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Player Features and Ideas Discussion

 
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Rerouting power idea

Author
Liaz Rohk
Colonial Marines Reserve
#1 - 2011-11-24 07:15:42 UTC  |  Edited by: Liaz Rohk
Hey, tried searching to see if someone has already came up with this idea but found nothing so..

I think one of the most crucial things you should be able to do is reroute your power (Capacitor) to different systems to boost their effectiveness. There's a ton of different ways to go about this, some more complex than others. Keep in mind that it would be a good idea to have specific skills you'd have to train to reroute power to different systems/modules.

*Note this is an idea that needs a lot of refining, so looking for more suggestions on it.

My idea is to have 6 systems. Weapon Control, Electronics/logistical, Navigation, Warp Drive, Shields, and Armor/Hull.
All these systems use a set amount of power once fitted on the ship, (Power grid)

Now each system would have an option to reroute power from other systems to a specific system based on either preset variables or a variable you set. Doing this reduces the power from one system to another, thus decreasing the effectiveness of one system while boosting the effectiveness of another. (This change will be a percentage based on how much power is being rerouted to a system or away from it.)

-> Weapon Control: Increases effectiveness of all weapon systems (Turrets, Smartbombs, launchers, etc.)
*For example, boosting all the weapons attributes such as Optimal range, rate of fire, Damage, etc.*

-> Electronics/Logistical: Increases effectiveness of all electronic/logistical systems. (Sensor boosters, tracking links, Remote reppers, etc)
*Also note increasing this should increase your targeting ability thus countering ECM (JAMS cuz we all hate those darn jammers.) *

-> Navigation: Increases effectiveness of navigational systems such as Afterburners, Micro-warpdrives, and overdrives.

-> Warp Drive: I couldn't decide to put this with navigation or not, but basically rerouting power to the warp drive increases warp speed and as increases the ships warp strength (to counter warp disruptors or scrams.) *Also note that this will effect the Micro-warp drive in its ability to provide boost while being scrammed.*

-> Shields: Increases effectiveness of shield systems (Boosts Hardeners, resist amps, boosters and amps.)

-> Armor/Hull systems: Increases effectiveness of armor/hull systems (Hardeners, Energized plating, armor reppers, hull reps, etc)

--It maybe easier to have some sort of Unanimous power reroute, where rerouting power to one system takes power from all systems thus decreasing their effectiveness while increasing the system that's being boosted.

--I know this would add even more complexity when it comes to engaging in combat, with overloading and everything. But this just seems like something we should be able to do, cuz you know.... all the sci-fi movies with spaceships do this REROUTE ALL POWER TO SHIELDS thing. It might be a dumb idea, but it would be nice.. But would need very good balancing. ( I also believe that for ships to do this, they should have a specific rig that allows them to reroute power, or at least a skill they must train. As well, rerouting power should have a timer like 30 seconds to reroute power or something.)

Let me know what you think, or if you have any ideas to add to it. I know i didn't cover everything but this was just an idea off the top of my head. (By the way, I spelled effectiveness wrong EVERY SINGLE TIME even just now in this sentence.)

Thanks
leviticus ander
The Scope
Gallente Federation
#2 - 2011-11-24 08:02:46 UTC
it's called overheating, you are sending more power to the various parts to make them better.
you know what overclocking your computer parts is? it's sending more power to it to increase the effect of causing a lot more heat which can easily damage or burn out parts. why does that sound so familiar?
Liaz Rohk
Colonial Marines Reserve
#3 - 2011-11-24 08:14:21 UTC
Overheating is a different system.. It's not diverting power from something.. its just overloading a module (and damaging it in the process) to increase its effectiveness. This would be a system that doesn't damage your modules and allows you to increase a systems effectiveness by decreasing another. (IE overloading is not rerouting, its just boosting to the point of failure)
Endovior
PFU Consortium
#4 - 2011-11-24 08:49:41 UTC
Not a terrible idea, but (as presented) not especially interesting. The bonuses and penalties to doing something like this would have to be carefully considered. I can see the appeal in being able to go 'all power to the engines'... but at present, that doesn't feel like something Eve needs, with overloading already on the table.
Zi'Boo
Zi'Corp
#5 - 2011-11-24 11:04:46 UTC
It's already in game and more commonly knows as capacitor use.

All your active mods (accept for projectile guns and missiles) require rerouting power to them to work.

If you don't reroute power to them, they either do nothing or have some small passive bonus (like active hardeners).
leviticus ander
The Scope
Gallente Federation
#6 - 2011-11-24 15:47:09 UTC
Liaz Rohk wrote:
Overheating is a different system.. It's not diverting power from something.. its just overloading a module (and damaging it in the process) to increase its effectiveness. This would be a system that doesn't damage your modules and allows you to increase a systems effectiveness by decreasing another. (IE overloading is not rerouting, its just boosting to the point of failure)

yes it is diverting power. it increases the power usage either straight up or through having much higher cycle times.
Liaz Rohk
Colonial Marines Reserve
#7 - 2011-11-24 16:53:30 UTC
Zi'Boo wrote:
It's already in game and more commonly knows as capacitor use.

All your active mods (accept for projectile guns and missiles) require rerouting power to them to work.

If you don't reroute power to them, they either do nothing or have some small passive bonus (like active hardeners).



This again isn't rerouting power this is just routing power to them... Your not understanding what "Reroute" means. Yes all modules use Capacitor.. this isn't rerouting cap to these modules.. its just using the Cap for them to run, IE a set amount. If you'd read what I wrote, it clearly states having the ability to reroute power from one system to another system decreasing effectiveness of one and increasing the other...
Goose99
#8 - 2011-11-24 16:57:57 UTC  |  Edited by: Goose99
I must reroute all cap to my ACs, which don't use cap, to increase their dmg, and engines, for extra kiting, to make Winmatar more win.Cool
killorbekilled TBE
The Scope
Gallente Federation
#9 - 2011-11-24 17:50:10 UTC
Zi'Boo wrote:
It's already in game and more commonly knows as capacitor use.

All your active mods (accept for projectile guns and missiles) require rerouting power to them to work.

If you don't reroute power to them, they either do nothing or have some small passive bonus (like active hardeners).


i have to agree with this

i like to also add that some mods require additional cap to overheat them so would say this is re-routing more cap to certain areas to boost there performance


:)

Veronica Kerrigan
Surgically Constructed L Feminist
#10 - 2011-11-24 21:13:25 UTC
Another idea about rerouting power that I had was to have excess powergrid and cpu feed back into your capacitor recharge, reflecting the you aren't using your ships maximum energy to run you ship systems.
Zi'Boo
Zi'Corp
#11 - 2011-11-25 02:05:42 UTC
Liaz Rohk wrote:


This again isn't rerouting power this is just routing power to them... Your not understanding what "Reroute" means. Yes all modules use Capacitor.. this isn't rerouting cap to these modules.. its just using the Cap for them to run, IE a set amount. If you'd read what I wrote, it clearly states having the ability to reroute power from one system to another system decreasing effectiveness of one and increasing the other...



Yeah, and if you route power to everything, you'll cap out in 20 seconds, that's why you turn MWD off and re-route the power from it to either guns, neuts or boosters / repairers.

Or you pulse your repair modules rather then keeping them on to re-route power to something more important reducing the effectiveness of them.
Jack Carrigan
Order of the Shadow
#12 - 2011-11-25 16:45:13 UTC
Liaz Rohk wrote:
Stupid ideas


Someone needs to "reroute" power from their *** to their head so that maybe they can actually formulate an idea that is both good, and useful.

As for rerouting power, it's called overheating.

Give me your stuff. Now.

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