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No changes to local in expansion?

Author
ProtoFembot
Laconic Professionals
#1 - 2011-11-25 23:23:40 UTC
I thought there would be changes? No? cool.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#2 - 2011-11-25 23:28:11 UTC
ProtoFembot wrote:
I thought there would be changes? No? cool.

Local should be an optional service. Highsec space should have 'immediate mode', lowsec should have delayed, and nullsec should be an optional SOV upgrade.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Tippia
Sunshine and Lollipops
#3 - 2011-11-25 23:38:24 UTC
ProtoFembot wrote:
I thought there would be changes? No? cool.

A lot of people thought that the things mentioned in the 5-year plan would come in 5 months… that is one of those things.
Brock Nelson
#4 - 2011-11-26 00:10:34 UTC
ProtoFembot wrote:
I thought there would be changes? No? cool.


Glad to know that we have one more person in this game who doesn't read the feature page Roll

Signature removed, CCP Phantom

Andski
Science and Trade Institute
Caldari State
#5 - 2011-11-26 00:21:03 UTC
Local in 0.0 should be left as is - there is absolutely no reason why anyone should be able to go through a system full of people unnoticed.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Alski
Aliastra
Gallente Federation
#6 - 2011-11-26 00:42:13 UTC
People who want local removed without being replaced by a new equivalent mechanic are fools. imagine doing a 20j roam in null. think how long it takes in a BC gang (not so long I know, but not exactly quick.) now imagine that every single jump is going to have an extra couple of minutes per system spent with the FC poping open the system map and saying "blahblah warp to blah, blahblah2 warp to blah2" etc. factor in warp times, gate scouting, jump scouting, systems with belts around the outer planets, unknown and probably non-existent camps at every gate that's beyond Dscan range but has to be checked anyway....

It wouldn't make pvp better. it would kill null roaming ganks completely.

you might as well force hostile gangs to pop beacons that show up in system and star map, cos thats the only way you'd actually find a fight with the removal of local, the so called pvpers that want local removed are either clueless or thinking in W-space terms, it doesn't work in the wider more desolate expanses of null.

Local should change, it is far too informative and instant as it is, but untill someone suggests something that has the same basic functionality with but with far more *even* tactical opportunity (with a possible bias towards sov holders) that also includes real-world player skill, then the argument doesn't hold water. you are trying to destroy and make far more difficult the one thing that you think is making you crave this change. Roll
Cynter DeVries
Spheroidal Projections
#7 - 2011-11-26 00:43:04 UTC
Andski wrote:
Local in 0.0 should be left as is - there is absolutely no reason why anyone should be able to go through a system full of people unnoticed.

Disagree with the first part, agree with the second. Null should have lazy local, like in WH space. But no one should go unnoticed, holders just have to actually patrol their space for that to happen.

Cynter's Law of feature suggestion: Thou shalt not suggest NPCs do something players could do instead.

Endeavour Starfleet
#8 - 2011-11-26 01:05:21 UTC
Nerfing local in any way shape or form is just to the benefit of large alliances.
Russell Casey
Doomheim
#9 - 2011-11-26 01:31:51 UTC
CCP (when they were talking about local) said it wouldn't be taken out, just changed from the instant intel it gives now.
Andski
Science and Trade Institute
Caldari State
#10 - 2011-11-26 04:36:49 UTC
Cynter DeVries wrote:
Null should have lazy local, like in WH space.


Why?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#11 - 2011-11-26 05:34:35 UTC  |  Edited by: Jaroslav Unwanted
Andski wrote:
Cynter DeVries wrote:
Null should have lazy local, like in WH space.


Why?


Because people who dont live in null sec thinks so.

Same as lvl IVs should be moved to low sec.

why?

Because people who dont do them, think so.

Same as ABC removed from low class wormholes ?

Why ?
Because people who dont know anything about wormholes think so.
Herzog Wolfhammer
Sigma Special Tactics Group
#12 - 2011-11-26 07:04:21 UTC
Wouldn't it be cool if local were removed AND we could hyperwarp anywhere?


They would have to introduce something like probes to the game - probes that can scan down ships - maybe even a probe that can cover a whole system and tell you whats in it.

I wonder what such probes would be called, and how they would be used?


Bring back DEEEEP Space!

Avensys
The Waterworks
#13 - 2011-11-26 09:52:48 UTC  |  Edited by: Avensys
Alski wrote:
People who want local removed without being replaced by a new equivalent mechanic are fools. imagine doing a 20j roam in null. think how long it takes in a BC gang (not so long I know, but not exactly quick.) now imagine that every single jump is going to have an extra couple of minutes per system spent with the FC poping open the system map and saying "blahblah warp to blah, blahblah2 warp to blah2" etc. factor in warp times, gate scouting, jump scouting, systems with belts around the outer planets, unknown and probably non-existent camps at every gate that's beyond Dscan range but has to be checked anyway....

you're exaggerating...

just have a covops scout ahead (sth many roams do anyways) and do a quick check with combat probes before calling in your fleet.

if you spend a "couple of minutes" hitting dscan near various celestials you're doing it wrong.

Since the introduction of Alt+Drag, Shift+Drag and additional probes giving bonuses scanning a system has become a matter of seconds (and you don't need 100% hits to get an idea of what's going on).
Arthur Frayn
V.O.F.L IRON CORE
#14 - 2011-11-26 10:24:09 UTC
ProtoFembot wrote:
I thought there would be changes? No? cool.


At no point did CCP promise a change to local, therefore you have a mental illness. Book an appointment with a doctor, because you need some strong medication to prevent your brain from making up lies and deciding you heard the lies from a credible source.
Bischopt
Sebiestor Tribe
Minmatar Republic
#15 - 2011-11-26 10:26:34 UTC
dont. touch. local.
just let it be.
ThisIsntMyMain
Doomheim
#16 - 2011-11-26 10:40:43 UTC
Avensys wrote:
Alski wrote:
Stuff

you're exaggerating...

just have a covops scout ahead (sth many roams do anyways) and do a quick check with combat probes before calling in your fleet.

if you spend a "couple of minutes" hitting dscan near various celestials you're doing it wrong.

Since the introduction of Alt+Drag, Shift+Drag and additional probes giving bonuses scanning a system has become a matter of seconds (and you don't need 100% hits to get an idea of what's going on).


No he's not exaggerating that much, and you're over simplifying the process of launching probes, scanning and then recovering them in every sytem you enter.

Launching your scan probes gives the in-system bot or ratting carrier an advantage cos he has his probes out already and he's scanning them constantly. What possible reason is there to add extra button presses to get the same information you currently get without pressing a button ?