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Tech II Noctis

Author
Equinox Ying
Caldari Provisions
Caldari State
#1 - 2014-01-29 16:22:15 UTC
Okay so amazingly I haven't seen anything about this just yet, and with how good the Noctis is already I can see why, but I had an idea and I thought I would share it. So lots of people have great fun in high sec with a Noctis, but they aren't used as much in null or low, cos they're not that tanky, so my T2 Noctis idea would be to improve salvager cycle time and tractor beam range/speed a little bit and improve the tank quite a bit. I was thinking 4% armor resists per level and 4% bonus to armor bit points per level, nothing too major, but enough to make the t2 Noctis something of a survivor. Now I know you can get a good tank out of a Noctis but you have to sacrifice your rigs and low slots to do so, which is fine, it does decrease the efficiency of the salvage vessel, so the aim of the T2 Noctis would be to keep the efficiency of a high sec fit Noctis and the tank of a null fit Noctis.


I was thinking maybe the Noctis could have a role bonus to fit capital tractor beams or something I dunno, I figured I would start the thread, and you guys can add your own ideas.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#2 - 2014-01-29 16:38:08 UTC
I used to use one all the time in null. I'm pretty sure a lot of other people do too. I don't really see any reason to give them more tank other than to die more slowly if you get caught in one.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#3 - 2014-01-29 16:41:57 UTC
The noctis is already a specialized ship, and making it even more specialized would be difficult without introducing unique modules. I don't really see much of a purpose for a tech II version, especially now with MTUs. If they want to make them useful for high sec mission runners they could give them a tank, useful for null/WH people they could give them covert ops cloak, and the only thing that could make them more specialized are stronger bonuses or bonuses to salvage drones.

I still don't think they need this at all.
Juan Thang
Optimistic Wasteland Inc.
Fraternity.
#4 - 2014-01-29 17:13:06 UTC
Noctis's are used loads in null, you just dont know it, and thats the way its ment to be. Otherwise you would see a lot more noctis losses in null.
Equinox Ying
Caldari Provisions
Caldari State
#5 - 2014-01-29 20:43:16 UTC
Okay so generally people dont want a T2 Noctis, fair enough. Lol
chaosgrimm
Synth Tech
#6 - 2014-01-29 20:55:03 UTC
I like the idea of a t2 noctis, but it needs more draw then just tank. Spit balling:

Covert cloak
Massive increase to salvager range (ninja salvage anyone?)
Mat bay + able to reprocess modules.
Able to manufacture
Auto tractor like mtus
Etc
Salpad
Carebears with Attitude
#7 - 2014-01-29 21:02:09 UTC
Bonus to Salvage Drones. Bonus to drone damage and HP.
Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2014-01-29 21:33:30 UTC
indeed, if u want ur noctis to survive in hostile space give it GTFO-ability rather than tank.

maybe a T2 venture could be a null salvager as well/instead

hopefully no one reads all my posts and sees how often i mention T2 venture What?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Ashley Animus
7th Temporal Lounge
#9 - 2014-01-29 22:06:57 UTC
If anything the t2 noctis would be tankier then if would lose efficiency in salvaging. If the t2 noctis is better at everything then nobody would use t1 anymore.

t2 version with more tank and sensor strength and cloak and all that kind of stuff, but less efficient at salvaging itself.
t1 version is most efficient at salvaging but little to no defense.
Equinox Ying
Caldari Provisions
Caldari State
#10 - 2014-01-30 03:39:23 UTC
Ashley Animus wrote:
If anything the t2 noctis would be tankier then if would lose efficiency in salvaging. If the t2 noctis is better at everything then nobody would use t1 anymore.

t2 version with more tank and sensor strength and cloak and all that kind of stuff, but less efficient at salvaging itself.
t1 version is most efficient at salvaging but little to no defense.



Okay i like that idea, maybe give the T2 Noctis only 6 high slots, but tanked to fudge and the same salvaging/tractoring abilities.
Equinox Ying
Caldari Provisions
Caldari State
#11 - 2014-01-30 04:01:37 UTC
Okay so working off of what we have so far ..
T2 Noctis will have:
Bonus to salvage drone access difficulty/cycle time
Ability to fit covops cloak with targeting delay reduced to 5s (or whatever)
Bonus to Cargo hold or tank
Maybe a specialised tractor that can only fit the T2 noctis, it auto tractors at the cost of tractor speed or range

I agree that the T2 version should not be too good, but should definitely pick up on some flaws the Noctis has, so another couple of ideas:

Massively increased agility, ive seen Orcas warp off quicker than a Noctis, maybe a cruiser style align-time
Increased speed

The ship wont end up with everything on the list, but there's no harm in putting all the ideas into one box.

Another thing to discuss would be the skills required to fly the damn thing.
i was thinking Science V, Salvage Vessel I ... I think Ore Industrial Level 5 would be too much, but level 4 is not enough, so maybe CCP could increase/reduce the rank of the skill to make it a tad more realistic.

Okay, would love to hear more ideas from you guys, let me know if there is anything I can add to the list or if something shouldnt be on there.
Equinox Ying
Caldari Provisions
Caldari State
#12 - 2014-01-30 04:05:48 UTC
Daichi Yamato wrote:
indeed, if u want ur noctis to survive in hostile space give it GTFO-ability rather than tank.

maybe a T2 venture could be a null salvager as well/instead

hopefully no one reads all my posts and sees how often i mention T2 venture What?


I've read some of your T2 venture ideas, and working off of the Tech II salvager idea, maybe the venture could have 4 high slots, can fit covops cloak, (so 2 Tractors, 1 Sally and a covops) a bonus to sally drones per skill level, a teeny weeny sig radius, but practically no tank? Maybe 1 low and 2 mids and a relatively large cargo bay, 1000m3 or something extra special for a frigate.
Cheng Musana
Native Freshfood
Minmatar Republic
#13 - 2014-01-30 10:23:50 UTC
If it has something special then it should be a AOE salvager module. Would go great with the "wreckballs" that MTU's produce after ratting.
Tsobai Hashimoto
State War Academy
Caldari State
#14 - 2014-01-30 11:00:57 UTC
I think a Covert Ops cloak would fit a T2 notics hull very well, and giving it T2 resists would give it a bit more tank anyways.....

and on top of that make it a little bit faster base speed, this could increase salvage time indirectly, but not majorly, and improve its survivability a bit too

This thin would make is a more specialized salvage ship, give it a nich, as most high sec runners wouldnt use it, as it would cost 3 to 5 times as much, and not be to much faster of an improvement....... for that reason, you might not see much use of it in null anyways

i mean....if your willing to fly a faction BS or ratting carrier, im pretty sure they are willing to fly an notics in null, so not really sure where you got the idea that no one in nullsec uses them lol
Juan Thang
Optimistic Wasteland Inc.
Fraternity.
#15 - 2014-01-30 12:15:07 UTC
Right all these people going on about a T2 Noctis having a tank, Who has ever used a noctis while they are running a site, usually for me I complete the site, maybe with a logi on my alt but more than often I just run them solo and then grab the noctis after.

Even if it was more tanky I personally wouldn't feel very comfortable using a noctis in a site where a battleship can die in seconds if you dont keep on top of the situation. Imagine the rats suddenly decide to agro you. POP there goes your noctis.

If you were to make a t2 noctis it would have to be geared towards... im not really too sure.

Making the sig radius really small could be a cool idea, "Coating the noctis in a signature ablative coating" making it really had to scan down and maybe make it faster.

LEST I FORGET THE MAIN POINT> a Noctis is a T2 version of the Primaie, Yes that useless ship you left dusty in a hanger.
Seranova Farreach
Biomass Negative
#16 - 2014-01-30 13:47:47 UTC
give noctis the roles! capital tractors so you can have a noctis in the back of the blob pulling wrecks to the fleet to loot/salvage

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Equinox Ying
Caldari Provisions
Caldari State
#17 - 2014-01-30 13:52:48 UTC
Juan Thang wrote:
Right all these people going on about a T2 Noctis having a tank, Who has ever used a noctis while they are running a site, usually for me I complete the site, maybe with a logi on my alt but more than often I just run them solo and then grab the noctis after.

Even if it was more tanky I personally wouldn't feel very comfortable using a noctis in a site where a battleship can die in seconds if you dont keep on top of the situation. Imagine the rats suddenly decide to agro you. POP there goes your noctis.

If you were to make a t2 noctis it would have to be geared towards... im not really too sure.

Making the sig radius really small could be a cool idea, "Coating the noctis in a signature ablative coating" making it really had to scan down and maybe make it faster.

LEST I FORGET THE MAIN POINT> a Noctis is a T2 version of the Primaie, Yes that useless ship you left dusty in a hanger.


Haha i forgot about the primae.
i do fleet ops or have a dedicated salvager in the site with me, it saves time and is way more efficient.
My idea for the T2 noctis spawned from other T2 'ORE' ships we currently have, exhumers all have an increase to their mining yield and tank compared to their T1 counterparts, so basing my ideas off of that, it would be nice to see a tankier more efficient noctis, the tank can arguably be dismissed for something more unique such as a stupidly low sig radius or ability to fit covops cloaks, but i do think it should be much better in its niche than the bog standard Noctis, cos quite frankly im bored of looking at it, its a really good ship and already very specialised, but that doesnt mean it doesnt need a T2 hull, granted i would prefer CCP spend their time doing some other things that are on my list, but CCP rarely do what I would like them to do, as I hadnt seen any other T2 noctis threads, i made my own, its had a mix of responses, but generally i think people wont be opposed to one being created.
Ive seen some really good ideas and im updating the thread to reflect those ides.
Artenso Vestindal
Institute of Tax Optimalization
#18 - 2014-01-30 13:54:38 UTC
If you really mean it seriously with tech II noctis (and i definitely like that idea), i would suggest something like:
7H/2M/5L (less salvagers than noctis, higher possibility to armor tank for a limited time period)
higher capacitor and/or faster recharge, some increase of CPU, powergrid
a bit more HP (+200 hull +1000 armor +500shield)
sig. radius 270 (+20)
max speed 140 (-15)
mass 16000t (+1360t)

traits:
ORE industrial
-5% tractor beam cycle
60% tractor range
-5% salvage cycle
(same as Noctis)

Ore salvager (or whatever name for tech II variant skill)
10% salvager access dificulty bonus
5%cargohold

Role bonus
cover ops cloak

so idea is cloaky, bit more tanky ship with a bit better cargohold but bigger, heavier and thus slower. It have less possible salvagers compensated with a little bit higher access chance.

I dont know how exactly access probability mechanics works, but if it works a bit as I think it does, you will at lvl5 have better performance on salvaging tech II wrecks than Noctis, but still wont use it much on tech I (probability of salvaging those is alredy high enought not to really feel the difference too much or feel of noctis being better).
This will also provide specific low/null/WH role for them, as in highsec there are not many tech II wrecks, so you will get better with cheaper, lower skill and more high power slots Noctis
Equinox Ying
Caldari Provisions
Caldari State
#19 - 2014-01-30 13:59:32 UTC
Artenso Vestindal wrote:
If you really mean it seriously with tech II noctis (and i definitely like that idea), i would suggest something like:
7H/2M/5L (less salvagers than noctis, higher possibility to armor tank for a limited time period)
higher capacitor and/or faster recharge, some increase of CPU, powergrid
a bit more HP (+200 hull +1000 armor +500shield)
sig. radius 270 (+20)
max speed 140 (-15)
mass 16000t (+1360t)

traits:
ORE industrial
-5% tractor beam cycle
60% tractor range
-5% salvage cycle
(same as Noctis)

Ore salvager (or whatever name for tech II variant skill)
10% salvager access dificulty bonus
5%cargohold

Role bonus
cover ops cloak

so idea is cloaky, bit more tanky ship with a bit better cargohold but bigger, heavier and thus slower. It have less possible salvagers compensated with a little bit higher access chance.

I dont know how exactly access probability mechanics works, but if it works a bit as I think it does, you will at lvl5 have better performance on salvaging tech II wrecks than Noctis, but still wont use it much on tech I (probability of salvaging those is alredy high enought not to really feel the difference too much or feel of noctis being better).
This will also provide specific low/null/WH role for them, as in highsec there are not many tech II wrecks, so you will get better with cheaper, lower skill and more high power slots Noctis




Yeah i like this, and if the T2 noctis was to come to pass then this is probably along the lines of what we would see, either that or ccp go all out and allow capital tractors to fit on the T2 noctis, i think whilst the Noctis is a specialised salvager, the T2 version would have the capability to sit on the sidelines of a huge fight, cloaked up and ready for the dust to settle.
Mike Voidstar
Voidstar Free Flight Foundation
#20 - 2014-01-30 14:26:04 UTC
T2 Noctis could be a bulk transport.

Maintain the Salvage and Tractor bonuses, but give it multiple cargo bays, each of which about 45k m3, so that it carries about 1/3 of a freighters load, just in small batches.
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