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Dev blog: More Deployables from Super Friends

First post First post First post
Author
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1701 - 2014-01-20 20:45:11 UTC
Tippia wrote:
To put it another way “worcing people to risk large percentages of their income would cause all sorts of uproar and hate. This is the wrong approach”, and that is exactly what the ESS does on top of a completely unnecessary and pointless income nerf.


No, it doesn't force people to risk a large percentage of their income, because deploying it is OPTIONAL.

Again, another false statement. Your reputation for pretty solid logic is failing you today!


Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1702 - 2014-01-20 20:53:50 UTC
Gizznitt Malikite wrote:
Shepard Wong Ogeko wrote:
Give it up Gizznitt Malikite.

The major nullsec alliances have already said that the ESS in its current form will be Shoot On Sight.

The ESS is dead on arrival, and won't see any real use after the first month of people trying to use it as a griefing tool.


How hard do you think it is for CCP to tweak its risk reward ratio? If it isn't used, it is not like it can't be tweaked. And I'm willing to be that even if the major powerblocks all make it KOS that it will still see use, even in its current form!


First off, the only people who are likely to use it are small or solo renter corps in backwater systems. Because those are the only people likely not to suffer from the drama issues of having hundreds of blues who could steal the tags. Major power blocks hold most of the space, so as it stands now this thing will not be seen in entire regions. Don't come looking for one in Deklein, because not only will they be KOS, but we will likely kick blues who insist on anchoring them.


I think they should ditch the idea that it keeps a portion of the ratters' bounties. Roaming gangs can already hurt income by chasing off the ratters. The roamers can make isk looting the wrecks of ratters they kill, or even running the PvE content after chasing off the locals.

Nullsec alliances already have to spend isk and effort to upgrade a system to produce all this isk making PvE content. If roamers want to dip into that, they should have to grind the PvE stuff like the locals, or be actual pirates and loot the ratting ships. A "give me the ratters' isk" button is such a lame low-effort cop out. If there is going to be a "steal the isk" feature, it should be tied to hacking, so that it takes at least some effort/skills/fitting beyond 'open dialog box, press button'.

To get away from the whole isk inflation issue, the ESS should give out Concord LP. The longer the ratters can keep the ESS alive, the more LP/rat they get. Then it might be something worth putting up and defending without being an even worse isk printer. Really, if CCP is worried about isk production, and the ESS is widely used, it will cause even more isk production because there are just not enough roaming gangs to kill them all.
Fix Sov
#1703 - 2014-01-20 20:54:57 UTC
Gizznitt Malikite wrote:
1.) CCP is implementing the 5% nerf out of the gate to the ESS. This can and should be addressed. However, the ESS may easily exist outside of this stigma, and it is unfortunate they haven't addressed this.

They haven't addressed this, because in their broken logic it's necessary to make the ESS work.

Gizznitt Malikite wrote:
2.) It doesn't make a system less productive outside of the gate. That's like saying fertilizer makes crop yield less productive off the bat because the farmer must invest in the fertilizer. The ESS instantly increases the bounties you will earn when ratting by 5%, and this increases to 10% over time to boot. Yes, you must risk some of your income to get this, but that doesn't make the system less productive. Your assertion that the system is "less productive outside of the gate" is completely FALSE.

Except people would have to spend time continually pressing the button, or having an alt sit on grid and pressing the button instead of being used to make the ratting ticks much higher than the meager boost the ESS will ever provide.

Gizznitt Malikite wrote:
3.) We haven't seen any revisions in this thread

And we won't, because CCP has made up their mind as to how it's going to work, despite the majority of people in this thread saying "we will not be using it, or even allowing it, in our space."

The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change.

Tippia
Sunshine and Lollipops
#1704 - 2014-01-20 20:57:22 UTC  |  Edited by: Tippia
Gizznitt Malikite wrote:
1.) CCP is implementing the 5% nerf out of the gate to the ESS. This can and should be addressed. However, the ESS may easily exist outside of this stigma, and it is unfortunate they haven't addressed this.

2.) It doesn't make a system less productive outside of the gate. That's like saying fertilizer makes crop yield less productive off the bat because the farmer must invest in the fertilizer. The ESS instantly increases the bounties you will earn when ratting by 5%, and this increases to 10% over time to boot.
…except that the combination of the two means it doesn't actually increase anything — it just restores it to normal and puts that restoration, and more, at risk. As such, it also over (according to the testers a very long) time increase it insignificantly while still putting everything at risk.

So it most definitely makes things less productive out the gate because that's how CCP has stupidly decided to make this abomination “worth-while”.

Quote:
We haven't seen any revisions in this thread, so we honestly don't know how difficult it will be to tweak the reward ratio.
You read that one wrong. It's not hard to change the ratio. It's a single SQL command. What I'm saying that it will be next to impossible for it to actually happen since, based on the dialogue we've seen here, they have no interest in doing so.

Quote:
No, it doesn't force people to risk a large percentage of their income, because deploying it is OPTIONAL.
They can optionally lose 5% or their income or risk 20%. So yes, the loss is mechanically enforced no matter which option they choose. Neither for a good reason, and neither with anything worth-while balancing it out. Because no matter how much you try to paint it as anything else, the 5% reduction is a part of the ESS mechanic. It's the single point of the change that gives the ESS any reason (even if it's an utterly idiotic one) to exist. Remove the ESS, and the reduction has no point; remove the reduction, and the ESS has no point.

Or, more accurately, both are pointless because they're just a coupling of an artificial problem and an artificial solution — both of which have only been invented to give the other a reason to exist.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1705 - 2014-01-20 20:58:38 UTC
Shepard Wong Ogeko wrote:
Gizznitt Malikite wrote:
Shepard Wong Ogeko wrote:
Give it up Gizznitt Malikite.

The major nullsec alliances have already said that the ESS in its current form will be Shoot On Sight.

The ESS is dead on arrival, and won't see any real use after the first month of people trying to use it as a griefing tool.


How hard do you think it is for CCP to tweak its risk reward ratio? If it isn't used, it is not like it can't be tweaked. And I'm willing to be that even if the major powerblocks all make it KOS that it will still see use, even in its current form!


First off, the only people who are likely to use it are small or solo renter corps in backwater systems. Because those are the only people likely not to suffer from the drama issues of having hundreds of blues who could steal the tags. Major power blocks hold most of the space, so as it stands now this thing will not be seen in entire regions. Don't come looking for one in Deklein, because not only will they be KOS, but we will likely kick blues who insist on anchoring them.


I think they should ditch the idea that it keeps a portion of the ratters' bounties. Roaming gangs can already hurt income by chasing off the ratters. The roamers can make isk looting the wrecks of ratters they kill, or even running the PvE content after chasing off the locals.

Nullsec alliances already have to spend isk and effort to upgrade a system to produce all this isk making PvE content. If roamers want to dip into that, they should have to grind the PvE stuff like the locals, or be actual pirates and loot the ratting ships. A "give me the ratters' isk" button is such a lame low-effort cop out. If there is going to be a "steal the isk" feature, it should be tied to hacking, so that it takes at least some effort/skills/fitting beyond 'open dialog box, press button'.

To get away from the whole isk inflation issue, the ESS should give out Concord LP. The longer the ratters can keep the ESS alive, the more LP/rat they get. Then it might be something worth putting up and defending without being an even worse isk printer. Really, if CCP is worried about isk production, and the ESS is widely used, it will cause even more isk production because there are just not enough roaming gangs to kill them all.


This is excellent feedback, thank you for posting it.
Zircon Dasher
#1706 - 2014-01-20 20:59:18 UTC
Fix Sov wrote:
and it's raidable by everyone, including blues,


I get the distinct impression that Fix Sov needs different blues

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Fix Sov
#1707 - 2014-01-20 21:01:16 UTC
Zircon Dasher wrote:
Fix Sov wrote:
and it's raidable by everyone, including blues,

I get the distinct impression that Fix Sov needs different blues

Must I remind you that this is actually EVE?

The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change.

Zircon Dasher
#1708 - 2014-01-20 21:01:32 UTC  |  Edited by: Zircon Dasher
Shepard Wong Ogeko wrote:
Give it up Gizznitt Malikite.

The major nullsec alliances have already said that the ESS in its current form will be Shoot On Sight.

The ESS is dead on arrival, and won't see any real use after the first month of people trying to use it as a griefing tool.


Are you going to kick corps who put them up?Smile

EDIT: nm he answered that in a later post

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Zircon Dasher
#1709 - 2014-01-20 21:05:38 UTC
Fix Sov wrote:
Zircon Dasher wrote:
Fix Sov wrote:
and it's raidable by everyone, including blues,

I get the distinct impression that Fix Sov needs different blues

Must I remind you that this is actually EVE?


Does your alliance assplode your ratting boats, JFs, and POS too?

Hmm. Now that I think about it, can I join?Lol

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1710 - 2014-01-20 21:09:30 UTC  |  Edited by: Shepard Wong Ogeko
Zircon Dasher wrote:
Fix Sov wrote:
and it's raidable by everyone, including blues awoxers,


I get the distinct impression that Fix Sov needs different blues air-tight security



As I mentioned in the GD thread about the ESS;

If it goes live as currently planned, and if it is used widely, I will;

Get in an interceptor, warp to every ESS in non-friendly space, press the "take all" button, and go to the next system.

I won't even try to collect the stupid tags because I'm already rich.

What I will do is be grinning ear to ear, because I know that those ratters are going to have to manually divide up those tags and truck them to empire to get their isk. And no doubt, some of those guys are going to be at each others' throats because they didn't think the tags were divided evenly, or one of their blues will take them all and try to blame me.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#1711 - 2014-01-20 21:19:02 UTC
Tippia wrote:
Gizznitt Malikite wrote:
1.) CCP is implementing the 5% nerf out of the gate to the ESS. This can and should be addressed. However, the ESS may easily exist outside of this stigma, and it is unfortunate they haven't addressed this.

2.) It doesn't make a system less productive outside of the gate. That's like saying fertilizer makes crop yield less productive off the bat because the farmer must invest in the fertilizer. The ESS instantly increases the bounties you will earn when ratting by 5%, and this increases to 10% over time to boot.


…except that the combination of the two means it doesn't actually increase anything — it just restores it to normal and puts that restoration, and more, at risk. As such, it also over (according to the testers a very long) time increase it insignificantly while still putting everything at risk.

So it most definitely makes things less productive out the gate because that's how CCP has stupidly decided to make this abomination “worth-while”.


The bounty nerf is a reflection of the macro-scale economics of our universe, monitoring income entering and leaving the game.

The ESS is a micro device, that alters income into a system. While the macro level overview must take into account the inputs at the micro level, the micro level device is an independent input.

To be blatant... CCP simply needs to say, the bounty nerf is happening whether or not the ESS is implemented, and suddenly the two issues are decoupled from the players perspective. Alternatively, they could say that they aren't going to implement the bounty nerf, and the ESS is suddenly decoupled too.

I would recommend removing the bounty nerf, leaving the ESS providing a 5-10% boost to income, and monitoring the macro-level changes in the bounty isk faucet before universally changing nullsec bounties. This decouples the device from this stigma most people are complaining about, and allows CCP to come back with hard numbers on why a bounty nerf is needed (if it is needed). Hell, the incursion faucet was allowed to run wild for quite a while before adjusting it, I don't see a reason not to let nullsec ratting (which is riskier) do the same!


Zircon Dasher
#1712 - 2014-01-20 21:34:57 UTC
Shepard Wong Ogeko wrote:
Zircon Dasher wrote:
Fix Sov wrote:
and it's raidable by everyone, including blues awoxers,


I get the distinct impression that Fix Sov needs different blues air-tight security



As I mentioned in the GD thread about the ESS;

If it goes live as currently planned, and if it is used widely, I will;

Get in an interceptor, warp to every ESS in non-friendly space, press the "take all" button, and go to the next system.


Wait. So are you going to awox or only do it to nuet/reds (or both)?

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

James Amril-Kesh
Viziam
Amarr Empire
#1713 - 2014-01-20 21:46:40 UTC
CCP needs to look at significantly increasing the number of anomalies in nullsec systems before they touch anything else related to it.

The fact that we have to spend billions to upgrade systems that can still only support 3-5 people ratting at a time is ridiculous.

Enjoying the rain today? ;)

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1714 - 2014-01-20 21:52:07 UTC
Zircon Dasher wrote:
Shepard Wong Ogeko wrote:
Zircon Dasher wrote:
Fix Sov wrote:
and it's raidable by everyone, including blues awoxers,


I get the distinct impression that Fix Sov needs different blues air-tight security



As I mentioned in the GD thread about the ESS;

If it goes live as currently planned, and if it is used widely, I will;

Get in an interceptor, warp to every ESS in non-friendly space, press the "take all" button, and go to the next system.


Wait. So are you going to awox or only do it to nuet/reds (or both)?



I'll just do it to neut/reds. Setting aside that none of my blues are going to use the thing, I wouldn't do it to blues because I would get kicked from GSF, and this game isn't worth playing if I'm not with my fellow Goons.

Although, I do imagine it would be something awoxers do just to screw with their target corp even more. But I think a better tactic would be to drop one, wait for the locals to come out and blow it up, and then light a cyno to bring in the gank fleet.


As I also mentioned in the GD thread;

Imagine a button that will take 20% of the ore out of all the mining ships in a given highsec system, and dump it all into one can next to the sun. The can could be looted by anyone or just popped with a Thrasher. You don't think this button wouldn't be abused as a major griefing tool, and highsec miners would be screaming for the button to be removed?
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#1715 - 2014-01-20 22:03:35 UTC
Just to add a little more historical perspective;

Remember a few expansions back when they revamped Faction Warfare.

Remember people running the FW plexes in speed tanking T1 frigates, with no guns, that would just run from any sort of confrontation and go orbit a plex somewhere else? And they made tons of isk doing this.

The "take all" button on the ESS is like that. It allows one to mess with others, or potentially make isk, in a Malediction fit with WCS, nanos, and a cloak for taking bio-breaks in hostile space. Just zip around in a ship that can't even fight and can't really be caught, and eventually you'll come across a system where you can grab the tag can.
Zircon Dasher
#1716 - 2014-01-20 22:28:18 UTC
Shepard Wong Ogeko wrote:

I'll just do it to neut/reds. Setting aside that none of my blues are going to use the thing, I wouldn't do it to blues because I would get kicked from GSF, and this game isn't worth playing if I'm not with my fellow Goons.


That was my point. If someone is going to awox, then they will awox. Doesn't much matter if its a 30mil deployable or a 30mil ship. Awoxing is always something that has to be dealt with, there are ways of dealing with it, and everyone accepts this.
You can't consistently object to the module on the grounds of "but a blue can steal mah iskies" without also objecting to all new items because "but a blue can shoot mah 30mil [insert item]"

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Muffet McStrudel
Aliastra
Gallente Federation
#1717 - 2014-01-20 22:36:07 UTC  |  Edited by: Muffet McStrudel
Gizznitt Malikite wrote:


There are two aspects to owning territory:
1.) Defending it from outsiders.
2.) Defending it from within.

Currently, the Sov mechanics are all about defending space from Outside territorial disputes. That's fine and good. Unfortunately, once you own the space, everything you invest into it (i.e. its infrastructure like POS's, IHUB upgrades, POCOs, and stations) are all large gang targets. There is nothing in the current design that is small gang oriented, and this is what should change. I totally understand why you don't want to have vulnerable infrastructure. We all know you hate the concept of defending space, and prefer to just get safe and simply waiting for the raiders to move on, but that is a terrible void for game conflict and content.

Siphons are sort-of small gang targets, but unfortunately the are located within POS weapon range, which eliminates any & all small gang conflict. The ESS is the first truly small gang farms and fields device that CCP is implementing, and if you don't think you can handle the risks deploying it entails, then don't. But give everyone the choice to make that decision for themselves!


1) it has never been nor ever will be practical to stop every kind of small 3-5 man attack into an alliance with large porous space. The recent interceptor changes have guaranteed that even more. Making a large alliance vulnerable to a small gang attack is not needed, because they already are. If you don't believe me, go into a system with a single SB and go cloak afk. There is no anti-SB tactic to stop it. Stop trying to force others to play the game your way.

2) establishing SOV means you already are defending your space so wtf are you talking about?

Your statements are ridiculous. You want every large alliance in the game to be vulnerable to a 3 man nuisance gang as if its some sort of major incursion. Small gangs have always been, and should always continue to be nothing more than a minor distraction. Sort of like SAS in WWII. Alone and on any single action they are unlikely to cause anything more than a little mayhem. They certainly won't win the war alone, and shouldn't.

Small gangs are great for setting up quick ganks at vulnerable points. You want anything more than that, learn to fleet up.
Alphea Abbra
Project Promethion
#1718 - 2014-01-20 22:38:04 UTC
Gizznitt Malikite wrote:
The bounty nerf is a reflection of the macro-scale economics of our universe, monitoring income entering and leaving the game.

The ESS is a micro device, that alters income into a system. While the macro level overview must take into account the inputs at the micro level, the micro level device is an independent input.
How to put this nicely ... How about not talking out of your rectum?

Quote:
To be blatant... CCP simply needs to say, the bounty nerf is happening whether or not the ESS is implemented, and suddenly the two issues are decoupled from the players perspective. Alternatively, they could say that they aren't going to implement the bounty nerf, and the ESS is suddenly decoupled too.
No, at that point the ESS would be worthless.
It would be a solution to a problem that no longer exists.

I'm not sure how many more pages before you finally get it, but here's the short version of the design:
- The ESS is not allowed to give an incentive for its use.
- The ESS then has to be given a stick with which to beat non-users.
- The ESS should not increase total income even when used "correctly".

Conclusion: 5% nerf across the board, no incentive to speak of.
If the ESS did not have the 5% nerf, it would be useless. That's the really easy part.

If the ESS was not about the stick, but carrot (So you optionally risk to get potential benefits) and the mechanics were such that it was feasible to achieve those rewards and defending it was both sensible and had such a chance to succeed to make it likely to profit over long-term use ...
Well, in other words, if it was all the nice things you wrongly claimed the ESS is or can be ...

It might be used. If the ESS would be nothing like what we see before us, we might see it used.
As it is, the ESS is an imaginary solution to an imaginary problem, with a few bad sideeffects.

I'd say "thanks but no thanks", but unfortunately those who actually live in nullsec are forced to get extremely rich with this wonderful module, so I guess I'll just have to suck it up with all my coming ESS wealth, right?
Gizznitt Malikite, you're wrong. Come patch day, expect you might see it.

I won't hold my breath for CCP.
Muffet McStrudel
Aliastra
Gallente Federation
#1719 - 2014-01-20 22:50:08 UTC  |  Edited by: Muffet McStrudel
Gizznitt Malikite wrote:


You do realize that 75% of the complaints in the thread are people whining about the 5% nerf to nullsec income?


This has ZERO to do with the 5% nerf and everything to do with the ESS not being worthwhile for a SOV alliance to install. If you got something out of it quickly, then it's placement and payout could be justified.

Instead you have something which is:

1) don't deploy and lose 5% of isk
2) deploy and lose 20% and have to guard for many days to get it to pay out 105%
3) causes drama amongst the people it is supposed to helping
4) potentially rewards your enemies

The "reward" is simply not there. OR DO YOU SIMPLY NOT GET THIS?
Fix Sov
#1720 - 2014-01-20 22:58:39 UTC
Zircon Dasher wrote:
You can't consistently object to the module on the grounds of "but a blue can steal mah iskies" without also objecting to all new items because "but a blue can shoot mah 30mil [insert item]"

This is a logical fallacy.

If bounties were adjusted downwards rather heavily and the ESS was a module you installed in the IHUB which restored the bounties to their proper level, but it was hackable so a roaming gang could rob it for parts of the last tick's accumulated isk or incap it to annoy the locals, then it would be an actual target which the locals would have an incentive to install and utilize, and which would still provide some F&F functionality the roaming gangs could aim for (and which would be ignored at their peril or defended if they felt like it vOv). It'd actually be worth using.

It wouldn't be a 30m module anyone could blow up or rob for hours' worth of invested bounties, it wouldn't be something you had to pay attention to constantly, wasting time and money by being less efficient than if you'd let that char/account come with you to help red crosses go boom quicker, etc etc etc ... and it's just not worth it.

The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change.