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Why Singularity is superior to TQ.

Author
March rabbit
Aliastra
Gallente Federation
#21 - 2013-12-24 12:24:26 UTC
Cyndrogen wrote:
Thats exactly my point. Practice is more doable because ISK is not a factor.

the question is: what is the fun of blowing free ships? For me PvP is making someone lose ISK, time, fun.... Remove ISK and time and ...? What is the reason to even undock?

The Mittani: "the inappropriate drunked joke"

Ranger 1
Ranger Corp
Vae. Victis.
#22 - 2013-12-24 16:00:04 UTC
There is nothing wrong with enjoying your practice, as long as you don't confuse it with being meaningful in any way... or expect other people to be content with such simplistic game play.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Jarod Garamonde
Jolly Codgers
Tactical Narcotics Team
#23 - 2013-12-24 16:07:31 UTC  |  Edited by: Jarod Garamonde
Lucas Kell wrote:
Cyndrogen wrote:
Stuff
So basically you want COD in space. All of those pesky consequences of your actions are getting in the way eh?



I read OP's OP twice. And then again after reading your post just to be sure.
Nowhere in there did he/she say a single word about changing TQ to be more like SiSi. Calm down and stop putting words in his/her mouth.



OP...... PvP more on the main server. You think fighting people is fun, there, wait until you're actually putting something on the line. That's when the real thrill happens.
It's like IRL, in that regard.... something "normal" can be fun, but the more you're risking, the more fun you'll have. That's why auto racing, sky diving, and sex with strangers are all so exciting.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Teinyhr
Ourumur
#24 - 2013-12-24 16:07:52 UTC  |  Edited by: Teinyhr
Cyndrogen wrote:
Stuff the OP says



But the most fun part in blowing apart someone's stuff is knowing they probably worked for hours for their stuff. You're not making any sense OP.

Sure, blowing up stuff is fun, but it's not what makes EVE fun, it's the knowledge of at least a little bit inconveniencing someone else while you do it. At least in my humble opinion.
Orravan
Anomalie
#25 - 2013-12-24 17:21:42 UTC
Your choices matters in TQ, they have meanings and consequences, and it does impact the sandbox. That's what makes Eve an interesting game. Causes and consequences, from an individual to a global level.

When you blow up things on Sisi, it does nothing similar. It's a testing ground, it can be fun at time, but Eve is not only about blowing up expensive stuff. It's more than that.

Finicky diplomat. Suicidal explorer. Faithful ally.

Jenn aSide
Worthless Carebears
The Initiative.
#26 - 2013-12-24 17:26:41 UTC
Cyndrogen wrote:
If you are an eve developer you will probably not like what I am about to write.

For me PVP is all about getting into ships and blowing them up. I'm OK with losing a ship and keeping myself entertained for hours with variations of mods and fitting, trying out my 10th rattlesnake in creative waysI would NEVER even imagine doing on TQ.

Why?

Simple, it's fun!

On singularity I am REWARDED for losing ships, I am rewarded for playing the game and I certainly don't need to grind missions or run highsec incursions just so I can afford to PVP, in fact I find myself drawn to singularity more and more due to the ever present PVP.

I don't know about you, but if I'm going to pay to play a game, well I want to keep playing and not have to grind for ISK. Really I don't find it fun and I have said this many times before, if EVE online got rid of ISK this would be a much better game. Do you really enjoy grinding for ISK or do you enjoy blowing this **** out of someone's ship?

On singularity I can fly almost any ship I wish and it only costs 100 isk. Faction, frigates, battleships etc. all 100 isk. I get into A LOT more fights and overall I feel like I can test things out without having to shell out plex to cover my crazy testing of fits.

Having the chance to PVP more makes the game less stressful as well, and right now the LAST thing I need in my life is more stress so singularity is a really nice way to PVP, stress free.

Of but you say the game needs to be difficult and that is what brings value, because your actions have meaning. Guys you can tell yourself this every day asmuch as you like but at the end of the day Eve is a game, and if I am going to create my own content in a sandbox then Singularity is the PERFECT sandbox to play in the sand without having to worry about ISK.

I think I am going to spend most of my time on the test server because it actually provides a lot more content and PVP for my ISK. I get into more fights on singularity, I get to fly MORE ships and overall I get to learn from other people what to fit and what not to... overall I'm learning faster on singularity then I ever did on TQ and largely it's due to ships and mods costing 100 isk. Overall it's a much better experience for me and a lot more fun without the stress.


Why are you playing an MMO when what you want is a MOBA (like this new game that's coming soon http://www.youtube.com/watch?v=VHPtq1xgb98 ) ?
Jowen Datloran
Science and Trade Institute
Caldari State
#27 - 2013-12-24 17:35:28 UTC  |  Edited by: Jowen Datloran
OP: You forget the part that, besides a few instances, pretty much all PvP on Sisi is CONSENSUAL ONLY. If somebody as much as attack you unwarranted in high, low or zero sec, you can easily get them banned off the server.

Sisi is great for all of us.

Mr. Science & Trade Institute, EVE Online Lorebook 

I Love Boobies
All Hail Boobies
#28 - 2013-12-24 17:57:03 UTC
I've never gotten the enjoyment from Sisi PvP compared to Tranquility PvP. Why? Because everything is just throw away, there is no real risk of losing anything. You blow up, you just go back to station, spend a couple thousand isk, and you're good to go again on Sisi. Part of the PvP thrill is the chance of losing something big, or even winning something big in a fight, i.e. loot and so on. I really think the fun of PvP on Tranquility would go by the wayside if there was nothing to lose.
Sean Apollo
No.Mercy
Triumvirate.
#29 - 2013-12-25 00:21:34 UTC
Cyndrogen wrote:
If you are an eve developer you will probably not like what I am about to write.

For me PVP is all about getting into ships and blowing them up. I'm OK with losing a ship and keeping myself entertained for hours with variations of mods and fitting, trying out my 10th rattlesnake in creative waysI would NEVER even imagine doing on TQ.

Why?

Simple, it's fun!

On singularity I am REWARDED for losing ships, I am rewarded for playing the game and I certainly don't need to grind missions or run highsec incursions just so I can afford to PVP, in fact I find myself drawn to singularity more and more due to the ever present PVP.

I don't know about you, but if I'm going to pay to play a game, well I want to keep playing and not have to grind for ISK. Really I don't find it fun and I have said this many times before, if EVE online got rid of ISK this would be a much better game. Do you really enjoy grinding for ISK or do you enjoy blowing this **** out of someone's ship?

On singularity I can fly almost any ship I wish and it only costs 100 isk. Faction, frigates, battleships etc. all 100 isk. I get into A LOT more fights and overall I feel like I can test things out without having to shell out plex to cover my crazy testing of fits.

Having the chance to PVP more makes the game less stressful as well, and right now the LAST thing I need in my life is more stress so singularity is a really nice way to PVP, stress free.

Of but you say the game needs to be difficult and that is what brings value, because your actions have meaning. Guys you can tell yourself this every day asmuch as you like but at the end of the day Eve is a game, and if I am going to create my own content in a sandbox then Singularity is the PERFECT sandbox to play in the sand without having to worry about ISK.

I think I am going to spend most of my time on the test server because it actually provides a lot more content and PVP for my ISK. I get into more fights on singularity, I get to fly MORE ships and overall I get to learn from other people what to fit and what not to... overall I'm learning faster on singularity then I ever did on TQ and largely it's due to ships and mods costing 100 isk. Overall it's a much better experience for me and a lot more fun without the stress.



Try taking money out of RL. It doesn't work like you think it does

Most people hate me...

Job Valador
Professional Amateurs
#30 - 2013-12-25 00:25:34 UTC
There is nothing to gain on singularity

"The stone exhibited a profound lack of movement."

Neurale Obutale
#31 - 2013-12-25 00:30:36 UTC  |  Edited by: Neurale Obutale
Job Valador wrote:
There is nothing to gain on singularity

Well, if you use it to substitute your experience on Tranquility, then yeah, you aren't getting much out of it. However, Singularity is great for testing fits and learning the nuances of the combat system. Overall, it's a great tool for learning a lot about the game without having to pay huge penalties for making mistakes. Stating that it provides a superior experience to Tranquility is absurd. Use that tool to become good at the real thing, not replace it.

Tweek Etimua
Federal Navy Academy
Gallente Federation
#32 - 2013-12-25 05:03:12 UTC
I totaly understand the OP. Im not good at earning isk. In fact im terrible. If there was a way to earn decent isk pvping id do it.

However the high risk adds an element to pvp that is equaly enjoyable.
Ptraci
3 R Corporation
#33 - 2013-12-25 05:44:03 UTC
Cyndrogen wrote:
Steve Ronuken wrote:
On singularity Loss isn't meaningful.

Having loss being meaningful is one of the key points of Eve. No running back to your corpse to get your phat loot.


But eve is a sandbox and I don't have a need for a meaningful loss. I am perfectly fine just enjoying the mechanics of PVP, this is meaningful to me. ISK has no meaning or value other then what CCP has told you to believe.

I know it might be a shock..... but I have fun without the ISK. A lot more fun.


Then I am happy that even you have somewhere to play according to your game-style. Enjoy your server.
Logical 101
PowerCow Farm
#34 - 2013-12-25 06:46:56 UTC  |  Edited by: Logical 101
Cyndrogen wrote:
On singularity I am REWARDED for losing ships

You enjoy being rewarded for failing to excel in a competitive environment where there are consequences for the incompetence of yourself and those around you?

Christ, where do these people come from?
Barrogh Habalu
Imperial Shipment
Amarr Empire
#35 - 2013-12-25 06:56:31 UTC
Then it's good that we have both, I guess. No, seriosuly.
TQ is kind of a different game, what's with preparations, logistics and economics being as important (if not more) than pew itself. Then there's SiSi where you can indulge in "lighter" gameplay.
Cyndrogen
The Greatest Corp in the Universe
#36 - 2013-12-25 07:24:39 UTC
If anyone ever played star control 2 you understand this post probably. I use to play that game for years! Years of fighting and I didn't even have the ability to FIT a ship. I wish eve had more gladiatorial / sports like combat areas, where players can engage in 12x12, 20x20 and 40x40 fights, similar to incursions where if you bring too many or too few pilots you don't get the payouts.

I recently installed star control 2, now called the Ur Quan Masters for my android phone and it's just as fun as when I played it years ago. here is something about combat that gives me a rush, and I don't need to manage the economics of a complex market to get into action!

Why more players, especially newer players are not on Singularity is a mystery to me and I hope they read this post and consider trying it out. It's a TRUE sandbox on Singularity.

Every day in every way I improve my skills and get better.

Cyndrogen
The Greatest Corp in the Universe
#37 - 2013-12-25 07:27:55 UTC
Logical 101 wrote:
Cyndrogen wrote:
On singularity I am REWARDED for losing ships

You enjoy being rewarded for failing to excel in a competitive environment where there are consequences for the incompetence of yourself and those around you?

Christ, where do these people come from?


excelling in a competitive environment sounds a lot like work to me, like the real world. Booooooring. I like to PLAY my games not WORK for them. Get the difference? Good. Now have a drink, and then another. Relax.

Every day in every way I improve my skills and get better.

Hir Miriel
Elves In Space
#38 - 2013-12-25 07:54:25 UTC  |  Edited by: Hir Miriel
I think Cyndrogen has a good idea.

It's the same idea that led to the MOBA games like League of Legends. Quick easy combat, no need to grind 80 levels of mining rocks out first.

CCP should make something similar, something that has a real connection to Tranquility but not too heavily impact it.

Dust 514 is an example that this can be done.

A holodeck combat training game, perhaps.

That could fit in with the new headsets maybe.



Make it so, CCP.

~ ~~ Thinking inside Schrodinger's sandbox. ~~ ~

Logical 101
PowerCow Farm
#39 - 2013-12-25 07:55:53 UTC  |  Edited by: Logical 101
Cyndrogen wrote:
excelling in a competitive environment sounds a lot like work to me, like the real world. Booooooring.

Now, assuming you aren't just hard trollin' (in which case, good approach)...

We've established that challenge is not something you're fond of or comfortable with. In that case, EVE probably isn't the game for you. It really isn't for everyone. No game is. Hell, I know people who never finished Ghouls 'n Ghosts for exactly this reason! Or Golden Axe... oh man... what a meat grinder that thing was. However, since you have found a nice balance by playing on the test server, let's just say that Singularity is superior for you.

On a serious note, I think the difficulty associated with balancing social interaction, time investment and extreme risk is why I've always preferred this game to other, far more forgiving online environments.
Aiwha
School of Applied Knowledge
Caldari State
#40 - 2013-12-25 08:00:36 UTC
Everybody loves ******* around on singularity. Get together with some friends, get 3 carriers and 3 dreads and conquer a combat beacon for an hour.

Sanity is fun leaving the body.

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