These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

How Fast Are Guns?

Author
Paul Panala
School of Applied Knowledge
Caldari State
#1 - 2014-01-02 16:15:37 UTC
Let me start by staying that this thread is not meant to discuss game balance at all. This is purely a question about how you imagine the different gunnery weapons working in your mind.

Lasers clearly travel at the speed of light, meaning it would take a laser beam about 1 millisecond to travel 300km.

Hybrid weapons I imagine travel at a high fraction of the speed of light, maybe 5% (in relative physics that is extremely fast). That would take a charge 0.02 seconds to travel 300km.

Projectile weapons I imagine them being like bigger more high tech versions of the guns on large modern warships. The fastest firing guns on Earth now projects ammo about 6,000 mph, or about 0.001% of the speed of light. Without an atmosphere and with more advanced technology, firing 100 times higher speed seems reasonable; about 0.1% the speed of light. At that speed it would take the charge about one second to travel 300km.

Again, I am in now way suggesting any kind of change to the game, just wondering how others imagine these weapons working.
Angelica Dreamstar
Aliastra
Gallente Federation
#2 - 2014-01-02 16:17:37 UTC
I have so many responses to this and all they'd do is get me banned... :/

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Debora Tsung
Perkone
Caldari State
#3 - 2014-01-02 16:29:05 UTC  |  Edited by: Debora Tsung
Sadly, my Guns are not very fast, That my be because my arms lack the strength to propell them properly or maybe they're just too big and I'm too small. Who knows, I've pondered questions like these many a lonely night but alas, the answers always escape me during the morning hours, shortly before I wake up.

My Ammo however is quite fast, I dare say my laser beams travel at the speed of light, my Railgun slugs are propelled at speeds that even leave ionized vacuum behind, hence the glowing lines I can see everytime I fire them, even the plasma charges of my blaster are stunningly fast, the Artillery rounds of my mighty Minmatar crafted guns move fast as a lightining on steroids and hit with devastating force, and the only thing that's faster than my Torpedoes are The Warrior Drones, the Hornet Drones, the Hobgoblins (only by a little bit), the Acolyte Drones and the Stiletto, the Crow, the Taranis, the Ares, the Claw, the Raptor, the Malediction, the Crusader and a small variety of sickeningly fast T1 Frigattes, along with the odd cruiser with oversized Microwarpdrive and Overcharge injectors. But Nothing escapes my cruise missiles lest it warps of the field, so I dare say they might be just fast enough. Big smile

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Silvetica Dian
Imperial Shipment
Amarr Empire
#4 - 2014-01-02 17:40:48 UTC
The speed of my guns varies depending on whether or not i am in warp ,whether i am orbiting and whether i have my prop mod on.
hope this helps.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

ElQuirko
University of Caille
Gallente Federation
#5 - 2014-01-02 17:47:26 UTC
Paul Panala wrote:
...maybe 5% (in relative physics that is extremely fast).

And in one condescending second, you turned the entirety of GD against you.

Dodixie > Hek

stoicfaux
#6 - 2014-01-02 18:41:11 UTC
Paul Panala wrote:
Again, I am in now way suggesting any kind of change to the game, just wondering how others imagine these weapons working.

Warp tunnels. Your gun rounds (including laser beams) don't "fly" (travel) to the target in the conventional sense. Given that rounds can fly through solid objects, that rounds don't coast (i.e. they have a hard stop of your targeting range and/or 250km,) and that they seem to move at a significant fraction of the speed of light, my pet theory is that your guns are actually using warp technology to deliver your rounds to the target.

Which leads into how the rounds do damage. If ships can bonce off of each other without any damage and without squishing their crews against the bulkheads, then it implies that EVE ships are immune to kinetic weapons (as we understand them in RL.) Plus if a ship can dive into a sun, I have doubts about the impact of puny ship lasers. Ergo, for all we know, guns damage their targets by being delivered via a warp tunnel and do kinetic, thermal, etc., damage by disrupting subspace or Something(tm), instead of via the traditional means of slamming, melting, irradiating or exploding against a hull. Seriously, how do EVE shields stop physical rounds (e.g. railgun slugs?)


Long story short, EVE and Alice In Wonderland share the same physics model.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Paul Panala
School of Applied Knowledge
Caldari State
#7 - 2014-01-02 18:45:55 UTC
stoicfaux wrote:
Paul Panala wrote:
Again, I am in now way suggesting any kind of change to the game, just wondering how others imagine these weapons working.

Warp tunnels. Your gun rounds (including laser beams) don't "fly" (travel) to the target in the conventional sense. Given that rounds can fly through solid objects, that rounds don't coast (i.e. they have a hard stop of your targeting range and/or 250km,) and that they seem to move at a significant fraction of the speed of light, my pet theory is that your guns are actually using warp technology to deliver your rounds to the target.

Which leads into how the rounds do damage. If ships can bonce off of each other without any damage and without squishing their crews against the bulkheads, then it implies that EVE ships are immune to kinetic weapons (as we understand them in RL.) Plus if a ship can dive into a sun, I have doubts about the impact of puny ship lasers. Ergo, for all we know, guns damage their targets by being delivered via a warp tunnel and do kinetic, thermal, etc., damage by disrupting subspace or Something(tm), instead of via the traditional means of slamming, melting, irradiating or exploding against a hull. Seriously, how do EVE shields stop physical rounds (e.g. railgun slugs?)


Long story short, EVE and Alice In Wonderland share the same physics model.



That is a very good point. I like the way you think.
Unsuccessful At Everything
The Troll Bridge
#8 - 2014-01-02 19:22:01 UTC
This better not be a stealth 'Buff missiles' thread....




Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Paul Panala
School of Applied Knowledge
Caldari State
#9 - 2014-01-02 19:33:43 UTC
And I think it goes without saying that missiles should also do instant damage, and more damage, and should not have reload time.
Mr Epeen
It's All About Me
#10 - 2014-01-02 22:47:21 UTC
<--Check out the guns on this guy.

I can pop these babies pretty darn fast.

Mr Epeen Cool
Inxentas Ultramar
Ultramar Independent Contracting
#11 - 2014-01-02 22:49:49 UTC  |  Edited by: Inxentas Ultramar
Hm, no I find this to be too simplistic an explanation. Projectile weapons are what they are: conventional projectile weapons. It is hybrid weapons only that utilize a magnetic field to propel their slugs. Lasers consist of non-converging bundles of light. So what causes the effect of all these weapons to fire their rounds at roughly the same speed?

The primary answer is the absense of friction. The secondary answer is that the server has to round down values to the second a server tick lasts, and rounding up we always seem to reach a travel time of 1 second for any given projectile in the 'turret' weapon category when under 0 friction and a range below 200Km.