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Player Features and Ideas Discussion

 
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ways of improving industry index in nullsec

Author
Cheng Musana
Native Freshfood
Minmatar Republic
#1 - 2014-01-12 10:41:59 UTC  |  Edited by: Cheng Musana
Here we go again with another discussion about "how to imrpove industry/industry index in nullsec".
First off it takes way too much time and effort to rise the index lvl compared to military and thats because mining has limited yield compared to military ships ranging from frigs-carriers etc. The amount of m³ has to be drastically lowered or new ships/deployables should be introduced to achieve this.

Larger mining ships:
-at the moment we have cruiser sized mining ships (mining barge) which are nice but doesnt cut it when you get to nullsec. I would like to see larger strip miners which could be fitted on mining ships which have the size of a battleship (or bigger). To balance this out the larger strip miners (or capital strip miners :D) are restricted to low/nullsec. Just like bomb launchers you cant activate them in highsec.

Mobile mining unit:
-can only be deployed in low/nullsec, has the yield like a venture with T2 lasers and can hold up to 10.000m³. Furthermore this thing should pull rat aggro. So you just can deploy 200 of them in a belt and get rich in a day. You still need to protect them and would make decent griefing opportunity for any 1 that comes past. Production cost around ~20 mil. Additionally you can tell if the MMU is full or not by looking at it. A green ring will mean 2500m³ mined, yellow 5000m³ and red 7500m³. This should help to manage your mining colony.

Salvaged wrecks should count towards the industry index:
-quite simple after ratting you jump into a noctis and salvage your wrecks from ratting. The thought behind this is that salvage is part of the industry just like mining is. Thus it should push your industry index.

Relic/data sites increasing the index:
Relic and data sites are a profession which is aswell is in my opinion a part of the industry like salvaging. Sucessfully openend cans should count for the industry index cause the arrays that can be installed on a ihub (which enhance the chance of sites spawning) require you to have the industry index allready lvled up.

Planetary interaction should increase the index:
Once you export produced goods from a planet it should aswell help to increase the industry index from the system.
Wesley Otsdarva
Federal Navy Academy
Gallente Federation
#2 - 2014-01-12 16:59:13 UTC  |  Edited by: Wesley Otsdarva
I for one would like larger mining ships. Subcap pilots for pvp can keep going the subcap route with Marauders or Blops and then step up to capitals once they run out of things to train. Miners get stuck with exhumers as the biggest ship they can pilot to attain a good yield.

I would like to see an actual capital class miner, not the rorq, or the orca. But a ship dedicated to mining and also limited to low and 0.0. It would probable have a hefty bit of HP as well as ore hold. Bonuses can be provided for fleet boosting. It also can't use regular gates. And give it a long align time.

If anything but to give people something to gank, and miners something to train for. The end game with mining doesn't even let you mine (rorq with full boosts)

For anyone who wants to say itll be OP for belts. It'd be the same for a carrier running sites in null.

EDIT:

BUT it would also screw over the price of minerals. Which is bad, because it would mean mining would make less and therefor less people would mine.