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Live Events Discussion

 
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The Future of CCP Organized Live Events.

Author
Damasi DeFanel
24th Imperial Crusade
Amarr Empire
#1 - 2013-12-22 15:31:53 UTC
After trawling the front page of this board for the last few hrs, I am a little perturbed about the future of Grand Live Events in world.

The horrendous, vicious and sometimes unwarranted reactions to the Ghost Site event last month makes me feel that, CCP will do an Incarna, and listen to the lash-back and just... stop.

I for one do not want that.

I know I'm a lil late in writing about any of this, but I wanted to throw my voice into the abyss, and ask CCP not to take the failings of the last main event to heart.

I do think, in future such grand scale events should be properly planned out. If there are mechanics to shorten the gauntlet run, use them... if there are ways to reinforce the node load on your flight path, do so.... If you can gather a motley bunch of event organizers that can be kept impartial and unbiased to co-ordinate such large scale maneuvers... or get help from corps and alliances that can initiate the oblivious party members in the ways of things.... do it.

What I do not want tho, is for you to wash your hands of these things because a large number of participants got upset. I don't think even they want that.

Better would be to evaluate, learn from the mistakes, and do it again showing the player-base how you can do it better... prove them wrong... give them something to shout about.... and most of all.... breath extra life into our universe.

To those of the Null sec alliances that whittled down the fleets.... no one should be targeting you. You played your parts brilliantly...

To those of the High Seccers who went on this suicide mission... I hope, and pray... when CCP organize another event, and hopefully put the effort to fixing the issues they had with this one.... I hope that you all return to participate....
Felicity Love
Doomheim
#2 - 2013-12-25 05:19:46 UTC
Damasi DeFanel wrote:


I know I'm a lil late in writing about any of this, but I wanted to throw my voice into the abyss, and ask CCP not to take the failings of the last main event to heart.



Failings are meant to teach, provide experience, and create wisdom to avoid the same mistake in the future.

We shall see if anything has sunk in.

Attention

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Katran Luftschreck
Royal Ammatar Engineering Corps
#3 - 2013-12-27 23:29:51 UTC
Sadly, CCP's normal response to something being broken is to simply remove it entirely.

http://youtu.be/t0q2F8NsYQ0

Teinyhr
Ourumur
#4 - 2013-12-28 11:24:20 UTC
Most of the critcism was completely warranted. That ghost site event was a total clusterfuck, utterly poorly planned. If we had empire support, why didn't empire titans bridge us to the target system? This alone would have avoided a ton of problems that arose from the ridiculous time dilation that ripped the fleets apart during transit. Just about everyone I knew was prepared to lose their ship and pod during this event, they knew what they were getting into.
It was a huge slap in the face though to hear that the event was over while most people were still tens of jumps away due to time dilation. Despite that the 200 man fleet I was in decided to still enter 0.0 because dammit we had slowboated almost two hours so we wouldnt leave the place without a fight at least.

So no, people were not upset that we got slaughtered, people were upset we didnt see the live event because CCP hadn't thought that 70% of the fleet would not be able to keep up with the CCP actor., or that it was a bad idea to jump in to the fray by the actor while said 70% of his fleet was still in transit. On top of that they called the event a success in their devblog, which it obviously wasnt.


That said, holy **** yes I do want more live events. They dont need to be grand like taking down the titan or the ghost site debacle. Early this year there was the event of Karin Midular's death and in lieu of that a group of minmatar initiated a border skirmish with the gallente. That was a great live event. I want more stuff like that. The little things are important too.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#5 - 2013-12-30 11:00:42 UTC  |  Edited by: Corraidhin Farsaidh
Agreed...little things are what make events special...next time i feel that CCp should run many small events that lead to larger finale events. Spread the events across timezones and systems and tidi is minimized too. If many small events lead to a single large event you will end up with many focussed groups fighting for a single objective. Grand fleet battles will occur naturally.

Having said that when you look at naval battles in history such as Jutland the overall battle was formed from many smaller fleet actions occuring across hours...a massive battle doesn't necessarily have to mean 1000's of ships in one system at once.
Maria Firn
Republic Military School
Minmatar Republic
#6 - 2014-01-06 11:27:43 UTC
Its bad enough when the in game npc mission content is so bad that you don't bother with it, that you just end up with all your characters in Jita, watching out the window, hoping one day your skillpoint level is enough to go out and do something useful in nullsec, that live events offer a reprive from the boredom that is Eve Online

But reading the comments from the last live event, would I bring any of my main characters ? hell no. Id just bring a low skilled lowbie.

Im really struggling Eve. I want to get into the game, but feel there is too big a barrier to effectively getting into lowsec then nullsec.

Live Events should bridge this, make the game fun, but not force you to lose everything.

Just a newbies point of view.
Toshiro Ozuwara
Perkone
#7 - 2014-01-11 08:54:51 UTC
I want to kill hundreds of hisec players at the next event.

It didn't take long to locate the tracking beacon, deep inside the quarters for sleepin' They thought they could get away Not today, it's not the way that this kid plays

Snagletooth Johnson
Center for Advanced Studies
Gallente Federation
#8 - 2014-01-11 12:28:52 UTC
People are still talking up the ghost site thingy? Quite frankly lore wise for the expansion, CCP should have declared it "working as intended" even it it didn't.

The lore of the Rubicon expansion is Capsulers turning on the Empires. What better way to promote that feeling then to do an all-empires call out for capsulers, just to leave them hanging in the wind as cannon fodder while the empire fleet goes in for the kill?
I would think that would be the last straw for the eggers, as they take revenge on the Empires for being used as bait in deep space by taking over large chunks of empire space.
Lady Katherine Devonshire
Royal Ammatar Engineering Corps
#9 - 2014-01-27 09:56:00 UTC
Sadly, the normal pattern of events in the world of CCP is:

1) CCP introduces a prototype of an idea/feature.

2) Players complain about innumerable bugs & failures of this design.

3) CCP fixes and improves the idea/feature until it is working properly to satisfaction of the majority of the playerbase

4) CCP moves on to the next new idea/feature.

I am sure you can see where the problem is, yes?
Nevyn Auscent
Broke Sauce
#10 - 2014-01-27 10:34:16 UTC
Lady Katherine Devonshire wrote:

I am sure you can see where the problem is, yes?

In your head, as the majority of features CCP have introduced they have adjusted to satisfy the majority of the player base. Sadly one or two bad features blind people to that reality.
Angel T Hunter
Republic Military School
#11 - 2014-01-28 21:28:03 UTC
I think its great that they have events
Gosakumori Noh
Coven of One
#12 - 2014-02-12 17:45:40 UTC
I am glad they go to the effort of creating story behind the live events, even if the events themselves are intended primarily as excuses for "external actors" to crap all over said story. Let's face it, 200 role players are not the primary marketing focus of an independent game studio that needs to meet a payroll (of serendipitously similar scale to RP, I imagine). Write the external actors out of your memory and run with your own version of events.

And always send an enslaved trial Sebiestor minion in a reaper....
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#13 - 2014-02-13 10:43:26 UTC
I would suggest that the actors should only bethier to set up the initial premise of the events, and then dish out objectives. If necessary they should also provide jump in points for friendly fleets via cyno's etc where required to bypass gate camps. The actor's should be their only to drive the story elements, not the battle and as such they should really be in the combat until all of their RP tasks have been carried out.

I still see this as no different to any othe RPG in the live event aspect. The GM's still need to come up with a scenario and then plan possible outcomes. These should be suggested as objectives but there would never be a way to guarantee players following the objectives (unless you cyno them in right on top of it so they have no choice but to engage!) Part of the fun of RPG's is seeing how things pan out from the original plans, and it is a rare story;line that flows exactly the way it was originally conceived.