These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Two years later: Walking in Stations

First post
Author
Stitcher
School of Applied Knowledge
Caldari State
#641 - 2013-12-20 16:43:22 UTC  |  Edited by: Stitcher
Quote:
How the heck can you state that, in terms of RP, someone who is in just a text channel, "imagining" he's in a bar with the other people in the chat channel, is the same, as actually a built environment that is a bar, and having those same people in there, chatting the same thing?


Because an imaginary bar is the same thing as an imaginary bar.

Whether the bar in question is described in the MotD of your in-character channel of choice, or is a virtual space you can walk around is academic - both environments are equally fictitious. It's the difference between reading the book and seeing the movie - no matter which you enjoy more, you're still sitting down and still experiencing essentially the same narrative.

It's the content that matters, not the medium.

AKA Hambone

Author of The Deathworlders

Notorious Fellon
#642 - 2013-12-20 16:46:57 UTC
Stitcher wrote:
Quote:
How the heck can you state that, in terms of RP, someone who is in just a text channel, "imagining" he's in a bar with the other people in the chat channel, is the same, as actually a built environment that is a bar, and having those same people in there, chatting the same thing?


Because an imaginary bar is the same thing as an imaginary bar.

Whether the bar in question is described in the MotD of your in-character channel of choice, or is a virtual space you can walk around is academic - both environments are equally fictitious. It's the difference between reading the book and seeing the movie - no matter which you enjoy more, you're still sitting down and still experiencing essentially the same narrative.


In your head it may be the same. To others, it is not.

You continue to project your opinion on everyone else. I haven't "misunderstood" anything you have posted yet. I know this because you continue to do it over and over again.


Crime, it is not a "career", it is a lifestyle.

Logical 101
PowerCow Farm
#643 - 2013-12-20 16:48:24 UTC
Anslo wrote:
If they try to develop a new drug, and it effs up, they dont abandon it. Millions were already sunk in to it. They go back and work on it.

It's simply good business.

Which explains why we have atmospheric flight in EVE, right?

They went back and kept working on it, because money was invested. It's also why people are playing World of Darkness, right? Because money was invested. It's why all those CCP jobs in Georgia are secure, right?

Because money was spent.

And yes, I went a bit too far with the "history repeats itself" comment, but it applies flawlessly to CCP imo.
Arduemont
Rotten Legion
#644 - 2013-12-20 16:49:11 UTC  |  Edited by: Arduemont
I don't think it's worth even arguing about. A virtual bar with no content is never going to happen and I am glad it will never happen. When (if) we ever get WiS it needs to be content rich.

Logical 101 wrote:

Which explains why we have atmospheric flight in EVE, right?

They went back and kept working on it, because money was invested. It's also why people are playing World of Darkness, right? Because money was invested. It's why all those CCP jobs in Georgia are secure, right?


The difference is that CCP have always said that WiS is still on the cards and they have straight up dropped atmospheric flight with the intention of never working on it again. As for WoD you seem to still be missing the point, there are lots of developers working on it and it has a preliminary release date for beta late 2015. CCP seem fairly certain that it's not going to go down like a lead balloon and I am inclined to stick with the opinion of the experts for the most part.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Anslo
Scope Works
#645 - 2013-12-20 16:51:13 UTC
Atmo flight was never worked on enough and implemented live. Ever. It is therefore irrelevant to this situation.

WoD hasn't even been released for live trials. How can you liken it to the failure and lessons learned of WiS?...

[center]-_For the Proveldtariat_/-[/center]

Sura Sadiva
Entropic Tactical Crew
#646 - 2013-12-20 16:52:12 UTC
Stitcher wrote:
3-4K regular players isn't bad going, I'd have said. How well was EVE doing when it was 7 months old? And those exact same criticisms about wishful thinking could very validly have been levelled against EVE in that first year...


3-4k is nothing for a F2P. Means people don't want to play it, neither for free. And consider to achive it any major EVE developement (also WiS) was halted for years. And still is. It's an huge black hole, draining EVE to death.

Logical 101
PowerCow Farm
#647 - 2013-12-20 16:56:24 UTC  |  Edited by: Logical 101
Anslo wrote:
Atmo flight was never worked on enough and implemented live. Ever. It is therefore irrelevant to this situation.

WoD hasn't even been released for live trials. How can you liken it to the failure and lessons learned of WiS?...

Simple. CCP starts things they can't finish. Their ambition outpaces the practicalities of proper development and implementation. AF, DUST, WoD - all examples of ambition outpacing practicality. I'm not saying I'm certain WiS will be delivered free of content and meaningful timesinks, but if the history of CCP is anything to go by, I would not be surprised if WiS suffered the same fate as its other projects.

There is a reason we're still loping around in the CQ. There is a reason that station door still won't open. There is a reason no one plays DUST. There is a reason we can't soar in the skies over planets. Ignoring these reasons leads to fairweather adoration of what can be without considering what will be.

Arduemont wrote:
Fellon never said it detracted from Eve

You are correct here. It was Stitcher who made the comment about WiS requiring the sacrifice of profitable space things in favor of whatever people would be doing in WiS. My mistake.
Stitcher
School of Applied Knowledge
Caldari State
#648 - 2013-12-20 17:05:27 UTC
Disagree if you like Fellon, it's still a fact. At an abstract level, the difference between typing the emote "/me walks into the bar", and piloting your character into a bar-shaped virtual space using the movement keys, is a purely cosmetic one. Either action constitutes moving your representative icon - whether virtual-imaginary or virtual-rendered - into a shared conceptual space (again, either imaginary or rendered). that's not opinion, that is hard fact.

Your reaction may be different - you may strongly prefer one over the other. That's cool! Great! But I'm not speaking to enjoyment, I'm speaking to what's actually going on, and what it boils down to is that a fictional character has walked into a fictional bar: whether the bar in question is imagined or digitally rendered is, in dispassionate and abstract terms, an inconsequential distinction.

In any case, you did wildly misinterpret my meaning, which is that WiS is no good without actual mechanically interesting content. My entire point in explaining how the RP game isn't especially enriched by avatar content was to illustrate that point. you then accused me of having a shallow and useless vision of WiS when my entire point was to explain why I have precisely the opposite.

Sura Sadiva wrote:
3-4k is nothing for a F2P. Means people don't want to play it, neither for free. And consider to achive it any major EVE developement (also WiS) was halted for years. And still is. It's an huge black hole, draining EVE to death.


It's disappointing, I grant you. But my point was that EVE was in no better shape than that in December 2003. I seem to recall one of the early reviews of EVE called it "the worst game [the reviewer had] ever played". Nowadays...

We'll see. CCP aren't stupid, if DUST really does become the anchor that's dragging the company down, they'll be smart enough to let go, though I'd be surprised if there wasn't eventually a salvage operation of some kind.

AKA Hambone

Author of The Deathworlders

Anslo
Scope Works
#649 - 2013-12-20 17:11:18 UTC  |  Edited by: Anslo
I'm sorry Logical but your stance seems objectively reinforced based on your assumptions of CCP's business and how they implement new methods to mitigate past issues from occuring again via lessons learned analysis. They started AF, but have not continued it to the point of actual use. This does not mean they scrapped all their work. WOD is being worked on actively and as any other game, takes time.

WiS was a new frontier they took baby steps in. They didn't not finish it. I don't know their plans, but you cannot say they just didn't finish it, or anything. Nothing has officially been dropped.

It's a small company. Projects take time. Your assumptions don't help your position here.

[center]-_For the Proveldtariat_/-[/center]

Bagrat Skalski
Koinuun Kotei
#650 - 2013-12-20 17:14:21 UTC  |  Edited by: Bagrat Skalski
Logical 101 wrote:

Atmospheric Flight

Do you have any idea how stoked I was for this? Imagine it - ships battling it out over large cities, or between high mountains - surface mining, scanning and exploration - direct interaction with planetary assets.

AF was going to make EVE a "whole new game" for us, while staying true to what EVE is. It never happened, but I understand why. It was too difficult to make it happen. People say it all the time when it comes to these features. There's a difference between something that can be done, and something that can be done right. AF makes more sense than WiS, but you're right, maybe it just wasn't as potentially profitable as avatar customization and environments.


You are horribly wrong, Elite Frontier II had it very early in 1993, and without any tricks, you caould land on planet and then start flying from the surface thru the atmosphere right into the space, without any cutscenes or graphical tricks like dark warp tunnels. If it was possible in 1993 why it would not be possible in 2013, 20 years later. Kerbal space program, Planetary annihilation, you know those games right?
Ramona McCandless
Silent Vale
LinkNet
#651 - 2013-12-20 17:15:59 UTC
Bagrat Skalski wrote:


You are horribly wrong, Elite Frontier II had it very early in 1993, and without any tricks, you caould land on planet and then start flying from the surface thru the atmosphere right into the space, without any cutscenes or graphical tricks like dark warp tunnels.


Now, first I need to say that I am a huge Elite fan, played all three to death

But I cannot support Frontier as an example of anything "done right", sorry but no lol

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Bagrat Skalski
Koinuun Kotei
#652 - 2013-12-20 17:24:04 UTC
Ramona McCandless wrote:
Bagrat Skalski wrote:


You are horribly wrong, Elite Frontier II had it very early in 1993, and without any tricks, you caould land on planet and then start flying from the surface thru the atmosphere right into the space, without any cutscenes or graphical tricks like dark warp tunnels.


Now, first I need to say that I am a huge Elite fan, played all three to death

But I cannot support Frontier as an example of anything "done right", sorry but no lol


But it was revolutionary and done 20 years ago, CCP had the same altitude in 2003, now its cozy chair and a glass of porto beside the sleeping cat.
Logical 101
PowerCow Farm
#653 - 2013-12-20 17:35:35 UTC
Bagrat Skalski wrote:
You are horribly wrong, Elite Frontier II had it very early in 1993, and without any tricks, you caould land on planet and then start flying from the surface thru the atmosphere right into the space, without any cutscenes or graphical tricks like dark warp tunnels. If it was possible in 1993 why it would not be possible in 2013, 20 years later. Kerbal space program, Planetary annihilation, you know those games right?

Re-read my post. I'm not disputing that it could be done. I'm saying it wasn't done in EVE. Period. And it would have enhanced what could be done with the game in remarkable ways.

Anslo wrote:
It's a small company. Projects take time. Your assumptions don't help your position here.

My conviction (not assumption) is that EVE would benefit more from direct development than from ambitious side projects. This conviction is reinforced by the historical reality that CCP has failed to do anything successful apart from further developing EVE and expanding its core features. Furthermore, the assumption that EVE will benefit from avatar content has yet to be proven to be reasonable. On the other hand, it is not unreasonable to assume that WiS is a straw hat for a tin man.
Ramona McCandless
Silent Vale
LinkNet
#654 - 2013-12-20 17:40:17 UTC
Bagrat Skalski wrote:


But it was revolutionary and done 20 years ago, CCP had the same altitude in 2003, now its cozy chair and a glass of porto beside the sleeping cat.


Well yes and no


The use or memory and how the universe and physics were simulated vvery well, I cant fault you, but it made it very difficult to play.

Unless you had a whopping 8MB of PC memory you were shafted when there was more than three objects "on grid" (so to speak at a time, and without the Combat Computer in First Encounters, space battles were nigh-on impossible except for missile exchanges and using turrets in Frieghters

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Bagrat Skalski
Koinuun Kotei
#655 - 2013-12-20 17:50:10 UTC  |  Edited by: Bagrat Skalski
No one said controlling spaceship in newtonian enviroment had to be easy without a Combat Computer. It was real, more real than EVE ever will be when we talk physics or scale. But there is one downside I will agree every time, it was single player only game.
Baroness Vulna
Armada vi Vulnezia
#656 - 2013-12-20 17:51:18 UTC
The technology is there for walking in stations, the question is will CCP listen to "many" of its players who support more of this content in their space ship game. I believe if done right, many more players will enjoy walking in stations to some extent and be glad it was added.

brought to you by -Barony of Vulnezia MMO micro nation- www.vulnezia.com Be a part of the world's first MMO Micro Nation

Ramona McCandless
Silent Vale
LinkNet
#657 - 2013-12-20 17:53:56 UTC
Bagrat Skalski wrote:
No one said controlling spaceship in newtonian enviroment had to be easy without a Combat Computer. It was real, more real than EVE ever will be when we talk physics or scale. But there is one downside I will agree every time, it was single player only game.


Oh I entirely agree

Thats why I will give ELITE: Dangerous a try

But I feel she may ignore the parts that make EvE so good, even if she still retains the things that make Elite so good too.


But I want a Fer-De-Lance!

And an Asp

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Logical 101
PowerCow Farm
#658 - 2013-12-20 17:57:38 UTC
Bagrat Skalski wrote:
more real than EVE ever will be

If you want reality, Take On Mars is the way to go.

EVE was never particularly realistic. I mean... space has an upside and a downside?
Ramona McCandless
Silent Vale
LinkNet
#659 - 2013-12-20 17:58:23 UTC
Logical 101 wrote:
Bagrat Skalski wrote:
more real than EVE ever will be


EVE was never particularly realistic.


EVE am not real?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Kuronaga
The Dead Parrot Shoppe Inc.
The Chicken Coop
#660 - 2013-12-20 18:00:32 UTC
Stitcher wrote:
Disagree if you like Fellon, it's still a fact. At an abstract level, the difference between typing the emote "/me walks into the bar", and piloting your character into a bar-shaped virtual space using the movement keys, is a purely cosmetic one. Either action constitutes moving your representative icon - whether virtual-imaginary or virtual-rendered - into a shared conceptual space (again, either imaginary or rendered). that's not opinion, that is hard fact.

Your reaction may be different - you may strongly prefer one over the other. That's cool! Great! But I'm not speaking to enjoyment, I'm speaking to what's actually going on, and what it boils down to is that a fictional character has walked into a fictional bar: whether the bar in question is imagined or digitally rendered is, in dispassionate and abstract terms, an inconsequential distinction.

In any case, you did wildly misinterpret my meaning, which is that WiS is no good without actual mechanically interesting content. My entire point in explaining how the RP game isn't especially enriched by avatar content was to illustrate that point. you then accused me of having a shallow and useless vision of WiS when my entire point was to explain why I have precisely the opposite.

Sura Sadiva wrote:
3-4k is nothing for a F2P. Means people don't want to play it, neither for free. And consider to achive it any major EVE developement (also WiS) was halted for years. And still is. It's an huge black hole, draining EVE to death.


It's disappointing, I grant you. But my point was that EVE was in no better shape than that in December 2003. I seem to recall one of the early reviews of EVE called it "the worst game [the reviewer had] ever played". Nowadays...

We'll see. CCP aren't stupid, if DUST really does become the anchor that's dragging the company down, they'll be smart enough to let go, though I'd be surprised if there wasn't eventually a salvage operation of some kind.


Cosmetics are the third most important thing in life.

If they were not, we'd all be naked half the time.

And usually the people who choose to go naked are doing that as a statement as well.