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Why Singularity is superior to TQ.

Author
Cyndrogen
The Greatest Corp in the Universe
#1 - 2013-12-24 09:59:23 UTC  |  Edited by: Cyndrogen
If you are an eve developer you will probably not like what I am about to write.

For me PVP is all about getting into ships and blowing them up. I'm OK with losing a ship and keeping myself entertained for hours with variations of mods and fitting, trying out my 10th rattlesnake in creative waysI would NEVER even imagine doing on TQ.

Why?

Simple, it's fun!

On singularity I am REWARDED for losing ships, I am rewarded for playing the game and I certainly don't need to grind missions or run highsec incursions just so I can afford to PVP, in fact I find myself drawn to singularity more and more due to the ever present PVP.

I don't know about you, but if I'm going to pay to play a game, well I want to keep playing and not have to grind for ISK. Really I don't find it fun and I have said this many times before, if EVE online got rid of ISK this would be a much better game. Do you really enjoy grinding for ISK or do you enjoy blowing this **** out of someone's ship?

On singularity I can fly almost any ship I wish and it only costs 100 isk. Faction, frigates, battleships etc. all 100 isk. I get into A LOT more fights and overall I feel like I can test things out without having to shell out plex to cover my crazy testing of fits.

Having the chance to PVP more makes the game less stressful as well, and right now the LAST thing I need in my life is more stress so singularity is a really nice way to PVP, stress free.

Of but you say the game needs to be difficult and that is what brings value, because your actions have meaning. Guys you can tell yourself this every day asmuch as you like but at the end of the day Eve is a game, and if I am going to create my own content in a sandbox then Singularity is the PERFECT sandbox to play in the sand without having to worry about ISK.

I think I am going to spend most of my time on the test server because it actually provides a lot more content and PVP for my ISK. I get into more fights on singularity, I get to fly MORE ships and overall I get to learn from other people what to fit and what not to... overall I'm learning faster on singularity then I ever did on TQ and largely it's due to ships and mods costing 100 isk. Overall it's a much better experience for me and a lot more fun without the stress.




also if you're a miner and you genuinely like to mine. There are no pirates in nullsec. NONE! and even if they blow you up, you get ISK and your new rorq costs.... 100 ISK.

Yeah enjoy. Merry Christmas!

Every day in every way I improve my skills and get better.

Eugene Kerner
TunDraGon
Goonswarm Federation
#2 - 2013-12-24 10:01:43 UTC
Cyndrogen wrote:
If you are an eve developer you will probably not like what I am about to write.

For me PVP is all about getting into ships and blowing them up. I'm OK with losing a ship and keeping myself entertained for hours with variations of mods and fitting, trying out my 10th rattlesnake in creative waysI would NEVER even imagine doing on TQ.

Why?

Simple, it's fun!

On singularity I am REWARDED for losing ships, I am rewarded for playing the game and I certainly don't need to grind missions or run highsec incursions just so I can afford to PVP, in fact I find myself drawn to singularity more and more due to the ever present PVP.

I don't know about you, but if I'm going to pay to play a game, well I want to keep playing and not have to grind for ISK. Really I don't find it fun and I have said this many times before, if EVE online got rid of ISK this would be a much better game. Do you really enjoy grinding for ISK or do you enjoy blowing this **** out of someone's ship?

On singularity I can fly almost any ship I wish and it only costs 100 isk. Faction, frigates, battleships etc. all 100 isk. I get into A LOT more fights and overall I feel like I can test things out without having to shell out plex to cover my crazy testing of fits.

Having the chance to PVP more makes the game less stressful as well, and right now the LAST thing I need in my life is more stress so singularity is a really nice way to PVP, stress free.

Of but you say the game needs to be difficult and that is what brings value, because your actions have meaning. Guys you can tell yourself this every day asmuch as you like but at the end of the day Eve is a game, and if I am going to create my own content in a sandbox then Singularity is the PERFECT sandbox to play in the sand without having to worry about ISK.

I think I am going to spend most of my time on the test server because it actually provides a lot more content and PVP for my ISK. I get into more fights on singularity, I get to fly MORE ships and overall I get to learn from other people what to fit and what not to... overall I'm learning faster on singularity then I ever did on TQ and largely it's due to ships and mods costing 100 isk. Overall it's a much better experience for me and a lot more fun without the stress.

Dude its for practice...
If you like it so much then just stay there...nobody will miss you.
Also
First.

TunDraGon is recruiting! "Also, your boobs [:o] "   CCP Eterne, 2012 "When in doubt...make a diȼk joke." Robin Williams - RIP

Cyndrogen
The Greatest Corp in the Universe
#3 - 2013-12-24 10:03:16 UTC
Eugene Kerner wrote:
Cyndrogen wrote:
If you are an eve developer you will probably not like what I am about to write.

For me PVP is all about getting into ships and blowing them up. I'm OK with losing a ship and keeping myself entertained for hours with variations of mods and fitting, trying out my 10th rattlesnake in creative waysI would NEVER even imagine doing on TQ.

Why?

Simple, it's fun!

On singularity I am REWARDED for losing ships, I am rewarded for playing the game and I certainly don't need to grind missions or run highsec incursions just so I can afford to PVP, in fact I find myself drawn to singularity more and more due to the ever present PVP.

I don't know about you, but if I'm going to pay to play a game, well I want to keep playing and not have to grind for ISK. Really I don't find it fun and I have said this many times before, if EVE online got rid of ISK this would be a much better game. Do you really enjoy grinding for ISK or do you enjoy blowing this **** out of someone's ship?

On singularity I can fly almost any ship I wish and it only costs 100 isk. Faction, frigates, battleships etc. all 100 isk. I get into A LOT more fights and overall I feel like I can test things out without having to shell out plex to cover my crazy testing of fits.

Having the chance to PVP more makes the game less stressful as well, and right now the LAST thing I need in my life is more stress so singularity is a really nice way to PVP, stress free.

Of but you say the game needs to be difficult and that is what brings value, because your actions have meaning. Guys you can tell yourself this every day asmuch as you like but at the end of the day Eve is a game, and if I am going to create my own content in a sandbox then Singularity is the PERFECT sandbox to play in the sand without having to worry about ISK.

I think I am going to spend most of my time on the test server because it actually provides a lot more content and PVP for my ISK. I get into more fights on singularity, I get to fly MORE ships and overall I get to learn from other people what to fit and what not to... overall I'm learning faster on singularity then I ever did on TQ and largely it's due to ships and mods costing 100 isk. Overall it's a much better experience for me and a lot more fun without the stress.

Dude its for practice...
If you like it so much then just stay there...nobody will miss you.
Also
First.


Thats exactly my point. Practice is more doable because ISK is not a factor.

Every day in every way I improve my skills and get better.

Magna Mortem
The Scope
Gallente Federation
#4 - 2013-12-24 10:03:50 UTC
lol okay
Demica Diaz
SE-1
#5 - 2013-12-24 10:05:47 UTC
Maybe it has to do something with not everyone being full time PvPer. EVE have its traders, builders and miners who would all die out if every ship and module would cost 100 ISK. :) But I know what you mean, sometimes it is fun to just get stuff for free and go out to play. Bear

Knights Armament
Deep Core Mining Inc.
Caldari State
#6 - 2013-12-24 10:08:59 UTC
Cyndrogen wrote:
If you are an eve developer you will probably not like what I am about to write.

For me PVP is all about getting into ships and blowing them up. I'm OK with losing a ship and keeping myself entertained for hours with variations of mods and fitting, trying out my 10th rattlesnake in creative waysI would NEVER even imagine doing on TQ.

Why?

Simple, it's fun!

On singularity I am REWARDED for losing ships, I am rewarded for playing the game and I certainly don't need to grind missions or run highsec incursions just so I can afford to PVP, in fact I find myself drawn to singularity more and more due to the ever present PVP.

I don't know about you, but if I'm going to pay to play a game, well I want to keep playing and not have to grind for ISK. Really I don't find it fun and I have said this many times before, if EVE online got rid of ISK this would be a much better game. Do you really enjoy grinding for ISK or do you enjoy blowing this **** out of someone's ship?

On singularity I can fly almost any ship I wish and it only costs 100 isk. Faction, frigates, battleships etc. all 100 isk. I get into A LOT more fights and overall I feel like I can test things out without having to shell out plex to cover my crazy testing of fits.

Having the chance to PVP more makes the game less stressful as well, and right now the LAST thing I need in my life is more stress so singularity is a really nice way to PVP, stress free.

Of but you say the game needs to be difficult and that is what brings value, because your actions have meaning. Guys you can tell yourself this every day asmuch as you like but at the end of the day Eve is a game, and if I am going to create my own content in a sandbox then Singularity is the PERFECT sandbox to play in the sand without having to worry about ISK.

I think I am going to spend most of my time on the test server because it actually provides a lot more content and PVP for my ISK. I get into more fights on singularity, I get to fly MORE ships and overall I get to learn from other people what to fit and what not to... overall I'm learning faster on singularity then I ever did on TQ and largely it's due to ships and mods costing 100 isk. Overall it's a much better experience for me and a lot more fun without the stress.


Some of us enjoy the grind, I like missions and incursions look like they might be fun. Also for the majority of eve players, losing something gives pvp more meaning. Test center is great for improving your fitting, and skills. My main gripe with test center is that it takes too long to migrate your current skills over, I think ccp should make every character on test center maxed out.

I wanted to test some fittings for ships, and tactics that I can't do due to skill limitations.
Cyndrogen
The Greatest Corp in the Universe
#7 - 2013-12-24 10:12:47 UTC
Knights Armament wrote:
Cyndrogen wrote:
If you are an eve developer you will probably not like what I am about to write.

For me PVP is all about getting into ships and blowing them up. I'm OK with losing a ship and keeping myself entertained for hours with variations of mods and fitting, trying out my 10th rattlesnake in creative waysI would NEVER even imagine doing on TQ.

Why?

Simple, it's fun!

On singularity I am REWARDED for losing ships, I am rewarded for playing the game and I certainly don't need to grind missions or run highsec incursions just so I can afford to PVP, in fact I find myself drawn to singularity more and more due to the ever present PVP.

I don't know about you, but if I'm going to pay to play a game, well I want to keep playing and not have to grind for ISK. Really I don't find it fun and I have said this many times before, if EVE online got rid of ISK this would be a much better game. Do you really enjoy grinding for ISK or do you enjoy blowing this **** out of someone's ship?

On singularity I can fly almost any ship I wish and it only costs 100 isk. Faction, frigates, battleships etc. all 100 isk. I get into A LOT more fights and overall I feel like I can test things out without having to shell out plex to cover my crazy testing of fits.

Having the chance to PVP more makes the game less stressful as well, and right now the LAST thing I need in my life is more stress so singularity is a really nice way to PVP, stress free.

Of but you say the game needs to be difficult and that is what brings value, because your actions have meaning. Guys you can tell yourself this every day asmuch as you like but at the end of the day Eve is a game, and if I am going to create my own content in a sandbox then Singularity is the PERFECT sandbox to play in the sand without having to worry about ISK.

I think I am going to spend most of my time on the test server because it actually provides a lot more content and PVP for my ISK. I get into more fights on singularity, I get to fly MORE ships and overall I get to learn from other people what to fit and what not to... overall I'm learning faster on singularity then I ever did on TQ and largely it's due to ships and mods costing 100 isk. Overall it's a much better experience for me and a lot more fun without the stress.


Some of us enjoy the grind, I like missions and incursions look like they might be fun. Also for the majority of eve players, losing something gives pvp more meaning. Test center is great for improving your fitting, and skills. My main gripe with test center is that it takes too long to migrate your current skills over, I think ccp should make every character on test center maxed out.

I wanted to test some fittings for ships, and tactics that I can't do due to skill limitations.


I don't think you need to change anything on TQ, for my money, Singularity has the right amount of fun factor. It allows you to be more bold and try more mods then you would normally be willing to risk on TQ. Singularity takes itself a bit less seriously which is nice. Plus I can DUAL train without having to pay for plex. Sometimes its just more fun to train carriers on Singularity but train something else on TQ.

Every day in every way I improve my skills and get better.

Jove Death
Garoun Investment Bank
Gallente Federation
#8 - 2013-12-24 10:33:30 UTC
Singularity is there to test ships and fits and have some outright fun without having to worry about isk.

If you put that in game the whole market will crash and nobody will play.

Thats why you only see about 200-300 chars on singularity.

Quoting "you will die" in EvE is fail Chars dont die in EvE. Unless you have a heart attack eek.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#9 - 2013-12-24 10:37:07 UTC
On singularity Loss isn't meaningful.

Having loss being meaningful is one of the key points of Eve. No running back to your corpse to get your phat loot.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Cyndrogen
The Greatest Corp in the Universe
#10 - 2013-12-24 10:53:57 UTC
Jove Death wrote:
Singularity is there to test ships and fits and have some outright fun without having to worry about isk.

If you put that in game the whole market will crash and nobody will play.

Thats why you only see about 200-300 chars on singularity.



I never said or suggested TQ should be more like singularity. I am probably going to spend more time on singularity going forward because its a lot more fun to PVP often.

Every day in every way I improve my skills and get better.

Lucas Kell
Solitude Trading
S.N.O.T.
#11 - 2013-12-24 10:55:38 UTC
Cyndrogen wrote:
Stuff
So basically you want COD in space. All of those pesky consequences of your actions are getting in the way eh?

The thing is, while it works on the test server, that's only because there's a diminished population. If everyone was playing that full time, you'd soon be bored, since everyone would have the same stuff and just be clicking on each other a bit. There would be no variety and no "phew that was close" moments, since you could just explode and get straight back out there. Consequence is a good driving force in games. It's why iron man modes and hardcore modes are so popular in games.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Cyndrogen
The Greatest Corp in the Universe
#12 - 2013-12-24 10:56:54 UTC
Steve Ronuken wrote:
On singularity Loss isn't meaningful.

Having loss being meaningful is one of the key points of Eve. No running back to your corpse to get your phat loot.


I'm not arguing at all what is and what is not meaningful. For me personally I don't need the complexity of eve to enjoy ship PVP. The mechanics are exactly the same, there is no difference, however on Sin I spend more time playing and less time managing ISK.

If I wanted to buy 10 rattlesnakes on TQ, yes I can absolutely do it, however it will require more time and effort and in the end I would probably not try as many fits because the cost would prevent experimentation.

Every day in every way I improve my skills and get better.

Cyndrogen
The Greatest Corp in the Universe
#13 - 2013-12-24 11:00:18 UTC  |  Edited by: Cyndrogen
Steve Ronuken wrote:
On singularity Loss isn't meaningful.

Having loss being meaningful is one of the key points of Eve. No running back to your corpse to get your phat loot.


But eve is a sandbox and I don't have a need for a meaningful loss. I am perfectly fine just enjoying the mechanics of PVP, this is meaningful to me. ISK has no meaning or value other then what CCP has told you to believe.

I know it might be a shock..... but I have fun without the ISK. A lot more fun.

Every day in every way I improve my skills and get better.

Ramona McCandless
Silent Vale
LinkNet
#14 - 2013-12-24 11:03:52 UTC
Cyndrogen wrote:


I never said or suggested TQ should be more like singularity. I am probably going to spend more time on singularity going forward because its a lot more fun to PVP often.



Why are you telling us?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ali Cyne
Federal Navy Academy
Gallente Federation
#15 - 2013-12-24 11:08:35 UTC
sisi is eves big secret. lots of fun to be had if ;...and this is big......if you actually find eves gameplay to be fun. for me, the actual mechanics of PVP are not that fun. id much rather play a shooter. its the game around the game thats really the good part. and for that to have meaning youve gotta play on TQ. otherwise its just like playing poker with no real money. the risk is what makes the game. SISI is really great, just dont be surprised when you are bored within a week of soloing w/e in w/e.

that said, if sisi supported constant match making for 12v12 arenas you would prob see alot more folks on it ignoring the isk and just fighing for glory. as long as it gets recorded right?
Inxentas Ultramar
Ultramar Independent Contracting
#16 - 2013-12-24 11:09:25 UTC
Then go blow up 10 Rattlesnakes in Singularity, what's stopping you? If that is your way of having fun then by all means, enjoy your video game space society simulator-simulator Big smile

Consequence and the fact that a Rattlesnake isn't a cheap throwaway ship, factors in in TQ's PVP and that's the draw it has for so many of us. What happens on Singularity is completely irrelevant, as that PVP does not shape the world. TQ's PVP does, and allows for a butterfly-effect to happen and PVP to be a consequence of conflict, oppurtunity and intel.

I understand what you are trying to say, but I think most of the players enjoy the thought of their ship being at a specific time and place has further consequence. Conquer a system, or farm it it's riches so your group can buy new stuff to pew pew elsewhere. I personally ejoy Singularity by testing out expensive ship fittings before I apply them in the real game.
Gregor Parud
Imperial Academy
#17 - 2013-12-24 11:10:45 UTC
OP isn't really any different from people who decide to join the "winning side" and hide in massive coalitions with thousands of blues. Both are bad.
Ali Cyne
Federal Navy Academy
Gallente Federation
#18 - 2013-12-24 11:14:46 UTC
Gregor Parud wrote:
OP isn't really any different from people who decide to join the "winning side" and hide in massive coalitions with thousands of blues. Both are bad.


calm down generalissimo. this isnt the housing board meeting. no one is gonna make you change your shutter color.
Magna Mortem
The Scope
Gallente Federation
#19 - 2013-12-24 11:22:18 UTC
Why exactly is the reason for your obviously irresistable desire to post this?
Cypherous
Liberty Rogues
Aprilon Dynasty
#20 - 2013-12-24 12:20:16 UTC
Cyndrogen wrote:


Thats exactly my point. Practice is more doable because ISK is not a factor.


Personally i've played on SiSi with max skills before, it can be a lot of fun but gets boring fast, while there is a lot to be said for testing a fit on SiSi it really doesn't compare to real world tests on TQ, on SiSi you can take risks with expensive ships because there is no real loss, you just throw enough fits at the wall and see what sticks, on TQ you can do the same but with the extra pressure of realising your test fit could explode which would cause you to make more rational choices in choosing what to fight etc, personally i would say its better on TQ but to each their own :)
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