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Dev blog: More Deployables from Super Friends

First post First post First post
Author
Warmistress Severine
Dreddit
Test Alliance Please Ignore
#701 - 2014-01-15 17:39:18 UTC
CCP SoniClover wrote:
Gizznitt Malikite wrote:
It would be nice to get some dev &/or CSM feedback on the issues brought up.

also: Why wasn't this first released in the F&I forum for feedback. Does CCP consider the proposed version a final draft?


Based on feedback, we're looking at three things:
- Time to get loot - lot of good points that the time needs to be increased
- Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal
- Too effective as warp bubble - we're looking at making it less viable

Thanks for the feedback so far. Any test feedback from Sisi would also be much appreciated.


Well, maybe you guys should look a little bit closer. The whole idea is crap.

Doesn't give more fights, makes ratting more complex in a totally stupid way, small roaming gangs won't use it, coz its stupid and if they would do it, they get stupid tags that they could turn in 40 jumps away.... Whats again as stupid as .... the hole thing.

So man up, cancel this crap and focus on stuff that makes sence.
Billybob Sheepshooter
The Scope
Gallente Federation
#702 - 2014-01-15 17:39:36 UTC  |  Edited by: Billybob Sheepshooter
CCP SoniClover wrote:
Gizznitt Malikite wrote:
It would be nice to get some dev &/or CSM feedback on the issues brought up.

also: Why wasn't this first released in the F&I forum for feedback. Does CCP consider the proposed version a final draft?


Based on feedback, we're looking at three things:
- Time to get loot - lot of good points that the time needs to be increased
- Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal
- Too effective as warp bubble - we're looking at making it less viable

Thanks for the feedback so far. Any test feedback from Sisi would also be much appreciated.


Are you actually able to read? Cause if thats the three things you got from 30+ pages of feedback then i don't know.

Here is a couple options:

Remove the bubble, remove the 5% nerf to nullsec income, remove the 20% initial drawback when module is dropped.
increase the potential increase. Then maybe you will see a potential use for this module.

This whole idea is so ******* stupid you should feel ashamed.
Jenn aSide
Soul Machines
The Initiative.
#703 - 2014-01-15 17:42:40 UTC
Tippia wrote:
CCP SoniClover wrote:
Based on feedback, we're looking at three things:
- Time to get loot - lot of good points that the time needs to be increased
- Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal
- Too effective as warp bubble - we're looking at making it less viable
Have you looked at the reasoning for a blanket income nerf for rank-and-file null inhabitants?


+1, it's going in the direct opposite direction from where things should be going ('from the ground up' income for alliances).

The worst part of it to me is the whole "developing in a vacuum" thing, as if those other (less tedious) pve isk making avenues don't even exist. Under this new ESS scheme null inhabitants will have to spend time clearing out ESSs (or defending them) instead of making isk, on top of the time already lost defending space in home fleets or docking up when neutrals enter, which makes non Sov-null pve isk making even less attractive than it already is.
Querns
Science and Trade Institute
Caldari State
#704 - 2014-01-15 17:43:53 UTC
CCP SoniClover wrote:
Gizznitt Malikite wrote:
It would be nice to get some dev &/or CSM feedback on the issues brought up.

also: Why wasn't this first released in the F&I forum for feedback. Does CCP consider the proposed version a final draft?


Based on feedback, we're looking at three things:
- Time to get loot - lot of good points that the time needs to be increased
- Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal
- Too effective as warp bubble - we're looking at making it less viable

Thanks for the feedback so far. Any test feedback from Sisi would also be much appreciated.

One thing from Sisi that I didn't discover but a friend of mine did -- if you are outside the 30km range of the ESS and send your drones in to attack it, it announces that "NONE" has gotten close to the ESS.

Regarding interceptors, I'd suggest taking a look at my suggestion earlier about adding the hacking minigame to the ESS. (Relinking because it's easy to have actual suggestions buried under a hailstorm of kneejerk reaction posting.) I understand that it's probably too late in the development cycle for this to make it into the 1.1 release, but I'd strongly suggest adding it, as it removes a lot of the power interceptors have interacting with this module on account of their lack of hull bonuses for hacking.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Oxide Ammar
#705 - 2014-01-15 17:43:55 UTC  |  Edited by: Oxide Ammar
How about adding 0.5-1% extra payout for every true sec less of the system..

Example:

0.0 --- 5% extra payout
-0.1 --- 5.5 % extra payout
-0.2 --- 6 % Extra payout
....
....
-1.0 --- 10 % Extra payout

- by this you will make nullsec alliance use it in way or another.
- the max pay out will be in deep deep of the nullsec sov, which to be honest this where most of ratters do their isk farming and if someone really want to go that deep to steal the bounty he is gonna have hard time achieving this and if he succeeded good for him XD.

P.S. but tbh you reap what you sow, most of you cheered up for CCP regarding interceptor buff and the game turned to be interceptor online, which was utterly broken. now every new feature (good or bad) you find interceptors are taking advantage (even abusing!) of it more than others.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Innominate
KarmaFleet
Goonswarm Federation
#706 - 2014-01-15 17:44:25 UTC
CCP SoniClover wrote:

Based on feedback, we're looking at three things:
- Time to get loot - lot of good points that the time needs to be increased
- Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal
- Too effective as warp bubble - we're looking at making it less viable

Thanks for the feedback so far. Any test feedback from Sisi would also be much appreciated.


*WOOOOOOOOOOSH*

Hear that? That's the fundamental design flaws flying right on past you. I hope you've enjoyed wasting your time creating the next useless item to clog up the database.
Querns
Science and Trade Institute
Caldari State
#707 - 2014-01-15 17:45:25 UTC
Oh, and regarding the warp bubble portion being too good compared to mobile warp disruptors, there's an easy conceptual fix -- make the bubble require X amount of time before it comes online, or simply increase the anchoring time of the deployable period.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Kalenn Istarion
The Scope
Gallente Federation
#708 - 2014-01-15 17:46:45 UTC
CCP SoniClover wrote:
Gizznitt Malikite wrote:
It would be nice to get some dev &/or CSM feedback on the issues brought up.

also: Why wasn't this first released in the F&I forum for feedback. Does CCP consider the proposed version a final draft?


Based on feedback, we're looking at three things:
- Time to get loot - lot of good points that the time needs to be increased
- Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal
- Too effective as warp bubble - we're looking at making it less viable

Thanks for the feedback so far. Any test feedback from Sisi would also be much appreciated.


I can see what you're trying to go for with this, but as implemented it's literally terrible for ratters, as:

a) nullsec ratting income already sucks versus many other income options, and making it worse is not going to improve the viability of living in nullsec
b) The amount of EHP means that this thing would take a DPS-fit T3 cruiser 2.5 minutes to burn down, never mind most normal ratting fits
c) The appeal of running one of these in a system is next to zero, as you're putting far too much value at risk for a relatively low benefit. No-one is going to leave 20% of their income sitting in a magic space box at the risk of literally anyone coming along and stealing it.
d) what's the time to push the box up to 25% pay? If it's anything longer than a reasonable person might spend ratting, it's pointless, for the reason I noted in c) - no-one is going to leave their income sitting around when they log off.

Try Harder.

Hi O
l'.
#709 - 2014-01-15 17:46:59 UTC
TigerXtrm wrote:
The tears in this thread a delicious Lol


We get it. You like sucking down bodily fluids and you'll lick it like lollipop.
Terranid Meester
Tactical Assault and Recon Unit
#710 - 2014-01-15 17:49:05 UTC
CCP SoniClover wrote:
- Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal


Add some of those them thar stasis bubbles ^-^ Pretty please?
Wibla
Tactical Narcotics Team
#711 - 2014-01-15 17:49:12 UTC
CCP SoniClover wrote:
Gizznitt Malikite wrote:
It would be nice to get some dev &/or CSM feedback on the issues brought up.

also: Why wasn't this first released in the F&I forum for feedback. Does CCP consider the proposed version a final draft?


Based on feedback, we're looking at three things:
- Time to get loot - lot of good points that the time needs to be increased
- Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal
- Too effective as warp bubble - we're looking at making it less viable

Thanks for the feedback so far. Any test feedback from Sisi would also be much appreciated.


You should probably retake some english lessons, reading comprehension seems lacking.

There are fundamental design flaws in the current proposal, go fix them.

Protip: The 3 points above? not the design flaws you want to be spending dev time on.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#712 - 2014-01-15 17:49:41 UTC
Tippia wrote:
CCP SoniClover wrote:
Based on feedback, we're looking at three things:
- Time to get loot - lot of good points that the time needs to be increased
- Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal
- Too effective as warp bubble - we're looking at making it less viable
Have you looked at the reasoning for a blanket income nerf for rank-and-file null inhabitants?


Their reasoning was probably that, if widely used, these would open the nullsec bounty isk faucet a bit to wide, and were attempting to rebalance the faucet.

Really, the reception of this would have been much better had they not mentioned the 5% nerf to nullsec income.
Fix Lag
The Scope
Gallente Federation
#713 - 2014-01-15 17:50:49 UTC  |  Edited by: Fix Lag
Holy shit is CCP is completely out of touch.

Color me surprised.

CCP mostly sucks at their job, but Veritas is a pretty cool dude.

Alphea Abbra
Project Promethion
#714 - 2014-01-15 17:50:54 UTC
CCP SoniClover wrote:
Gizznitt Malikite wrote:
It would be nice to get some dev &/or CSM feedback on the issues brought up.

also: Why wasn't this first released in the F&I forum for feedback. Does CCP consider the proposed version a final draft?


Based on feedback, we're looking at three things:
- Time to get loot - lot of good points that the time needs to be increased
- Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal
- Too effective as warp bubble - we're looking at making it less viable

Thanks for the feedback so far. Any test feedback from Sisi would also be much appreciated.
That's a very wishful thinking.
Here's the actual gist of it:
Scrap the ESS.
handige harrie
Vereenigde Handels Compagnie
#715 - 2014-01-15 17:53:59 UTC
CCP SoniClover wrote:
Gizznitt Malikite wrote:
It would be nice to get some dev &/or CSM feedback on the issues brought up.

also: Why wasn't this first released in the F&I forum for feedback. Does CCP consider the proposed version a final draft?


Based on feedback, we're looking at three things:
- Time to get loot - lot of good points that the time needs to be increased
- Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal
- Too effective as warp bubble - we're looking at making it less viable

Thanks for the feedback so far. Any test feedback from Sisi would also be much appreciated.


Yes, please fix only the stuff you've mentioned so no one in their right mind might get the idea that this would be a useful addition to the game.

Baddest poster ever

Tippia
Sunshine and Lollipops
#716 - 2014-01-15 17:55:07 UTC
Gizznitt Malikite wrote:
Their reasoning was probably that, if widely used, these would open the nullsec bounty isk faucet a bit to wide, and were attempting to rebalance the faucet.

Really, the reception of this would have been much better had they not mentioned the 5% nerf to nullsec income.

The reception would have been much worse if they hadn't mentioned it, since it would have been discovered at most 3 minutes after deployment. The reception would have been ever so slightly better if they could present any reason whatsoever why that kind of mass nerf is needed, but apparently they couldn't.

If they were worried about the fauceting, they could have just have set it at 100% – 10% + 12.5% or something equally modest as a first step and promise to monitor it for adjustments up and down (and obviously leaving the base amounts since there's no reason to adjust it).
Gizznitt Malikite
Agony Unleashed
Agony Empire
#717 - 2014-01-15 17:55:08 UTC
CCP SoniClover wrote:
Gizznitt Malikite wrote:
It would be nice to get some dev &/or CSM feedback on the issues brought up.

also: Why wasn't this first released in the F&I forum for feedback. Does CCP consider the proposed version a final draft?


Based on feedback, we're looking at three things:
- Time to get loot - lot of good points that the time needs to be increased
- Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal
- Too effective as warp bubble - we're looking at making it less viable

Thanks for the feedback so far. Any test feedback from Sisi would also be much appreciated.


And thank you for the feedback. I look forward to additional iterations.

Also as to "Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal":
-- I realize you're probably only looking at how limit the interaction between the interceptor and the ESS, so this may be out of scope. But around the time of dominion, the interdiction nullification subsystem was "accidentallied" in one patch, such that I.N. T3's could warp out of a bubble, but they would still be dragged into bubbles. Perhaps rebalancing the nullification mechanic back to this would go a long way in reducing the safety these ships enjoy.
Berluth Luthian
Sebiestor Tribe
Minmatar Republic
#718 - 2014-01-15 17:55:30 UTC
To me this seems like something that would be a lot more interesting in highsec. Basically let people tax PvE in highsec/lowsec through pvp enforcement.
Andrea Keuvo
Rusty Pricks
#719 - 2014-01-15 17:56:55 UTC
CCP SoniClover wrote:
Gizznitt Malikite wrote:
It would be nice to get some dev &/or CSM feedback on the issues brought up.

also: Why wasn't this first released in the F&I forum for feedback. Does CCP consider the proposed version a final draft?


Based on feedback, we're looking at three things:
- Time to get loot - lot of good points that the time needs to be increased
- Interceptors too good - we're looking at ways to decrease the efficiency of using an interceptor to steal
- Too effective as warp bubble - we're looking at making it less viable

Thanks for the feedback so far. Any test feedback from Sisi would also be much appreciated.



lol which thread are you reading? It's RLML change 2.0 right here.

Step 1: Devs propose horrible change and ask for feedback
Step 2: Dozens of players provide evidence as to why the change is horrible and shouldn't happen at all
Step 3: Devs ignore this feedback and 'tweak' the horrible change based on comments of a few ignorant posters
Step 4: After implementing everyone realizes the players were right and we have another item that needs 'rebalancing'
Xaerael Endiel
Caldari Provisions
Caldari State
#720 - 2014-01-15 17:57:05 UTC
Right, so CCP seems to be determined to use this piece of scrap. So here's a new idea, fresh from my mind meats (and totally crossposted from a post I made elsewhere).

CCP has it the wrong way around. This is a perfect highsec thing. Here's what it'll do (if done properly) for highsec:

1) It'll give missioners/ratters/etc a little bonus for working from one system
2) It'll give ebil pirates a goal for highsec
3) It'll give carebears a delicious honeypot to guard all day long.