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EVE New Citizens Q&A

 
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Two players in PvE

Author
Masira Cadelanne
The Scope
Gallente Federation
#1 - 2013-12-03 11:29:08 UTC
Hi!
My brother and I just started EvE. So far we are having fun, the boatload of complexity is really nice.

We are both more interested in PvE than PvP and want to work together. Due to limited time available we have timeframes of about 2 hours together to play.

I did research a bit about possible professions that would work well for two capsuleers. One common mention was Exploration - one scans the site and brings Relic and Data Analyzing, the other takes care of the rats. But as of Odyssee (sp?) there are no more rats in relic and data sites, right? That leaves us with combat sites and maybe a "lab" in gas sites.
Is this still viable? Or ist the amount of combat sites simply too small to be worth the time ? (our Fighter would have to wait for the scan and then maybe its not a combat site... )

What other Professions would you recommend? I think mining is not our way of "playing".

Thanks!

Cheers
Cela Kashuken
Khanid Karnivale
#2 - 2013-12-03 11:44:35 UTC
You can still do exploration like that in Wormhole space. Kill the rats and loot, salvage, and open cans.
Delt0r Garsk
Shits N Giggles
#3 - 2013-12-03 11:49:41 UTC
My wife and i often play together.

We rat and mission together. Sometimes i am escort for her low sec mining story line missions.

When ratting, she will be logi while i am DPS for Sleepers, otherwise we just both bring DPS. Its fun. We started the SoE arc but found it too easy and a bit boring.

We have even done a 2 ship roam one or twice.

AKA the scientist.

Death and Glory!

Well fun is also good.

MadMuppet
Critical Mass Inc
#4 - 2013-12-03 21:41:55 UTC
A lot of players I know go exploring in pairs to increase the amount of loot they can pick up from any one can opening. One guy usually has a large cargo hold so that they can stay out longer while the other might fit warp core stabs and scout ahead.

Two people working together can be a lot of fun. Missioning, roaming, trading (there is a whole subset of things there, but each of you at a trade hub looking for deals never hurts). ,

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Inxentas Ultramar
Ultramar Independent Contracting
#5 - 2013-12-03 23:34:19 UTC
DED sites are a good idea to co-op too. You have to scan them down and kill the rats inside, and they might have a good faction spawn at the end. If it drops anything good just sell it and share the ISK. Exploration together can be more profitable because you can scan out the system for any data/relic sites while the combat ship rats, then get 1 pilot in a combat site while the other switches ships. Burn some salvagers over all those grids and you'll clear out entire systems together.
Shiloh Templeton
Cheyenne HET Co
#6 - 2013-12-04 02:02:49 UTC
You might also try running regular combat missions together. It will help you learn to work as a team and punch above your weight in the missions since there are two of you.
Masira Cadelanne
The Scope
Gallente Federation
#7 - 2013-12-04 11:51:22 UTC
Hi everyone!

Thank you. The reassurance this will still work (though a bit adapted like in wormholes or one goes ratting while the other scans and you "team up" for combat sites) is much appreciated. I like exploration the most (at least for now ;) ) and my brother is intend on getting a drone carrier cruiser / battlecruiser, so it seems to work out i guess.

The other ideas (trading together or doing missions duo) are also much appreciated! We will definitely have a look into that!

The switching of ships that Inxentas Ultramar brought up: Do I understand that correctly that I (the one with the scanning frig) will scan the site down and my brother with his combat ship will warp to that site while i head back and change into a combat fitted ship?

Would it be worthwile for me to get a second account for salvaging (and maybe some production later on?) ? I thought i could follow my brother around while he rats and clear up the wrecks in those combat sites? Would such an account be able to pay for itself via plex after say, 6 months ? (given our small time tables...)
Or would it suffice to skill salvaging and get into a noctis with my exploration char? Like, do the sites last long enough to head back to station and change ships (again) into a dedicated salvage ship?

Thank you again, you guys have been most helpful!
MadMuppet
Critical Mass Inc
#8 - 2013-12-04 14:20:41 UTC
The base training to get in to salvaging is not very long and if you are doing missions you'll probably be hanging around the same area so you might as well bring a salvaging ship in with you and keep it in the station. Make a habit of saving the location of the first wreck in every mission pocket you do so that you can come back and loot them with a salvage ship (wrecks last two hours). For the Noctis I would highly recommend you train target management (to 5)and advanced target management (to at least 1, but a couple extra hours will give you 3) so that you can have at least 8 targets selected.

Once you get in to the larger ships and can spare the 100m3 in the cargo hold, have one of you (preferably the faster one) drop a salvage unit from the hold of the combat ship. This will pull all the wrecks to one spot while you are killing everything around you. When you finish the room, you can run back and drag the tractor unit before the next pocket. Once you are done with the mission, go get your salvage ship and it makes for really fast clean up since it is all in one big ball. (however I would not recommend missioning withing 4 jumps of a major trade hub)

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

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Masira Cadelanne
The Scope
Gallente Federation
#9 - 2013-12-04 14:32:11 UTC
Alright, thanks for the tipps! I thought using a Noctis was already the best way to salvage. But the good thing about EvE is you never stop learning.

Do the wrecks in complexes and anomalies stay for 2h as well? If so, then i might as well train my exploration char for salvaging.
J'Poll
School of Applied Knowledge
Caldari State
#10 - 2013-12-04 15:52:06 UTC
Masira Cadelanne wrote:
Alright, thanks for the tipps! I thought using a Noctis was already the best way to salvage. But the good thing about EvE is you never stop learning.

Do the wrecks in complexes and anomalies stay for 2h as well? If so, then i might as well train my exploration char for salvaging.


Noctis is still the best way to salvage.

Noctis tractor beams are much faster then the new deployable tractor beams.


And yes, wrecks stay for 2 hours after they were created, but I recommend to use the guideline of 1h 45m to be sure.

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Inxentas Ultramar
Ultramar Independent Contracting
#11 - 2013-12-05 23:31:39 UTC
Masira Cadelanne wrote:
The switching of ships that Inxentas Ultramar brought up: Do I understand that correctly that I (the one with the scanning frig) will scan the site down and my brother with his combat ship will warp to that site while i head back and change into a combat fitted ship?


Basicly yeah. He can start working on it right away. You might also consider scanning everything down first, whatever works best for you and your buddy. The prime principle being simply to cover more ground together and complete sites/missions/whatever, faster. Works wonders for your standings and sec stat too.
Iria Ahrens
Space Perverts and Forum Pirates
#12 - 2013-12-06 00:11:00 UTC
The OP said they wanted PVE, wh are really pvp affairs even if you are just doing sleepers, you are a moving target, many corporations live in wh and they use the sites in system to trap people.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Masira Cadelanne
The Scope
Gallente Federation
#13 - 2013-12-06 09:39:08 UTC
Thank you again for the much appreciated answers. Things are becoming clearer and clearer.

The idea to scan everything down (and bookmark each signature i guess) and then begin clearing the sites is something i never thought of before. We will try that, definitely decreases time consumed for changing ships. Though we risk that someone else might clear the sites (or at least one ) in the time i need to scan them down. Guess it depends on the situation (amount of other players, their ships etc. ) .

And Iria Ahrens, you are right, I asked specifically for PvE. Though the hint about WHs is still appreciated, as we do not plan to stick to High Sec PvE forever. We just want to get a start and train some skills, make some money and get used to EvE. Our plan definitely involves moving to LoSec sooner or later. If we did not want to PvP ever, EvE might be the wrong game, as far as I understood. That is why we work with safe spots and dscan in HighSec, just to get used to it.

Thank you all!
Keno Skir
#14 - 2013-12-06 10:40:41 UTC
If you both are interested, get in touch in game. I run daily mission fleets, or will be happy to add 2 heads to whatever i'm currently doing. Having a partner and training specific to "wing man" work will help you both progress faster.

Obligatory Disclaimer : It would be in breach of the EULA if i were to scam you via contact through this forum.
Arseni Itinen
State War Academy
Caldari State
#15 - 2013-12-06 13:01:05 UTC
Keno Skir wrote:
Having a partner and training specific to "wing man" work will help you both progress faster.


Yeah, I think I saw somewhere here one guy boasting how cool he was getting "filthy reach incursioner" into "partner program" doing some hard L4 mission and then blow him. You can try this Keno Skir offer but rather do not join his corp, cause if you do, he can kill you even in high sec whithout concord responce. Than you can discuss what is scamming in eve and what is noble break of trust.
MadMuppet
Critical Mass Inc
#16 - 2013-12-07 18:26:18 UTC
One other point that has been overlooked is that you fleet together and even the basic leadership skills will give you a significant bonuses to various abilities. Getting Leadership to 3 and then putting a few points in to Siege Warfare, Skirmish Warfare, Mining Foreman, and Armor warfare (just to level 1 each) will take less than a day, but gives you a 2% to your shield total, 2% to your agility, 2% to your mining toloal, and 2% to your armor hitpoints. Only one of you needs to train it, you just need to make sure that you have that person be the fleet booster. Training the Warefare skills higher will give you an additional 2% per level for each ability.

A note on fleets. A lot of new players assume that they need to be the fleet commander, but that is not correct.In a small gorup you want the leader to be the Squad Commander and everybody else should be in the squad. You actually need to train skills to be a wing or fleet commander and have it actually mean anything.

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Masira Cadelanne
The Scope
Gallente Federation
#17 - 2013-12-08 08:16:24 UTC  |  Edited by: Masira Cadelanne
Hello again,
I am absolutely amazed by the helfpulness of you. Thanks a lot!
We will look into the fleet skills asap our own skills have reached a sufficient level. I cannot scan down most sites right now and hacking and archaeology are way too low right now, same goes for salvaging. But as soon as these skills have a "good enough" level, we will look into it.

We are grateful for the offer of Keno Skir, but we just yesterday found a nice corporation, who does help us and gives advice. We even made some sites together yesterday. So I think we are quite good set for now.

Thank you!
o/
Jonah Gravenstein
Machiavellian Space Bastards
#18 - 2014-01-01 19:21:15 UTC  |  Edited by: Jonah Gravenstein
MadMuppet wrote:

Once you get in to the larger ships and can spare the 100m3 in the cargo hold, have one of you (preferably the faster one) drop a salvage unit from the hold of the combat ship. This will pull all the wrecks to one spot while you are killing everything around you. When you finish the room, you can run back and drag the tractor unit before the next pocket. Once you are done with the mission, go get your salvage ship and it makes for really fast clean up since it is all in one big ball. (however I would not recommend missioning withing 4 jumps of a major trade hub)
Be aware that if you have drones out and set to aggressive, your drones will attack anybody that shoots the tractor unit entering you into a limited engagement.

Concord will not get involved, this is may be working as intended, you're probably going to die Pirate

edited to reflect that it may or may not be a bug causing drones to do this.

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J'Poll
School of Applied Knowledge
Caldari State
#19 - 2014-01-02 01:34:52 UTC
Jonah Gravenstein wrote:
MadMuppet wrote:

Once you get in to the larger ships and can spare the 100m3 in the cargo hold, have one of you (preferably the faster one) drop a salvage unit from the hold of the combat ship. This will pull all the wrecks to one spot while you are killing everything around you. When you finish the room, you can run back and drag the tractor unit before the next pocket. Once you are done with the mission, go get your salvage ship and it makes for really fast clean up since it is all in one big ball. (however I would not recommend missioning withing 4 jumps of a major trade hub)
Be aware that if you have drones out and set to aggressive, your drones will attack anybody that shoots the tractor unit entering you into a limited engagement.

Concord will not get involved, this is working as intended, you're probably going to die Pirate


Are you sure.

Last time I had someone go suspect on grid with me my drones did not engage (and are set to aggressive).

Agressive Drones will only shoot a person/NPC that starts to actively engaging you while the drones are out.
Agressive drones wont pull you into PvP without an order from you.

Passive drones are like kids, you have to tell them waht to do every single time over and over.

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Jonah Gravenstein
Machiavellian Space Bastards
#20 - 2014-01-02 02:00:38 UTC  |  Edited by: Jonah Gravenstein
J'Poll wrote:
Are you sure.

Last time I had someone go suspect on grid with me my drones did not engage (and are set to aggressive).

Agressive Drones will only shoot a person/NPC that starts to actively engaging you while the drones are out.
Agressive drones wont pull you into PvP without an order from you.

Passive drones are like kids, you have to tell them waht to do every single time over and over.

Pretty sure, the subject has come up a few times in GD and been moved, there are definitely people using them for baiting.

Apparently this is currently considered a bug, so may or may not get broken some more if they attempt a fix.

In the beginning there was nothing, which exploded.

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