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Player Features and Ideas Discussion

 
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Corporation/Fleet Missions Cooperative missions

Author
Lucy Riraille
Taxeva
#1 - 2013-12-18 22:24:43 UTC
How about introducing missions that need to be flown in fleets of a certain size?
Similar to incursions (only incursions are no missions) with mission goals that need to be done with at least two ships on-grid.

Could be made a "corporate mission" where standing is gained directly for the corp of the fc ( the person who requests the mission)

Should have the same payout then single player missions (for each player), but with standing gain for a corp ( corp standing would need a revamp then)

And I am not talking about incursions, nor Lv5 lowsec missions. I think of fleet optimized mission content.

I regularly fly Lv4 missions in fleets or do WH sites in a fleet, it's fun to hang around with other people and it's nice to help others gain standing, but it is not very income effective.

So far, except for incursions, not a single activity in hisec needs to be done in cooperation with other people. There is effectively no reason to leave an NPC Corp if one lives in Hisec. If taxes are the problem, create your own one man corp.
Cooperative playing in hisec needs to get implemented at all (besides incursions)!

Looking forward to hearing your ideas for fleet missions...
Alx Warlord
The Scope
Gallente Federation
#2 - 2013-12-19 16:46:52 UTC
Definitely Missions need a Revamp

Maybe an option to make things more interesting would be allowing a mission list from the agent instead of it giving random missions, this way people could do the missions they like the most.

Including Cooperative missions would be really interesting this way!

Imagine a Cooperative "The Blockade" type of mission, it would be awesome!!!!

And no more declining missions to prevent standing loss against other factions!
Batelle
Federal Navy Academy
#3 - 2013-12-19 16:58:40 UTC
A fleet of 3-4 well skilled pilots is overkill for cooperative level 4's and too small for incursions. Its pretty good for level 5's, blitzing nullsec anoms, or taking down lowsec and nullsec combat plex quickly and with relative safety from pvp. Its also a good sized group for clearing out c1-c3 wh content quickly and getting your salvaging done efficiently.

I don't think what you're asking for should be added to the game.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Notorious Fellon
#4 - 2013-12-19 17:00:44 UTC
+1 for more content ideas. I like the cooperative nature of this suggestion.

Crime, it is not a "career", it is a lifestyle.

Omnathious Deninard
University of Caille
Gallente Federation
#5 - 2013-12-19 17:05:43 UTC
I could support this on a select few conditions.
First obviously it should be better income per fleet member than solo level 4s but worse than incursions.
Second it should be 100% impossible to do solo or by multiboxing. Maybe minimum size of 4~5.

If you don't follow the rules, neither will I.

Lucy Riraille
Taxeva
#6 - 2013-12-19 17:21:41 UTC
Batelle wrote:
A fleet of 3-4 well skilled pilots is overkill for cooperative level 4's and too small for incursions. Its pretty good for level 5's, blitzing nullsec anoms, or taking down lowsec and nullsec combat plex quickly and with relative safety from pvp. Its also a good sized group for clearing out c1-c3 wh content quickly and getting your salvaging done efficiently.

I don't think what you're asking for should be added to the game.


Well, That's why I was thinking about multiplayer missions. They need not pay more than Lv4's but should have a payout table simliar to incursions (too few pilots or too many pilots --> less income) and a variety of missions, i.e. duo missions up to one full squad.
LP should go to the corp of the pilot who accepts the mission.

Idk whether Lv5 in lowsec with 4 pilots is as efficient as soloing Lv4's and WH systems are often emptied very quickly after on quick run thru the sites... Sadly...

If a small fleet concentrated on running C1-C3 sites, it would have relatively long stretches of idle time until the "fleet eplorer" finds an adequate WH...
Batelle
Federal Navy Academy
#7 - 2013-12-19 17:45:56 UTC
Lucy Riraille wrote:
Well, That's why I was thinking about multiplayer missions. They need not pay more than Lv4's but should have a payout table simliar to incursions (too few pilots or too many pilots --> less income) and a variety of missions, i.e. duo missions up to one full squad.

If a small fleet concentrated on running C1-C3 sites, it would have relatively long stretches of idle time until the "fleet eplorer" finds an adequate WH...

Finding WHs from hisec that are packed with sites does not take very long, plus once you find one you can always just go to the next WH in the chain. Between scanning, logi, scouting for hostiles, salvaging and loot, this provides interesting stuff to do and varied roles. If downtime is unnacceptable, then it sounds very much like you want something thats instant reward as well as indefinitely grindable and scalable, just like incursions. And really, we don't need an easier version of incursions. If isk really is not that important to you (I sympathize with wanting a nice activity to do cooperative PVE, socialize the rookies, etc), I would just say go to a place where there are several level 4 agents, and get everyone in your fleet able to pull their own mission, then go around bashing them in HACs/ABCs or other speedy things. This also generates loot fast enough to warrant a full time salvager to improve the income significantly.

Omnathious Deninard wrote:
I could support this on a select few conditions.
First obviously it should be better income per fleet member than solo level 4s but worse than incursions.
Second it should be 100% impossible to do solo or by multiboxing. Maybe minimum size of 4~5.


Might as well be asking for level 5's to come back to hisec. And people manage to solo those anyway without multiboxing, how exactly could you design impossible content? As soon as you have a 4-5 man fleet, stuff becomes doable without spending a lot on your ship and it becomes easier in general (two gank DPS ships and two logi can do a lot, and do it cheaply). At least for incursion vanguards people have to travel, deal with ganks, and organize in a group of 10. Having it be individually more valuable than level 4's is just asking for a bunch of farming RR domis or a few pimp mission BS to come and make absurd isk/hr, that is also absurdly scalable with the number of accounts.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Omnathious Deninard
University of Caille
Gallente Federation
#8 - 2013-12-19 19:18:51 UTC
Batelle wrote:

Omnathious Deninard wrote:
I could support this on a select few conditions.
First obviously it should be better income per fleet member than solo level 4s but worse than incursions.
Second it should be 100% impossible to do solo or by multiboxing. Maybe minimum size of 4~5.


Might as well be asking for level 5's to come back to hisec. And people manage to solo those anyway without multiboxing, how exactly could you design impossible content? As soon as you have a 4-5 man fleet, stuff becomes doable without spending a lot on your ship and it becomes easier in general (two gank DPS ships and two logi can do a lot, and do it cheaply). At least for incursion vanguards people have to travel, deal with ganks, and organize in a group of 10. Having it be individually more valuable than level 4's is just asking for a bunch of farming RR domis or a few pimp mission BS to come and make absurd isk/hr, that is also absurdly scalable with the number of accounts.

It could be accomplished by going into meta-gaming. Your fleet could be scanned upon using the gate to get in, the rats would change based upon how your fleet composition. If you use re-fit in the complex rats would warp off and come back with new fits/ships of there own.
Example: If you use a lot or remote assistance there would be more ECM and Damping rats.
If you use lots of cap rechargers and CCC there would be more neuting rats.
If you have lots of drone ships the rats would target drones more often.
If you have lots of large ships they would bring heavy hitting ships.
They would require you to bring omni-tanked ships.
If you bring speed tank ships there would be more webbing ships.

There could be objectives that require players to be in multiple areas at once, or possibly splitting the fleet up into two rooms.

Number of spawns would change based upon the number of ships in your fleet. And bounties would be based upon the level of mission and number of players and not tied to specific ship sizes or types.

If you don't follow the rules, neither will I.

Lucy Riraille
Taxeva
#9 - 2013-12-19 19:59:04 UTC
As I said before, it is just about multiplayer missions, they can range from 1-4 but can only be accepted and completed in a fleet.

And doing sites in a WH is nice sometims, but it is not really mission content EvilEvilEvil

As Lv4 missions are widely available in all Empire space, it is not a matter of making more Isk/h, but to implement another action beside incursions that really require multiplayer activity...
Batelle
Federal Navy Academy
#10 - 2013-12-19 20:44:31 UTC  |  Edited by: Batelle
Omnathious Deninard wrote:

It could be accomplished by going into meta-gaming. Your fleet could be scanned upon using the gate to get in, the rats would change based upon how your fleet composition. If you use re-fit in the complex rats would warp off and come back with new fits/ships of there own.
Example: If you use a lot or remote assistance there would be more ECM and Damping rats.
If you use lots of cap rechargers and CCC there would be more neuting rats.
If you have lots of drone ships the rats would target drones more often.
If you have lots of large ships they would bring heavy hitting ships.
They would require you to bring omni-tanked ships.
If you bring speed tank ships there would be more webbing ships.

There could be objectives that require players to be in multiple areas at once, or possibly splitting the fleet up into two rooms.


Sounds gimmicky as all hell and difficult to implement in a way that isn't broken or easy to exploit.

Lucy Rirailled wrote:
And doing sites in a WH is nice sometims, but it is not really mission content.

As Lv4 missions are widely available in all Empire space, it is not a matter of making more Isk/h, but to implement another action beside incursions that really require multiplayer activity...


Level 5s.... They were specifically designed to be group content. And they give gobs of LP and standings...

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Zan Shiro
Doomheim
#11 - 2013-12-19 21:02:18 UTC  |  Edited by: Zan Shiro
Lucy Riraille wrote:
So far, except for incursions, not a single activity in hisec needs to be done in cooperation with other people. There is effectively no reason to leave an NPC Corp if one lives in Hisec. If taxes are the problem, create your own one man corp.
Cooperative playing in hisec needs to get implemented at all (besides incursions)!



That depends on how you run missions.

Most will uber fit (mild or wild) to be all in one solo running machines. You could run baseline fits that need support. Some fun combos I ran in the past dual boxed include true glass cannons max gank setups that needed remote rep to no die. Or another fun combo in the past was meathshield/frigate-cruiser killer mixed with a stealth bomber. Latter I found worked half decent. Obviously a SB is not running level 4's solo, meatshield made it possible. Meatshiled landed, killed the small crap and sb came in to torp bs's to oblivion. Only real trick was to remember what had aoe blows up structure wise. Pleasure garden popping in damsel for example will wipe a bomber, found that out fwi (flying while intoxicated) one night lol. These setups were when I ran more than 1 account but can apply to actual 2+ person fleets.


Basically for group missions (non-incursion) its kind of on the players to make it fun and interesting atm. Rushing in with several uber marauders or pirate BS'....yeah you will go this a pointless effort.

Your issue with the faction reward is ccp has this a slow progression (as its tied to bene's like pos placing, lower taxes, better refines). Boosting this would be abused and I think CCP would have an issue with that. Will give you credit for giving another reward besides money though. Standing issue I could live with if refined.
Lucy Riraille
Taxeva
#12 - 2013-12-21 08:48:00 UTC  |  Edited by: Lucy Riraille
Zan Shiro wrote:
Lucy Riraille wrote:
So far, except for incursions, not a single activity in hisec needs to be done in cooperation with other people. There is effectively no reason to leave an NPC Corp if one lives in Hisec. If taxes are the problem, create your own one man corp.
Cooperative playing in hisec needs to get implemented at all (besides incursions)!



That depends on how you run missions.

Most will uber fit (mild or wild) to be all in one solo running machines. You could run baseline fits that need support. Some fun combos I ran in the past dual boxed include true glass cannons max gank setups that needed remote rep to no die. Or another fun combo in the past was meathshield/frigate-cruiser killer mixed with a stealth bomber. Latter I found worked half decent. Obviously a SB is not running level 4's solo, meatshield made it possible. Meatshiled landed, killed the small crap and sb came in to torp bs's to oblivion. Only real trick was to remember what had aoe blows up structure wise. Pleasure garden popping in damsel for example will wipe a bomber, found that out fwi (flying while intoxicated) one night lol. These setups were when I ran more than 1 account but can apply to actual 2+ person fleets.


Basically for group missions (non-incursion) its kind of on the players to make it fun and interesting atm. Rushing in with several uber marauders or pirate BS'....yeah you will go this a pointless effort.

Your issue with the faction reward is ccp has this a slow progression (as its tied to bene's like pos placing, lower taxes, better refines). Boosting this would be abused and I think CCP would have an issue with that. Will give you credit for giving another reward besides money though. Standing issue I could live with if refined.



I know hwat you mean and gave it a try. Using a tech1 cruiser as logistics and a simple fit tech1 BS, didn't work out, alas, as with the NPC AI my logistic instantly got aggroed and couldn't withstand the incoming dps for a longer period of time.

And I was not expecting to fly solo missions in a small fleet, that is not the point. I was talking about fleet missions, that can only be flown in a fleet, where the mission objective can only be achieved with at least two (for Lv1 missions) to up to 5 (for lv5 Missions) pilots on-grid. I was referring to the payout tables for incursions where payout depends on number of fleetmates on-grid.
And I was not talking about a new ISK printing mechanics as there are plenty and we don't (really) need any more. I was thinking about multi-player content.

It could be set in an EVE unisverse context, where a Player Corp can join an NPC corp campaign against another NPC Corp.

Doing Lv5 missions is not quite the same as one gets more pvp than pve content, although I would appreciate a slight change in lowsec mission design. Make the rat spawns smaller in number but buff their abilities so that it can best be achieved with a pvp fit. I know not many ships that can fit an pvp and pve fit at the same time...
El Geo
Warcrows
NO NEED LOOSE FACE
#13 - 2013-12-21 14:02:10 UTC
I liked this idea based on missions thats main reward is standing increases I felt was a great idea, theres no reason to think that these would pay tonnes of isk as higher standing gains for the mission runners involved are a potent reward in themselves.

But then I also like the idea of dynamic missions that pop up on your overview with requests for help in local giving you option to help or kill the request caller, or any player going suspect through killing the request caller, as well as 'escort' based storyline missions, which could see a corp escorting NPC hauler convoys or frieghters while somewhere else may have the opposite mission, to intercept and kill any haulers and their escorts, Sort of a 'mini' facwar mechanic but for corporations.

Oh, and mini incursions, actual exploration content in wormholes that lead the player base along a yearly storyline driven by CCP that lead up to the expansions....
Daichi Yamato
Jabbersnarks and Wonderglass
#14 - 2013-12-21 16:53:06 UTC
like the idea for group missions that increase standings for ur corp. again, money doesn't need to be an incentive.

the standing increase could scale, like incursion payouts, with the number of players in the fleet that are part of the same corp as the mission acceptor.

rats that are smart and deal omni damage would also be desirable. As would some different ideas for objectives. escorting transports, defending bases, delivering marines to capture a base and waiting out a reinforce timer while enemies try to destroy the base, would add some more dimensions to missions.

ontop of that, if the success of the mission can be measured (eg. % of HP left on escorted or base, and/or time within mission was complete), rewards can scale with that also, kinda like bonus LP rewards.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs