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Meaningless post about HED-GP

Author
Sebero Sinak
Doomheim
#1 - 2011-11-24 02:52:37 UTC
I spent about 3 hours in HED-GP system today to watch how the mechanics of nullsec choke points work. If i'm stepping on someones toes or saying things i shouldn't please put it down to noob curiousity.

It seemed to me the sovern owners of the system held control of the system most of the time and happily shoot anyone and anything they could catch and lock. - no exceptions

Other times fleets of 26 or 42 would jump into the system and happily shoot anyone and anything they could catch and lock.
And chase the locals out, They would stay maybe 10 minutes and move out of system. Shooting anyone they caught on gates.

Then the locals jump back in and shoot any stragglers - and anyone and anything.

Definate pattern was developing , any random has a good chance of being pumeled to dust by any of 4 different groups.

Long live the choke points.
T' Elk
Strategically Bad
Goonswarm Federation
#2 - 2011-11-24 02:59:05 UTC
Interesting observation, but if you factor in the Huehuehue 3-Point Choking Theory, you will notice that your entire life is a lie.

~Badposter since FOOOOREEEEEVAAAAAR~ I come back after 2 years to THIS? ~Now 4 years apparently

Vincent Gaines
Deep Core Mining Inc.
Caldari State
#3 - 2011-11-24 03:00:23 UTC
HED-GP and ECP-8R have always been the definitive choke points, they respectively go from something like a 0.8 directly into 0.0.... What would you expect?

Not a diplo. 

The above post was edited for spelling.

Dirk Magnum
Spearhead Endeavors
#4 - 2011-11-24 03:00:41 UTC  |  Edited by: Dirk Magnum
HED-GP is not a typical nullsec entry point though. The mechanics at an entry point connecting to Low Sec are much different, and typically safer. Nullsec entry though High Sec is an invitation for chokepoint gankers.

The ramifications are astounding, tbh. "Low Sec is dangerous so I better enter Nullsec through High Sec derp." Roll

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Lady Spank
Get Out Nasty Face
#5 - 2011-11-24 03:07:44 UTC
Hence why he specified CHOKEPOINTS in the OP.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Dirk Magnum
Spearhead Endeavors
#6 - 2011-11-24 03:10:01 UTC  |  Edited by: Dirk Magnum
Chokepoints are irrespective of sec level. Bear
I will argue this point long into the night to avoid looking like an idiot. Any ironic idiocy from this fact is also irrespective of everything [:idea]IdeaIdeaIdea

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#7 - 2011-11-24 03:10:16 UTC  |  Edited by: Fronkfurter McSheebleton
Add PF-346 to your list of systems to watch as well. Straight from .7 to -.3, and there's only one other gate in system, so both of them are choke points for travellers. No stations in system. The PF-346->FD-MLJ gate gets ridiculous sometimes.

thhief ghabmoef

Krios Ahzek
Royal Amarr Institute
Amarr Empire
#8 - 2011-11-24 03:48:12 UTC
Fronkfurter McSheebleton wrote:
The PF-346->FD-MLJ gate gets ridiculous sometimes.


My favorite ******* gate in this entire game.

http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Krios+Ahzek#losses

Turns out there's actually nobody there at many points in the day, though. Don't let the 10 drag bubbles scare you.

 Though All Men Do Despise Us

Handsome Hussein
#9 - 2011-11-24 04:31:49 UTC
Krios Ahzek wrote:
Fronkfurter McSheebleton wrote:
The PF-346->FD-MLJ gate gets ridiculous sometimes.


My favorite ******* gate in this entire game.

http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Krios+Ahzek#losses

Turns out there's actually nobody there at many points in the day, though. Don't let the 10 drag bubbles scare you.

I've got two on-grids on all the gates in PF and FD. Sometimes when making that run I feel like I need ten, and that it's a total crap-shoot which one will actually be safe. Great fun.

Leaves only the fresh scent of pine.

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#10 - 2011-11-24 04:49:17 UTC
Sebero Sinak wrote:
I spent about 3 hours in HED-GP system today to watch how the mechanics of nullsec choke points work. If i'm stepping on someones toes or saying things i shouldn't please put it down to noob curiousity.

It seemed to me the sovern owners of the system held control of the system most of the time and happily shoot anyone and anything they could catch and lock. - no exceptions

Other times fleets of 26 or 42 would jump into the system and happily shoot anyone and anything they could catch and lock.
And chase the locals out, They would stay maybe 10 minutes and move out of system. Shooting anyone they caught on gates.

Then the locals jump back in and shoot any stragglers - and anyone and anything.

Definate pattern was developing , any random has a good chance of being pumeled to dust by any of 4 different groups.

Long live the choke points.


Yes, that's how I imagine an active system should look like. Too bad there's only a few of them in EVE.
Renan Ruivo
Forcas armadas
Brave Collective
#11 - 2011-11-24 05:01:33 UTC
Sebero Sinak wrote:
I spent about 3 hours in HED-GP system today to watch how the mechanics of nullsec choke points work. If i'm stepping on someones toes or saying things i shouldn't please put it down to noob curiousity.

It seemed to me the sovern owners of the system held control of the system most of the time and happily shoot anyone and anything they could catch and lock. - no exceptions

Other times fleets of 26 or 42 would jump into the system and happily shoot anyone and anything they could catch and lock.
And chase the locals out, They would stay maybe 10 minutes and move out of system. Shooting anyone they caught on gates.

Then the locals jump back in and shoot any stragglers - and anyone and anything.

Definate pattern was developing , any random has a good chance of being pumeled to dust by any of 4 different groups.

Long live the choke points.


That scenario is not exclusive to HED-GP. Or to choking points for that matter. What you've just described is what happens on most 0.0 pipe systems with more than 20 people from the sov holder living on it.

As for HED-GP, it is indeed a place where crazy things happen, but they don't have anything to do with what you described. Its mainly standings ****.

The world is a community of idiots doing a series of things until it explodes and we all die.

Herzog Wolfhammer
Sigma Special Tactics Group
#12 - 2011-11-24 05:15:28 UTC
Now the question in my mind is, should I all make you suffer yet one more of my "Great Wall of Carebear" rants and why the game would be boosted if all ships could do point-to-point dialed-in hyperspace?

Also, exactly what kind of game are people playing in these choke points? Are they that patient for kills, or are kills inevitable and they are being patient for "tears"? Is there a strategic value to these choke points?


Bring back DEEEEP Space!

Amro One
One.
#13 - 2011-11-24 06:12:45 UTC
3 hours and you killed no one . . . . .

Lady Spank
Get Out Nasty Face
#14 - 2011-11-24 06:25:39 UTC
Amro One wrote:
3 hours and you killed no one . . . . .



He clearly stated he was there to do observational research. Please at least TRY to engage that brain of yours before posting such worthless drivel.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)