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Nerf attack battlecruisers - I'll show you they'd do great with medium guns

Author
Reaver Glitterstim
The Scope
Gallente Federation
#1 - 2014-01-18 23:03:45 UTC  |  Edited by: Reaver Glitterstim
To begin, here is my estimated rebalanced attributes (the weapon bonuses are displayed for convenience and have not been changed):

Oracle: 1150MW powergrid (-225), 370 CPU (+25)
Amarr Battlecruiser skill bonus per level:
* 10% bonus to medium energy turret capacitor use
* 5% bonus to medium energy turret damage

Role Bonus:
* 40% reduction in the powergrid need of medium turrets
* 50% bonus to optimal range of medium turrets

Naga: 950MW powergrid (+75), 450 CPU (+25)
Caldari Battlecruiser skill bonus per level:
* 5% bonus to medium hybrid turret damage
* 10% bonus to medium hybrid turret optimal range

Role Bonus:
* 40% reduction in the powergrid need of medium turrets
* 50% bonus to optimal range of medium turrets

Talos: 1050MW powergrid (-50), 385 CPU (+25)
Gallente Battlecruiser skill bonus per level:
* 5% bonus to medium hybrid turret damage
* 7.5% bonus to medium hybrid turret tracking speed

Role Bonus:
* 40% reduction in the powergrid need of medium turrets
* 50% bonus to optimal range of medium turrets

Tornado: 900MW powergrid (-100), 380 CPU (+38)
Minmatar Battlecruiser skill bonus per level:
* 5% bonus to medium projectile turret rate of fire
* 5% bonus to medium projectile turret falloff

Role Bonus:
* 40% reduction in the powergrid need of medium turrets
* 50% bonus to falloff of medium turrets

===============================================================
FITTING EXAMPLES ===============================================

Oracle with max skills and 8x Heavy Beam Laser II: 1071.4/1437.5 powergrid and 222/462.5 CPU

Naga with max skills and 8x 250mm Railgun II: 898.56/1187.5 powergrid and 336/562.5 CPU

Talos with max skills and 8x Heavy Neutron Blaster II: 807.84/1312.5 powergrid and 264/481.25 CPU

Tornado with max skills and 8x 720mm Howitzer Artillery II: 1071.36/1125 powergrid and 256/475 CPU
Tornado with max skills and 8x 425mm Autocannon II: 665.28/1125 powergrid and 200/475 CPU


Major differences with this setup:

  1. Attack battlecruisers would have a third less firing range, a quarter less DPS, and much better tracking
  2. Easier to fit artillery to Tornado, and beam lasers to Oracle, though harder to fit pulse lasers to Oracle (but still easy)
  3. Talos excess powergrid reduced - I didn't think it needed it but let me know if I'm wrong
  4. Tornado artillery volley damage greatly reduced


Why I think it is balanced this way:

  1. Attack battlecruisers sacrifice hit points and powergrid for their lower signature radius and higher speed/agility, and greater weapon power than other battlecruisers
  2. Attack battlecruisers would still be a lot more powerful than combat battlecruisers and can outrange them, and would even be as powerful as some battleships
  3. Attack battlecruisers would still be fearsome predators of larger ships left alone, but now would be able to take on smaller prey as well, widening their options for ambush


Final Points:

  • I purposely gave them the role bonus reducing powergrid for all medium turrets, not just their own racial variants. This is because they are tech one and should have an emphasis on versatility. The powergrid cost reduction is not the same as their skill bonuses to weapons, rather it is a trick to lowering their defense without lowering their offense by lowering their net powergrid after giving them the reduction in powergrid cost of the guns. So this way attack battlecruisers can crossfit the same as other tech 1 ships can.
  • The Tornado needs to have that 5% falloff turned up to 10% to bring it in line with the Naga's range bonus, or maybe both should be 7.5% like the Apocalypse.
  • The fitting cost would be lower now, since these would fit medium turrets instead of large. It might also be reasonable to lower their hull mineral cost and bring them in line with combat battlecruiser costs. This would go well with their decreased net power, and keep them among the best of attrition ships.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Mag's
Azn Empire
#2 - 2014-01-18 23:18:27 UTC
So you want to make them pointless? No thanks.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Dinsdale Pirannha
Pirannha Corp
#3 - 2014-01-18 23:26:55 UTC
The ABC's are the true BC's of the game.
If anything, CCP should be modifying the other 2 classes, which fit the definition of heavy cruisers, into BC's as well.

Or simply split the 3 ships, 2 being a heavy cruiser class, and then add another BC class to each race, simply for flavour.
You would end up with 2 Heavy Cruisers per race, and 2 Battlecruisers per race, and call it a day.
Arthur Aihaken
CODE.d
#4 - 2014-01-18 23:33:28 UTC
Dinsdale Pirannha wrote:
The ABC's are the true BC's of the game.
If anything, CCP should be modifying the other 2 classes, which fit the definition of heavy cruisers, into BC's as well.

Or simply split the 3 ships, 2 being a heavy cruiser class, and then add another BC class to each race, simply for flavour.
You would end up with 2 Heavy Cruisers per race, and 2 Battlecruisers per race, and call it a day.

^ This.

I am currently away, traveling through time and will be returning last week.

Reaver Glitterstim
The Scope
Gallente Federation
#5 - 2014-01-18 23:35:39 UTC
What makes the combat battlecruisers not really a battlecruiser? I don't understand.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#6 - 2014-01-18 23:40:59 UTC  |  Edited by: Jeanne-Luise Argenau
Reaver Glitterstim wrote:
What makes the combat battlecruisers not really a battlecruiser? I don't understand.


its more along the line how u define bc i assume.

Battlecruiser = fast, weak tanked to deliver the damage of a battleship to the target in my definition
Heavy Cruiser (no i dont mean HAC) = Strongest Tank of the cruiser and cruiser armament

and to the op, a plain and simple no
Harvey James
The Sengoku Legacy
#7 - 2014-01-18 23:59:14 UTC
or make them T2 and then 4 of the combat bc's could become Attack bc's instead thus following the natural line more..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

I am disposable
Republic University
Minmatar Republic
#8 - 2014-01-19 00:13:40 UTC
Also ABCs are not all made equal.
Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2014-01-19 00:24:20 UTC
Reaver Glitterstim wrote:
What makes the combat battlecruisers not really a battlecruiser? I don't understand.



In traditional terms, guns of a battleship, armour of a cruiser is the definition of a battlecruiser, which is not what combat BCs have. They have the guns of a cruiser and more armour, making them heavy cruisers.



And this idea takes away the entire point of ABCs. We completely lose the 'cheap battleship DPS' thing, every doctrine or tactic using them becomes irrelevant, and they simply become battlecruiser DPS/range with bugger all tank. Why bother with a tornado over a hurricane in your revision?
Little Dragon Khamez
Guardians of the Underworld
#10 - 2014-01-19 00:44:33 UTC
I am disposable wrote:
Also ABCs are not all made equal.


This is a good thing, homogenising ships to be mathematically equal robs the game of flavour.

Dumbing down of Eve Online will result in it's destruction...

Reaver Glitterstim
The Scope
Gallente Federation
#11 - 2014-01-19 00:48:43 UTC
Danika Princip wrote:
Why bother with a tornado over a hurricane in your revision?

Because the tornado hits harder at longer range and can get in and out of a fight more quickly. The hurricane is better when you intend to stand up in a long fight, but the tornado is better for strafing and ambushing. Tornado would be much better in a gate camp, for instance.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2014-01-19 00:56:35 UTC
Reaver Glitterstim wrote:
Danika Princip wrote:
Why bother with a tornado over a hurricane in your revision?

Because the tornado hits harder at longer range and can get in and out of a fight more quickly. The hurricane is better when you intend to stand up in a long fight, but the tornado is better for strafing and ambushing. Tornado would be much better in a gate camp, for instance.



And why is your revision of a tornado, with it's teeth ripped out, better than the current one?

And why would you fly a talos over a brutix when the brutix is pretty much exactly the same, but cheaper?



What is it with you people and your crusade against ABCs? Is something a little bit different really that scary?
FT Diomedes
The Graduates
#13 - 2014-01-19 01:23:12 UTC
Dinsdale Pirannha wrote:
The ABC's are the true BC's of the game.
If anything, CCP should be modifying the other 2 classes, which fit the definition of heavy cruisers, into BC's as well.

Or simply split the 3 ships, 2 being a heavy cruiser class, and then add another BC class to each race, simply for flavour.
You would end up with 2 Heavy Cruisers per race, and 2 Battlecruisers per race, and call it a day.


This is a much better solution. All Battlecruisers should use Battleship-sized weapons.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Reaver Glitterstim
The Scope
Gallente Federation
#14 - 2014-01-19 02:21:51 UTC
Danika Princip wrote:
Reaver Glitterstim wrote:
Danika Princip wrote:
Why bother with a tornado over a hurricane in your revision?

Because the tornado hits harder at longer range and can get in and out of a fight more quickly. The hurricane is better when you intend to stand up in a long fight, but the tornado is better for strafing and ambushing. Tornado would be much better in a gate camp, for instance.



And why is your revision of a tornado, with it's teeth ripped out, better than the current one?

And why would you fly a talos over a brutix when the brutix is pretty much exactly the same, but cheaper?



What is it with you people and your crusade against ABCs? Is something a little bit different really that scary?

My version of the tornado isn't better. It's worse. That's the main point I'm making here. Attack battlecruisers are overpowered. I don't have to prefer my tornado revision over the current tornado to prefer it over the current hurricane. And I don't have anything much against the current hurricane.

Why fly a talos over a brutix? Because the talos hits a lot harder at much higher range, and it's faster and more agile, and has a smaller sig radius. Oh and I was talking about my revised version, by the way.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#15 - 2014-01-19 04:43:27 UTC  |  Edited by: Jeanne-Luise Argenau
Reaver Glitterstim wrote:

My version of the tornado isn't better. It's worse. That's the main point I'm making here. Attack battlecruisers are overpowered. I don't have to prefer my tornado revision over the current tornado to prefer it over the current hurricane. And I don't have anything much against the current hurricane.

Why fly a talos over a brutix? Because the talos hits a lot harder at much higher range, and it's faster and more agile, and has a smaller sig radius. Oh and I was talking about my revised version, by the way.


thing is abc arent overpowered, they have their strong points no question asked. The Problem is still that bs underperform (compared to lower classes) and they did it even before abc where introduced. So u call for a nerf on a personal reasonable shipclass. Sry i stay with my no
Jureth22
EVE-RO
Goonswarm Federation
#16 - 2014-01-19 05:48:00 UTC
shut up test
Nevyn Auscent
Broke Sauce
#17 - 2014-01-19 06:17:49 UTC
ABC's do have an issue. They perform fine relative to the other BC's and all classes underneath them. The problem is Battleships do not overpower them.
Traditional Battleships were preferable over Battlecruisers in a lot of situations due to the diverse range of weapons a BS mounted, while a Battlecruiser might mount the large guns, it had nowhere near the same number of Medium & Small guns.

EVE Battleships only mount large guns, so the ABC's actually have equal or in some cases greater firepower than a Battleship mounts, which wasn't historically true at all. And the tank difference isn't enough. Battleships simply are too close in tank to Battlecruisers. If a Battleship had 200k EHP base and fitted for tank was 600k EHP, or active tank in the thousands without crazy gimpy fits, but just a single rep (But not the tens of thousands like a capital), (I.E. Half way between Battle cruisers & Capitals) then you might see Battleships having a larger role in EVE.

Till that happens, ABC's will continue to overshadow BS's in most places (Only exception atm is Drones where there isn't a drone ABC, and there the Ishtar takes the role instead often)
Kesthely
Mestana
#18 - 2014-01-19 10:28:55 UTC
Attack Battlecruisers aren't overpowered. A combat battlecruiser in a 1v1 if he knows what hes doing has the edge over it, and so does a Battleship. Problem with Attack Battlecruisers is that a lot of people that encounter them don't know how to properly deal with them, and most often are up against a fleet of attack battlecruisers, in a ragtag fleet.

Any specialized fleet will always defeat a ragtag fleet.

What your suggesting is lowering the damage for increased damage application, but optain the sig and speed of a cruiser. And THAT will make not only all Attack line Cruisers but also alot combat battlecruisers obsolete.

a big FAT NO
Reaver Glitterstim
The Scope
Gallente Federation
#19 - 2014-01-19 11:04:56 UTC  |  Edited by: Reaver Glitterstim
Jeanne-Luise Argenau wrote:
thing is abc arent overpowered, they have their strong points no question asked. The Problem is still that bs underperform (compared to lower classes) and they did it even before abc where introduced. So u call for a nerf on a personal reasonable shipclass. Sry i stay with my no

I'm going to assume you meant bc, not bs. If you meant bs, then your comment wouldn't make much sense to me.

Battlecruisers as a class have classically been anything but underperforming. There is a reason why nullsec was cluttered with battlecruisers left and right. Even CCP agreed that battlecruisers were easily the most popular class. Battleships were still getting used and had a pretty secure niche, but CCP decided the most important change to fix battlecruisers being overused was to leave them without a nerf and instead focus on buffing frigates and cruisers - which they did marvelously. Now a variety of ships are seen out there, as opposed to the only tech 1 ships in use being tier 2 battlecruisers, half of the battleships, rifters, and stabbers.

Combat battlecruisers are still not an underperforming class by any stretch of the imagination--the numbers show that, but they also reveal that attack battlecruisers are more popular than combat battlecruisers and by no small margin.

Kesthely wrote:
Attack Battlecruisers aren't overpowered. A combat battlecruiser in a 1v1 if he knows what hes doing has the edge over it, and so does a Battleship. Problem with Attack Battlecruisers is that a lot of people that encounter them don't know how to properly deal with them, and most often are up against a fleet of attack battlecruisers, in a ragtag fleet.

That's like saying scissors aren't overpowered because rock can win in a 1 on 1. Though to be truthful, I have to say that in a realistic fight in EVE, the ABC has a good chance of winning over the CBC. What it lacks in defense it more than makes up for in ambush potential. Actually it's not even all that lacking in defense. The main thing a CBC can do to gain the upper hand is get in close, though the ABC is faster and more agile so good luck on that unless the CBC gets in close at the beginning of the fight.

edit: a battleship does NOT, under any reasonable circumstance, have any significant advantage over an attack battlecruiser in a one-vs-one engagement.

Kesthely wrote:
Any specialized fleet will always defeat a ragtag fleet.

That doesn't have anything to do with battlecruiser balance.

Kesthely wrote:
What your suggesting is lowering the damage for increased damage application, but optain the sig and speed of a cruiser. And THAT will make not only all Attack line Cruisers but also alot combat battlecruisers obsolete.

a big FAT NO

ABCs already have a sig radius and agility between CBCs and cruisers, and a speed at the low end of combat cruisers. I have suggested no change to their mobility. In fact it is their high mobility that gives them their strong edge, and a big part of my point here is that such an edge is a big bonus in itself, and doesn't need to come with battleship guns.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Riot Girl
You'll Cowards Don't Even Smoke Crack
#20 - 2014-01-19 11:31:32 UTC
Reaver Glitterstim wrote:
Because the tornado hits harder at longer range and can get in and out of a fight more quickly.

And now with medium weapons, they can get out even more quickly. I thought this was supposed to be a nerf.
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