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Two years later: Walking in Stations

First post
Author
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#481 - 2013-12-17 16:27:05 UTC
Dracvlad wrote:
Infinity Ziona wrote:
Davon Mandra'thin wrote:
Dracvlad wrote:

Sorry guys but the idea of a new region has been pushed by quite a few people on many threads, most notably those dealing with local/AFK cloaking.


People also regularly ask for AFK Cloaking to be nerffed. Adding new space to Eve is a terrible idea, a massive proportion of our current space is basically uninhabited. There is swathes of sov null, NPC null and low sec with no one for 10 jumps in any direction. What do we need new space for?

Those Swathes exist only in your imagination. The majority of systems in EVE have POS, local residents and there is usually an outpost within one or two jumps. NPC space is full of people, both big alliances, roaming gangs and nuetrals.

Its so far proven impossible to find even one system that doesn't have some form of activity on a daily basis, isn't 'claimed' or home to POS.

Obviously they're not all on at once, but given 500,000 subscriptions and 20,000 or so systems its very obvious EVE space is more like a city than it is a vast open galaxy.

There used to be small pockets of space that were many many jumps away but for some absurd reason CCP decided to add multiple regional links between all the different regions making back water low population areas extinct.


This, when I go into Sov 0.0 I look for the worst system off the beaten track, and yes its empty, however you will get people come in, one really bad system in Querious I was using would get about 1 or 2 an hour. Currently I am in Stain, the system I am in has a certain number of people coming through, so at least 4 an hour and last night there was 12 in local. When I moved a clone from Cobalt Edge to Stain just after the fall of IRC, I went tthrough about 5 regions and saw 6 people, however it was during Aussie TZ and the rental steup was just starting, so was not expecting much.

I would concur with Infinity Ziona, 0.0 is not empty and even those systems that appear empty because as you go through there is no one in them often have people who pop in to look for sites, basically with the sites popping up all over there are a lot more people in 0.0.

Yeah lol and as soon as the POS owner logs on there always seems to be a little gang form to defend their space, then you have to either a) move to another system to wait for the next mini-CTA or play who can AFK longer in space and run the other guy off... :) Usually they last a few days and then stop logging in for a while but some last for weeks lol

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Stitcher
School of Applied Knowledge
Caldari State
#482 - 2013-12-17 16:28:14 UTC
Infinity Ziona wrote:
When there were only 5000 in EVE there were space battles, when there were 20,000 there were space battles, and so on and so on. Using the excuse you need targets everywhere to find pvp just makes you look like a lazy carebear.

Space is supposed to be vast not suburban.


Today's frontier has always been tomorrow's backyard, in real life and in EVE. Time was, humanity was a handful of scattered African tribes confined to one continent. Nowadays, all you need do in order to see signs of human civilisation is look up and watch for planes and satellites.

You want to play the equivalent of the lone mountain man living in a log cabin? Go for it - but even they needed to come into town to trade every so often.

AKA Hambone

Author of The Deathworlders

Zifrian
Federal Defense Union
Gallente Federation
#483 - 2013-12-17 16:39:06 UTC
I'm a fan if wis and want to see more....but....given their recent patches, I'm not convinced they have the capacity to develop wis in a way that won't completely suck dev time from the rest of the game. I want more spaceship and space content than they are providing now so unless they can find the manpower, I'd rather it stay as it is.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Jenn aSide
Soul Machines
The Initiative.
#484 - 2013-12-17 16:40:47 UTC
Stitcher wrote:
Jenn aSide wrote:
You WiS people could start by at least trying to understand that everyone isn't like you and that you can only speak to yourself.


Orator, heed thine own words.


Try seeing past your own biases. Where am I speaking for other people?

Quote:

Quote:
You want FiS player support? Tell us about EVA exploration and boarding parties, not "I want to walk around a station and talk to people I could already talk to via local and teamspeak".


So, do exactly what I and many others have spent this entire thread doing. Gotcha. Maybe you should stop ignoring it when we do?


I've seen some of that, but if you like I can start posting links to other posts in this thread that talk about "one more room" or "going to a bar" or "walking to the agent's office".

Yet and still, none of that talk changes the fact that it's not going to happen anytime soon. Personally I'm fine with that, and you guys can either find a way to be fine with it or be upset for the next few expansions (at least).
Stitcher
School of Applied Knowledge
Caldari State
#485 - 2013-12-17 16:43:58 UTC  |  Edited by: Stitcher
Jenn aSide wrote:
Try seeing past your own biases. Where am I speaking for other people?


You mean besides everywhere in this thread?

Quote:
I've seen some of that, but if you like I can start posting links to other posts in this thread that talk about "one more room" or "going to a bar" or "walking to the agent's office".


I'd like that too. So, it seems, would others. I think the logic behind it is "The journey of a thousand miles begins with a single step". The ball doesn't need to start at terminal velocity - the "one more room" thing is the equivalent of asking for the gentle shove that would set it rolling down the hill.

Besides, can you really begrudge people a single room? A bar with a poker table? It seems awfully petty to me that even this small outlay is more than you're willing to allow.

AKA Hambone

Author of The Deathworlders

Ramona McCandless
Silent Vale
LinkNet
#486 - 2013-12-17 16:48:25 UTC
Come and join the fun on the way to heaven
Come and talk to God on the party line
If you can't be bothered, we don't need you
This thread's going to live for a very long time

For a very long time
For a very long time
For a very long time
For a very long time

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Jenn aSide
Soul Machines
The Initiative.
#487 - 2013-12-17 16:53:40 UTC  |  Edited by: Jenn aSide
Stitcher wrote:
Jenn aSide wrote:
Try seeing past your own biases. Where am I speaking for other people?


You mean besides everywhere in this thread?

Quote:
I've seen some of that, but if you like I can start posting links to other posts in this thread that talk about "one more room" or "going to a bar" or "walking to the agent's office".


I'd like that too. So, it seems, would others. I think the logic behind it is "The journey of a thousand miles begins with a single step". The ball doesn't need to start at terminal velocity - the "one more room" thing is the equivalent of asking for the gentle shove that would set it rolling down the hill.


Wanna start with the 1st post then?

Quote:
(edit: just a few of my suggestions for station environment, there are many good ones already in this thread)
1. Player interaction even if it just a bar.
2. Let us walk up close to our ship as it is stationary in a dock, greater camera control so we can zoom out to see how small we are compared to the ship.
3. Show workers repairing or maintaining our ships while we stand at the dock , doing our item or market chores.
4. Show multiple ships in the dock area, not floating just stationary in a dock, side by side. Lets say we have four ships in this hangar, make it so we can see all four of them in a row docked up. Then we can really see the size difference between ships.

just a few things i hope to oneday see in EVE


You want more?, as i went back through the 1st 22 pages I found dozens of like examples that make no mention of EVA, boarding parties or interacting with the environment beyond "chatting and being social".

And that's the point. You say you want WiS development, the key to that is convincing more ccp customers to demand it, but (as evidenced by this very exchange) you types would rather imagine you already have that. Get your house in order, get your WiS wishing brethren to stop talking about useless stuff that turns off the FiS crowd (like diverting DEV resources from FiS to "show workers repairing my ship").
Ranger 1
Ranger Corp
Vae. Victis.
#488 - 2013-12-17 17:03:35 UTC  |  Edited by: Ranger 1
Quote:
You WiS people could start by at least trying to understand that everyone isn't like you and that you can only speak to yourself. You want FiS player support? Tell us about EVA exploration and boarding parties, not "I want to walk around a station and talk to people I could already talk to via local and teamspeak".


A very valid point, although there is probably room for purely social elements as well (some people just enjoy the immersion factor).

Personally I'd like to see WIS develop hand in glove with new FIS capabilities.

I'd like to see the ability (restricted to Avatar use) to be able to go into a corporate Command and Control room, with a variety of screens and communications channels custom made to keep a player well informed in an "over watch" capacity for fleet activity.

In other words, your FC in the field has his hands full dealing with the situation at hand. The player (or players) in the Command and Control room keep an eye on the overall situation and keep the FC (or more likely, FC's) informed with just the information they need, and depending on your hierarchy perhaps give your FC's their objectives. This would involve custom interfaces to monitor scouts in various locations/systems (perhaps via a private Twitch live feed from each scout), monitor specialized higher level displays that reflect relative fleet strength strengths and show at a glance the exact positions of all elements in the fleet (both in and out of system), and easy to use direct communications with any element of the fleet they feel necessary (leaving your Teamspeak channels freed up for the FC to use). Perhaps with the ability to restructure elements of the fleet without the need for the FC to bother with it, to better match changing situations.

In other words the safe in station CC room could be entirely devoted to these types of view, with access to intel that an FC simply either doesn't have time to look at or does not have the capability to look it with his normal game interface.

It would basically allow a player (or group of players) to essentially turn their view of a large battle into something more akin to a RTS game, except that rather than simply being able to move units around on the field they must relay those orders (or recommendations) through other players (in this case your FC's on the field). And it would provide an interface designed to that end, one that an FC actually in the combat would be unwilling to use as he'd end up dead if he tried to (he'd lose his "first person" point of view). There is also no reason why your CC group couldn't also monitor combat on the ground in the same fashion, if/when we get to the point where DUST has a more direct effect on EVE combat.

This is the sort of thing that CAN be done with WIS that have a logical tie in with EVE's FIS element, and is only one very basic example of what is clearly possible. This one element alone could add a whole new dimension, and level of capability, to already existing FIS combat engagements of large scale.

This is what I'm looking for when I suggest further development of WIS content, but I'm not adverse to sitting in a bar watching an exotic dancer afterwards. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Stitcher
School of Applied Knowledge
Caldari State
#489 - 2013-12-17 17:08:57 UTC
And you're saying that NONE of those things sound good to you? And that you're opposed to even the least of them, without regard for whether other people want them?

Also if you've been able to find that many dozens of cases of people talking about wanting them, then maybe people want them! And maybe having them will open up ways for the game to improve in unexpected directions. EVE players have historically used the available tools in ways that the devs didn't originally intend - just look at jet can mining.

But seriously, what would it hurt just to add a racially-appropriate common room/bar to each station where pilots can go. no weapons, just stand around chatting and maybe with a few gaming tables to play Poker or Slay or whatever. What exactly would be the harm to that? Okay, it's an expenditure of resources - is it REALLY that critical and are resources REALLY that tight and are you REALLY so miserly that you're going to say a flat "no, that should not happen"?

So you don't see the appeal: that's cool with me. But if everything done in EVE was about balance and gameplay and features then Megathrons would still look like this. So there is clearly some value to adding immersion, graphics, social and other content that's not directly related to the mechanics of flying spaceships around and doing stuff with them.

while I'm all for seeing WiS expand into EoF, there needs to be a foundation, and maybe the ball gets rolling when the first bar opens up and the first, I don't know, Gold Magnate changes hands in a poker match. I don't pretend to know where it'll go, but right now it's not going anywhere and that's a situation that I sincerely think needs to be corrected.

AKA Hambone

Author of The Deathworlders

Bagrat Skalski
Koinuun Kotei
#490 - 2013-12-17 17:10:49 UTC
It seems that frequency of creating new threads about WiS and their length is inversely proportional to the attention provided by the devs. Lol
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#491 - 2013-12-17 17:19:13 UTC  |  Edited by: Infinity Ziona
Stitcher wrote:
Infinity Ziona wrote:
When there were only 5000 in EVE there were space battles, when there were 20,000 there were space battles, and so on and so on. Using the excuse you need targets everywhere to find pvp just makes you look like a lazy carebear.

Space is supposed to be vast not suburban.


Today's frontier has always been tomorrow's backyard, in real life and in EVE. Time was, humanity was a handful of scattered African tribes confined to one continent. Nowadays, all you need do in order to see signs of human civilisation is look up and watch for planes and satellites.

You want to play the equivalent of the lone mountain man living in a log cabin? Go for it - but even they needed to come into town to trade every so often.

We have high sec for that.

We need new systems. Preferably with no ability to drop POS or station eggs. There's plenty of inhabited space to fight (or dock up / hide in POS shield) in. A little bit of wild west space where you have to put in some effort would be nice. And wormhole space doesn't count since its really quite disconnected from the rest of EVE and hence very uninteresting to me.


Bagrat Skalski wrote:
It seems that frequency of creating new threads about WiS and their length is inversely proportional to the attention provided by the devs. Lol

Yeah because they're so quick and anxious to pay attention to the rest of the threads in GD. Dev posts are like officer spawns, except a bit rarer.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Stitcher
School of Applied Knowledge
Caldari State
#492 - 2013-12-17 17:33:23 UTC
Infinity Ziona wrote:
We need new systems. Preferably with no ability to drop POS or station eggs. There's plenty of inhabited space to fight (or dock up / hide in POS shield) in. A little bit of wild west space where you have to put in some effort would be nice. And wormhole space doesn't count since its really quite disconnected from the rest of EVE and hence very uninteresting to me.


That's the equivalent of asking for somewhere nice and quiet a long way from other people where you should be able to carve out your own little niche at great effort and without having to deal with anybody else, and then saying that A: nobody should be allowed to pitch tents or build cabins out there and B: you're not interested in the existing such places because they can't easily be reached by road and don't have a KFC.

Which is nonsense anyway. I live in a C2 with a highsec static, which means I can literally ALWAYS get back to highsec in one jump. It's rather better connected to the rest of EVE than some places in the deep south.

AKA Hambone

Author of The Deathworlders

Ramona McCandless
Silent Vale
LinkNet
#493 - 2013-12-17 17:35:32 UTC  |  Edited by: Ramona McCandless
Stitcher wrote:

That's the equivalent of asking for somewhere nice and quiet a long way from other people where you should be able to carve out your own little niche at great effort and without having to deal with anybody else, and then saying that A: nobody should be allowed to pitch tents or build cabins out there and B: you're not interested in the existing such places because they can't easily be reached by road and don't have a KFC.


Hear hear

I wanted to live in Null

But Circle of Two are really portuguese about sharing

So I worked out a way to take what I wanted without their permission

Their loss

Thats how you play

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ambassador Crane
Hellhound Productions
#494 - 2013-12-17 18:27:56 UTC
Infinity Ziona wrote:
We need new systems. Preferably with no ability to drop POS or station eggs. There's plenty of inhabited space to fight (or dock up / hide in POS shield) in. A little bit of wild west space where you have to put in some effort would be nice. And wormhole space doesn't count since its really quite disconnected from the rest of EVE and hence very uninteresting to me.


That is going off on a whole other road than what we're talking about in here AND what CCP is envisioning for the next five years apparently. I mean, I'm pretty sure colonization doesn't involve living out of your spaceship....
Ambassador Crane
Hellhound Productions
#495 - 2013-12-17 18:37:29 UTC
Jenn aSide wrote:

I think you personal biases are narrowing your perspective. For example the new mobile structures have changed the game for many of us, that they seem "weak" to you simply means you aren't geared for the kind of game play they enhance.


I knew I should’ve re-worded that part as soon as I posted it. Let me do that now. I think the mobile structures are really cool additions. (that is…until you visit Jita….yay for more space junk to litter the systems with…) They do certainly make life easier in various aspects like the ones you described and harder for moon mining POS owners. Both of which I see as good things. However in terms of an expansion or working towards this “colonization” vision CCP apparently now has, I see it as weak. The just have a feel of second hand ideas that were thrown in to fill out something that equates to an “expansion”.

Quote:
Again, I think you are letting your bias rule (in this case, against the "null blocs"). Somehow player built stargates are bad because only null blocs will use them (nothing stopping you from forming a "high sec bloc" you know), but content-less WiS "walking to a bar in a spacestation" (something that many won't use, same as how many don't even spend a second in captains quarters) is ok? How do you know there won't be "backdoors" into the new space that let non-bloc players access the new space.

You said it yourself, you don't have enough information about the new vision to make an informed opinion.


I spent a good portion of my Eve “life” in Null, both with small alliances fighting alone and with enormous coalitions. I am certainly not against the null blocs or else even I would see myself as a hypocrite. I’m also not against player built stargates. I actually do think they’re a cool idea. However, so far there has never been mention from CCP of any back doors. So I have to go by what information we have, and attempt to avoid speculation. So let’s imagine they create these new systems for us to explore and “colonize”. However from another video with CCP Seagull speaking (that I’ll have to look up when I don’t feel so lazy), only the ones who can build and complete these new constructible stargates will be able to access it, which will give cause for much conflict. Does this really sound like something the entire Eve community can get behind? Do you actually expect the entire player community to get excited about new space that, from the tid bits they’ve shared, lead us to conclude that only the most powerful groups will be able to build these stargates and access all this new space? If they had mentioned back doors, then perhaps more would have been excited.

And five years of expansions to develop what they gave to us in one expansion.? (Apocrypha) I’m sorry if I, and I’m sure many many others, have a hard time getting excited by this “new vision” until they give something more substantial to chew on.

Quote:
That doesn't mean there won't be meaningful avatar based play at some point. Hell, if it's integrate properly (in the way CCP RedDawn described back in the day, with actual gameplay not this barbie in a bar playing seocnd life crap) I'll like it too.


You said yourself almost exactly what I’m seeking from WiS. I’m not looking to just “(walk) to a bar in a spacestation”, sit down on a seat, and stare at all the pretty surroundings while I chat with my corpmates or local. If I wanted that, I’d actually leave my hanger, plop down in my seat in the CQ and stare at all the pretty surroundings while I chat with my corpmates or local. The addition of just seeing other docked players in their avatar forms does absolutely nothing for added gameplay. Immersion? Sure. Gameplay? No. I’m asking for both immersion AND gameplay. In simple packages at first like the minigames I’ve so often mentioned.
Bagrat Skalski
Koinuun Kotei
#496 - 2013-12-17 19:00:43 UTC
Infinity Ziona wrote:

Bagrat Skalski wrote:
It seems that frequency of creating new threads about WiS and their length is inversely proportional to the attention provided by the devs. Lol

Yeah because they're so quick and anxious to pay attention to the rest of the threads in GD. Dev posts are like officer spawns, except a bit rarer.


Except these working on WiS are ultra rare. Like an "extinct species" rare.
Thellorms Nor'Fein
Federal Bounty Services
#497 - 2013-12-17 21:24:11 UTC  |  Edited by: Thellorms Nor'Fein
Arduemont wrote:
You mean the fanfest one where Hilmar asks the crowd whether they want WiS and the feed is drowned out by people cheering? And then he awkwardly says something about 'maybe next year'? You mean that video? That's a rhetorical question by the way.


Now THIS I want to see. Do you have a link by chance? I looked at CCP Seagull's vision video at fanfest, and admittedly only watched her portion and not the whole thing, so did I miss it?

Anyways, the more I see this thread develop, the more I see WiS naysayers take desperate stabs. Occasionally, good points are made on both side, and the brutal honesty of some of them really don't bode well with me. The lack of any dev response for example. To be quite honest, I don't expect a dev response in here at all, not because they don't want to respond to another WiS post, but because it seems they have real reason to be surfing the general discussion forums anyways. I mean, if they wanted the genuine opinion of their community (and I wish or hope that's the case), they would delegate that to employees who would collect and process this information and bring it to them. But I'm under the impression this doesn't happen because of repeated times in the past that it seems the devs have walked away from the visions of those in the forums, and into the visions of those closest to their ears, and I'm going to have to assume that's the CSM members for the most part. Would WiS have ended up the way it did if CCP was focused on listening to their playerbase? I don't think so. And your always going to hear two sides of a story in a place like this, but... as of today, I've gone over this entire thread (it took 3 days to get around to finishing it), and the amount of likes thrown at those who've supported WiS and made strong effective points and cases on the matter (and the absolute negligence of likes given to the majority of the naysayers) really tells someone like me all I need to know, and perhaps that's how it could and should be gauged by CCP as well.

From my perspective though, I try to remain a neutral party in this. Both sides made valid points and arguments, and I have only what my own wishes are for EVE to go off of. I do not see how CCP will be able to stay away from WiS if they wish to survive another decade. Avatars are becoming an increasing part of their trailers, leading to the illusion that there's more to avatars than what is currently there. On the opposite end of the argument I have to agree that WiS should not be taking away from development of everything else in EVE, HOWEVER, I feel that's awfully narrow-minded for anyone to just narrow down the experience of EVE Online to just WiS or a pure spaceship experience. There is simply too much good to be said about a game moving in a more all-encompassing direction that allows for a "sci-fi simulation" as opposed to just that of "spaceship simulation" (and I use the word "simulation" with the latter VERY loosely, this is no simulator). Perhaps it would be more accurate to refer to "sci-fi simulation" as a second life experience. Not even the most devout of WiS or anti-avatar naysayers could say that they don't come to EVE Online to step out of the shoes of daily life in order to experience something that seems greater than themselves, or to experience something they couldn't any other way. That is exactly the direction that future development of WiS or avatar game play would take the game (done right at least). Again, I stress that I agree that future development in these areas should not take away from the rest of EVE.

And on that note, the only solution I see if hiring an independant staff for the sole purpose of fleshing out and developing station environments and meaningful avatar gameplay outside of the ships in a manner that does not detract from the original spirit of EVE Online. But given that this not only has not happened, but I've seen (rather read about) a couple of significant lay offs at CCP, I'm lead to believe that CCP does not have this capacity anymore. I'm left imagining CCP as a bare handful of people doing only what it takes to keep the game afloat via content patches (that they so boldly call expansions), and completely incapable of embracing and developing what this thread has been (originally) all about. This has really put a hamper on my hope for the future of EVE Online, because I feel too that no one at CCP is strong enough to take this game in the bold new directions that advancements like this would allow. This, everything that's been discussed in this thread, only opens doors to the possibility of a greater and more notable epic that is EVE Online.

Well, anyways... I'll keep hoping for it's future. And I will do my best to continue to enjoy what is currently before me. Yes, I am a player that plays EVE Online because of what I HOPE it will become. Viewed as a foolish notion by many, it seems easily forgotten that this is how you support software developers that you believe in. With the upcoming promise of another space epic that seemingly offers what a lot of us here are looking for, and then some, it's entirely possible I may not be here much longer. But here, right now, I believe in CCPs past visions (yes, that means the promises they failed to deliver), and hope that they will come. I know there are people in CCP who dare to dream bigger, and reality (and the cowering management in the corner) be damned of all of it. Time will tell what comes of it.

Ahh, Jita... - http://i.imgur.com/UHGT4xc.jpg

Ramona McCandless
Silent Vale
LinkNet
#498 - 2013-12-17 21:28:12 UTC
New fictional animal the thread has turned against: The Lesser Spotter WiS Naysayer.

Much like the Hisec Naysayer, this creature is often cited but rarely, if ever seen.

The Greater WiS Skeptic, much like the Multiseccer, is ofter mistaken for this creature due to its pessimism about the successful implementation or even likelyhood of said implementation, though it still wants to see a successful WiS someday.

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Dracvlad
Taishi Combine
Astral Alliance
#499 - 2013-12-17 21:28:22 UTC
Whats wrong with a little bit of immersion, anyway a major part of the fun would be watching some of the griefers trying to keep people trapped in the bar by bumping them around it, so they can't get back to the turbo lift to return to the CQ so they cannot undock, hmmm that is gameplay if I am not mistaken....

As for the new space, if that is only for those that make the gates, ho hum..., meh!

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Thellorms Nor'Fein
Federal Bounty Services
#500 - 2013-12-17 21:31:44 UTC  |  Edited by: Thellorms Nor'Fein
Ramona McCandless wrote:
New fictional animal the thread has turned against: The Lesser Spotter WiS Naysayer.

Much like the Hisec Naysayer, this creature is often cited but rarely, if ever seen.

The Greater WiS Skeptic, much like the Multiseccer, is ofter mistaken for this creature due to its pessimism about the successful implementation or even likelyhood of said implementation, though it still wants to see a successful WiS someday.


You know... I understand what your saying. But I think that this creature you speak of is simply what others (including myself) are refering to as someone who simply does not believe in or supports WiS. It REALLY is that simple...

Edit: But then again, it could just go on forever what "supporting WiS" really is or means, and that is NOT something I am here to debate.

Ahh, Jita... - http://i.imgur.com/UHGT4xc.jpg