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Space Munching Incursions: a solution to population density

Author
Miasmos
Aliastra
Gallente Federation
#1 - 2014-01-09 14:42:34 UTC
EVE faces a serious problem with the stagnating playerbase: population density is lowering with time, and a low population density cannot support the cultural machine that fuels the sandbox. As it is, EVE consists of a few thousand multiboxing characters - for all purposes of this thread this number could be simplified to approximately one player per solar system.

The correct direction for future is not to add space, but to take some away.

Incursions should destroy the constellations they attack, if left undefended for a day. The number of active incursions should be high enough to make this densification process meaningful. Perhaps incursions from all pirate factions working in joint effort to kill EVE. In this way the amount of space would be tied to the number of active players, making for a much more social environment. Destroyed constellation gates could be activated again to make the space accessible though Rubicon mechanics and sufficient playerbase: if a population threshold would be reached, someone would open more space.
Thebriwan
LUX Uls Xystus
#2 - 2014-01-09 14:49:01 UTC  |  Edited by: Thebriwan
How can

"stagnating playerbase" lead to "population density is lowering with time" ?

That's not making any sense

If the player base is stagnating the population density changes not one bit.

Also:

What about the "eve is to small" posts every two weeks here in GD?
Riot Girl
You'll Cowards Don't Even Smoke Crack
#3 - 2014-01-09 14:55:58 UTC
I read the OP but I've failed to identify the problem that necessitates this solution. Please explain.
Charlie Firpol
Strategic Exploration and Development Corp
Silent Company
#4 - 2014-01-09 15:00:24 UTC
He believes EVE is dieing so he wants to kill it faster, or something oO

The Butcher of Black Rise - eve-radio.com

Caviar Liberta
The Scope
Gallente Federation
#5 - 2014-01-09 15:20:06 UTC
I will endeavor to translate what the OP said into English.

He believes if I understand correctly that the available area given in eve is to large for the number of unique ip *warm body* logging into eve online.

By some how reducing the area's that the players to play in he believes that this will cause more player interaction in a declining player population *unique warm bodies at the keyboard*.

The question is how small would the game have to be if the number of warm bodies is on a decline at what rate he did not mention that.
Spurty
#6 - 2014-01-09 18:55:57 UTC
More NPCs in an area, lower its sec status gets.

Solution to the Fox and Rabbit game

Would make some of Null Sec high sec fairly quickly as well, so there's that incentive to force nullbeards out to the belts to rat a bit there as well

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Unsuccessful At Everything
The Troll Bridge
#7 - 2014-01-09 19:05:10 UTC
If Sanshas cant take out a 10 man blob of ISboxers, explain to me how they will take out entire constellations?


Also, Whats with all the F&I in my GD today?

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Kimmi Chan
Tastes Like Purple
#8 - 2014-01-09 19:08:09 UTC
Unsuccessful At Everything wrote:
Also, Whats with all the F&I in my GD today?


Today? It's everyday.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Pipa Porto
#9 - 2014-01-09 22:09:51 UTC
Miasmos wrote:
for all purposes of this thread this number could be simplified to approximately one player per solar system.


So you're claiming that the average EVE player has around 67* alts? Seems reasonable.



*500,000 accounts/7500 systems

EvE: Everyone vs Everyone

-RubyPorto

Little Dragon Khamez
Guardians of the Underworld
#10 - 2014-01-10 10:11:11 UTC
Damn, I've been doing it wrong, I've only got 66 alts...

Dumbing down of Eve Online will result in it's destruction...

ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#11 - 2014-01-10 10:14:50 UTC
Ignoring the rest of the post. From an RP perspective, what has a pirate to gain from completely destroying an entire constellation?

Now, more than ever, we need a dislike button.

Ramona McCandless
Silent Vale
LinkNet
#12 - 2014-01-10 10:22:31 UTC
Miasmos wrote:
EVE faces a serious problem with the stagnating playerbase
- Citation needed. Please supply some figures to back up this assertion.

Miasmos wrote:
population density is lowering with time
- No it isnt. If you can point me to these empty regions of space, I would be very grateful.

Miasmos wrote:
a low population density cannot support the cultural machine that fuels the sandbox.
- Please explain what you mean by "cultural machine". I am unfamiliar with this term

Miasmos wrote:
As it is, EVE consists of a few thousand multiboxing characters - for all purposes of this thread this number could be simplified to approximately one player per solar system.
- Again, please supply figures to support your assertions. In most systems where 10+ account "multi-boxing" is occuring that I have personally seen, there is often in excess of 200 other players in local too.

Miasmos wrote:
Incursions should destroy the constellations they attack, if left undefended for a day.
- New Eden would be entirely destroyed in a matter of weeks.


"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Julius Rigel
#13 - 2014-01-10 11:31:03 UTC
Ramona McCandless wrote:
If you can point me to these empty regions of space, I would be very grateful.
If you take a trip from high sec to the edge of the galaxy, I'm sure you would find at least a couple of systems that have zero pilots in local, even today.

Additionally, as you can see from this crude composite, there are certainly pockets of space where there have been 0 jumps, 0 ships and pods killed, and 0 rats killed in the past 24 hours.

However I do agree with you that this is not a problem.
hedge betts Shiyurida
State Protectorate
Caldari State
#14 - 2014-01-10 11:41:54 UTC  |  Edited by: hedge betts Shiyurida
Miasmos wrote:


Incursions should destroy the constellations they attack, if left undefended for a day..



I don't think it should destroy the system. Ccp would have to patch every time and thats not practical. But if it made the gates into the system impassable for a period of time I.e. 48 hours. It would redirect and /or isolate the populace from there normal OCD game patterns.

Pog mo thoin

Ramona McCandless
Silent Vale
LinkNet
#15 - 2014-01-10 11:47:47 UTC
Julius Rigel wrote:
Ramona McCandless wrote:
If you can point me to these empty regions of space, I would be very grateful.
If you take a trip from high sec to the edge of the galaxy, I'm sure you would find at least a couple of systems that have zero pilots in local, even today.

Additionally, as you can see from this crude composite, there are certainly pockets of space where there have been 0 jumps, 0 ships and pods killed, and 0 rats killed in the past 24 hours.

However I do agree with you that this is not a problem.


So theres no POSes there?

No moon mining?

To Capital transit points?

No chance at all of a nulliance smashing up anything set up there?

I havent found any places like this.

Some areas used to be deserts. Now they are full of scrounging high sec immigrants/

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Angelica Dreamstar
Aliastra
Gallente Federation
#16 - 2014-01-10 11:52:15 UTC  |  Edited by: Angelica Dreamstar
Oh wow the amount of negative density in your head is quite impressive! :D

That's an hilarious attempt at trolling. ^^

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Nevyn Auscent
Broke Sauce
#17 - 2014-01-10 12:10:31 UTC
Player number is increasing over time currently, not decreasing. So your first premise is wrong.

That said, the feeling that individuals systems should have more to do in them and that locations in them should have multiple objectives that different people can do is a good one.

Imagine a site with 2 dangerous battle stations in it, that shoot salvo's of missiles at different targets. (Say.... 5*6 HM's as an example, so up to five targets will all be engaged by them, angles or sensors or something as the lore argument for why they can't all target one ship). However.... there are some other stations in the site that can be hacked to lower the battle stations resistance significantly. So you can either grind through them, or have a friend hack. Then there is also space junk which messes with sensors, or causes area damage (like the newbie mission). That you can salvage to clear out of the way. And several mobile fleets of rats. One of which will stay out at sniper range of the main area. And if you are the only ship in the site, will also move away from you if you try and close. One of which will brawl. And maybe a few RR/Ewar ships to mix it up.

All of these 6 different objectives then get their own reward for completion. Rather than just one for killing the final rat at the end. So six different people can do six different objectives. Some might be stackable on a single ship, but it's very unlikely all of them will be easily stackable on one ship. This allows people to interact in a co-operative manner that is also slightly competitive. which then allows for more players to be active in the same space area, i.e. Higher population density without needing instancing.
Ramona McCandless
Silent Vale
LinkNet
#18 - 2014-01-10 12:14:53 UTC
Nevyn Auscent wrote:
PVE


Yeah good suggestion

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Nevyn Auscent
Broke Sauce
#19 - 2014-01-10 12:18:37 UTC
Ramona McCandless wrote:
Nevyn Auscent wrote:
PVE


Yeah good suggestion

Can't tell if sarcastic or not.
Except it is also PvP. Because you are competing for objectives at the same time. Like seagulls fighting over chips. Chances are most of the gulls will get at least one chip. So you don't end up with a winner take all situation where you have no reason to stay if you are a smaller fish. But... the biggest toughest gull will get a lot more than everyone else, and might even steal it out from other gulls. So there is a PvP element in there also.

Also, could easily be applied to all spaces sites. Making it a lot easier to have multiple people making a living in a single system in null, rather than all spreading out because of limited sites. Which also will lead to PvP.
Ramona McCandless
Silent Vale
LinkNet
#20 - 2014-01-10 12:22:06 UTC
Nevyn Auscent wrote:
Like seagulls fighting over chips



Thats a very good description of PvP in EvE, I think.


However, I want LESS people in Null, not more!

Its hard enough to keep any chips for myself with all these soap-dodgers coming up from Forge and Genesis and Flimflim and Bongobongoland.

I demand somethin is done about it.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

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