These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

warp core/scramble strength depending on ship size

Author
Lando Cenvax
Hybrid Wealth Management
#1 - 2014-01-31 13:41:20 UTC  |  Edited by: Lando Cenvax
Warp Core Strength should be depending on the ship size -not to nerf anything, but for sake of balance. Being able to stop a large BS or even capital with a noobship does not make sense at all. It's like an attempt to jam a 100dB signal with 3dB noise.

Therefore I'd suggest to give larger ships more default warp-core strength for example as follows:

  • frig: 0 (or 1)
  • dessy: 1 (or 2)
  • cruiser: 2 (or 3)
  • bc: 3
  • bs: 4
  • cap: 5

On the opposite site, larger ships should get more default scramble-strength:
Warp disruptor strength: 0,5 * own warp-core strength (but minimum 1)
Warp scrambler strength: 1 * own warp-core strength (but minimum 2)
Any additional locked scrambler gives +2 (+1 for the disruptor)

Of course, Interceptors and Interdictors (and their T1-Versions) should receive some bonus to the scramble-strength (+2 or +3) to fullfill their purpose.

As an example: to scramble a BS you need at least +5 scramble-strength. Therefore a normal Frig would need to fit 3 scramblers (0 + 3*2) while a battlecruiser would need 2 scramblers (3 base +2 from 2nd scrambler). A battleship could scramble a destroyer even with a disruptor (0,5 * 4 = 2 vs the 1 of the dessy), but it has the disadvantage of slow targetlock, while the smaller ships get faster lock, but need more modules to scramble larger ships.

The intention of this would be to keep fleet-based PvP almost untouched, while [unprepared] solo players in their Assault-Frigs or Destroyers would loose some opportunity in easily killing far larger targets that may cross their way.
Endovior
PFU Consortium
#2 - 2014-01-31 13:46:17 UTC
No.

This change isn't especially needed, and all it would do is marginalize fast tackle.
dexington
Caldari Provisions
Caldari State
#3 - 2014-01-31 13:48:54 UTC
Lando Cenvax wrote:
The intention of this would be to keep fleet-based PvP almost untouched, while [unprepared] solo players in their Assault-Frigs or Destroyers would loose some opportunity in easily killing far larger targets that may cross their way.


And how exactly is this a problem that needs fixing?

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Altrue
Exploration Frontier inc
Tactical-Retreat
#4 - 2014-01-31 13:52:05 UTC
No. Not only is there no problem to be fixed here, but it would create some by nerfing interceptors and fast tackle frigates in general.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2014-01-31 13:52:17 UTC
Uhh, why?
Lando Cenvax
Hybrid Wealth Management
#6 - 2014-01-31 14:10:45 UTC
Altrue wrote:
No. Not only is there no problem to be fixed here, but it would create some by nerfing interceptors and fast tackle frigates in general.
As mentioned, that should be kept in place by bonuses on the scramble strength for said frigs. No change here...

It would generally only prevent assault-focused smaller ships from quite easily blowing far larger ships into pieces.

And: No, I don't have lost a ship this way... I just don't agree on how the current game-mechanics regarding warp-core/scramble-strength works. To really slow down fast frigs with an AB, you also probably need more than 1 webifier... similar mechanics, just that warp is binary; either yes or no...
Endovior
PFU Consortium
#7 - 2014-01-31 14:19:35 UTC
Lando Cenvax wrote:
As mentioned, that should be kept in place by bonuses on the scramble strength for said frigs. No change here...

Untrue. This would affect T1 frigates, for example... a particularly egregious and unwarranted nerf, at that.

Lando Cenvax wrote:
It would generally only prevent assault-focused smaller ships from quite easily blowing far larger ships into pieces.

Bigger =/= better. If you're in a big fat ship with no good defence against small quick things, you totally deserve to explode if a clever frigate can sneak in under your guns and tackle you.

Lando Cenvax wrote:
And: No, I don't have lost a ship this way... I just don't agree on how the current game-mechanics regarding warp-core/scramble-strength works. To really slow down fast frigs with an AB, you also probably need more than 1 webifier... similar mechanics, just that warp is binary; either yes or no...

Your agreement is not required. It is a particularly ancient and venerable EVE tradition that even the rawest of newbies, with mere hours of training, can contribute meaningfully in PvP fights by tackling large ships. Your arguments fail to present anything remotely approaching a good reason to change this.
Gawain Edmond
Khanid Bureau of Industry
#8 - 2014-01-31 14:38:07 UTC
so what you want is everyone running around in solo domi's with drones and stabs so that they can kill everything and never be tackled ever? lets face it a shield tanked domi with 2 stabs 3 damage mods and enough drones to blow up all the things has a core strength of 6 according to your idea so you'd either need a minimum of 4 ships to hold it down frigs would be of no use as they'd just be shreded by drones and that's if you have 3 of the tackle ships with a scram if not then it goes up to 7 ships to hold down 1 bs and if it has it the drones out before it's engaged then it dosen't have to suffer with a lock time penalty as the drones would just go after the first thing that attacked the ship. in short this is a bad idea
Dav Varan
State Protectorate
Caldari State
#9 - 2014-01-31 15:38:13 UTC  |  Edited by: Dav Varan
Danika Princip wrote:
Uhh, why?


To stop frigates online ?

Stopping big ships at gate camps is too easy.

Who takes bs on roams these days and its not just because there slow ass , the problem was therefore before the warp cahnges.



Personally I would prefer additional strength to come from cruiser and bs sized tackle mods with extra range as well
The whole tackle situation including webs should have ship size variations in the same manner as pretty much everyother mod in game.



Base tackle mods

Frig Dis 20k 1 point
Frig Srm 9k 2 point

Cruise Dis 40k 2 point
Cruise Scm 18k 4 point

BS Dis 80k 4 points
BS Scm 36k 8 points

CS Dis 160k 8 points
CS Scm 72k 16 points
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#10 - 2014-01-31 15:50:14 UTC
So battleships shouldn't be able to fight battleships?
Lando Cenvax
Hybrid Wealth Management
#11 - 2014-01-31 16:47:42 UTC  |  Edited by: Lando Cenvax
Endovior wrote:
Untrue. This would affect T1 frigates, for example... a particularly egregious and unwarranted nerf, at that.
Yes, those that are not intended for tackling, would get a disadvantage at tackling. Intended... Blink
Endovior wrote:
Bigger =/= better. If you're in a big fat ship with no good defence against small quick things, you totally deserve to explode if a clever frigate can sneak in under your guns and tackle you.
I never claimed that bigger is better, but for some purpose it might be the only way -especially thinking of people not having the skills for T2/T3-Cruisers. Of course you can always fit a few webs and tracking computer to make your guns catch the target, which is why I never mentioned "a problem" anywhere... I was just talking about balancing. It would be a change like the recent warp-acceleration... There was no urgent need for that, but it sure improves gameplay.
Endovior wrote:
Your agreement is not required. It is a particularly ancient and venerable EVE tradition that even the rawest of newbies, with mere hours of training, can contribute meaningfully in PvP fights by tackling large ships. Your arguments fail to present anything remotely approaching a good reason to change this.
First of all, this is a discussion board, we are in the section "feature and idea-discussion". I dislike current game-mechanics and propose a way of improvement based on physics. But you're right... my agreement is not required, EVE is not a democrazy, CCP decides. So, following your logic, your agreement is also not requirement if they decide to implement this in the game, but you will probaly still dislike it. For this reason we have the discussion here to evaluate advantages and drawbacks, so CCP gets an impression what the community would like to see being (not) changed and how. Secondly, newbies could still participate in PvP, Executioneer (T1-Interceptor) for example is trained in few minutes including necessary fittings. Tackling would just become a more specific role. Like Interdiction. That even requires one specific ship. Who complains about that?

@Gawain Edmond:
Two scenarious:
Domi as Defender: attacking it will get a frig killed quickly, so tackling a domi in a frig is not working at the moment as well
Domi as Attacker: Once again, it first needs to aquire target-lock. Small ships have enough time to warp off. For large ships, there is no change. They can scramble each other anyway, just that for the defender it's usually of lower priority to scramble his attacker...
Stabis on the Domi greatly reduce range... usefull for baits with added security for yourself: maybe yes, but still no change to current situation when it comes to PvP itself.

Back to topic: How much people are moving battleships in(to) Low? You cannot move anything larger than a cruiser through a few gates without getting involved in unwanted PvP (which scares off a lot of players who think High-Sec is to boring, but low-sec to dangerous for the everyday activity). Reason are not the quite rare fleet-gate-camps, but the 1 to 2 man gate-camps at every 2nd gate with their destroyers. (Stabis are not solving this) Even if you manage to kill them, probably some1 else will jump and scramble you again before you warp. Moving a BS through low without your own fleet that can get you covered = PITA
Now based on my proposal, if they can't scramble you, because they were not expecting a large ship, it's their fault. Larger fleets will still have their fast-locking frigs that will be a dedicated scrambler and are fitted accordingly. As mentioned above, it just becomes a more specific role.

Just as a reminder: number in first post are examples, they may need adjustment...
Mag's
Azn Empire
#12 - 2014-01-31 16:53:56 UTC
Lando Cenvax wrote:
Endovior wrote:
Untrue. This would affect T1 frigates, for example... a particularly egregious and unwarranted nerf, at that.
Yes, those that are not intended for tackling, would get a disadvantage at tackling. Intended... Blink
Where does it say on those ships that they are not intended for tackling? Just because there are ships that specialise in that role, does not preclude other ships from doing it also. You're basically removing new players, from a very early helpful role in fleets. Great move.

Let's face it, the idea is bad and you should feel much the same.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Batelle
Federal Navy Academy
#13 - 2014-01-31 17:33:43 UTC
kind of an interesting idea, as well as a nice little buff to battleships.

I feel like it would break too much stuff though.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Phaade
Know-Nothings
Snuffed Out
#14 - 2014-01-31 17:35:55 UTC
Lando Cenvax wrote:
Altrue wrote:
No. Not only is there no problem to be fixed here, but it would create some by nerfing interceptors and fast tackle frigates in general.
As mentioned, that should be kept in place by bonuses on the scramble strength for said frigs. No change here...

It would generally only prevent assault-focused smaller ships from quite easily blowing far larger ships into pieces.

And: No, I don't have lost a ship this way... I just don't agree on how the current game-mechanics regarding warp-core/scramble-strength works. To really slow down fast frigs with an AB, you also probably need more than 1 webifier... similar mechanics, just that warp is binary; either yes or no...


So removing from larger targets the threat of smaller targets is a good thing?

The only change that might be reasonable would be to capital ships.....and that's still a stretch.
Dav Varan
State Protectorate
Caldari State
#15 - 2014-01-31 17:40:39 UTC
Mag's wrote:
Lando Cenvax wrote:
Endovior wrote:
Untrue. This would affect T1 frigates, for example... a particularly egregious and unwarranted nerf, at that.
Yes, those that are not intended for tackling, would get a disadvantage at tackling. Intended... Blink
Where does it say on those ships that they are not intended for tackling? Just because there are ships that specialise in that role, does not preclude other ships from doing it also. You're basically removing new players, from a very early helpful role in fleets. Great move.

Let's face it, the idea is bad and you should feel much the same.


It doesnt preclude new players any more than it precludes anyone else flying a frig.

Given that
lazer progression is seen as good
hybrid progression is seen as good
projectile progression is seen as good
missile progression is seen as good
energy warfare progression is seen as good
ship hull progression progression is seen as good

why consider tackle progression as being bad ?

Apart from a zoo where is there tackle progression atm ?

Players training up through better levels of tackle is a good idea not a bad one.

If it takes 3 noobs ships to stop a battle ship then thats great too.
Teachin them noobs team work at an early age is good.

One noob frigate stopping a bs in its tracks is overpowered.

The wolf pack versus bear model woule be much more preferable.

Survivability boosts of small ships v large have been great changes to the game , but it has tended to make the game frig online esp in low sec.

The game could see many more options become viable with a review of how tackle works.








Lando Cenvax
Hybrid Wealth Management
#16 - 2014-01-31 17:47:21 UTC
Mag's wrote:
Lando Cenvax wrote:
Endovior wrote:
Untrue. This would affect T1 frigates, for example... a particularly egregious and unwarranted nerf, at that.
Yes, those that are not intended for tackling, would get a disadvantage at tackling. Intended... Blink
Where does it say on those ships that they are not intended for tackling? Just because there are ships that specialise in that role, does not preclude other ships from doing it also. You're basically removing new players, from a very early helpful role in fleets. Great move.

Let's face it, the idea is bad and you should feel much the same.
http://wiki.eveuniversity.org/Executioner
Quote:
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost

make this:
Quote:
Role Bonus:
80% reduction in Propulsion Jamming systems activation cost
+2 Warp Scramble Strength

Other ships will simply not receive the bonus, that means fit more modules to one ship or send more ships.For RR it also requires one specialised ship to achieve a specific HP/s-amount or alternatively other non-specialised ships (probably more than one) that need to be fitted with more modules or have rigs for the same goal...

I'm not removing players from a very helfpul role... they just have to take the right ship for the job. Just as usal... Blink
If they don't, they have to compensate for that by more modules or more mates doing the same...

@Phaade: I would rather say, lowering the threat of smaller solo-ships... I was also thinking of capitals, yes. A frig stopping a cap from warping seems to me like a 1-man sailboat trying to stop an aircraft carrier Ugh
Aglais
Ice-Storm
#17 - 2014-01-31 17:53:46 UTC
F*** PvP frigates: The Thread!

When everything has more warp scramble strength than you, and you have less warp scramble resistance than everything else, you are useless. Everything will pin you down, and you can't do the same to anything bigger than you.

This is a bad idea, and you should feel bad.
Endovior
PFU Consortium
#18 - 2014-01-31 18:02:32 UTC
Lando Cenvax wrote:
Endovior wrote:
Untrue. This would affect T1 frigates, for example... a particularly egregious and unwarranted nerf, at that.
Yes, those that are not intended for tackling, would get a disadvantage at tackling. Intended... Blink

That, right there? That is the worst thing.
The idea that everything in the game should require a very specific and specialized ship, or else be worthless, is terrible.
If everything doesn't work properly unless it's specialized, then any serious attempt to do anything requires a specialized fit.
If any serious attempt to do anything requires a specialized fit, then all ships can be expected to be fit in a specialized way.
If all ships can be expected to be fit in a specialized way, then there is no creativity, no room to experiment, only the same boring generic thing everywhere. It's specifically and especially terrible when your point is 'there are tech 2 ships designed for that; use them or GTFO', since that's explicitly anti-noob.

Being big should not give you automatic advantages, and being small should not make you automatically worthless. You want +5 points of warp stability on your battleship, so you can laugh off a bunch of noob tacklers? You can have it. Fit 5 WCS. You've got the low slots for it. But don't insist on being able to just ignore frigates because lolbig; that's just bad game design.

Fortunately, CCP designed the whole idea of tackle the way they did for a reason. If they agreed with you, there would be small, medium, and large point/scram. There is not. This is good, and continue to be working as intended.
Clementina
University of Caille
#19 - 2014-01-31 18:13:29 UTC
If you want more warp core strength, you should fit more warp core stabs.
ShahFluffers
Ice Fire Warriors
#20 - 2014-01-31 18:16:00 UTC  |  Edited by: ShahFluffers
Not supporting this idea.

One of the few solid roles that a fresh faced newbie can perform for veteran fleets in a Tech 1, ****-fit frigate is fast/suicide/hero tackle. This idea effectively removes that and relegates newbies entirely to Ewar support.

Furthermore... why should a big ass ship be effectively immune to being pinned down by a smaller ship by virtue of its size alone? Wouldn't this also discourage soloing and encourage blobbing (need more points!), elitism ("because you can't fly anything bigger or more advanced you can be easily pinned down and cannot pin down anything of value... so you are useless to us!"), and a "bigger is better" mentality?
12Next page