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Player Features and Ideas Discussion

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CCP karkur - you're our only hope - new Little Things

First post First post First post
FT Diomedes
The Graduates
#321 - 2014-01-28 12:42:43 UTC
Blastcaps Madullier wrote:
FIX T2 AND T3 INSURANCE it's been fubared how many years now? and it still hasn't been fixed and is still NOT worth using insurance on a T3 or T2.......

Yes, please remove all insurance.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Blastcaps Madullier
The Scope
Gallente Federation
#322 - 2014-01-28 13:07:07 UTC
[quote=ISD LackOfFaith]I am instead just moving it to Features & Ideas Discussion./quote]

How about putting it back in general discussion and leaving well enough alone? general discussion = maximum exposure, features and ideas, lot less exposure....
ie majority wont look in there so most wont know about it, and also means ideas of new content etc or things that need fixing wont get mentioned...

John Ratcliffe
IChooseYou Holdings
#323 - 2014-01-28 14:30:42 UTC
For the millionth time please CCP - introduce a 'sell all' option, so when I am in Jita with 6 Bil ISK worth of mission loot, I can Select all > Right Click > Sell all and everything is sold automatically to the highest bidder.

I have no idea why you haven't introduced this already - selling mission loot is a complete pain in the arse.

Plus ça change, plus c'est la même chose

King Rothgar
Deadly Solutions
#324 - 2014-01-28 20:10:40 UTC
1) Option to completely turn off the radial menu.

2) Remember that cool pod squish sound from ages ago? Can we have that back please?Twisted

3) Allow festival launchers to use any open high slot. No reason ships with no spare missile slots shouldn't be allowed to make their victims suffer a sparkly death.

4) A T2 only filter for the market. It's such a pain sifting through all those junk t1 mods to get to the t2 I and everyone else uses typically.

5) Back in the day, we could have moons show up on screen with a circle (like planets) but not appear on the overview. I'd like to see this returned. Makes D-scanning POS's and ships parked at moons far less annoying.

6) A button to loot all containers/wrecks within range. I thought I heard this was being added a year or more ago, still no such option.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Blackbird Security Networks
#325 - 2014-01-28 21:58:06 UTC  |  Edited by: Centurax
Suggestion: Restart all extractor heads button on PI on the S&I -> Planets tab
Keywords: PI UI
Note: N/A

Suggestion: Display amounts and type of materials being extracted and how they are progressing through the levels of processing.
Keywords:PI UI
Note: It would be useful to have a graphical representation of what is happening on each planet as a quick review to keep track of progress. without having to open the planet in question

Suggestion: import/export for corp button
Keywords: PI UI
Note: add an option to launch PI materials for corp because sometimes it is more useful especially if working on a project.

Suggestion: Remote import/export PI commodities, maybe based on the Remote Sensing skill
Keywords: PI UI
Note: just useful to be able to do that when you are not in a system.

Suggestion: Save industrial configuration.
Keywords: PI UI
Note: save the configuration of factories, storage facilities, space port, so when you are doing a repetitive set-up it can be quickly deployed and configured, then allow them to be imported/exported like ship fittings.

Suggestion: The ability to quickly reset the production in factories and have the input and output automatically update.
Keywords:PI UI
Note: If you have a large factory array maybe 20+ it would be helpful to be able to select all and chose a different product and have all the connections automatically update, as right now it is a massive clickfest which makes me want to give up PI completely.
Mournful Conciousness
TOHA Heavy Industries
Blades of Grass
#326 - 2014-01-29 08:45:50 UTC
Add a "buy modules and fit" button to the ship fitting screen.

Will buy all mods necessary to fit a saved ship fit and then fit them. Will pay what it needs to pay to buy the item in station if necessary.

Add a "fit multiple like this" button which does the same thing for multiple copies of the ship.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Exploration Frontier inc
#327 - 2014-01-29 09:07:59 UTC  |  Edited by: Altrue
Suggestion: Let us set custom orbit and keep at range to a maximum of 100km instead of 30km.
Keywords: ui, radial menu
Note: Very important to motivate people to use it.


Hi !

Thanks for continuing to follow this post CCP, I've just read the devblog and you've made wonderfun things.

Now for the angry part... Why is it still impossible to set custom orbits and keep at range for up to 100km on the radial menu ? We are limited to an arbitrary 30 kms and that's one of the major point that prevents me from using the radial menu at all.

Let me emphasize this point with angry pictures : EvilEvilEvilEvilEvilEvilEvilEvilEvil

(Actually I use the radial menu for jumping through titan bridge, because it enables you to jump at the first tick without spamming right clic like a ******** person :D. But that's a micro-case.)


Suggestion: Move the structure hitpoints down the list in show info. Near to the hull resistances
Keywords: ui, show info
Note: Usability


For added consistency it would be cool to have the hull hitpoints displayed near the hull resistances in the show info. Currently very far away from eachothers, as opposed to armor and shield which total hitpoints have a better proximity for their resists.


Suggestion: In station : Right click, fit to active ship, add a new menu with only one option "fit multiple to active ship".
Keywords: ui, fitting, modules
Note: Usability

Currently in station when you want, say, to fit your brand new catalyst, you have to right clic your guns, fit to active ship, and either do it eight times, or first unstack the guns in your station hangar, select them all, and right clic on the selection then fit to active ship. Or drag and drop them to the fitting window.

I suggest that when you right click on a module in the station hangar, you still have your "Fit to active ship" line. If you click on it, it behaves just like now. But putting the mouse on it would also open a submenu with only one option "fit multiple to active ship". (I don't know if the title of a submenu can also be a clickable option.)
This new option would open a small input box just like when you split stacks. Enter quantity between one and eight. Push enter. Magic happens and it equips multiple times this item in your ship.

Signature Tanking Best Tanking

[Ex-F] CEO -

Ultimate Citadel Guide - 2016 EVE Career Chart

Zansha Expansion
Brave Collective
#328 - 2014-01-29 16:25:52 UTC
Suggestion: Added functions to fitting management and fitting browser

Keywords: ui, fitting browser and fitting management

Note: You need to delete all fittings manually if you want to import the newest saved fittings from or to SiSi

Fitting ships is serious business and sometimes you need to change your fittings if something doesn't work anymore or the module slots on your ships are getting shuffled around or new ones are added in an upcoming change.

So you go on SiSi and play around with your fittings and change them all until they fit and export the new fittings to a file that is saved on your computer.

Back on TQ you have to delete all your previously stored files manually and import the file back again.

Deleting about 100 fittings manually becomes tiresome.

My suggestion would be to add a 'delete group' (of ships) and to add a 'delete all' (fittings) button to the fitting browser.

That way we could delete for example the 'marauder' group of ships and import the latest changes you made from your exported file.
Or we could just 'delete all' fittings at once and import the whole file you exported and updated.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Jeann Valjean
The Scope
Gallente Federation
#329 - 2014-01-29 16:33:01 UTC
Suggestion: Stack resistance profile graphics on top of each other for at-a-glance comparison.
Keywords: resistance graphic, UI, show info
Note: Love the new UI changes in Rubicon 1.1. I know it'll take a *bit* more vertical space which was eliminated, but if the resistance profile bars could be stacked on top of each other it would be *much* easier to compare them vis-a-vis each other.
Jinn Aideron
#330 - 2014-01-29 18:36:36 UTC

  • Suggestion: Linked km and AU textfields in dscan with minimal impact on screen estate
  • Keywords: ui, dscan, hasMockup, bio
  • Note: Liberate 1000s of innocent bios from oppressive unit conversion tables

  • Difficulty: suggested trivial (requires only existing UI elements and no changes in layout topology)
  • Benefits: each and every use of dscan
  • Drawbacks: very little added width

"Units unite!"
Rationale: Solar map and overview work in AU, dscan in km, interdependent and linked by a fixed conversion rate. Doing this conversion in your head over and over is as soulcrushing as Celsius to Fahrenheit.

Behaviour: Enter a number into any of the two linked textfields, on focus loss the other will update. Rest as before. An AU textfield requires very little width because of inherently limited range from 0 to 14,3. Formatted float, one decimal.

Mockup: Mockup Rub1.1 w/ added AU textfield

Detail, further reading: Arguably floor the km-to-AU value to the next smaller 1/10th AU instead of round; thus one cannot be mislead into thinking the scan ranged further than it actually did.

Stealth deletes are bad.

Jinn Aideron
#331 - 2014-01-29 18:57:23 UTC

  • Suggestion: Speed up dscan angle selection; constructive, detailed proposal.
  • Keywords: ui, dscan, hasMockup
  • Note: two variants included

"A new angle on angles!"
Variant A, minimalist

  • Difficulty: suggested minimal (no new UI assets, no layout changes at all, possibly reusable mousewheel code fragment)
  • Benefits: on frequent dscan angle change, advanced scanning
  • Drawbacks: probably needs UI focus first

Rationale: Currently you need to hit, fixate, and drag a 8x8 pixel icon to adjust dscan angle.

Behaviour: Variant A only extends on current behaviour by adding mousewheel support to the current angle selector. Similar to any numeric textfield, you can use mousewheel up or down to step the angle up or down. Cursor anywhere in the selector.

Variant B, new UI asset, same dimensions

  • Difficulty: suggested moderate (1 basic new UI asset, no layout changes)
  • Benefits: see above
  • Drawbacks: it looks a little different than before

Rationale: see above

Behaviour: Variant B does away with the 'knob' and the need to grab it. Click anywhere in the continuum and it will snap to the next closest angle. This find-next-neighbour behaviour is already in there today.

Mockup: Mockup Rub1.1 w/ added AU textfield and changed angle selector

Optional 1: Mousewheel support, see above.
Optional 2: Do away with the linear mapping of angle to x-pixel coordinates, and stretch the smaller end of the scale making small values more easily discernable. (Not depicted.)

Details, further reading: One could probably leave the knob on top of this for continuity, but that'd obstruct clicks on the smaller angles w/o a stretched continuum.

Stealth deletes are bad.

Lorren Canada
High is the Way - But all eyes are Upon the Ground
#332 - 2014-01-29 23:49:07 UTC
I'd like to see a de-stack (or break stack) modules option as well as having the names of solar systems and destinations on my route in my drop down menu colored yellow like stargates on my overview.
Exploration Frontier inc
#333 - 2014-01-30 11:39:07 UTC  |  Edited by: Altrue

  • Suggestion: Display stargate sec status for right click menu in space.
  • Keywords: ui, security status, right click menu
  • Note: When right clicking in space, and selecting the stargate submenu, add the security status (with colors ?) between parenthesis next to stargate names. Example : "Jita (0.9)" Instead of "Jita"

Signature Tanking Best Tanking

[Ex-F] CEO -

Ultimate Citadel Guide - 2016 EVE Career Chart

Lumberjack Commandos
#334 - 2014-01-30 16:27:40 UTC  |  Edited by: Ong
Sorry if any of this has been already suggested, but well **** reading through 17 pages Oops

Suggestion: Probes should be on the map where I dropped them, not in the same position as the last system I was probing.
Keywords: Probing, Map

Suggestion: If deleting mass contract it would be nice to be able to select all and delete rather then having to delete each one individually.
Keywords: Contracts

Suggestion: A renew contract button so the same contract can just be renewed so I don't end up having to make brand new contracts for each one.
Keywords: Contracts
Notes: This may not seem like much if only doing 1 or 2 contracts but when doing corp or alliance logistics it can be often hundreds of contracts at a time.

Suggestion: When doing production it would be nice to be able to right click say 5 blueprints click a lab and have them all go to individual slots so I don't have to do the same production menu 10 times in a row.
Keywords: Industry, building

Suggestion: For invention, it would be nice to be able to queue invention instead of having to do the same thing every hour for days on end.
Keywords: Industry, Invention.
M1k3y Koontz
Gallente Federation
#335 - 2014-01-30 19:38:10 UTC  |  Edited by: M1k3y Koontz
Suggestion; Show bookmarks on overview
Keywords: Bookmarks, Overview

Reasoning: Would allow players to see how far bookmarks are, would allow players to align/warp to bookmarks with less hassle

Suggestion: Increase Heavy Drone speed/DPS.
Keywords: Drones, Heavy Drones

Reasoning: Heavy drones suck because of their pitiful speed and meager DPS increase over sentries, with higher speed and slightly higher DPS they may become a viable alternative.

How much herp could a herp derp derp if a herp derp could herp derp.

Mr Doctor
Sex Machineguns
#336 - 2014-01-30 19:47:55 UTC
Suggestion: Allow sort contents of a contract by size
Keywords: ui, contracts
Reason: Quickly identify any ships in a contract
Lloyd Roses
Artificial Memories
#337 - 2014-01-31 11:39:18 UTC

  • Fix exclusive Notifications
  • Keywords: Gameplay, UI
  • Currently, there are messages in missions, some notifications and convo-requests that block the HUD from working - which is incredibly annoying mid-flight/fight. Just being in a fleet with an open advert spams you *xxx has declined your offer to join the fleet* etc., they shouldn't be exclusive the way they are now. It would be greatly appreciated if those notifications wouldn't deny you control of your ship until you clicked that small *yes*-button.
Harvey James
The Sengoku Legacy
#338 - 2014-01-31 11:56:45 UTC
it would be nice when drones are in space too see their modified stats instead of always being default info

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Insane's Asylum
#339 - 2014-01-31 12:33:49 UTC
Be able to know your drones drone control range would be a little thing to help people wanting to do less tabbing between windows and software and game clients.
Althalus Stenory
Flying Blacksmiths
#340 - 2014-01-31 12:56:37 UTC
Suggestion : better UI for corp role/title management
Keyword : Corporation, roles
Note : why don't we have tabs for this : everything starts to have them: show info for example... Would be far easier to set / define roles...

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