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Interceptor Balance

First post
Author
Anatoly Vsevolod
Doomheim
#61 - 2014-01-06 16:59:57 UTC
Haters gonna hate... Guys just deal with it. If you take away mobility from the interceptors, there will be no point in calling them interceptors, this is what they do !

Too OP ?! Well, then let's just remove all the ships from the game and leave just shuttles or just make them all identical regarding of race. Wouldn't that be a great Universe ?
Treborr MintingtonJr
S.N.O.T
S.N.O.T.
#62 - 2014-01-06 17:00:35 UTC
Interceptors are awesome, I'm scared to death of them when I'm in my battleship, keep them that way it keeps me alert.
Robert Caldera
Caldera Trading and Investment
#63 - 2014-01-06 17:02:26 UTC  |  Edited by: Robert Caldera
Tetsuo Tsukaya wrote:
Seriously. This is your justification to wanting to get them nerfed? Because they let people move around? In a game with jump clones, Titan bridges, jump drives, death clones and interdiction nullified T3s?


sure.

Anatoly Vsevolod wrote:
Haters gonna hate... Guys just deal with it. If you take away mobility from the interceptors, there will be no point in calling them interceptors, this is what they do !


they did the job pretty fine pre buff too. For me, they could have a warp speed buff or whatever but bubble immunity makes them way too OP!
Pohbis
Neo T.E.C.H.
#64 - 2014-01-06 17:08:58 UTC
Why exactly, is using smartbombs to catch them, "silly"?
Tetsuo Tsukaya
Perkone
Caldari State
#65 - 2014-01-06 17:10:56 UTC
Robert Caldera wrote:


they did the job pretty fine pre buff too. For me, they could have a warp speed buff or whatever but bubble immunity makes them way too OP!


Except that they really didn't and people rarely used them.
Robert Caldera
Caldera Trading and Investment
#66 - 2014-01-06 17:15:25 UTC  |  Edited by: Robert Caldera
Tetsuo Tsukaya wrote:
Robert Caldera wrote:


they did the job pretty fine pre buff too. For me, they could have a warp speed buff or whatever but bubble immunity makes them way too OP!


Except that they really didn't and people rarely used them.


they did, really. Using an interceptor scout for tackling people was one of normal things I learned as I started with eve in 2008 and I'm sure it wasnt much of difference before that time.
What you didnt have were hordes of marauding uncatchable interceptor gangs, which isnt their purpose at all.
ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#67 - 2014-01-06 17:20:41 UTC
Thread has been moved to Ships & Modules.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#68 - 2014-01-06 17:39:41 UTC
Malakai Asamov wrote:
increased survivability due to a reduction in their MWD sig penalty

I'm not sure where you got your info, but interceptors did not get that. Here are the patch notes for the Stiletto:

Quote:
Stiletto
Minmatar Frigate Bonuses: 5% bonus to Small Projectile Turret Damage per level, 7.5% Small Projectile Turret tracking speed per level
Interceptors Bonuses: 15% reduction in MicroWarpdrive signature radius penalty per level, 5% bonus to Warp Scrambler and Warp Disruptor range per level
Role bonuses: 80% reduction in Propulsion Jamming systems activation cost, Immunity to non-targeted interdiction
Slot layout: 3H, 4M, 3L; 2 turrets, 1 launchers
Fittings: 30 PWG, 150 CPU
Defense (shields / armor / hull) : 400(+13) / 400(-22) / 500(-28)
Capacitor (amount / recharge rate / cap/s) : 250 / 187.5s / 1.33
Mobility (max velocity / agility / mass / align time): 435 / 3.1 / 1020000(-80000) / 4.38s(-0.35)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 29.5km(+4.5) / 970(+45) / 5(+1)
Sensor strength: 10(+1) Ladar
Signature radius: 31
Cargo Capacity: 92(-28)

What changed was:

  • Defenses tweaking
  • Mass reduction (resulting in faster alignment by 0.35 seconds, and faster MWD speed by 200 m/s)
  • Targeting/sensor buff
  • Cargo nerf



Quote:
[Stabber Fleet Issue, Arty sfi tracking fit]

Arty could never and has never been great at hitting an interceptor going at full MWD speed, unless it was heading right for you.

Quote:

[Stabber Fleet Issue, AC sfi tracking fit]

Depleted Uranium ammo gives you some extra tracking, but you lose 33% damage compared to short range ammo. In practical terms, your tracking will only give you marginally better tracking against that orbiting Stiletto, but will wreck your damage against anything that you would otherwise be able to track.

Malakai Asamov wrote:
I compared these pre and post Rubicon Interceptor changes and you can see the results here. (the graph is of the above stabber fleet issue fits shooting at the stiletto fit above)


I took the liberty of installing Odyssey and Rubicon Pyfa to reproduce the effect of the changes to the Stiletto, and got this: http://i.imgur.com/xfaoVqN.png

Just making sure everyone is operating off hard info. Namely, the only time a Stiletto with that fit would have 190 sig is if it were using Interceptors I -- regardless of the version of Eve it was operating in.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

Hatsumi Kobayashi
Perkone
Caldari State
#69 - 2014-01-06 19:56:04 UTC
If you're in a nano stabber and a ceptor maintains a 90degree transversal on you at all times, your concerns should be aimed towards your piloting rather than fits and balance or, at the very least, your poor judgement that lead you in the situation you found yourself in.

No sig.

Dimitryy
Silent Knights.
LinkNet
#70 - 2014-01-06 21:09:05 UTC  |  Edited by: Dimitryy
I think those fits can definitely work, but if you're running solo, what else are you going to fight in them except interceptors? I have been out with solo cruiser a lot since Rubicon, and i find that classic nano fits actually do well against ceptors. Things with a tracking bonus and a medium neut can do awesome against ceptors.

If they get within scram range, they get neuted and generally just die to warriors anyway, and if they stay at range, you can still use your speed to pull range on whatever is coming through the gate/warping in on you. This gives you time to either ignore the ceptors, who usually have **** dps, and drag the rest of the gang out, or kill/force the ceptors off you. By firing manually at the moments of lowest traversal (such as when they are burning laterally to your OH'd MWD in order to hold orbit) you can score good hits and keep them off, especially if you're using warriors to add extra pressure. You can also use selective overheating to break ceptor points, as they tend to operate very close to the edge of their point range anyway. Time overload for when they are orbiting in the opposite direction, or as near as possible, and you can often break point.

Another thing to consider is mobile depots. They are a great thing for the soloist, and having some extra tracking stuff, maybe a cheap faction web, and a blue pill booster makes a huge difference. If you see a ceptor blob coming, refit to anti-ceptor stuff and give it a try.

Also consider using damps in such a situation. Ceptor lock range is ****, and a well skilled damp or two can effectively shut them down, or force them to tackle at suicide range. Obviously you'd have to cargo that up in most fits till needed, as damps are not part of most solo pvp loadouts.

This all isn't 100%, sometimes you get pointed, they warp in nados, and it's good bye Mr. Dimitryy. As a whole though, i think ceptors have made solo pvp better. They get a lot of people out of big blobby ships that would otherwise never die to a soloist, and put them in smaller ships that very much can die. They also give you the 'i have him pointed' factor without putting you under any dps pressure. Let one dude in a stiletto hold point on you and watch as they through wave after wave of pots and pans at you.

TL:DR: Ceptors can be tough to kill, but there are lots of ways to counter them solo. Make sure you use those mobile depots and start thinking of your ship's potential as 'everything in it' not 'everything fitted'.

-Dimi
Malakai Asamov
Van Diemen's Demise
Northern Coalition.
#71 - 2014-01-06 22:43:42 UTC
Effect One wrote:
You say you want cruisers set up specifically to take out interceptors to be able to do so, but then your example fits are based on a crusier with the largest tier of medium artillery and the middle tier of autocannons...

*Confused

What does the graph look like with the smallest tier of medium artillery and autocannons (i.e. ones with the best tracking - you said in a further post you were looking at ships specifically designed to take out frigates, why fit them with weapons designed to smash cruisers and up?).


The graphs are worse because of the damage drop for when you do hit on the arty. This i think is mainly due to using tracking ammo that already has a lower damage output than other ammo.

The auto cannons was a range issue as well.
Malakai Asamov
Van Diemen's Demise
Northern Coalition.
#72 - 2014-01-06 23:21:27 UTC  |  Edited by: Malakai Asamov
ISD LackOfFaith wrote:
Malakai Asamov wrote:
increased survivability due to a reduction in their MWD sig penalty

I'm not sure where you got your info, but interceptors did not get that. Here are the patch notes for the Stiletto.

Just making sure everyone is operating off hard info. Namely, the only time a Stiletto with that fit would have 190 sig is if it were using Interceptors I -- regardless of the version of Eve it was operating in.



OP updated.

Thought the mwd sig reduction was new, think i got it from interdictors by bad.

Anyway the discussion is interesting (for the most part).

I still think interceptors fall into the category of what the Dramiel was, nearly impossible to catch. The combination of warping fast, getting into warp fast, being fast, having a tiny sig, having a great scan res, some having point range bonuses and being bubble immune is a pretty nice combination. Then add skirmish links to the equation.

For a low skill point and isk price interceptors have a lot of advantages.

Would love to see the stats on how their use has changed...... Big smile?
Robert Caldera
Caldera Trading and Investment
#73 - 2014-01-07 09:09:14 UTC
bubble immunity is OP and should be nerfed.
Taint Stain
Doomheim
#74 - 2014-01-07 09:41:30 UTC
The combination of interdiction nullification and insta-warping is broken. If ccp wants to make a class of ship exclusive for scouting without risk it should be an interdiction nullified shuttle. Do that then hardcap the align time to something thats not game breaking, job done.

It is barely acceptable that tech 3s have the ability to be interdiction nullified and cloaky but the cost of the ship is preventative and it is possible although highly unlikely to catch them on a gate, just have to have something next to them when they decloak so they cannot immediately recloak then tag them with an instalocker also they are extremely expensive and people loose skillpoints when it happens, thus its not a popular option for solo harassing.

Speedkermit Damo
Republic University
Minmatar Republic
#75 - 2014-01-07 11:00:42 UTC
Anatoly Vsevolod wrote:
Haters gonna hate... Guys just deal with it. If you take away mobility from the interceptors, there will be no point in calling them interceptors, this is what they do !

Too OP ?! Well, then let's just remove all the ships from the game and leave just shuttles or just make them all identical regarding of race. Wouldn't that be a great Universe ?


Might as well remove all other ships from Nullsec anyway. As they have become as rare as an honest politician. This game has basically become Interceptors online, or cloaky nullified online as far as nullsec is concerned.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Robert Caldera
Caldera Trading and Investment
#76 - 2014-01-07 11:33:20 UTC
Speedkermit Damo wrote:

Might as well remove all other ships from Nullsec anyway. As they have become as rare as an honest politician. This game has basically become Interceptors online, or cloaky nullified online as far as nullsec is concerned.


this ^^


Janna Windforce
Deep Core Mining Inc.
Caldari State
#77 - 2014-01-07 12:23:41 UTC
Robert Caldera wrote:
Speedkermit Damo wrote:

Might as well remove all other ships from Nullsec anyway. As they have become as rare as an honest politician. This game has basically become Interceptors online, or cloaky nullified online as far as nullsec is concerned.


this ^^




So you are okay with T3 Online, instead of T3+Interceptors Online? Jesus...
Bubble immunity is actually double edged sword, if you are trying to catch someone, they hit the bubble, you won't, you are probably not in point range now. Why should be dictor gate camp 90% win (10% includes T3s and cloakies to certain extent)?

P.S.: It's hilarious to Void Bomb interceptors swarm, it just all stops Lol
Robert Caldera
Caldera Trading and Investment
#78 - 2014-01-07 12:33:18 UTC
Janna Windforce wrote:

So you are okay with T3 Online, instead of T3+Interceptors Online? Jesus...

not at all, I always complained about nullified T3, there should be nothing nullified at all.

Janna Windforce wrote:

Bubble immunity is actually double edged sword, if you are trying to catch someone, they hit the bubble, you won't, you are probably not in point range now. Why should be dictor gate camp 90% win (10% includes T3s and cloakies to certain extent)?

what?
Dictor camp is not always 90% win, interceptor pilots who are not noobs will always escape a dictor camp, so do coverts too. Only noob died to ca dictor flying one of these 2 ship types. Now its always 100% win for interceptor, since you cant even lock it because they instawarp out of your bubble nor land in it.

Janna Windforce wrote:

P.S.: It's hilarious to Void Bomb interceptors swarm, it just all stops Lol

until your bomb explodes, the interceptor swarm probably warped off and moved on to next system. Bombing interceptors lmao.
Janna Windforce
Deep Core Mining Inc.
Caldari State
#79 - 2014-01-07 12:39:33 UTC  |  Edited by: Janna Windforce
Robert Caldera wrote:

what?
Dictor camp is not always 90% win, interceptor pilots who are not noobs will always escape a dictor camp, so do coverts too. Only noob died to ca dictor flying one of these 2 ship types. Now its always 100% win for interceptor, since you cant even lock it because they instawarp out of your bubble nor land in it.


They don't instawarp. You have minimum 1 tick to lock and point, your camp has no resebos? Your problem.
But you are saying that interceptors almost always made it through along with covops (so basically nothing that can really hurt you), so you are just mad that you can't catch those "noobs" you keep talking about?

Robert Caldera wrote:

P.S.: It's hilarious to Void Bomb interceptors swarm, it just all stops Lol
until your bomb explodes, the interceptor swarm probably warped off and moved on to next system. Bombing interceptors lmao.


Until they don't, because - your typical interceptor noob - will be like "pfft, 1 bomb, I won't even bother turning off the MWD". Just try it.
Robert Caldera
Caldera Trading and Investment
#80 - 2014-01-07 12:47:44 UTC  |  Edited by: Robert Caldera
Janna Windforce wrote:

They don't instawarp. You have minimum 1 tick to lock and point, your camp has no resebos? Your problem.
But you are saying that interceptors almost always made it through along with covops (so basically nothing that can really hurt you), so you are just mad that you can't catch those "noobs" you keep talking about?

yes I'm argueing that I cant fish out noobs in 0.0 and they got another idiot proof travel ship at laughable prerequisites and ISK cost. Idiots getting killed and smart ones getting away is an old and proven concept and fundament of eve - unless they fly interceptors now.
And yes, they do instawarp. Remote sebo is useless since locking bar doesnt even start on an invulnerable ship.