 ships of that size (or numerous smaller vessels worth) at a time would allow me to have a "wrecking ball" within 2 round trips.... hence why I'm countering with the limit to 1.2 or 1.5 battleships worth of ships for your idea.

Mina Sebiestar wrote:
for high sec purposes i still see it as just a transport solution that bypass to extent truly tedious "work" of multiple trips doing the same thing

And I feel that the "tedium" it is a good thing. People should have to consider whether it is worthwhile to move somewhere new with all their stuff or to only carry a select number of things they absolutely need.
Being able to move entire hangers of "ready to go" ships should not be something done on a whim. There should be tradeoffs.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#14 - 2014-02-02 23:26:14 UTC  |  Edited by: Mina Sebiestar
I see what you mean and all of your quoted points seems to show how a ganker is far better of using this ship even if you cant truly field it all at timely manner.

Well i would do my loading and unloading at station too so i guess we agree there,as far as safe is concerned it rly doesn't matter where you will be waiting to unload ships it is still on timer.

If i want to pos bash a tower / kill a mighty noob il just go there with my fleet in 15 min and bash a place / poor sob i will not go grand tourism for 2h to made "wrecking ball"point being i don't care will ganker or miner or trader use these ships we all gonna use it for one thing that is....

Transport multi ships to somewhere with bulls eye on our back slow pedaling so we don't have to do it 5 times.

And there is your trade off as well it is not express service it is slow and painful to do with all risk there is out there.

Edit

For your idea if limiting a number of BS to 1 i rly don't see a point of a transport ship that can transport a ship 38j out in 6 hours or your self doing same in 40min. if it cant carry it is useless.

You choke behind a smile a fake behind the fear

Because >>I is too hard

ShahFluffers
Ice Fire Warriors
#15 - 2014-02-03 00:00:18 UTC
Mina Sebiestar wrote:
For your idea if limiting a number of BS to 1 i rly don't see a point of a transport ship that can transport a ship 38j out in 6 hours or your self doing same in 40min. if it cant carry it is useless.


ShahFluffers wrote:
How about this; it will be a little under the size of a freighter with...

- slighter faster mobility (in and out of warp)... somewhere between and Orca and Freighter.
- the ability to carry 1 fitted battleship and some extra (a cruiser worth?).
- very limited to no fitting slots (it's a massive hauler like a freighter... fitting is sacrificed for hauling ability).
- very limited cargo-bay so it doesn't step on the toes of normal freighters and the Orca.

Underlined the important bits.

My counter proposal never exactly specified how much "extra" ship space would be available beyond one battleship... only a general amount. So there is some wiggle room there (I would be willing to support the transport of 2 fitted battleships on the condition that there be no ability fit any rigs or mods).

I also never specified how "limited" the cargo bay should be... but I guess I should have said that it should be "limited" relative to an Orca or Freighter (say... 2000 to 5000 cubic meters?).
Silvetica Dian
Imperial Shipment
Amarr Empire
#16 - 2014-02-03 00:14:27 UTC
Daichi Yamato wrote:
3 battleships at once is a lot.

balanced with a big cost to it perhaps.


Balanced with a lower EHP than a freighter. Much lower.
faster align. faster warp. but amenable to ganking by a small number of nados.
The cost doesn't need to be high.
As long as it is easy to make the gank profit calcs work then no one needs to be scared of this.
Carry too much and \o/ loot pinata.
balancing via actual ship cost isn't a route i like.
balancing via gank cost vs loot drop is a much happier place.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Mina Sebiestar
Minmatar Inner Space Conglomerate
#17 - 2014-02-03 00:17:18 UTC  |  Edited by: Mina Sebiestar
2-3 bs yep not bad i was considering that smaller the ship is less of a travel headache is so considering it capital / ship transport class was willing to give it 3 bs and up transport ability.

2 is ok-ish.

fine with any cargo amount rly since it isn't ship role.

i was considering rigs for align / warp speed not tank just to buff its travel speed considering it cant do mwd trick.

if someone want you dead you will be extender and or resist rigs will not deter them,but i guess it can be fixed via ship stats it self.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Endovior
PFU Consortium
#18 - 2014-02-03 01:04:31 UTC
This idea's been around for awhile. This is the thread you are looking for. It's a fairly long thread, but much of it's actually the same guy bumping it every other week or so... since January of 2012.

For reference, I think the idea's actually a good one... although the use case is pretty much limited to those few players who make a career of transport logistics, the difficulties of which many players are simply unaware of.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#19 - 2014-02-03 01:20:49 UTC
Endovior wrote:
This idea's been around for awhile. This is the thread you are looking for. It's a fairly long thread, but much of it's actually the same guy bumping it every other week or so... since January of 2012.

For reference, I think the idea's actually a good one... although the use case is pretty much limited to those few players who make a career of transport logistics, the difficulties of which many players are simply unaware of.


yes

not surprised at all infrastructure is simply not there and sooner or later(later much likely after you accumulate wealth) you will find ship like this just handy / useful.

Capital transport ship nothing else so what if it can thug more than carrier it is not a death engine like a super it just do one thing.

You choke behind a smile a fake behind the fear

Because >>I is too hard

ShahFluffers
Ice Fire Warriors
#20 - 2014-02-03 01:34:43 UTC
Mina Sebiestar wrote:
so what if it can thug more than carrier it is not a death engine like a super it just do one thing.

"Death Engines" are supported by logistics... the better the logistics, the better the "Death Engine."
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