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What does the Phantasm even do?

First post
Author
Skelee VI
Appetite 4 Destruction
#361 - 2013-12-17 21:26:48 UTC
Best looking ship in Eve!
FallenTitan
State War Academy
Caldari State
#362 - 2013-12-30 06:30:05 UTC
Skelee VI wrote:
Best looking ship in Eve!


best looking, worst performance.
Katran Luftschreck
Royal Ammatar Engineering Corps
#363 - 2013-12-30 12:31:29 UTC
FallenTitan wrote:
best looking, worst performance.


Reminds me of an ex ...

http://youtu.be/t0q2F8NsYQ0

Adeena Torcfist
Right Hand Of The Legion.
Get Off My Lawn
#364 - 2013-12-30 20:43:56 UTC
what about a long range warp scrambler only bonus, having say, a 30km-45km warp scrambler, might help 1. dictate range to go with its tracking bonus, & 2. somewhat feared for long pointed & abilty of turning MWD's off.

Obviously, is suseptible to drones, but hey, every ship needs a weakness of sorts.....


again, just throwing the idea out there. Question
Liang Nuren
No Salvation
Divine Damnation
#365 - 2013-12-30 20:48:14 UTC
I guess the goal there is to use the Phantasm for beams? IMO it's kinda fat and doesn't have enough cap for kiting...

-Liang

I'm an idiot, don't mind me.

Adeena Torcfist
Right Hand Of The Legion.
Get Off My Lawn
#366 - 2013-12-31 15:45:44 UTC
true, then they will just have to adjust its cap issues as well.
Mortis Betruger
State War Academy
Caldari State
#367 - 2014-01-01 10:29:45 UTC
i cant believe there is 19 pages about this
Limniace
Sebiestor Tribe
Minmatar Republic
#368 - 2014-01-01 10:56:30 UTC
Mortis Betruger wrote:
i cant believe there is 19 pages about this


Its the corpses on the spikes!
Durbon Groth
Pator Tech School
Minmatar Republic
#369 - 2014-01-01 19:01:03 UTC
I hope we get some reballancing in rubicon.2. Pirate ships need some love!
Lucine Delacourt
The Covenant of Blood
#370 - 2014-01-01 19:16:32 UTC
Mortis Betruger wrote:
i cant believe there is 19 pages about this




The pirate ship lines are the least balanced in all of Eve. Phantasm just happens to be the poster child for the low end of it. Similar to all of the Mach threads, the poster child of the high end of the imbalance.
Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#371 - 2014-01-02 09:23:15 UTC
Shalashaska Adam wrote:
Nightmare needs more speed but other than that it works perfectly in incursions and I don't want to see it messed up. P


And that is the only thing it works in, and its capacitor is just barely sufficient for that purpose.

The NM needs a buff still.
FallenTitan
State War Academy
Caldari State
#372 - 2014-01-02 13:14:46 UTC
In my opinion...


Cynabal and Vigilant are obviously the most useful at the moment, I wouldn't really change much.
Cynabal is a kiting god and the vigilant is a massive glass cannon.

Ashimmu is not really useful, since it's better to use an Armageddon or a curse for the same price which does a far better job as a neuting ship.

Gila is basically a shield tanked ishtar. I guess it's not broken but it's rarely desired to be used.

Phantasm at the moment basically feels like a t1 cruiser, something akin to an omen except with a slight shield preference.





Incindir Mauser
Caldari Provisions
Caldari State
#373 - 2014-01-02 14:48:00 UTC
FallenTitan wrote:


Ashimmu is not really useful, since it's better to use an Armageddon or a curse for the same price which does a far better job as a neuting ship.



The Ashimmu is probably the most underrated and underestimated Pirate cruiser.

Flown as a pure neut ship, yes there are better alternatives. 2NOS/ Medium neut + Pulses it can fit a 56K tank with solid resists making it a rather intimidating brawler.

The only thing it really could use is a full flight of light drones.
Soldarius
Dreddit
Test Alliance Please Ignore
#374 - 2014-01-03 23:07:43 UTC  |  Edited by: Soldarius
I'd like to see the Blood Raider ships get neut amount bonuses but without as much range as the T2 amarr stuff. This would distinguish them from Amarr. And they are Amarr/Gallente crossover. So I could see a bit of a speed and/or agility buff.

As far as Angel ships go, I think the Cynabal and Dramiel are fine. Mach needs a nerf. Its a battleship that performs as well if not better than a Talos.

Worm needs some lovin'. I think the only reason we're not seeing more Guristas ships int he era of drone assist is because of the inherent flaws of shield tanking: signature radius bloom. Get rid of it, or give us a skill to mitigate it.

Serpentis: agreed, they are fine.

Sanshas: Buff, buff, and buff.

I'm not understanding why the Caldari skill give laser damage bonuses. Makes no sense. Even with the bonus, their dps is not very good. Shouldn't it give shield bonuses? It would make them more survivable.

Roll better cap, PG, and speed (not agility) into the hulls. For racial bonuses make the Amarr skill bonus a range bonus. I think that fits the flavor of a Caldari/Amarr ship much better. Now give it a shield bonus of some kind ( I wouldn't be against an active tank bonus) for it's Caldari racial bonus.

Sanshas have so many utility highs. It seems to me the best use of them is for nos because of their crap cap. Otherwise they simply can't sustain an engagement. This would preclude kiting since the range on Nos is so short. So either you stay at range and basically live with effectively losing 2 high slots and a crippled cap, or you go close and effectively lose any speed/tracking advantage you might have had. This is bad.

Move those utility highs to mid and/or low for cap boosting, dps/application, or speed mods. Sanshas ships are not the slowest around. They could be really good kiters with Scorch and range bonuses.

I think Sanshas would be pretty unique of they had the ability to apply good dps without having to resort to brawling inside of web range. Moving the wasted utility highs elsewhere would give so many more fitting options.

And the flavor! You should be scared when you see one of these beasts warp in. They look bad-ass! Make them so.

http://youtu.be/YVkUvmDQ3HY

Miasmos
Aliastra
Gallente Federation
#375 - 2014-01-03 23:54:27 UTC  |  Edited by: Miasmos
Please make Sansha boats dual weapon system with missiles and ladies (phone corrected lazors). Just put a **** ton of weapons in them. Caldari BS for missile dps, Amarr for laser.

Maybe half tied to laser damage profile, half to missiles.

Performance wise I would have nightmare at fleet typhoon levels, 1500-ish dps to 50km, but with the ability to blap things with laser whereas phoon has to wait for drone lock and missile volley. Similiar scaling to smaller versions.

Edit: if it looks familiar, dig into the reasons why the sansha boats were introduced as they were in the first place.
FallenTitan
State War Academy
Caldari State
#376 - 2014-01-08 14:39:50 UTC
I sure hope pirate ships are the next ships to be balanced.
Warlock Assassin
Warlock Assassins
#377 - 2014-01-10 19:40:25 UTC
Phantasm = Phantasy Orgasm
Batelle
Federal Navy Academy
#378 - 2014-01-10 21:42:03 UTC
Soldarius wrote:

Worm needs some lovin'. I think the only reason we're not seeing more Guristas ships int he era of drone assist is because of the inherent flaws of shield tanking: signature radius bloom. Get rid of it, or give us a skill to mitigate it.


If anything I would say its because they lack some of the rather major tracking and range bonuses the gallente get (37.5% to both, unstacking penalized, and a free t2 DLA on the ishtar). If you try to get the same out of a gila, along with a shield tank, you start having cpu issues. And before the ishtar got rebalanced, it has SERIOUS cpu issues. The bonuses practically make the ishtar a better shield tanker than the gila.

Never eliminate shield sig bloom.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

logic principle3
Doomheim
#379 - 2014-01-11 02:07:40 UTC
Just give the Sansha class (below the NM) a shield resistance bonus per caldari ship level? - Think of it as a drake with turrets.
Lucine Delacourt
The Covenant of Blood
#380 - 2014-01-22 19:09:04 UTC
Batelle wrote:
Soldarius wrote:

Worm needs some lovin'. I think the only reason we're not seeing more Guristas ships int he era of drone assist is because of the inherent flaws of shield tanking: signature radius bloom. Get rid of it, or give us a skill to mitigate it.


If anything I would say its because they lack some of the rather major tracking and range bonuses the gallente get (37.5% to both, unstacking penalized, and a free t2 DLA on the ishtar). If you try to get the same out of a gila, along with a shield tank, you start having cpu issues. And before the ishtar got rebalanced, it has SERIOUS cpu issues. The bonuses practically make the ishtar a better shield tanker than the gila.

Never eliminate shield sig bloom.



If they keep the Guristas ships as drone boats they are really going to need to find a way to distinguish them from the Gallente drone boats in a more meaningful way than Shield tank vs Armor tank. I am not sure what kind of utility would accomplish that but it should be the goal none the less.