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"Captain the drone is at 0 "..... Warp Now !

Author
Captain Africa
GRIM MARCH
#1 - 2011-11-22 07:18:03 UTC
Intro:
Firstly I would hate to see all ships become replicas in terms of their capabilities , God forbid how boring Eve would be, its important to keep the racial differences and FFS stop comparing the Brutis to the Hurricane , every race has there own Rock Stars !

I am double Amarr and I love the look of the ships but I don’t fly them at all because I don’t like their capabilities , so I trained Minmatar and Gallente cause of their niches that appeals to me. I think the same should be said for Gallente pilots ...fly the role of the race, if you don’t like it train for something else.

Gallentes role or niche is short range fights (between 0and 10 km) and then the drones. When you are caught in that 10 km range against a blaster boat the chance of getting away or winning the fight should be 20% or less. The 0-10 km is the Gallente Blaster zone. I do believe the damage done by blasters should be significantly more to solidify the Gallente Blaster Zone.
The second very obvious issue is how to get your enemy in that zone of 0-10 km. In high sec or gate camping this wouldn’t be that much of a big deal. So in a way Gallente blaster boats already rule High sec and gate camps ! But with conventional null sec fleets and tactics it causes a problem for the Gallente blaster boats.

I love that Eve video “Real something ” where the Gallente fleet gets melted into scrap metal by a Amarr fleet and then a Gallente frig pilot breakes away and fly directly towards the Amarr fleet enabeling the gallente fleet to warp in at 0 and burn the Amarr alive ! That’s what appeals to me ...now whether that is practically possible in 50% of the scenarios , I honestly don’t know. But I think as far as Blaster boats go we need to look more at tactics to get into that Zone than to try and replicate other races roles. I do believe that Gallente is in a disadvantage here when it comes to null sec warfare. (at the same token it should be very difficult for them to be able to get in that zone to balance things out overall).

THE IDEA in its infant stage - A specialized drone that a ship can warp to at any range.

CCP why not create a drone that you as a blaster boat can warp to ? You release the drone and send it to the enemy ...once in range you warp to the drone and fleet can warp to you. Of course the drone stats need to be balanced out to make the task of the drone to reach its destination hard and relatively easy for enemy ships to shoot it down.

The bigger the gallente fleet the more drones to shoot down by the enemy.....think this might be an option to enable blaster boats to get into blaster zone whether you are a fleet or solo pilot ...and its in line with Gallente drone culture.

A specialized drone that a ship can warp to at any range. I can already see fifty drones from a fifty man fleet swarming towards a fleet at medium speed and the anxiety to try and kill them ....before they reach their target.

I mean smack a beacon light on each drone so that they become highly visible in space within a 50 km range , so you don’t have to look at your overview to try and figure out where they are ...just target them in space.Just make the drone fast enough that it would be 50% chance of getting through to the enemy lines.

This would eliminate so many problems with blaster boats and increase the probability more to get reds in optimal range without having to compromise other ship stats or change too much base ship attributes , I think it’s worth consideration ...

The whole idea of this is to address the "getting into the 10 km optimal range "without screwing with uniqueness of races...I don’t see any other way tbh.
Ganthrithor
School of Applied Knowledge
Caldari State
#2 - 2011-11-22 07:23:02 UTC
:facepalm:
Captain Africa
GRIM MARCH
#3 - 2011-11-22 07:34:49 UTC
I need light bulb’s..Not face palms! Blink
GavinCapacitor
CaeIum Incognitum
#4 - 2011-11-22 15:29:03 UTC
Captain Africa wrote:
I need light bulb’s..Not face palms! Blink


Well then, I'm afraid you are sh!t out of luck.

But if you are that slow, I will explain it to you:
You can only warp to things 150km or farther away and you would need I think 5 or so (high slot) drone link augmenters (with max skills) to get a drone control range over 150km. Not to mention the travel time. Hopefully you can see the problem with this.

tl;dr; Post is bad and you should feel bad.
Aesiron
Viziam
Amarr Empire
#5 - 2011-11-22 15:34:43 UTC  |  Edited by: Aesiron
In most missions the deadspace complexes have natural anomalies that prevent you from warping within the pocket to another part of the pocket.

And as for PvP, it would be a bit useless to be honest since pretty much all gang/solo PvPers use warp scramblers. And it also defeats strategy. If your entire fleet warps in to a location and they find that they are not in range and are being blasted 120km away then it is their fault entirely for not scanning/recon the area first.

Also you have laser boats with adaptable crystal ranges so that you aren't suffering the range problem.

tl;dr; Post is bad and you should feel bad.
Jiska Ensa
Estrale Frontiers
#6 - 2011-11-22 15:52:20 UTC
I'm pretty sure he meant it could be warped to at any range, not 150+. So, if the enemy fleet is kiting you at 50km, you can warp to them if they don't shoot down your drone.

I honestly don't think such a device would change anything. The enemy would see you aligning and just warp off themselves.

As has been said a million times before, Gallente will never be useful in null-sec skirmish warfare until they are made A) either the fastest ships in the game or B) given autocannon or missile bonuses and hybrid weapons simply removed from Eve.

Captain Africa
GRIM MARCH
#7 - 2011-11-24 07:05:48 UTC
Jiska Ensa wrote:
I'm pretty sure he meant it could be warped to at any range, not 150+. So, if the enemy fleet is kiting you at 50km, you can warp to them if they don't shoot down your drone.

I honestly don't think such a device would change anything. The enemy would see you aligning and just warp off themselves.

As has been said a million times before, Gallente will never be useful in null-sec skirmish warfare until they are made A) either the fastest ships in the game or B) given autocannon or missile bonuses and hybrid weapons simply removed from Eve.



Jiska ty for clearing that up ...the above two retards obviously don’t understand that this is a section for new ideas .
With the buff of the hybrid canon for this winter expansion a lot of Gallente pilots fancy there boats faster ,more agile and with more range almost on par with Minmatar, to enable them to get in optimal range with blaster boats especially in 0.0.

Im saying don’t change the racial differences of ships. Instead make use of a new warp drone that you launch and send to target. Once that drone is in optimal range to the target you warp to the drone regardless of distance between you and your warp drone. It could be 20 km.

Now there are many ways to skin this cat !

1. The drone needs to be static before you can lock it(so once it reached its target its static).
2. You need to lock onto your drone before you can warp to it.
3. It will take 15 sec to lock onto a warp drone once its static (other ships ).
4. With Gallente Blaster boats you receive an additional bonus that enables you to lock onto the drone in 5 seconds.

• This will enable Gallente pilots to have an opportunity to get into their optimal range using a warp drone ...how appropriate don’t you think ?

I too fly Gallente ...and I love “Gallente SUBmarines” they are heavy,slow and brutal in nature ..if you cross there path at close range your done.

Now lets get that range !Idea
Captain Africa
GRIM MARCH
#8 - 2011-11-24 07:42:56 UTC  |  Edited by: Captain Africa
Aesiron wrote:
In most missions the deadspace complexes have natural anomalies that prevent you from warping within the pocket to another part of the pocket.

And as for PvP, it would be a bit useless to be honest since pretty much all gang/solo PvPers use warp scramblers. And it also defeats strategy. If your entire fleet warps in to a location and they find that they are not in range and are being blasted 120km away then it is their fault entirely for not scanning/recon the area first.

Also you have laser boats with adaptable crystal ranges so that you aren't suffering the range problem.

tl;dr; Post is bad and you should feel bad.


My dear SIR ...

I believe that optimal range for blaster boats is a real problem making the blaster a white elephant in Eve especially null sec. So to avoid this, change some game mechanics ....like being able to warp short distances in dead space making use of a drone....

Regarding PVP - with warp drones you will add another element to pvp ...the ability to reposition yourself fast and force the enemy to respond ...a huge + when you have big fleets in 0.0. If ur in a blaster boat you dictate this role unless your drone gets shot down.

I mean use your grey matter a bit ....lol

The downside to this drone is it needs to have a big sig radius .. to be able to lock onto easily...so its big ...so it takes up all the space of 5 heavy drones ...or what ever
Rina Asanari
CitadeI
#9 - 2011-11-24 07:55:35 UTC
I can't even begin to imagine the many levels of how the idea is wrong... OK, I will try:

First, sending a single drone to scout ahead would be wasted. You see such an achor drone approaching? Blast it. So, people would resort to drone blobs, which may be countered with smartbombs or such.

Next, imagine such a thing would be successful. That means, sniping tactics become worthless and every fight devolves into "furballing".

So.... no.
Captain Africa
GRIM MARCH
#10 - 2011-11-24 08:16:14 UTC  |  Edited by: Captain Africa
Rina Asanari wrote:
I can't even begin to imagine the many levels of how the idea is wrong... OK, I will try:

First, sending a single drone to scout ahead would be wasted. You see such an achor drone approaching? Blast it. So, people would resort to drone blobs, which may be countered with smartbombs or such.

Next, imagine such a thing would be successful. That means, sniping tactics become worthless and every fight devolves into "furballing".

So.... no.


Honey ...if Gallente is around it is a blob drone already ...like i said you will have to sacrifice your combat drones to carry a warp drone ...The whole idea is to create an opportunity and a role for the “blaster boat” in null sec...

If there is enough Megathron’s around carrying these drones the bigger the chance of success in getting up close and personal with the enemy fleet.

If the enemy fleet in long range ships manages to shoot the warp drones down well then they succeeded to neutralize the danger of repositioning themselves or being blasted at short range ...and life goes on lol

The whole point is creating an opportunity for blasters to play a role and force the enemy to respond ....just like any other ship in Eve that has a role to play ...now go and play in the traffic !
Captain Africa
GRIM MARCH
#11 - 2011-11-24 08:34:39 UTC  |  Edited by: Captain Africa
Watch this video and you will fully get what I am proposing ....http://www.youtube.com/watch?v=OSxSyv4LC1c&feature=list_related&playnext=1&list=SPF614A7A6461E61E1

Now remember if you launch the drone you’re the only one that can warp to the drone ...once you warped to 0 (point of the drone) the fleet can warp to you .

This will make you instant primarily for the enemy fleet :
So you need a damn good tank to stay alive for the rest of the fleet to warp to you ...

The long range enemy fleet now suddenly need to ensure they have short range blaster boats in there fleets to counter attack enemy incoming blaster boats as a result of warp drones.....can you see those green light bulbs of the Megathron online again ....? Two roles with one blast thanks to the warp drone he he he...

It becomes complicated whether every warp drone engagement will work or not ...and that my fellow pod pilots is just the way we like to play Eve ...complicated!
Endovior
PFU Consortium
#12 - 2011-11-24 08:43:12 UTC
Rina Asanari wrote:
I can't even begin to imagine the many levels of how the idea is wrong... OK, I will try:

First, sending a single drone to scout ahead would be wasted. You see such an achor drone approaching? Blast it. So, people would resort to drone blobs, which may be countered with smartbombs or such.

Next, imagine such a thing would be successful. That means, sniping tactics become worthless and every fight devolves into "furballing".

So.... no.


That would, of course, rely on people keeping 'anchor drones' on their overview. And they might not be especially easy to blast. And, of course, a big enough drone blob would be just the thing to ensure that the tactic worked... albeit at a huge sacrifice in terms of drone damage.

As for 'every fight' devolving into furballing, this is easily countered. Just bubble your own fleet. Granted, that's a fairly drastic counter, that can cause you more serious problems in other ways, but it would work. If you're using a Hictor, it'd even work without necessarily crippling your fleet's ability to disengage at will.
Ho'Taru
Aliastra
Gallente Federation
#13 - 2011-11-24 13:51:04 UTC
Whilst I like the idea of Gallente fleets warping to 0 like on the trailer, as mentioned, one problem is being out of range yet within minimum warp range. Whilst for your idea you can reduce the minimum warp range, I don't like the idea of it being a purely drone thing. Now, if there was a method to reduce the minimum warp distance for warping to non-drones, I would fully support a drone variation on the idea.

How about:
- A new module that gives a reduction to minimum warp range. If your ship depends on getting in close and you want to reduce/remove the margin between max weapon range and min warp range, you have to give up some other fitting to do so.
- A new module that when activated allows your ship to warp to a target you have locked. Such a module would have a significant (but not overly long) cycle time, and would automatically warp you to 0 at the end of the cycle. This module would only be mountable on specific types of ship - this would either be a new class, or possibly an addition to a current scanning class.

With the above in place, a new type of drone that acts as a warpto beacon, but doesn't reduce the minimum warp distance itself would fit in nicely I think.
Pinky Denmark
The Cursed Navy
#14 - 2011-11-24 14:01:54 UTC
Thank you for writing a funny text m8

+1 facepalm from me
killorbekilled TBE
The Scope
Gallente Federation
#15 - 2011-11-24 18:13:04 UTC
this is already in game and each race has its own versions

the gallente warp drone is called the taranis i think? but requires a freind to pilot it but ill get back to you on that

Cool

:)

Aesiron
Viziam
Amarr Empire
#16 - 2011-11-24 19:56:49 UTC
Captain Africa wrote:
Aesiron wrote:
In most missions the deadspace complexes have natural anomalies that prevent you from warping within the pocket to another part of the pocket.

And as for PvP, it would be a bit useless to be honest since pretty much all gang/solo PvPers use warp scramblers. And it also defeats strategy. If your entire fleet warps in to a location and they find that they are not in range and are being blasted 120km away then it is their fault entirely for not scanning/recon the area first.

Also you have laser boats with adaptable crystal ranges so that you aren't suffering the range problem.

tl;dr; Post is bad and you should feel bad.


My dear SIR ...

I believe that optimal range for blaster boats is a real problem making the blaster a white elephant in Eve especially null sec. So to avoid this, change some game mechanics ....like being able to warp short distances in dead space making use of a drone....

Regarding PVP - with warp drones you will add another element to pvp ...the ability to reposition yourself fast and force the enemy to respond ...a huge + when you have big fleets in 0.0. If ur in a blaster boat you dictate this role unless your drone gets shot down.

I mean use your grey matter a bit ....lol

The downside to this drone is it needs to have a big sig radius .. to be able to lock onto easily...so its big ...so it takes up all the space of 5 heavy drones ...or what ever



So basically a way out of a range ambush? No, it would ruin PvP strategy.
Ho'Taru
Aliastra
Gallente Federation
#17 - 2011-11-24 23:22:02 UTC
Aesiron wrote:
So basically a way out of a range ambush? No, it would ruin PvP strategy.

As reasons not to change anything go, you have to admit that "because we'd have to adapt to a change!" is a pretty lame argument.

So, this drone in his suggestion takes up 125MBit of bandwidth. That's a full heavy squadron worth of drones being lost as an insurance policy to possibly turn the tables on a range ambush (or just plain old bad luck). I say possibly as a drone that big could easily be shot out of the sky before it gets to do anything anyway. Do you also complain that ECCM should be removed from the game because all it does is counter players who brought ECM to the field?

As already stated, I personally don't think that a warpto drone should affect minimum warp distance (you should be able to fit modules for that) or enable you to warp in circumstances where you wouldn't otherwise be able to. That you would have to adapt to any change is an idiotic argument though, which would only lead to a stagnating game that remains broken.
Captain Africa
GRIM MARCH
#18 - 2011-11-25 06:34:32 UTC
killorbekilled TBE wrote:
this is already in game and each race has its own versions

the gallente warp drone is called the taranis i think? but requires a freind to pilot it but ill get back to you on that

Cool


Thanks for sharing your epiphany with us ...that clearly resolve the blaster debacle .
Aesiron
Viziam
Amarr Empire
#19 - 2011-11-25 07:16:29 UTC
Ho'Taru wrote:
Aesiron wrote:
So basically a way out of a range ambush? No, it would ruin PvP strategy.

As reasons not to change anything go, you have to admit that "because we'd have to adapt to a change!" is a pretty lame argument.

So, this drone in his suggestion takes up 125MBit of bandwidth. That's a full heavy squadron worth of drones being lost as an insurance policy to possibly turn the tables on a range ambush (or just plain old bad luck). I say possibly as a drone that big could easily be shot out of the sky before it gets to do anything anyway. Do you also complain that ECCM should be removed from the game because all it does is counter players who brought ECM to the field?

As already stated, I personally don't think that a warpto drone should affect minimum warp distance (you should be able to fit modules for that) or enable you to warp in circumstances where you wouldn't otherwise be able to. That you would have to adapt to any change is an idiotic argument though, which would only lead to a stagnating game that remains broken.



Then it would be useless, it is rare for ships not to be scrambled during PvP and wasting your entire drone bay (which only a dominix or something could actually have to support this drone). It would 100 times more reliable just to send in a covops frigate to scout the area while cloaked, get close to the enemy and make them warp to you.

And stop making up **** about me against ECCM idiot
Captain Africa
GRIM MARCH
#20 - 2011-11-25 10:01:25 UTC  |  Edited by: Captain Africa
Aesiron wrote:
Ho'Taru wrote:
Aesiron wrote:
So basically a way out of a range ambush? No, it would ruin PvP strategy.

As reasons not to change anything go, you have to admit that "because we'd have to adapt to a change!" is a pretty lame argument.

So, this drone in his suggestion takes up 125MBit of bandwidth. That's a full heavy squadron worth of drones being lost as an insurance policy to possibly turn the tables on a range ambush (or just plain old bad luck). I say possibly as a drone that big could easily be shot out of the sky before it gets to do anything anyway. Do you also complain that ECCM should be removed from the game because all it does is counter players who brought ECM to the field?

As already stated, I personally don't think that a warpto drone should affect minimum warp distance (you should be able to fit modules for that) or enable you to warp in circumstances where you wouldn't otherwise be able to. That you would have to adapt to any change is an idiotic argument though, which would only lead to a stagnating game that remains broken.



Then it would be useless, it is rare for ships not to be scrambled during PvP and wasting your entire drone bay (which only a dominix or something could actually have to support this drone). It would 100 times more reliable just to send in a covops frigate to scout the area while cloaked, get close to the enemy and make them warp to you.

And stop making up **** about me against ECCM idiot


Look buddy with all respect , but you obviously haven’t been in large fleet engagements in null sec. 90% of the time you fight over range 30 – 60 km. Here is the problem ...blaster boats doesn’t cut it. You don’t need a "point" on a ship due to the amount of dps ....so ws or wd is not the point here.

Im talking about proper fleet engagements of 50 – 500 ships ...not null sec roams! Even with roams a lot of contact is made between 30-60 km.

In solo scenarios you have someone with a warp disruptor engaging you at 20 km and circling you . With every other weapon type your going to be in the game except with blasters. You just don’t have range ...a normal t2 web is only effective at +- 14 km.

You sit at a gate camp with your mega ...2-3 nanno drakes sits on grid 40 km away and pound you with their missiles ...so now you activate your mwd and alighn to them by the time your in range with your blasters your half way in armor ....I can give you so many more scenarios....

It would NOT be a good idea to warp short range at will , that will just be too powerful and make mw drives and afterburners useless.
The reason I suggested drones is that you don’t get into a blasters range automatically – you will have to work for it and there is a 50% chance that it go wrong depending on the number of blaster boats you have carrying the drone.

I hope this c;ear things up a bit .and there will be scenarios where the drone will not be an option ...like with every other mod.

Pvp in Eve for me should be an art form consisting of training , player skill and the variables you work with. The more complex these variables are the superior the ART. I believe that "warp drones or ankor drones" will solve a few blaster problems and contribute to the art of pvp in Eve.

I mean take the mega alliances in Eve they just put as much dps on the field using range and they have a favourable outcome. Warp drones will be the perfect way to negate that and make the outcome less obvious ...
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