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I want your little things!

First post First post First post
Author
Kitanga
Lowsec Border Marshals
#3221 - 2013-12-19 16:08:37 UTC  |  Edited by: Kitanga
-remove local
-bring deep space probes back
Abdullah Bahdoon
Doomheim
#3222 - 2013-12-19 16:56:31 UTC
Medium mining drones.
Alex Sorensen
Obsidian Reclamation Enterprise
#3223 - 2013-12-19 17:45:04 UTC
- Medium Mining Drones (10m3 instead of 5m3) like above poster said, a security-for-yield tradeoff.

- Fix the browser, it crashes if you leave in minimized for longer than a minute.

- Let the browser play flash, nowadays everything comes with some sort of video with it.

- Get rid of the 24-hour-max Skill queue. If we're allowed to add a 4D skill in the 23rd hour of our queue, what's the point of having one anyway. Just queue up all the skills and let them complete normally. There can be a cap of 20 skills in the queue or something, but get rid of the 24-hour queue.

sig

Jared Noan
Harbingers of Chaos Inc.
Fraternity.
#3224 - 2013-12-19 20:12:56 UTC
Alex Sorensen wrote:
- Get rid of the 24-hour-max Skill queue. If we're allowed to add a 4D skill in the 23rd hour of our queue, what's the point of having one anyway. Just queue up all the skills and let them complete normally. There can be a cap of 20 skills in the queue or something, but get rid of the 24-hour queue.


If I could load a 20 skill queue I could conceivably deploy for 6 months and let skills build without logging in.

I somehow doubt this is in CCP's best interest.
Tweek Etimua
Federal Navy Academy
Gallente Federation
#3225 - 2013-12-23 00:26:42 UTC
High temp coolant. Could work like cap boosters but hold off tge damage from over heating.
Amhra Rho
Accujac Elimination
#3226 - 2013-12-23 17:44:34 UTC
New Contract Notification -

Well, this happens, but interestingly you get a message that you have an outstanding contract to respond to only after you click on the Contracts icon. New mail is announced to me in the upper left corner upon login - can I not be similarly alerted to a new contract?

A blinking icon option for Contracts would also be appreciated.

There's real reasons why your Eve character doesn't do /dance.

Super Chair
Project Cerberus
Templis CALSF
#3227 - 2014-01-04 09:53:25 UTC
Capital remote shield boosters still cost too much CPU
Mina Sebiestar
Minmatar Inner Space Conglomerate
#3228 - 2014-01-04 09:58:43 UTC
"II" mark on loaded t2 lazor ammo seriously it isn't even funny how idiotic it is.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Knights Armament
Deep Core Mining Inc.
Caldari State
#3229 - 2014-01-04 10:28:36 UTC
Being able to move items from asset menu to cargo hold or fit them while docked. Let people sell fittings in the market place, and blueprints.
Royaldo
Kongsberg Vaapenfabrikk Amarr branch.
Clever Use of Neutral Toons
#3230 - 2014-01-05 19:19:14 UTC
new skill to add more pilots to fleets

ability to have corp notes(shared notes) on players/corporations and alliances

ability to buy/lease agents to 0.0 stations

ROXGenghis
Perkone
Caldari State
#3231 - 2014-01-05 23:06:42 UTC
Request: The ability to name (and rename) jump clones.

Reason: Now that we can have up to 10 JCs, it's become a pain to manage them without a lot of clicking on each one individually a few times.
Alex Sorensen
Obsidian Reclamation Enterprise
#3232 - 2014-01-06 21:15:28 UTC
Jared Noan wrote:
Alex Sorensen wrote:
- Get rid of the 24-hour-max Skill queue. If we're allowed to add a 4D skill in the 23rd hour of our queue, what's the point of having one anyway. Just queue up all the skills and let them complete normally. There can be a cap of 20 skills in the queue or something, but get rid of the 24-hour queue.


If I could load a 20 skill queue I could conceivably deploy for 6 months and let skills build without logging in.

I somehow doubt this is in CCP's best interest.


If they deploy 6 months worth of skills that means they're paying 6 months worth of subscription, which is what CCP wants. I also don't see why a player would pay to apply skills to a queue and then not touch the game for 6 months,

Or at the very least, make the queue one week long.

sig

Alex Sorensen
Obsidian Reclamation Enterprise
#3233 - 2014-01-06 21:21:51 UTC
- Also, let our corps have benefits for members based on tax. For example, let's say the corp tax is 5%, 1% or 0.5% of that could be go to a retirement plan for if the player ever leaves the corp.

- Hired NPC Scouts/Security: This idea might not be very popular, but since a lot of players are getting ganked, and it's not a smart idea to go through low/null sec without a scout, how about allowing players to rent an npc escort ship? Let's say you pay for them to escort you for a number of jumps, and after that many jumps (or if they get destroyed), they leave. The ship itself might travel at a different speed than your own but they would always know where you are and would eventually get to your location as long as you still have enough jumps remaining before their contact expires.

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Little Dragon Khamez
Guardians of the Underworld
#3234 - 2014-01-07 01:00:12 UTC
Alex Sorensen wrote:
- Also, let our corps have benefits for members based on tax. For example, let's say the corp tax is 5%, 1% or 0.5% of that could be go to a retirement plan for if the player ever leaves the corp.

- Hired NPC Scouts/Security: This idea might not be very popular, but since a lot of players are getting ganked, and it's not a smart idea to go through low/null sec without a scout, how about allowing players to rent an npc escort ship? Let's say you pay for them to escort you for a number of jumps, and after that many jumps (or if they get destroyed), they leave. The ship itself might travel at a different speed than your own but they would always know where you are and would eventually get to your location as long as you still have enough jumps remaining before their contact expires.


It's a nice idea, but shouldn't player characters be the ones providing the escort.

Dumbing down of Eve Online will result in it's destruction...

Jill Chastot
WE FORM BL0B Inc.
Goonswarm Federation
#3235 - 2014-01-07 01:48:46 UTC
Little Dragon Khamez wrote:
Alex Sorensen wrote:
- Also, let our corps have benefits for members based on tax. For example, let's say the corp tax is 5%, 1% or 0.5% of that could be go to a retirement plan for if the player ever leaves the corp.

- Hired NPC Scouts/Security: This idea might not be very popular, but since a lot of players are getting ganked, and it's not a smart idea to go through low/null sec without a scout, how about allowing players to rent an npc escort ship? Let's say you pay for them to escort you for a number of jumps, and after that many jumps (or if they get destroyed), they leave. The ship itself might travel at a different speed than your own but they would always know where you are and would eventually get to your location as long as you still have enough jumps remaining before their contact expires.


It's a nice idea, but shouldn't player characters be the ones providing the escort.


Yeah, i don't think CCP want to create autonomisation for things players can and should do.

Set your corp tax to 0% and send isk to me. I will invest, divest and revest to set all your members a generous retirement sum that can be claimed by having your CEO fill out a form and submittting it to me.

https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."

Leju
Doomheim
#3236 - 2014-01-07 02:47:42 UTC
Some love to Amarr drones
Alexei Stryker
Council of Stellar Erections
#3237 - 2014-01-07 09:52:02 UTC
CCP Soundwave wrote:
Hand me your grips and feature requests and I'll prioritize them on my list.
Go!


- Space is too bright... Give us the option to change brightness and contrast... I want my space dark and cold... :) This should be an easy fx thing.
- Drones dont always follow my orders
- Drones sometimes are "stuck" while returning to bay. You have them in the bay and also outside.
- Anti bumper module for our poor miners (I dont mine, but I dont want mins prices go up) A module that adds so much mass that bumping does not work well... But will make your minig ship totally slow. As in "is it already moving?" slow.


And :D
- Walking in station ... I want my strip club... cmon...
CraftyCroc
Fraternity Alliance Please Ignore
#3238 - 2014-01-07 10:34:56 UTC
Fix the cane.
Get rid of the fleet issue
Fix the Sleip - return to the original

Ezekiel Marr
Sebiestor Tribe
Minmatar Republic
#3239 - 2014-01-07 11:52:18 UTC  |  Edited by: Ezekiel Marr
In addition to 'Launch for self' option, 'Launch for corp' and 'Launch for fleet' options on Mobile tractor and Mobile depot would look awesome.
Garia666
CyberShield Inc
HYDRA RELOADED
#3240 - 2014-01-07 12:13:22 UTC
i tought soundwave was exit?