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Two years later: Walking in Stations

First post
Author
Ambassador Crane
Hellhound Productions
#421 - 2013-12-15 05:29:11 UTC
XiiX Smyth wrote:
baltec1 wrote:
We want CCP to continue with internet spaceship fixes in this internet spaceship game.

WE want CCP to continue the development of station environments.


A bit more fleshing out, albeit a bit wordy: WE want CCP to continue the development of making this game the complete sci-fi simulator they dreamed it to be, and the dream we all once shared prior to them losing focus.

Halcyon Harvey wrote:
or sitting around playing ISK poker....


Just thought I’d clue you in on something... People are already doing that. Quite regularly in fact. Ever heard of the player made website Eve Online Hold’Em? Quite a popular site actually amongst pilots from all corners of the Eve universe and all types of players, be it pvpers or industrialists.

Halcyon Harvey wrote:
WiS would end up being would be a shoehorned collection of minigames


Another clue. What do you call that thingy you do when you utilize your hacking devices? Or even the probing method in general could be viewed the same. Shoot... how many times have you been guilty of sitting in station working for that new high score of ship spins? :P So what’s wrong with some minigames in-station? Minigames that, unlike the ones I mentioned btw, that you could play with your friends.

Rebel Witch wrote:
My only suggestion for CCP regarding implementing WiS, start small and work with it slowly. Gradually build up to something great to give yourselves time to "add or subtract" without being overwhelmed with a big job or big expectations.


THIS and other comments like it is what I want and feel the Eve community would be open to. I’m glad to see others throwing that in here. However, I don’t consider “small” to be a single CQ. :P Pull something like that off again, and we’ll be right back to where we are now. So as much as I appreciate Stitcher’s enthusiasm for WiS and his vision of what he’d like to see, I can’t say I’m on-board with the whole Dust-in-stations version of WiS. I’m also not an advocate for the whole “make my own store” in-station. I just would prefer to see the simple things. Things that add to the immersion of the sci-fi game I love but doesn’t detract from the fact that I am a PILOT. Not a Dust bunny.
Baroness Vulna
Armada vi Vulnezia
#422 - 2013-12-15 15:28:17 UTC  |  Edited by: Baroness Vulna
Ambassador Crane wrote:


Rebel Witch wrote:
My only suggestion for CCP regarding implementing WiS, start small and work with it slowly. Gradually build up to something great to give yourselves time to "add or subtract" without being overwhelmed with a big job or big expectations.


THIS and other comments like it is what I want and feel the Eve community would be open to. I’m glad to see others throwing that in here. However, I don’t consider “small” to be a single CQ. :P Pull something like that off again, and we’ll be right back to where we are now. So as much as I appreciate Stitcher’s enthusiasm for WiS and his vision of what he’d like to see, I can’t say I’m on-board with the whole Dust-in-stations version of WiS. I’m also not an advocate for the whole “make my own store” in-station. I just would prefer to see the simple things. Things that add to the immersion of the sci-fi game I love but doesn’t detract from the fact that I am a PILOT. Not a Dust bunny.



Aaaand thats a wrap! The above comments sum it up nicely. Time to go play some EVE and let CCP sort out the future of WiS.

Thanks everyone for commenting on the thread.

*uses the force to close thread*

brought to you by -Barony of Vulnezia MMO micro nation- www.vulnezia.com Be a part of the world's first MMO Micro Nation

Thellorms Nor'Fein
Federal Bounty Services
#423 - 2013-12-15 19:42:16 UTC
Baroness Vulna wrote:
Ambassador Crane wrote:


Rebel Witch wrote:
My only suggestion for CCP regarding implementing WiS, start small and work with it slowly. Gradually build up to something great to give yourselves time to "add or subtract" without being overwhelmed with a big job or big expectations.


THIS and other comments like it is what I want and feel the Eve community would be open to. I’m glad to see others throwing that in here. However, I don’t consider “small” to be a single CQ. :P Pull something like that off again, and we’ll be right back to where we are now. So as much as I appreciate Stitcher’s enthusiasm for WiS and his vision of what he’d like to see, I can’t say I’m on-board with the whole Dust-in-stations version of WiS. I’m also not an advocate for the whole “make my own store” in-station. I just would prefer to see the simple things. Things that add to the immersion of the sci-fi game I love but doesn’t detract from the fact that I am a PILOT. Not a Dust bunny.



Aaaand thats a wrap! The above comments sum it up nicely. Time to go play some EVE and let CCP sort out the future of WiS.

Thanks everyone for commenting on the thread.

*uses the force to close thread*


Agreed. If there's one thing I'd like to slap on the desk of everyone at CCP, it's the above. :P

Ahh, Jita... - http://i.imgur.com/UHGT4xc.jpg

Arduemont
Rotten Legion
#424 - 2013-12-15 19:57:17 UTC
As sad as this is, I have actually read most of this thread.

As usual there is a massive amount of completely unnecessary arguements, because all it boils down to is will people enjoy/want WiS? Frankly from what I see, people want it. I want WiS. When the night is late and all my war targets are docked up I would be happy to move to the corporate quarters and throw a few bets down on slay games and chat **** with my corp mates. Because all I am going to do anyway is dock up and talk with them on TS. Might as well enable that behaviour, because it's the people and the community that keeps people playing Eve.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Flamespar
WarRavens
#425 - 2013-12-16 03:36:57 UTC
I wonder if CCP would consider doing a Kickstarter for WiS?
Ishtanchuk Fazmarai
#426 - 2013-12-16 07:51:32 UTC
Arduemont wrote:
As sad as this is, I have actually read most of this thread.

As usual there is a massive amount of completely unnecessary arguements, because all it boils down to is will people enjoy/want WiS? Frankly from what I see, people want it. I want WiS. When the night is late and all my war targets are docked up I would be happy to move to the corporate quarters and throw a few bets down on slay games and chat **** with my corp mates. Because all I am going to do anyway is dock up and talk with them on TS. Might as well enable that behaviour, because it's the people and the community that keeps people playing Eve.



Once again, we come down to the slippery definition of what is "meaningful".

Is it meaningful to have a glorified 3D chat to talk to the people you usually chat, when you're not doing anything else than chat? What if you're in different systems/stations? Would a "holo-chat" interface be equally useful?

Is it worthy to have avatar content, if everyhting you do with them is as consequential (potentially) as when you undock your ship? Will that fill a gap or will just compete with space content for player attention?

What if avatars became vulnerable in stations, wiping the last reduct of player invulnerability? Would "CQ games" start? What if CQ were vulnerable too?

Is it meaningful to have completely irrelevant avatar content, if your aim is to just spend a while in EVE merrily doing nothing? Or are you supposed to be "productive" each time you log in?

Who decides the "meaning" of how and why playing EVE? You? The other players? Or maybe CCP?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Stitcher
School of Applied Knowledge
Caldari State
#427 - 2013-12-16 15:45:32 UTC
Ambassador Crane wrote:
Another clue. What do you call that thingy you do when you utilize your hacking devices? Or even the probing method in general could be viewed the same. Shoot... how many times have you been guilty of sitting in station working for that new high score of ship spins? :P So what’s wrong with some minigames in-station? Minigames that, unlike the ones I mentioned btw, that you could play with your friends.


Now THAT is a really cool idea. Collaborative hacking minigames where you have to find and assault sytem cores from multiple angles - the more people you have the faster it goes and the easier it is, but the more likely you are to suffer Bad Stuff™ should either of you screw it up.

AKA Hambone

Author of The Deathworlders

Ramona McCandless
Silent Vale
LinkNet
#428 - 2013-12-16 15:47:07 UTC
Baroness Vulna wrote:


*uses the force to close thread*


My God, your powers are useless against this monster!


This thread will kill us all!


DO YOU REALISE WHAT YOUVE DONE?!

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Erin Crawford
#429 - 2013-12-16 16:15:57 UTC
Hm, since we're going wild with ideas here, how about...

Instead of just a window of an NPC agent popping up and offering a mission, what if one could also walk through the corridors of the station directly to the agents offices and request missions from then in 'person' - meet the agent(s)?

Also, more access and roaming ability within the hangar: someone previously mentioned an expanded hangar where we could view all the different types of ships we own in comparison to each other. I think this would be great! At the moment our ships are just 'plonked' in a hanger and there's really no way to judge its scale. So, if you have everything from a Frigate to the battleship of a certain faction/race those would all be on display from smallest to largest. And if you have 10 of the same Frigates only one would need to be on display; the same would go for other ships.


"Those who talk don’t know. Those who know don’t talk. "

chichang
Thoragena Industries Co. Ltd.
#430 - 2013-12-16 16:30:29 UTC
Walking in station is the only way to improve interaction between players in eve because now i see others just as ships not people....like hey thats a nice mercedes or bmw but i rarely see who's inside.
Ramona McCandless
Silent Vale
LinkNet
#431 - 2013-12-16 16:33:42 UTC
chichang wrote:
Walking in station is the only way to improve interaction between players in eve because now i see others just as ships not people....like hey thats a nice mercedes or bmw but i rarely see who's inside.


You fly with local minimised or only in WHs?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Anslo
Scope Works
#432 - 2013-12-16 16:35:24 UTC
I want WiS because Ramona has ass fo dayz.

[center]-_For the Proveldtariat_/-[/center]

Ramona McCandless
Silent Vale
LinkNet
#433 - 2013-12-16 16:38:07 UTC
Anslo wrote:
I want WiS because Ramona has ass fo dayz.


You know it bro


Though if your name isnt Omir Sarikusa, hands off

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Ishtanchuk Fazmarai
#434 - 2013-12-16 21:00:19 UTC
Erin Crawford wrote:
Hm, since we're going wild with ideas here, how about...

Instead of just a window of an NPC agent popping up and offering a mission, what if one could also walk through the corridors of the station directly to the agents offices and request missions from then in 'person' - meet the agent(s)?

Also, more access and roaming ability within the hangar: someone previously mentioned an expanded hangar where we could view all the different types of ships we own in comparison to each other. I think this would be great! At the moment our ships are just 'plonked' in a hanger and there's really no way to judge its scale. So, if you have everything from a Frigate to the battleship of a certain faction/race those would all be on display from smallest to largest. And if you have 10 of the same Frigates only one would need to be on display; the same would go for other ships.




That wouldn't really work, with battleships being over a kilometer long. What?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Anslo
Scope Works
#435 - 2013-12-16 21:11:45 UTC
Ramona McCandless wrote:
Anslo wrote:
I want WiS because Ramona has ass fo dayz.


You know it bro


Though if your name isnt Omir Sarikusa, hands off

It CAN be. Bowm chika bow wow.

[center]-_For the Proveldtariat_/-[/center]

arcca jeth
Dark Alliance
#436 - 2013-12-16 21:17:28 UTC
baltec1 wrote:
I want CCP to continue with internet spaceship fixes in this internet spaceship game.


Fixed it for you
arcca jeth
Dark Alliance
#437 - 2013-12-16 21:26:08 UTC  |  Edited by: arcca jeth
Starbuck05 wrote:
I don't get what the big deal about this whole wis thing is... If u want such gameplay grab GTA5 or something and hf ! Eve is about space and space ships if u add WiS then no one will be out in space anymore..we'll all be at the station's bar looking at female avatars asses all day long...



that's a little narrow minded don't you think?
EVE is a sci-fi game that attracts players who enjoy that genre. True Sci-Fi fans want the whole pie, not just a piece.
arcca jeth
Dark Alliance
#438 - 2013-12-16 21:27:37 UTC
Little Dragon Khamez wrote:
Kagura Nikon wrote:
Baroness Vulna wrote:
So it has been over two years since the fateful walking in stations expansion Incarna. I am wondering if it ever came out; who at CCP messed up the whole walking in stations idea that badly?

I think many of us remember back in 2007 the ten ton hammer video of CCP showing us a glimpse of walking in stations, it was gorgeous and we waited anxiously for 4 years to see this come out. What we got was completely different from what was shown to us before. It was not anything like we expected or was advertised, a total let down.

So who made the big decision to scrap the good walking in stations for what we have now? Why did CCP drop development of walking in stations when all they had to do was come out with what everyone was looking forward to...walking around a station. Being able to walk up to your ship and zoom out to see the awesome size comparison.

Do you know there are sci fi games coming out that are in beta right now that allow you to walk up to your ship? After ten years of EVE and two years of incarna, why cant the biggest sci fi game in the world still not let players walk up to their awesome ships? What are you doing wrong CCP?

Concerned customer.



The players did , whith their massive revotls, riots and demands that CCP scrapped the focus on incarna in favor of SPACE. CCP lost a LOT of costumers and only started gettign them back after they complied.

THey leaarned a lesson. Do not expect anything incarna related soon.


Not true actually, they demanded that ccp scrap the focus on micro transactions in that nex store, this anger was hijacked by a minority of fis enthusiasts some of which sat on the csm at the time who managed to convince ccp that everyone hated non fis development when clearly that is not the case. None of the above would have happened had there not been a leaked memo from CCP entitled 'GREED IS GOOD' which outlined ideas of pay to win products for sale in the nex store.


quoting for truth
Bagrat Skalski
Koinuun Kotei
#439 - 2013-12-16 22:21:33 UTC  |  Edited by: Bagrat Skalski
Ishtanchuk Fazmarai wrote:
Erin Crawford wrote:
Hm, since we're going wild with ideas here, how about...

Instead of just a window of an NPC agent popping up and offering a mission, what if one could also walk through the corridors of the station directly to the agents offices and request missions from then in 'person' - meet the agent(s)?

Also, more access and roaming ability within the hangar: someone previously mentioned an expanded hangar where we could view all the different types of ships we own in comparison to each other. I think this would be great! At the moment our ships are just 'plonked' in a hanger and there's really no way to judge its scale. So, if you have everything from a Frigate to the battleship of a certain faction/race those would all be on display from smallest to largest. And if you have 10 of the same Frigates only one would need to be on display; the same would go for other ships.




That wouldn't really work, with battleships being over a kilometer long. What?


Use station internal transportation like those?
Thellorms Nor'Fein
Federal Bounty Services
#440 - 2013-12-16 23:10:43 UTC  |  Edited by: Thellorms Nor'Fein
Samoth Egnoled wrote:
Eve is old now, the developers no longer have the passion they used to in 2003, theyre getting bored and are looking at other projects to move onto imo.

Oh man, I hope you are very, VERY wrong about this. So many of us have invested years of our lives into the development of our characters, in a way that I feel has a FAR greater impact than that of other games. (You can grind a new character in WoW to max level in like a month, but you sure as hell can't do that in EVE!) In my case, this has lead to a much greater attachment to my characters over any other MMO, hence why I even bother speaking here about any of this. I want to see it continue to be successful.
Samoth Egnoled wrote:
(this is not what i want to happen, i would love for eve/dust/VR to be one game. I just dont see it happening)

Like I said in a previous post (somewhere), hope is what keeps me here in EVE Online. Hope that the developers will get out of their post-Incarna funk and deliver the experience they've lead us to believe is coming throughout all these years. Without a doubt, they could consider many things of the past a lesson learned. We as human beings have no choice but to do the same thing in life (though some of us MUCH more slowly than others :P ) Despite the trials and errors, we're still here, offering CCP a solid customer base. I just wish that was all it took for them to keep pushing forward not only into the future, but bringing what they've shown in the past to fruition, at least in terms of developing EVE Online into a true sci-fi simulation like no other (and others may be coming). Don't give up hope. They've brought us this far, and I'm excited to see what the future could hold if stalemates like these (this forum post's subject) were actually solved.
Hemi DarkStar wrote:
It's also slightly CCP fault for creating these great trailers that boost expectations. It's like you ordered Adobe Ultimate Edition and you get MS Excel instead...

Rubicon is really taking the sht with new buyers, as it's plugging these big images of the avatars in their promotional activities. If this game is so much about spaceships, why promote these at all?

Wow... just wow. I feel the EXACT same way about it. I get some serious kicks out of watching the EVE promotional videos (a lot of them very well done). Never mind the fact that the game plays NOTHING like that (well, it MIGHT from a certain perspective), seeing so many faces now really leads to the assumption that this game is going to have more to do with your character (not your ship) than what's currently there. Your first two sentences couldn't have said it any better. I don't want a watered down EVE Online experience, I want the whole enchilada! :D
Kamii Yo wrote:
just a note...

some of you say that CCP scrapped it to focus on spaceships...but in the last 4 years we haven't really got much (especially in the last 2). I mean look at Rubicon...they are more glorified patches than anything else. So where have all the developers who were on Incarna gone? It definitely hasnt gone to spaceships!

Unfortunately, I've really felt this way about most patch... excuse me, expansions over the past several years. Trinity did a lot, offering a HUGE graphics update, and quite a few ships and other assorted changes. Incarna was the last great step for EVE in my opinion, offering what could have been a doorway to something FAR greater. I try my best to keep that perspective in regards to Incarna, not focusing on what it became, and instead focusing on what it was meant to be (which is really why a lot of us are in this thread). Everything since then, meh. Some new modules? Mkay... A couple of procedural changes? Alright. Some pretty new ships? A monkey with 3d modeling skills could punch in some stats along with it and put one of those in (I'm sure it's nowhere near that simple :P ). But the two expansions I mentioned before, those made a SIGNIFICANT LASTING impact on the game, even if one was mostly eye candy (don't act like you don't appreciate it!)

Ahh, Jita... - http://i.imgur.com/UHGT4xc.jpg