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Player Features and Ideas Discussion

 
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Marauder Idea

Author
Boudacca Sangrere
School of Applied Knowledge
Caldari State
#1 - 2013-12-29 11:17:25 UTC
I quite like what CCP has done with the Marauder ship class. Bastion is an interesting concept it almost makes your ship into a "mini" Dread. Well, how about a "mini" carrier? All the Marauders utilize the main damage types (missiles, projectile, hybrid or laser), but none are dedicated Drone ships. So, without further ado, I propose the "mini" carrier!

Now, it is important to properly balance this thing of course. So, being able to field a full flight of sentries, OR heavies should be the base line. Add 2 turrets or launchers (with similar boni as the other marauders) or 4 turrets / launchers with reduced boni. Give similar boni compared to the normal "drone boats" (Domi etc.). BUT as an added wrinkle allow up to 3 (?) Fighters as well (instead not in addition to the heavies). One could even think to take out the bastion module if this would be green lighted.

All constructive feedback is welcome. If you have to flame, be creative Lol


B.
Nevyn Auscent
Broke Sauce
#2 - 2013-12-29 11:25:17 UTC
Look at Fighter size, now imagine what the drone bay & bandwidth have to be for even one fighter. As Fighters count as drones.
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2013-12-29 11:26:08 UTC
Fighters are not very good.

Just so you know.
Nevyn Auscent
Broke Sauce
#4 - 2013-12-29 11:30:17 UTC
Danika Princip wrote:
Fighters are not very good.

Just so you know.

Fighters can be assisted while off grid however. So this on a subcap ship would also result in 5 fighters assisting from safety someone running missions. Resulting in blitzing becoming vastly easier.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#5 - 2013-12-29 12:05:49 UTC
That's so compelling. No wait. It's not.

10 effective drones before modules is a concept that is super hard to balance because you'd be looking at 1600dps ogre II kronos'

It's absolutely more complex than people are making out.
NearNihil
Jump Drive Appreciation Society
#6 - 2013-12-29 14:18:04 UTC  |  Edited by: NearNihil
Nevyn Auscent wrote:
Danika Princip wrote:
Fighters are not very good.Just so you know.
Fighters can be assisted while off grid however. So this on a subcap ship would also result in 5 fighters assisting from safety someone running missions. Resulting in blitzing becoming vastly easier.
While it's true you can assign Fighters to people off grid, they can't take acceleration gates.

Source: I've tried this when I still used assisted Fighters for ratting.

Also, while I'm at it - the Thanatos has a myth that the damage bonus doesn't apply to Fighters that are off grid. This is false. The bonus does apply everywhere. I have data to back it up, but I'd have to dig through some archives for that.
Not really relevant to the topic at hand, but I felt it needed to be said.
Rroff
Antagonistic Tendencies
#7 - 2013-12-29 15:53:40 UTC
Danika Princip wrote:
Fighters are not very good.

Just so you know.


Not disputing it - but a lot of the reason for people saying this is due to people picking the wrong fighter for the job and/or for some reason people keep using einherji when in many situations both the firbolg and templar are better.
Drake Doe
88Th Tax Haven
#8 - 2013-12-29 16:43:55 UTC
Rroff wrote:
Danika Princip wrote:
Fighters are not very good.

Just so you know.


Not disputing it - but a lot of the reason for people saying this is due to people picking the wrong fighter for the job and/or for some reason people keep using einherji when in many situations both the firbolg and templar are better.

Correct me if I'm wrong but don't all fighters do the same dps?

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2013-12-29 16:52:03 UTC
Drake Doe wrote:
Rroff wrote:
Danika Princip wrote:
Fighters are not very good.

Just so you know.


Not disputing it - but a lot of the reason for people saying this is due to people picking the wrong fighter for the job and/or for some reason people keep using einherji when in many situations both the firbolg and templar are better.

Correct me if I'm wrong but don't all fighters do the same dps?



Different speed, tracking and damage types depending one which one you're using. He did say situations.

They're still not very good, 50DPS each and unaffected by DDAs.
Drake Doe
88Th Tax Haven
#10 - 2013-12-29 17:00:06 UTC
Danika Princip wrote:
Drake Doe wrote:
Rroff wrote:
Danika Princip wrote:
Fighters are not very good.

Just so you know.


Not disputing it - but a lot of the reason for people saying this is due to people picking the wrong fighter for the job and/or for some reason people keep using einherji when in many situations both the firbolg and templar are better.

Correct me if I'm wrong but don't all fighters do the same dps?



Different speed, tracking and damage types depending one which one you're using. He did say situations.

They're still not very good, 50DPS each and unaffected by DDAs.

Wow so even though some apply less damage they all do the same dps? Maybe if CCP didn't choose to gimp another cruiser missile launcher they could've put a bit more time into fixing broken weapons.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Joe Boirele
The Scope
Gallente Federation
#11 - 2013-12-30 02:07:19 UTC
Marauders being like mini-carriers would be cool, but you'd either need to introduce new marauder ships, or to nerf the current weapon systems some.

Enemies are just friends who stab you in the front.

"We will not go quietly into the night! We will not vanish without a fight!"

kerradeph
Aliastra
Gallente Federation
#12 - 2013-12-30 02:33:37 UTC
why not a second set of hulls that can use the bastion mod?take the effects for guns off the bastion and make it something based off the hull "when bastion is active guns receive X" on the current ones and "when activated drones receive X" on the new hulls. would allow us to keep the marauder idea and name, while adding more effect for the skill.
Nariya Kentaya
Ministry of War
Amarr Empire
#13 - 2013-12-30 05:19:59 UTC
kerradeph wrote:
why not a second set of hulls that can use the bastion mod?take the effects for guns off the bastion and make it something based off the hull "when bastion is active guns receive X" on the current ones and "when activated drones receive X" on the new hulls. would allow us to keep the marauder idea and name, while adding more effect for the skill.

T2 abaddon, battlestar class marauder.
Spc One
The Chodak
Void Alliance
#14 - 2013-12-30 10:03:50 UTC  |  Edited by: Spc One
Boudacca Sangrere wrote:
So, without further ado, I propose the "mini" carrier!

Now, it is important to properly balance this thing of course. So, being able to field a full flight of sentries, OR heavies should be the base line. Add 2 turrets or launchers (with similar boni as the other marauders) or 4 turrets / launchers with reduced boni. Give similar boni compared to the normal "drone boats" (Domi etc.). BUT as an added wrinkle allow up to 3 (?) Fighters as well (instead not in addition to the heavies). One could even think to take out the bastion module if this would be green lighted.

All constructive feedback is welcome. If you have to flame, be creative Lol


B.

No, drones are useless for pve now so there's no need for drone marauder, no one will use them, you loose drones too quickly.
Unless CCP changes mechanics of normal npc's again back to normal state.
I'd rather use turrets with MJD to kill frigs than drones because drones get killed in 5 seconds so they're not useable in missions.
As you may know marauders are designed for PVE.
In other words, it is forbidden to use drones in PVE content, CCP made this decision long time ago when they changed AI of normal NPC's.

More here:
https://forums.eveonline.com/default.aspx?g=posts&t=142098

Why do you think drone bays and bandwidth got nerfed?...
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#15 - 2013-12-30 10:11:35 UTC
Spc One wrote:

In other words, it is forbidden to use drones in PVE content.


What is it that you are smoking, sir? Can I have some of it?
Spc One
The Chodak
Void Alliance
#16 - 2013-12-30 10:24:51 UTC  |  Edited by: Spc One
Gimme more Cynos wrote:
Spc One wrote:

In other words, it is forbidden to use drones in PVE content.


What is it that you are smoking, sir? Can I have some of it?

I smoke the truth, read above link to forum thread i posted.
Batelle
Federal Navy Academy
#17 - 2013-12-30 16:16:24 UTC
Boudacca Sangrere wrote:
I quite like what CCP has done with the Marauder ship class. Bastion is an interesting concept it almost makes your ship into a "mini" Dread. Well, how about a "mini" carrier? All the Marauders utilize the main damage types (missiles, projectile, hybrid or laser), but none are dedicated Drone ships. So, without further ado, I propose the "mini" carrier!



There is a drone-marauder that has a built-in bastion module.

Its called a rattlesnake.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Danika Princip
GoonWaffe
Goonswarm Federation
#18 - 2013-12-30 16:54:23 UTC
Spc One wrote:
Boudacca Sangrere wrote:
So, without further ado, I propose the "mini" carrier!

Now, it is important to properly balance this thing of course. So, being able to field a full flight of sentries, OR heavies should be the base line. Add 2 turrets or launchers (with similar boni as the other marauders) or 4 turrets / launchers with reduced boni. Give similar boni compared to the normal "drone boats" (Domi etc.). BUT as an added wrinkle allow up to 3 (?) Fighters as well (instead not in addition to the heavies). One could even think to take out the bastion module if this would be green lighted.

All constructive feedback is welcome. If you have to flame, be creative Lol


B.

No, drones are useless for pve now so there's no need for drone marauder, no one will use them, you loose drones too quickly.
Unless CCP changes mechanics of normal npc's again back to normal state.
I'd rather use turrets with MJD to kill frigs than drones because drones get killed in 5 seconds so they're not useable in missions.
As you may know marauders are designed for PVE.
In other words, it is forbidden to use drones in PVE content, CCP made this decision long time ago when they changed AI of normal NPC's.

More here:
https://forums.eveonline.com/default.aspx?g=posts&t=142098

Why do you think drone bays and bandwidth got nerfed?...



I'm going to be nice to you, because you obviously have issues.


Fit some remote reps into your utility highs. Those make rats go wild, they should only attack you.
Seranova Farreach
Biomass Negative
#19 - 2013-12-30 17:05:10 UTC
i like the idea of a mini carrier. logi and drones.. maybe have 5 droens then +1 per level for the logi BS skill but also logi bonues when having the logi modual active.. range lock speed cap recharge and all that.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Minty Aroma
Deep Core Mining Inc.
Caldari State
#20 - 2013-12-31 12:21:26 UTC
Spc One wrote:
Boudacca Sangrere wrote:
So, without further ado, I propose the "mini" carrier!

Now, it is important to properly balance this thing of course. So, being able to field a full flight of sentries, OR heavies should be the base line. Add 2 turrets or launchers (with similar boni as the other marauders) or 4 turrets / launchers with reduced boni. Give similar boni compared to the normal "drone boats" (Domi etc.). BUT as an added wrinkle allow up to 3 (?) Fighters as well (instead not in addition to the heavies). One could even think to take out the bastion module if this would be green lighted.

All constructive feedback is welcome. If you have to flame, be creative Lol


B.

No, drones are useless for pve now so there's no need for drone marauder, no one will use them, you loose drones too quickly.
Unless CCP changes mechanics of normal npc's again back to normal state.
I'd rather use turrets with MJD to kill frigs than drones because drones get killed in 5 seconds so they're not useable in missions.
As you may know marauders are designed for PVE.
In other words, it is forbidden to use drones in PVE content, CCP made this decision long time ago when they changed AI of normal NPC's.

More here:
https://forums.eveonline.com/default.aspx?g=posts&t=142098

Why do you think drone bays and bandwidth got nerfed?...


Are you and I playing the same game? I use drones in missions all the time and I loose maybe 1 every 5-10 missions! Sure, they get shot at but you can just recall and redeploy...