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Two years later: Walking in Stations

First post
Author
Anslo
Scope Works
#621 - 2013-12-20 15:49:03 UTC
Its takes steps. We didn't go from crap UI and cruiser fleets and MoO to titans, wormholes, and nul as it is now in one go. It took steps.

By your logic we shouldn't have had all those past expansions as they were a waste of time for not implementing everything in one go perfectly.

[center]-_For the Proveldtariat_/-[/center]

Logical 101
PowerCow Farm
#622 - 2013-12-20 15:57:11 UTC  |  Edited by: Logical 101
Anslo wrote:
By your logic we shouldn't have had all those past expansions as they were a waste of time for not implementing everything in one go perfectly.

Excellent point. Seriously, this is the smartest ****ing response yet.

Now you're thinking.

Yes, you're right, things need to develop over time. Maybe what starts out as the CQ could actually, over time, develop into something remarkable, but I don't think that's a good enough reason to continue the trend into a new format. Case-in-point, the DayZ Standalone was recently released. For those of you who don't know, DayZ is an ArmA 2 mod set in a zombie apocalypse. The guy who originally developed the mod has been working on the "standalone" version of the game for over a year and a half now, and he just released it on Steam...

And it is worse than the mod, which they are covering up for by saying "It's in alpha".

Alpha. I hate that word. It's code for "Unfinished, but we need money, so pay for this unfinished thing!"

If they do spend more time and money on WiS, well, I guess they have to do what they have to do, but the backlash from underdelivering will cripple the whole program. And because I'm certain this will happen, I say, why waste our time on it when there is (in my opinion) more pressing **** CCP could be doing with the game we have.
Stitcher
School of Applied Knowledge
Caldari State
#623 - 2013-12-20 16:00:43 UTC
Notorious Fellon wrote:
Stitcher wrote:
Dani Dusette wrote:
Rhes wrote:
Sure it is. Dozens of ships that nobody ever used are now being regularly flown in fleets and that wouldn't be true if CCP was still trying to cater to the whims of roleplayers.

But it's not just the roleplayers. Smile

Sure, the benefits to the roleplaying community are obvious, but it's scope is so much more


Actually, I already explained earlier in the thread that WiS content wouldn't really add anything to the roleplay game.


How can you possibly claim to control what other people would enjoy?

The problem you have is that you seem to think that those who support WiS only want emotes. It couldn't be further from the truth. And even if they did, it isn't on you to determine if they would somehow enjoy the game more or not. You have no ability to dictate what other people would enjoy.

You can have an opinion, but you don't get to control other peoples opinions.


I'm not controlling anybody's opinions, I'm explaining a simple fact - having a scenic but mechanically inert bar to stand in and talk to each other wouldn't add anything to roleplaying. If we want our character to go drinking with his friends, we can do that already in a chat channel with a bit of imagination, usually while actually doing something else clean across the game that's actually profitable.

So all that the ability to enter the actual virtual space would do for us would be to remove the ability to do something else while simultaneously RPing being in a bar.

That bit is solid fact - we already RP going to bars via text chat, adding an actual bar wouldn't increase the availability of bar-based RP, and would limit our ability to do other stuff at the same time.

Everything after that point, where I call for mechanical features that would be attractive and a good springboard for RP? That's all my opinion and was never painted as anything other than.

AKA Hambone

Author of The Deathworlders

Arduemont
Rotten Legion
#624 - 2013-12-20 16:05:42 UTC  |  Edited by: Arduemont
Logical 101 wrote:

Simply put, because it will not contain all the cool and incredible features that people here have suggested (I just don't see CQ/WoD becoming a platform for things like gunfights, sabotaging actual ships, and just generally being a space cowboy) and will be poorly implemented (because it will be), it is a waste of time and money. This time... and money... is better spent on improving any number of things with the existing game, and adding more and more verticality and dynamic elements to space.

I think where WiS proponents sometimes get it wrong (I'm not saying all the time, just sometimes) is on the execution. I don't actually think the game people are describing here would be a bad thing. Are you kidding me? Hop out of pod, slink past some war targets hanging out in the station, get to enemy ship, do dastardly things? That sounds like a hell of a lot of fun. But at the end of the day, if that grand vision is going to be supplanted by "doable" WiS (avatars standing in a circle), it ain't worth it.


Well they've already prototyped working meaningful game-play with PvP and PvE elements. If your saying it's impossible then well, we know that it's not. This thread details the prototype and CCP Unifex said the following

CCP Unifex wrote:
It has been fantastic to see the Avatar team show everyone that there is meaningful gameplay using more than just your ship as your agent in the EVE Universe. The prototyping work they have done in Unity has allowed them to rapidly explore different themes and make a game which is challenging, fun and in the true spirit of EVE.

...

So, all that being said, we have a great concept to expand the EVE Universe but now is not the right time for us to take that step.


Amongst other things Dust's release was referenced as a reason they didn't have the resources at the time to develop it. Dust is released now obviously, (even if it looks to have done terribly) but they have taken even more projects on that are piggy-backing off Eve's income. If development resources are an issue, why are CCP developing 4 games and mobiles apps off the income of one game? Frankly I would be happy to divert the resources from any one of those projects to get a little more umph into Eve development (maybe not Dust in that it might literally die if they stopped working on it).

Logical 101 wrote:

If they do spend more time and money on WiS, well, I guess they have to do what they have to do, but the backlash from underdelivering will cripple the whole program. And because I'm certain this will happen, I say, why waste our time on it when there is (in my opinion) more pressing **** CCP could be doing with the game we have.


Your not CCP, you can't know for certain what they're capable of. They are working on WoD at the moment, and they're obviously certain that the project will do well and is worth working on otherwise it wouldn't be getting done at all. Given that WoD runs on a very similar engine, and uses very much the same resources as WiS content would I don't see how you can think that they can't do it. That just seems absurd.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Notorious Fellon
#625 - 2013-12-20 16:08:33 UTC
Stitcher wrote:
Notorious Fellon wrote:
Stitcher wrote:
Dani Dusette wrote:
Rhes wrote:
Sure it is. Dozens of ships that nobody ever used are now being regularly flown in fleets and that wouldn't be true if CCP was still trying to cater to the whims of roleplayers.

But it's not just the roleplayers. Smile

Sure, the benefits to the roleplaying community are obvious, but it's scope is so much more


Actually, I already explained earlier in the thread that WiS content wouldn't really add anything to the roleplay game.


How can you possibly claim to control what other people would enjoy?

The problem you have is that you seem to think that those who support WiS only want emotes. It couldn't be further from the truth. And even if they did, it isn't on you to determine if they would somehow enjoy the game more or not. You have no ability to dictate what other people would enjoy.

You can have an opinion, but you don't get to control other peoples opinions.


I'm not controlling anybody's opinions, I'm explaining a simple fact - having a scenic but mechanically inert bar to stand in and talk to each other wouldn't add anything to roleplaying. If we want our character to go drinking with his friends, we can do that already in a chat channel with a bit of imagination, usually while actually doing something else clean across the game that's actually profitable.

So all that the ability to enter the actual virtual space would do for us would be to remove the ability to do something else while simultaneously RPing being in a bar.

That bit is solid fact - we already RP going to bars via text chat, adding an actual bar wouldn't increase the availability of bar-based RP, and would limit our ability to do other stuff at the same time.

Everything after that point, where I call for mechanical features that would be attractive and a good springboard for RP? That's all my opinion and was never painted as anything other than.


Again with your assumptions of what people want with WiS are honed in on one of the many suggestions out there. One that is not the most commonly supported either.

As an example, some WiS supporters have been asking for the ability to walk into dock and shoot another pilot in the face while they are hiding in dock. WiS isn't just a request for "RP".

Wake up, you are missing 99% of what has been requested. What *you* view for WiS is indeed garbage; very few are asking for such a limited and narrow enhancement.

Your definition of WiS is clouded by your own bias, on top of your assumption that you can tell people what they would enjoy. You just said it again.

Your comment:
"I'm not controlling anybody's opinions, I'm explaining a simple fact - having a scenic but mechanically inert bar to stand in and talk to each other wouldn't add anything to roleplaying. "

That isn't for you to decide. Maybe there are players who would get great gains and enjoyment out of these proposals? You don't get to control how someone enjoys something.

Crime, it is not a "career", it is a lifestyle.

Stitcher
School of Applied Knowledge
Caldari State
#626 - 2013-12-20 16:10:47 UTC  |  Edited by: Stitcher
Fellon... do you think I'm in the anti-WiS camp?

AKA Hambone

Author of The Deathworlders

Notorious Fellon
#627 - 2013-12-20 16:13:23 UTC
Stitcher wrote:
Fellon... do you think I'm in the anti-WiS crowd?


That is not relevant to my point. I could care less what "crowd" you are in. You are allowed your opinion, but you don't get to tell others what they would or would not enjoy. You are no authority on the topic of WiS anymore than I am.

The difference is: I recognize that fact.

Crime, it is not a "career", it is a lifestyle.

Arduemont
Rotten Legion
#628 - 2013-12-20 16:13:28 UTC  |  Edited by: Arduemont
I think you both have been misinterpreting each others posts. You both are saying more or less the same thing but arguing about it from different angles. It's fairly amusing from the outside.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Stitcher
School of Applied Knowledge
Caldari State
#629 - 2013-12-20 16:14:39 UTC  |  Edited by: Stitcher
I think he WILDLY misinterpreted them.

Fellon: The point of those two posts is that RPers are not and should not be the primary target for Walking in Stations/EVE on Foot content, because RP is by definition an activity which revolves around imagining and acting out scenarios that the game does not model.

Quote:
WiS isn't just a request for "RP".


I entirely agree. In fact that's exactly what those two posts were saying. I've consistently been one of the people in this thread proposing that avatar-based content should be EVE gameplay through and through, rather than an anemic aquarium for the benefit of RPers and nobody else, and that's speaking as a roleplayer myself.

Quote:
That isn't for you to decide. Maybe there are players who would get great gains and enjoyment out of these proposals? You don't get to control how someone enjoys something.


I'm not saying that people wouldn't enjoy it - I probably would enjoy it myself, in fact. What I'm saying is that it wouldn't add anything that is not already available. Not the same thing. If you're RPing being in a bar with your friends, then whether that bar is one you imagine in your head or one you walk your avatar into and have him stand around in makes precious little difference - really, what you're there for is the in-character interaction. The difference between a chat channel and an actual bar-space is purely cosmetic.

This is true of in-space stuff, too. My point is that the way to enhance the in-character game is to add content that is fun and interesting OUT of character.

My vision for WiS is not what you seem to think it is. I suggest you read back through the thread, get a handle on where I stand, then criticise what I'm actually saying rather than the hasty misinterpretation you seem to have arrived at.

AKA Hambone

Author of The Deathworlders

Logical 101
PowerCow Farm
#630 - 2013-12-20 16:18:26 UTC  |  Edited by: Logical 101
Arduemont wrote:
Amongst other things Dust's release was referenced as a reason they didn't have the resources at the time to develop it. Dust is released now obviously, (even if it looks to have done terribly) but they have taken even more projects on that are piggy-backing off Eve's income. If development resources are an issue, why are CCP developing 4 games and mobiles apps off the income of one game? Frankly I would be happy to divert the resources from any one of those projects to get a little more umph into Eve development (maybe not Dust in that it might literally die if they stopped working on it).

You have touched on two key points here.

1) DUST is an absolute flop. For the most part, this is not in dispute

2) CCP are developing/have developed many things, but have a track record for only doing one thing successfully: EVE

This is where my apprehension comes from. DUST flopped. WoD died. People were fired. Bad things.

WiS is essentially a property salvage effort. They have inactive property, so why not apply it to EVE? Well, because as it has been suggested by Fellon, it actually detracts from EVE. I feel this is because WiS is essentially another game within a game, and its deployment will suffer from the fact that it is what it is, namely, a salvage effort.
Ramona McCandless
Silent Vale
LinkNet
#631 - 2013-12-20 16:23:06 UTC
Just out of curiosity, what are the current user figures for DUST, if anyone has them?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Arduemont
Rotten Legion
#632 - 2013-12-20 16:27:27 UTC  |  Edited by: Arduemont
Logical 101 wrote:

You have touched on two key points here.

1) DUST is an absolute flop. For the most part, this is not in dispute

2) CCP are developing/have developed many things, but have a track record for only doing one thing successfully: EVE

This is where my apprehension comes from. DUST flopped. WoD died. People were fired. Bad things.

WiS is essentially a property salvage effort. They have inactive property, so why not apply it to EVE? Well, because as it has been suggested by Fellon, it actually detracts from EVE. I feel this is because WiS is essentially another game within a game, and its deployment will suffer from the fact that it is what it is, namely, a salvage effort.


World of Darkness is still very much in production. Latest figures say it has 60 developers working on it in Atlanta. It's very far from dead. Fellon never said it detracted from Eve, and I am pretty sure he would agree with me on that point. I would ask what makes you think Avatar content would detract from Eve?

Ramona McCandless wrote:
Just out of curiosity, what are the current user figures for DUST, if anyone has them?


http://eve-offline.net/?server=dust

Eve-offline gives us active users, which is the only thing that matters really. Number of players total means nothing in a free to play game. It almost looks like it's stabilising at a very low active user count, which I suppose is better than it slowly dying. Will be a few more months before that's certain though.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Arduemont
Rotten Legion
#633 - 2013-12-20 16:29:35 UTC  |  Edited by: Arduemont
Double post. Pirate

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Logical 101
PowerCow Farm
#634 - 2013-12-20 16:32:06 UTC  |  Edited by: Logical 101
Further to what was just posted, this article contains one of the smartest observations about why DUST ultimately failed, as true today as it was when it was written in the middle of last year.

Michael Thomsen wrote:
Dust 514 suggests a mode of play where a central part of the experience is the jagged reckoning with all the different preferences for play that people have, forcing them into dialogue with one another, negotiating peaces, mustering for war, or enjoying the contentment of having something to do with your hands while you stare at a strange new horizon. A future that pure is probably wishful thinking, but it’s been a long time since an online shooter gave me reason to think wishfully.

Wishful thinking indeed. That's what seems to keep coming back to kick us in our nuts.
Stitcher
School of Applied Knowledge
Caldari State
#635 - 2013-12-20 16:32:37 UTC  |  Edited by: Stitcher
3-4K regular players isn't bad going, I'd have said. How well was EVE doing when it was 7 months old? And those exact same criticisms about wishful thinking could very validly have been levelled against EVE in that first year...

AKA Hambone

Author of The Deathworlders

Anslo
Scope Works
#636 - 2013-12-20 16:33:47 UTC
Logical101, your argument seems to depend on the assumption that CCP will always underdeliver on anything WiS related due to their first shaky steps in its implementation.

They were in unknown territory. It's foolish to say they would never glean lessons learned from WiS implementation and that they'll always muck it up.

[center]-_For the Proveldtariat_/-[/center]

Emorius
Absolute Order
Absolute Honor
#637 - 2013-12-20 16:34:43 UTC
Stitcher wrote:
I'm not controlling anybody's opinions, I'm explaining a simple fact - having a scenic but mechanically inert bar to stand in and talk to each other wouldn't add anything to roleplaying. If we want our character to go drinking with his friends, we can do that already in a chat channel with a bit of imagination, usually while actually doing something else clean across the game that's actually profitable.

So all that the ability to enter the actual virtual space would do for us would be to remove the ability to do something else while simultaneously RPing being in a bar.

That bit is solid fact - we already RP going to bars via text chat, adding an actual bar wouldn't increase the availability of bar-based RP, and would limit our ability to do other stuff at the same time.

Everything after that point, where I call for mechanical features that would be attractive and a good springboard for RP? That's all my opinion and was never painted as anything other than.


Wow, are you serious? What gives you the right too call that a fact? How the heck can you state that, in terms of RP, someone who is in just a text channel, "imagining" he's in a bar with the other people in the chat channel, is the same, as actually a built environment that is a bar, and having those same people in there, chatting the same thing?

I for one will tell you personally, that is night and day for me, and object your fact that its the same thing. I would get 100% more enjoyment in that setting in an actual bar setting.

What you stated is an opinion and nothing more, don't claim facts that are opinions. Unbelievable lol.
Logical 101
PowerCow Farm
#638 - 2013-12-20 16:35:05 UTC  |  Edited by: Logical 101
Stitcher wrote:
3-4K regular players

Is terrible. I know, I know, I'm sure there are reasons why it's not that bad.

But they are all invalid.

Because 3-4K is an insanely low number considering this was billed as a "multi-platform integrated universe super-duper-whoo-haa, wow that's amazing" development.

Anslo wrote:
Logical101, your argument seems to depend on the assumption that CCP will always underdeliver on anything WiS related due to their first shaky steps in its implementation.

Maybe you're right, but I'm a firm believer that history repeats itself.
Arduemont
Rotten Legion
#639 - 2013-12-20 16:37:08 UTC  |  Edited by: Arduemont
You might have to concede that one Stitcher. I personally agree with you, and think that any environment without content that is just for show is a waste of space, time, development and potential even for role-players. Frankly we need something more like the exploration prototype if we going to keep most people happy in the first instance. Trying to pass anything off as fact is daft at the best of times. From a scientific perspective there aren't really any facts.

Logical 101 wrote:

Maybe you're right, but I'm a firm believer that history repeats itself.


Instant temptation to resort to reducto absurdium and make comments about how human beings will of course one day return to using pieces of flint as their primary tool for every job.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Anslo
Scope Works
#640 - 2013-12-20 16:42:42 UTC
Logical101, in terms of human history, yes. We're just a stubborn and stupid species.

In terms of business and ensuring an ROI on an asset with so much sunk in?...yeah. I'll put it this way. I work with pharma companies. If they try to develop a new drug, and it effs up, they dont abandon it. Millions were already sunk in to it. They go back and work on it.

It's simply good business.

[center]-_For the Proveldtariat_/-[/center]