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Balancing Feedback: Capital Ships

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Author
HelPilot of20Years
Doomheim
#541 - 2011-11-25 02:51:59 UTC  |  Edited by: HelPilot of20Years
Someone tell me why we have a wormholer bitching and moaning in our thread, when he knows not of what he speaks? He speaks of capital balance, but his heart is far from us.
And in fact, wasn't it your corp who made bills exploiting a wh mechanic and you have the gall to cast stones at super pilots who just got their collective balls chopped off?

...designed for [u]one purpose and one purpose only[/u]. ”Imagine a swarm of deadly hornets pouring from the devil’s mouth. Now imagine they have autocannons.” -Unknown Hel designer

Jaigar
Native Freshfood
Minmatar Republic
#542 - 2011-11-25 03:56:27 UTC
HelPilot of20Years wrote:
Someone tell me why we have a wormholer bitching and moaning in our thread, when he knows not of what he speaks? He speaks of capital balance, but his heart is far from us.
And in fact, wasn't it your corp who made bills exploiting a wh mechanic and you have the gall to cast stones at super pilots who just got their collective balls chopped off?


Supers and hotdrops are the reason why a lot of PvPers are in wormholes...
Zarak1 Kenpach1
Republic Military School
Minmatar Republic
#543 - 2011-11-25 05:49:08 UTC  |  Edited by: CCP Spitfire
aren't you that *snip* Please refrain from personal attacks and using inappropriate language. Spitfire who is trying to lobby CCP for nyx bonus' on a Hel? Seriously man if you want to race to the bottom i'll meet you there.
Naughty Fox
Viziam
Amarr Empire
#544 - 2011-11-25 11:01:56 UTC
AnzacPaul wrote:
Waukesha wrote:
Roboticus420 wrote:
[quote=Phunnestyle][quote=Vincent Gaines]So I ask again, why do you need more than 15 fighters?



Nyx is the only super able to have 35,so your quote is narrow minded just in those regards,as you would be refering to the other supers as 10Fighters GTFO of here troll
1stly Supers will have optimal amount of fighters due to being intercepted by Subcaps, it happens often enough now, but after the patch alot more Subcap fleets will have the ballz & new compositions to play with to go ballz deep on Supers.
2ndly Fighters are easy enough to take out in various ways. You your self should know that MM has a good bomber wing (the only good thing they have) and 1 of the focus's especially after the patch is going to be to take out Fighters. Alot of alliances if they havn't already are making bomber wings. At least with 20 Fighters you have the numbers out there for a majority to survive and still be somewhat effective.

In the Original patch comments, when some clueless noobs posted about decreasing the drone bay, there wasn't any serious opposition to it. The reason for that is beacuse no1 thought that such stupid comments would be listened to by CCP so didn't think anything of it. Rediculious to think that it was changed & we are now trying to sort the mess out.
Thats what happens when you listen to people who have no idea of the mechanics in question, but only wish to pass biased opinions of how they can make a super as useless as possible to benifit there particular aspect of game play. Listen to the Super pilots, they deserve the benifit of the doubt as alot of us experience every aspect subcap/capital & supercapital alike.

A lion cub wouldn't learn to hunt & kill from a snail, the snail has no experience or knowledge involving those regards.
This analogy applys to Supers, why should those who have no experience or knowledge of mechanics in question have a resounding say over Super pilots. Doesn't make any sence!

Need room for 20 Fighter Bombers & 20 Fighters in drone bay CCP <-- plz read & plz do.

Signed


Signed

Signed.


+100 Signed
Svennig
Caldari Provisions
Caldari State
#545 - 2011-11-25 11:29:23 UTC
HelPilot of20Years wrote:
Someone tell me why we have a wormholer bitching and moaning in our thread, when he knows not of what he speaks? He speaks of capital balance, but his heart is far from us.
And in fact, wasn't it your corp who made bills exploiting a wh mechanic and you have the gall to cast stones at super pilots who just got their collective balls chopped off?


Tell me you're not THAT ignorant of how important triage carriers are in wormholes?
Phunnestyle
Doomheim
#546 - 2011-11-25 11:34:29 UTC  |  Edited by: Phunnestyle
AnzacPaul wrote:
Waukesha wrote:
Roboticus420 wrote:
Phunnestyle wrote:
Vincent Gaines wrote:
So I ask again, why do you need more than 15 fighters?



Nyx is the only super able to have 35,so your quote is narrow minded just in those regards,as you would be refering to the other supers as 10Fighters GTFO of here troll
1stly Supers will have optimal amount of fighters due to being intercepted by Subcaps, it happens often enough now, but after the patch alot more Subcap fleets will have the ballz & new compositions to play with to go ballz deep on Supers.
2ndly Fighters are easy enough to take out in various ways. You your self should know that MM has a good bomber wing (the only good thing they have) and 1 of the focus's especially after the patch is going to be to take out Fighters. Alot of alliances if they havn't already are making bomber wings. At least with 20 Fighters you have the numbers out there for a majority to survive and still be somewhat effective.

In the Original patch comments, when some clueless noobs posted about decreasing the drone bay, there wasn't any serious opposition to it. The reason for that is beacuse no1 thought that such stupid comments would be listened to by CCP so didn't think anything of it. Rediculious to think that it was changed & we are now trying to sort the mess out.
Thats what happens when you listen to people who have no idea of the mechanics in question, but only wish to pass biased opinions of how they can make a super as useless as possible to benifit there particular aspect of game play. Listen to the Super pilots, they deserve the benifit of the doubt as alot of us experience every aspect subcap/capital & supercapital alike.

A lion cub wouldn't learn to hunt & kill from a snail, the snail has no experience or knowledge involving those regards.
This analogy applys to Supers, why should those who have no experience or knowledge of mechanics in question have a resounding say over Super pilots. Doesn't make any sence!

Need room for 20 Fighter Bombers & 20 Fighters in drone bay CCP <-- plz read & plz do.



Signed


Signed







Signed.


CCP we have spoken, we have explained & we have fought for what is right!
Many vets lay low, rarely wishing to talk about there views & thoughts, but I am proud to say that many of us from various alliances have showed profound support inface of this injustice. We have represented many, and represented ourselves well.
To every nerf the end result is suppose to be positive to all aspects of the EVE community, subcap/capital & super capitals alike. The nerf to supers however left no positives to the super pilots.

We commend you for the some of the changes you have made wich benifits us all,and gives us better fights. These changes include

The pinging aggro timer, commit to the fight yes great.
Limiting Supers to Fighters/ Fighter Bombers, again yes great move.

Your rebalancing of Supers HP is much to be desired, but we accept it as its a lesser error in comparison to the Drone bay nerf you composed.
Supers need individual attention really when it comes to HP balancing.
Aeon possibly nerf Armor/Shield/Hull by 15%
Nyx Nerf Armor/Shield/Hull by 10% & nerf drone damage bonus by half possibly.
Wyvern Needs no HP change
Hel needs a 10% buff Armor/Shield/Hull & no change to Remote Shield/Armor reps. The remote reps are really not important as a Hel WILL be primary.
These are possible changes to look at for the future of rebalancing Supers HP.

Cannot stress enough, the patch needs to be changed to bring about justice in this ill thought through change.
Supers need enough room for 20 Fighter bombers & 20 Fighters in there drone bay, its manditory!

CCP we have spoken, plz deliver justice.
Phunnestyle
Doomheim
#547 - 2011-11-25 11:50:41 UTC  |  Edited by: Phunnestyle
Also I would try to not associate yourselves with Goons/DC etc, does absolutely nothing good for you CCP at all. Sisi yea alryt fair enough, but surely should be impartial.
http://northern-coalition.co.uk/?a=kill_related&kll_id=97560 <-- open in seperate window.

Makes people think,makes people wonder who you've been listening to, to have got some of the very bad idea's in the 1st place.
whoyoulookingat
School of Applied Knowledge
Caldari State
#548 - 2011-11-25 12:10:50 UTC  |  Edited by: whoyoulookingat
How to balance Capitals fairly? Simply:

  • Capitals cannot target any Ship ship hull which is Battle Cruiser Size & under.
  • Carriers & SC's Can target any ship but only defensive modules work on non Capital ships (i.e. Rem. AR, Rem. SR)
  • Carrier & SC drones cannot be assigned to assist other players - this is their only true offensive/defensive measure against other Capitals and not other gang members WTFBBQ drone squad
  • Carrier Class should allow players to dock into their ship bay & jump with the Ship
  • Titan class Should allow players to dock into their ship bay & jump with the Ship


Frankly, what has happened now with capital vessels was voiced way back when they were originally released and CCP chose to ignore those concerns so the nerf bat was always incoming & fools to those that can't or wont see that.

Just because a ship costs 1bill, 20bill, 80bill, should not make it an "I Win" button. This is an MMO game so this class of vessel should rely heavily on the support of others if you want to go blowing stuff to smithereens!

If you take them out without a support fleet, you deserve to watch them explode into a million pixels. If your support fleet dies, you either GTFO of dodge or Die with them.

Age old Eve saying:

"Don't Fly what you can't afford to lose" & "If it's too good to be true, expect the nerf bat to come out"

Simple.
Millie Tard
Spartan Industries
#549 - 2011-11-25 12:21:06 UTC  |  Edited by: Millie Tard
whoyoulookingat wrote:
How to balance Capitals fairly? Simply:

  • Capitals cannot target any Ship ship hull which is Battle Cruiser Size & under.
  • Carriers & SC's Can target any ship but only defensive modules work on non Capital ships (i.e. Rem. AR, Rem. SR)
  • Carrier & SC drones cannot be assigned to assist other players - this is their only true offensive/defensive measure against other Capitals and not other gang members WTFBBQ drone squad
  • Carrier Class should allow players to dock into their ship bay & jump with the Ship
  • Titan class Should allow players to dock into their ship bay & jump with the Ship


Frankly, what has happened now with capital vessels was voiced way back when they were originally released and CCP chose to ignore those concerns so the nerf bat was always incoming & fools to those that can't or wont see that.

Just because a ship costs 1bill, 20bill, 80bill, should not make it an "I Win" button. This is an MMO game so this class of vessel should rely heavily on the support of others if you want to go blowing stuff to smithereens!

If you take them out without a support fleet, you deserve to watch them explode into a million pixels. If your support fleet dies, you either GTFO of dodge or Die with them.

Age old Eve saying:

"Don't Fly what you can't afford to lose" & "If it's too good to be true, expect the nerf bat to come out"

Simple.


Yes very simpley said as in, your balancing of capitals would be a disaster overall. You suffer from small world sindrome. In other words your not seeing the whole picture & implications of what would realistically happen if they where put into place, but only see what is important to the way you play. If you want to balance you have to think above yourself and your own wants, and think what is benificial to all groups of the EVE community.
Daedalus Arcova
The Scope
#550 - 2011-11-25 12:31:02 UTC
The tears in this thread are hilarious. Please, carry on.

Good work, CCP. The supercapital changes are perfect.
CCP Tallest
C C P
C C P Alliance
#551 - 2011-11-25 13:03:14 UTC
I am still reading everything in this thread.
I did go on vacation about a week ago. This was after the cutoff date for changes that make it into the Crucible expansion had passed.

Will we remove capital drone bay parts from Titans and Dreadnoughts? Yes, this was done for Crucible.

Will I consider increasing the drone bay of supers so that they can hold 20 fighters and 20 fighter bombers? Yes, I will consider it after Crucible.

I believe that the current set of changes will have an overall positive effect on fleet fights. It's entirely possible that they will not. But whatever the effect, I will be reading your feedback, balancing work will continue and things will change again.

[b]★ EVE Game Designer ★ ♥ Team Super Friends ♥[/b]

Svennig
Caldari Provisions
Caldari State
#552 - 2011-11-25 13:09:59 UTC  |  Edited by: Svennig
CCP Tallest wrote:
I am still reading everything in this thread.
I did go on vacation about a week ago. This was after the cutoff date for changes that make it into the Crucible expansion had passed.

Will we remove capital drone bay parts from Titans and Dreadnoughts? Yes, this was done for Crucible.

Will I consider increasing the drone bay of supers so that they can hold 20 fighters and 20 fighter bombers? Yes, I will consider it after Crucible.

I believe that the current set of changes will have an overall positive effect on fleet fights. It's entirely possible that they will not. But whatever the effect, I will be reading your feedback, balancing work will continue and things will change again.


Thanks for the changes thus far, they look good :)

Balancing changes never end, they are continuous and you can't use the nerf bat without offending someone. Don't worry about all the vitriol being cast in your direction. The changes are good, they are a good start, and they hold the promise of further good changes in the future.

Also, when you come to looking at the capital changes again, please look at the thread in the T2 modules section, as there's been a lot of discussion on fitting issues related to the t2 siege, and that ties in to the capital balancing here.
Isbariya
State War Academy
Caldari State
#553 - 2011-11-25 13:11:36 UTC
Phunnestyle wrote:


CCP we have spoken, we have explained & we have fought for what is right!
Many vets lay low, rarely wishing to talk about there views & thoughts, but I am proud to say that many of us from various alliances have showed profound support inface of this injustice. We have represented many, and represented ourselves well.
To every nerf the end result is suppose to be positive to all aspects of the EVE community, subcap/capital & super capitals alike. The nerf to supers however left no positives to the super pilots.

We commend you for the some of the changes you have made wich benifits us all,and gives us better fights. These changes include

The pinging aggro timer, commit to the fight yes great.
Limiting Supers to Fighters/ Fighter Bombers, again yes great move.

Your rebalancing of Supers HP is much to be desired, but we accept it as its a lesser error in comparison to the Drone bay nerf you composed.
Supers need individual attention really when it comes to HP balancing.
Aeon possibly nerf Armor/Shield/Hull by 15%
Nyx Nerf Armor/Shield/Hull by 10% & nerf drone damage bonus by half possibly.
Wyvern Needs no HP change
Hel needs a 10% buff Armor/Shield/Hull & no change to Remote Shield/Armor reps. The remote reps are really not important as a Hel WILL be primary.
These are possible changes to look at for the future of rebalancing Supers HP.

Cannot stress enough, the patch needs to be changed to bring about justice in this ill thought through change.
Supers need enough room for 20 Fighter bombers & 20 Fighters in there drone bay, its manditory!

CCP we have spoken, plz deliver justice.



can sign this
HelPilot of20Years
Doomheim
#554 - 2011-11-25 13:20:14 UTC
I won't address the issue of triage in wormholes. We all know how they are used, and junior varsity ~leet pvp~ gangs use them to great effect.

The real issue at hand is supers. CCP miss a lot of things, and fail to correct them. Remember flying a dread for the first time? Then they were mothballed for months. We don't want to see that happen to a ship, especially one which has to be sold or put on a holding toon.

CCP logic: "Let's make a minmatar carrier with bonuses to repair. That will be the 'healing carrier', best for triage! We did it boys, now let's go get some beer and fish then call it a day"

Player logic: "Oh my, there sure is a lot of resistance/cap/fitting ability on this archon. This will be the new 'healing carrier', best for triage!"

Example of how the road to hell is paved with the bones and good intentions of Second Lieutenants.

Eve players let this game's developers ignore too much for too long. We're seeing an acknowledgement of that, which is a bit promising. However, make no mistake, this isn't COD. This game is more expensive regarding money, time, or both. Many players use critical thinking to solve hard-coded problems. Let's avoid the problem before it effects an entire population who may or may not have the ability to leave a broken hull.

We give CCP the benefit of the doubt every time we log into this game. Aside from minor re-skinning, shaders, updated nebulae, code fixes - one must admit that this is the clunkiest, most unintuitive UI ever made. Most people never even play 'Eve' before they quit out of boredom and frustration. Yet we carry on, because this is the closest thing to the ideal sandbox MMO that the industry sorely lacks. When the massive unsub event happened, CCP realized that we were paying attention, and diverted resources accordingly. Some changes/additions were useful and elegant. You'd have to be mentally disabled not to realize the need for a lot of these small fixes that have been mysteriously rolled out in just a couple of months. Yet it took years.

I don't have years to sit by and watch an entire class of 20bil-each ships just sit in space because of a vocal minority.

For example: these recent de-nerfs (7.5% rep bonus to hel, extra fighters) were a response to a nicely-written, respectful forum post. A single person posted, then a few agreed. Now, that's the bonus we're stuck with. Think about that for a minute. You're in an office, reading forums and come across what seems like a good fix. Call or email the guys down the hall, get the change in. Then clock out and go home.

Tell me I'm the only one who witnessed that.

...designed for [u]one purpose and one purpose only[/u]. ”Imagine a swarm of deadly hornets pouring from the devil’s mouth. Now imagine they have autocannons.” -Unknown Hel designer

Daedalus Arcova
The Scope
#555 - 2011-11-25 13:39:15 UTC
CCP Tallest wrote:
Will I consider increasing the drone bay of supers so that they can hold 20 fighters and 20 fighter bombers? Yes, I will consider it after Crucible.


20/20 fighter bays would be a mistake. The size of the new bays is good, in that it forces SC pilots to balance their 'fits' for different scenarios. Are you expecting to fight large numbers of subcapitals? Full flight of fighters. Want to melt other capitals? Full flight of bombers. Not sure? Go half and half.

That element of forced choice is something that too many SC pilots have grown unfamiliar with, as they have been able to cater for all scenarios simultaneously for too long, hence the tears. But that forced choice is good. No other ship in EVE can be fit to deal with all circumstances and eventualities to maximum potential. There is always a trade-off, and so there should be for supercarriers.

So, by all means consider it, but please don't take the whines of the vocal minority of self-interested, iwinbutton bittervets as a solid argument for game balance.
HelPilot of20Years
Doomheim
#556 - 2011-11-25 14:14:33 UTC
Daedalus Arcova wrote:

20/20 fighter bays would be a mistake. The size of the new bays is good, in that it forces SC pilots to balance their 'fits' for different scenarios. Are you expecting to fight large numbers of subcapitals? Full flight of fighters. Want to melt other capitals? Full flight of bombers. Not sure? Go half and half.


Well maybe we should limit your ships to 4 large hardpoints and 4 mediums. Just in case, you know, a frig gang attacks you or something?

...designed for [u]one purpose and one purpose only[/u]. ”Imagine a swarm of deadly hornets pouring from the devil’s mouth. Now imagine they have autocannons.” -Unknown Hel designer

Daedalus Arcova
The Scope
#557 - 2011-11-25 14:21:18 UTC
HelPilot of20Years wrote:
Well maybe we should limit your ships to 4 large hardpoints and 4 mediums. Just in case, you know, a frig gang attacks you or something?


Nah. But maybe my Abaddon should be able to press a button to instantly swap its pulse lasers for tachyons?
Phunnestyle
Doomheim
#558 - 2011-11-25 14:23:32 UTC  |  Edited by: Phunnestyle
Daedalus Arcova wrote:
CCP Tallest wrote:
Will I consider increasing the drone bay of supers so that they can hold 20 fighters and 20 fighter bombers? Yes, I will consider it after Crucible.


20/20 fighter bays would be a mistake. The size of the new bays is good, in that it forces SC pilots to balance their 'fits' for different scenarios. Are you expecting to fight large numbers of subcapitals? Full flight of fighters. Want to melt other capitals? Full flight of bombers. Not sure? Go half and half.

That element of forced choice is something that too many SC pilots have grown unfamiliar with, as they have been able to cater for all scenarios simultaneously for too long, hence the tears. But that forced choice is good. No other ship in EVE can be fit to deal with all circumstances and eventualities to maximum potential. There is always a trade-off, and so there should be for supercarriers.

So, by all means consider it, but please don't take the whines of the vocal minority of self-interested, iwinbutton bittervets as a solid argument for game balance.


You sir are a fool, if you would like to enlighten yourself, please read the last several pages. We have explained again & again why room for 20Fighter Bombers & 20 Fighters is a must, & I personally can't be bothered to take another self induced person through them, so as I said, read over the last several pages, you may notice that any arguments if they can be called arguements LOL given in place for defence of the decision not to increase the drone bay, have neither held any water at all and they have not been able to explain why this change should not be made, infact the huge majority of posts against are deemed no more proficient than being troll posts, as they are affectively only trying to pervert the course of justice. Your LOL arguement is no different.
Kerdrak
Querry Moon
#559 - 2011-11-25 14:33:50 UTC
Some people, maybe due to ignorance or simply "omgIhatesupers" can't understand that:

40 fighters are 200k m^3 (almost a Jump Freighter)
&
Supercarriers CAN'T dock


Yes, you already have a character "stuck" in a ship, we need another one to change fighters?
Phunnestyle
Doomheim
#560 - 2011-11-25 14:36:34 UTC  |  Edited by: Phunnestyle
CCP Tallest wrote:
I am still reading everything in this thread.
I did go on vacation about a week ago. This was after the cutoff date for changes that make it into the Crucible expansion had passed.

Will we remove capital drone bay parts from Titans and Dreadnoughts? Yes, this was done for Crucible.

Will I consider increasing the drone bay of supers so that they can hold 20 fighters and 20 fighter bombers? Yes, I will consider it after Crucible.

I believe that the current set of changes will have an overall positive effect on fleet fights. It's entirely possible that they will not. But whatever the effect, I will be reading your feedback, balancing work will continue and things will change again.


Bravo glad to hear you are seeing sence, TY tallest for your acknowledgement. We only ask for this one change, it is by no means too much to ask for, we accept other imperfections in the patch for now, but allowing room for 20Fighter Bombers & 20Fighters is manditory & justification for what is immediately wrong in the patch. We look forward to this much needed change!