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Crime & Punishment

 
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GM Response On Bumping

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Author
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#281 - 2013-12-07 20:08:52 UTC


Depends, see the answer to the quote above which should cover this as well. If the victim just moved next door, that could still be interpreted as 'general area of operation', if the miner starts changing regions and is still being followed around by the same person that keeps bumping in a regular manner then the intent is pretty clear. Note that I said person, not character, so regional alts will be considered be the same player in this regard.[/quote]

Do not get me wrong but that at least partly puts a lock on emergent gameplay and prospering buissnes models.
There even were already growing some movements growing driven by miners to oppose so called bumpers. Minerbumping led to loners engeging in group activities to help themselves. Although the niveau might not have been especially high, the comunication between players in high sec also increased.
The need for those movements that united in the sight of the common bumper-enemy decreases with this development.
While more and more 0.0 alliances struggle to find enough industrialists or miners seeding their markets, high sec afk mining and botting is prosperous and florishes.
Although the statement you made leaves a lot of space for interpretation and case sensitive treatment the general direction of the policy does not help any of the involved parties. I might be wrong but you sure will be flooded with petitions...worse than before.
In the end the general tenor in the mentioned bumping thread seemed overall "pro-bumping" with only a few very loud and determined "anti-bumping" proponents...but that might be a thing of perception.

Finally I have to say that it is good that there is a position from CCP now. Now the terms can be discussed ;-)

[/quote]



I find your argument invalid, as a highly skilled industrialist and everything else when i was in null sec in multiple alliance and corps i was not given the time i needed to produce items as industrialist were threated with being thrown out of the alliance/corp if we did not get a combat ship and go sit in a system far from HQ and wait for a possible attack that usually never came or we would have to go on huge roams to protect our area (which was usually many jumps away in enemy space) but as of recent ive stopped mining in empire as ive moved across the area being chased by awoxors, CODE alliance, and other gankers that want to do nothing but kill the industry or make a profit themselves from it.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

CEO deGroot
ROYAL AMARR TRANSPORT
#282 - 2013-12-09 22:47:16 UTC
After having one ship blown out of space by CODE (Krominal) some months ago
yesterday i found them in the system i traveled to, that is at first not a problem.
but now the bumper's (Kalorned) corp got a wardec (not from me thou)
This wardec was surcomvented with the drop of the corp with an immediate recreation of the corp.

This gives me no possible way to defend against the : http://www.minerbumping.com/p/the-code.html
they use cheap ships to blow my barge out of space if i do not comply to there rules, even grouping does not help.
as the barge is gone and the cheap ships get concored and are gone.

on forehand i can not defend myself as a wardec is surcomvented, i can only run with my tail between my legs.
i can work with the bumper but if he gets tired he calls the kill squad and then it is game over.
yes i get killrights then but it is a little to late the ship is gone.

i am an industrialist and i can make ships faster they they can shoot them (and move often).
but still it smells like haressment, it feels like haressment maybe it is haressment.

if i read http://community.eveonline.com/support/knowledge-base/article.aspx?articleId=34&_ga=1.142395637.696781887.1369307377 correctly

Quote:

An exploit is when someone bypasses normal game mechanics, such as by utilizing a bug in the game, allowing him to take advantage of other players without them having any means of preventing it whatsoever.


Kalorned is doing just that... bypassing the warcec (normal gameplay) by dropping and recreating the corp
check Kalorned's employment history it is full of corp's that close and jointed with in a minute or 2.

please fixed this so a wardec sticks as a wardec enables pvp in highsec, and thus give us industrialists a way to defend.

i have pvp chars and they are so so at pvp but still it evens the score.

just my 2 cents.

ps english is not my first language so typo's will be there.
Paranoid Loyd
#283 - 2013-12-09 22:50:23 UTC
CEO deGroot wrote:
surcomvented
Shocked

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

IIshira
School of Applied Knowledge
Caldari State
#284 - 2013-12-10 19:29:48 UTC  |  Edited by: IIshira
I'm not against PVP or suicide ganking. I've done both.

I am against using some lame tactic such as bumping to prevent a player from warping. I understand that bumping is used to counter station games. This is another lame tactic I'm not fond of. Okay let me agress and then when I realize I'm about to die I deagress then dock. Or even better have a neutral Orca warp in to save the day.

If you want to agress someone you should risk losing your ship.

How about making the agression timer longer so you can't just dock up. If you're not playing the "let's hug the station" game you can just warp from safe spot to safe spot while the timer runs out. Bumping no longer needed.
Kurai Kihaku
Commonwealth of Individuals
#285 - 2013-12-11 00:10:43 UTC
Quote:
Unlike the carebears, who cloak everything they do in perpetual hypocrisy and deceit, I am a man of honour. I have always been open and honest about my intentions. Most reasonable residents of highsec describe my leadership style as "tough, but fair." In my experience, many miners are completely oblivious to what is going on in EVE, and are apt to repeatedly ask me the same questions about why I am bumping them out of mining range. Out of fairness, and for the sake of convenience, I provide the following FAQ to the miners in New Order territories, as well as potential investors in the company.



This guy is so full of it it's not even funny.


Clearly this disgusting group of people are in it purely for isk, but they cloak this in good intentions saying they are doing the game a world of good and they change people. And who appointed these thugs EVE police, hmmm? What "right" do they have to tell anyone what they can and cannot do and how they should play the game? Oh.. That's right. Might makes right.

But this is pure racketeering. Extortion. Give me 10 mil isk or I blow up your ship!

Back in Ukraine where I was born this was called paying for "roof". A group of thugs would approach a businessman, and tell him that a world is a dangerous place and they will provide protection for only a small percent of all his profits. If the businessman would refuse, his place of business would burn, or his supply truck would be sabotaged, or driver would get killed, or something much much worse.

In RL, people have found ways to deal with these things. That's why there' police. The businessman calls police and thugs get arrested and go to jail. In EVE, police takes long enough to arrive for the criminals to do their thing, and doesn't actively go after these criminals after a certain time expired or certain conditions have been met. I'd like to see gankers keep doing what they do if concord would actively hunt them 24/7, in every solar system, in every place of the galaxy including inside stations. ; )

These people can make a nice website with "code of honor" and all that BS, but I wonder why even bother? Too much time on their hands? Practicing HTML/CSS? Oh wait, it sounds better to say "We're saving EVE" than to say "we racketeer people for money".

It's funny how these people say: "Don't mine in a ship with expensive mods" "Don't use expensive implants" "Fit your ship properly to resist ganks".


My answer? "Don't gank people". "Just leave them alone to be boring, annoying carebears. It's none of your business how people play the game and what they do". "It's not your place to teach people what they should or shouldn't do."

Oh wait.. But you CAN tell people what you do, AND enforce it. Because some folks have a full time job and I actually work for their money, and I some are in college, and EVE thugs have a lot more time than other people do, or more money. Perhaps because that money comes easier to them? I don't know. The point is it doesn't even matter.

What matters is that CCP supports scum like this. Hey, they are only hurting themselves. When people cannot do the things they like in a game they may quit out of frustration. But wait.. What makes me any more of a valuable customer than a scumbag Goon? We're both paying $15, right?

Well, the Goon will play the game regardless, because he has the time to waste. If he cannot gank a miner, he'll gank a hauler. If he cannot harass these people he'll do some PvP. He wont take limitations personally. His feelings wont be hurt(at least not for long). But someone who only plays EVE to mine, or to trade or to do missions, wont necessarily adjust and overcome because of the lack of time, and lack of desire to learn something new. That person just might kick the proverbial can down the road.

After all, who the hell are Goons or anyone else to tell that trader or miner that they should stop doing the same damn boring, stupid activity they enjoy and start "adjusting" to gankers or whatnot? Why not do something much easier and start banning people for any form of harassment? This way those who want to fight will go back to 0.0 where they belong, and those who want to just sit in space and strip roids will do that. Everyone will be happy. Except for maybe the gankers. But that's ok, cause they can always go back to 0.0 and enjoy their life.
Casanunda
Sebiestor Tribe
Minmatar Republic
#286 - 2013-12-11 01:44:54 UTC  |  Edited by: Casanunda
Kurai Kihaku wrote:
What "right" do they have to tell anyone what they can and cannot do and how they should play the game?
Hypocrite much? Especially as later on in your verbose rant you posted the following:
Quote:
My answer? "Don't gank people". "Just leave them alone to be boring, annoying carebears. It's none of your business how people play the game and what they do". "It's not your place to teach people what they should or shouldn't do."
There you go, hypocrisy in action. You're telling others how they should play the game, while whining about them doing it to you.

Quote:
It's funny how these people say: "Don't mine in a ship with expensive mods" "Don't use expensive implants" "Fit your ship properly to resist ganks".
Good advice to be honest.

Quote:
After all, who the hell are Goons or anyone else to tell that trader or miner that they should stop doing the same damn boring, stupid activity they enjoy and start "adjusting" to gankers or whatnot? Why not do something much easier and start banning people for any form of harassment? This way those who want to fight will go back to 0.0 where they belong, and those who want to just sit in space and strip roids will do that. Everyone will be happy. Except for maybe the gankers. But that's ok, cause they can always go back to 0.0 and enjoy their life.
Once again your inner hypocrite rears its ugly visage, you're moaning about other people interfering in the way you want to play, while advocating interference in the way that other people want to play.

You want to know why bumping and suicide ganking is such good fun? Posts like yours.

The fact that I am not a gazillionaire Gallente aristocrat with the sexual capacity of a rutting rhino is a constant niggle.

CEO deGroot
ROYAL AMARR TRANSPORT
#287 - 2013-12-11 11:00:13 UTC
I am not against how they playt it, just that they can avoid a wardec so easy.
it gives us miners no first strike option. i have pvp chars also and in null sec i do play the same game
but there they can shoot me too without concord shooting you out of your ship.
Meilandra Vanderganken
Aliastra
Gallente Federation
#288 - 2013-12-11 13:51:47 UTC
CEO deGroot wrote:
I am not against how they playt it, just that they can avoid a wardec so easy.
it gives us miners no first strike option. i have pvp chars also and in null sec i do play the same game
but there they can shoot me too without concord shooting you out of your ship.

You have first strike option. The game mechanics are the same for gankers as for non gankers. So you can try and hunt them or their alts for ganking and bumping. Yes, I know that will require effort on your part.
IIshira
School of Applied Knowledge
Caldari State
#289 - 2013-12-11 15:40:43 UTC
Meilandra Vanderganken wrote:
CEO deGroot wrote:
I am not against how they playt it, just that they can avoid a wardec so easy.
it gives us miners no first strike option. i have pvp chars also and in null sec i do play the same game
but there they can shoot me too without concord shooting you out of your ship.

You have first strike option. The game mechanics are the same for gankers as for non gankers. So you can try and hunt them or their alts for ganking and bumping. Yes, I know that will require effort on your part.


Yes I guess you could suicide gank the neutral Orca or bumper but not many small corps can gather a fleet of 20 Tornados. Even if they could the Orca kill might be worth it but killing some cheap bumping ship wouldn't do anything.

The problem with this thread is there's too many off topic troll posts fighting back and forth so the original topic gets buried.
Casanunda
Sebiestor Tribe
Minmatar Republic
#290 - 2013-12-13 00:34:48 UTC
IIshira wrote:

Yes I guess you could suicide gank the neutral Orca or bumper but not many small corps can gather a fleet of 20 Tornados. Even if they could the Orca kill might be worth it but killing some cheap bumping ship wouldn't do anything.

The problem with this thread is there's too many off topic troll posts fighting back and forth so the original topic gets buried.

The gankers and bumpers seem to have no trouble raising the numbers to go and shoot at stuff, and most of them are in small corps, you don't need 20 Nado's to pop an Orca either, you can do it with Catalysts.

The fact that I am not a gazillionaire Gallente aristocrat with the sexual capacity of a rutting rhino is a constant niggle.

Grandpa Nickles
Zero-G Engineering.
#291 - 2013-12-13 02:13:43 UTC  |  Edited by: Grandpa Nickles
When bumping is used as an exploit. The warp dilemma.

There is an issue which needs to be addressed in terms of knocking someone out of alignment who is attempting to warp away. This happened to my girlfriend when a suicide gang entered an asteroid belt and repeatedly bumped her even though she was aligned and trying to warp away.

There is in place a balanced game mechanic which governs whether someone is able to warp away or not, this is in the form of warp scramblers/disruption fields which are used to lock a target down, warp core stabilizers are a means of defence to scramblers and disruption field generators carry penalties to afterburners/warpdrives/signature radius. This is balanced, for scrambling you trade slots to either gain warp scrambling power, or to increase war core stability and your chances of getting away. For disruption fields there are penalties which reduce your speed, increase signature radius and can only be fitted to interdiction cruisers. This mechanic allows a fair chance at warping away for victims or locking down a target to those ganking, its balanced.

What isn't balanced is when bumping is used to prevent someone warping away, if I fit 5 warp core stabilizers to my ship to allow me to warp away when I'm in trouble I expect to get the benefit from it. Not have someone prevent me from warping away by knocking me continuously out of alignment at no cost to them in terms of fitting or otherwise. When used in this manner bumping is an exploit. There is no way to protect yourself from this when trying to warp away.

Here are a few suggestions at addressing this issue:
When engaging warp, make it so the ship cannot be bumped and can only be stopped by using warp scramblers / warp bubble.
or
Reduce the amount of distance a ship is "bumped" thereby reducing the realignment time when trying to warp out.
or
Introduce a fitting which allows people to protect themselves from being bumped from alignment.

Something is desperately needed as a counterbalance to this exploit. I don't mind trading slots, power or CPU but what I do expect is to at least have some means of protecting myself, as none currently exist. Even though there is no cost to performing the action of preventing someone warping via bumping.

I certainly hope to get a response to this post with adequate explanation, and that it doesn't get thrown in the "too hard basket".

As ever
Nickles
IIshira
School of Applied Knowledge
Caldari State
#292 - 2013-12-13 03:19:25 UTC
Casanunda wrote:
IIshira wrote:

Yes I guess you could suicide gank the neutral Orca or bumper but not many small corps can gather a fleet of 20 Tornados. Even if they could the Orca kill might be worth it but killing some cheap bumping ship wouldn't do anything.

The problem with this thread is there's too many off topic troll posts fighting back and forth so the original topic gets buried.

The gankers and bumpers seem to have no trouble raising the numbers to go and shoot at stuff, and most of them are in small corps, you don't need 20 Nado's to pop an Orca either, you can do it with Catalysts.


Wow what a surprise a PVP corp able to get numbers to PVP... Now for some reason it seems a bit harder with a group of carebears.. Don't get me wrong I don't feel too sorry for them about this because anyone that plays Eve should be willing and able to PVP.

You can gank an Orca with Catalysts?... I'm sure it can be done but how many would it take? A tanked Orca has over 250k EHP.
Casanunda
Sebiestor Tribe
Minmatar Republic
#293 - 2013-12-13 05:08:40 UTC  |  Edited by: Casanunda
Grandpa Nickles wrote:

What isn't balanced is when bumping is used to prevent someone warping away, if I fit 5 warp core stabilizers to my ship to allow me to warp away when I'm in trouble I expect to get the benefit from it. Not have someone prevent me from warping away by knocking me continuously out of alignment at no cost to them in terms of fitting or otherwise. When used in this manner bumping is an exploit. There is no way to protect yourself from this when trying to warp away.
CCP disagree, which is why the first post in this thread is a GM telling you that it's not an exploit.
GM Karidor wrote:

CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another player’s ship as an exploit. However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis.


IIshira wrote:

You can gank an Orca with Catalysts?... I'm sure it can be done but how many would it take? A tanked Orca has over 250k EHP.

Using your figure of 250,000 EHP? About 20 in a 0.5

250,000 EHP / 20 seconds (Concord response and time to kill the catalysts) = 12500HP/sec to eat through.
12500HP/600 to 700 DPS = 20ish Catalysts to do the job.

It can be done with less depending on the Orcas fit, whether or not the tank is actually turned on and the skills of the Catalyst pilots. A lot of Orca pilots fail to fit a damage control along with reinforced bulkheads, they go for cargo expanders in the lows instead, which means that their tank is pitiful. The chances of finding a gank crews support Orca with such a shitfit is nil.

The fact that I am not a gazillionaire Gallente aristocrat with the sexual capacity of a rutting rhino is a constant niggle.

Grandpa Nickles
Zero-G Engineering.
#294 - 2013-12-13 08:53:46 UTC
Casanunda
I can understand ship bumping in order to deny resources to someone, such as bumping a miner from an asteroid belt, I'm not disputing this at all. If you read my post you'd understand that I was referring to it interfering with warping. If a pirate bumps my barge out of asteroid field so be it, I am denied the asteroids, however I should be allowed the option to warp to another system or back to station, and not have my barge chain bumped for the next 10 minutes without an option to do anything at all. My warp drive is effectively disabled without any cost or consequence to the pilot bumping.

I accept that ship bumping is a valid game mechanic, what I don't accept is that it’s used as a means to disable a person’s warp drive without any cost or consequences. If you disable a ship's warp drive there must be a cost to this. In terms of bumping ships off asteroids that's a different matter.

I'd appreciate you not posting any further comments on my post if you have nothing valid to contribute regarding disabling warp drives when bumping.

As ever
Nickles
Jonah Gravenstein
Machiavellian Space Bastards
#295 - 2013-12-13 15:36:11 UTC  |  Edited by: Jonah Gravenstein
^^ I'll think you'll find that bumping to prevent a warp is also considered a valid gameplay tactic, and has been for many years. It's commonly used in all areas of Eve to do just so. If you had read the thread, and the thread that spawned it, you would know this.

The GM statement applies to both bumping to prevent a warp, and bumping to prevent someone mining.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Casanunda
Sebiestor Tribe
Minmatar Republic
#296 - 2013-12-13 20:51:51 UTC
Grandpa Nickles wrote:
Casanunda
I can understand ship bumping in order to deny resources to someone, such as bumping a miner from an asteroid belt, I'm not disputing this at all. If you read my post you'd understand that I was referring to it interfering with warping. If a pirate bumps my barge out of asteroid field so be it, I am denied the asteroids, however I should be allowed the option to warp to another system or back to station, and not have my barge chain bumped for the next 10 minutes without an option to do anything at all. My warp drive is effectively disabled without any cost or consequence to the pilot bumping.

I accept that ship bumping is a valid game mechanic, what I don't accept is that it’s used as a means to disable a person’s warp drive without any cost or consequences. If you disable a ship's warp drive there must be a cost to this. In terms of bumping ships off asteroids that's a different matter.

I'd appreciate you not posting any further comments on my post if you have nothing valid to contribute regarding disabling warp drives when bumping.

As ever
Nickles
If you would like people to refrain from commenting on your posts, then I suggest that you refrain from making them.

Bumping is a valid mechanic that is used to stop people from doing stuff, which includes but is not exclusive to mining. It's also commonly used as a tactic to prevent freighters and loot pinatas from escaping while the gank squad rolls in.

If you have a problem with it then I suggest you take it up with CCP.

The fact that I am not a gazillionaire Gallente aristocrat with the sexual capacity of a rutting rhino is a constant niggle.

Grandpa Nickles
Zero-G Engineering.
#297 - 2013-12-14 04:09:00 UTC  |  Edited by: Grandpa Nickles
I believe this thread was intended to allow discussion on the matter of bumping, and to allow people to raise concerns and bring forward ideas. I believe that is the spirit of this thread considering it is open for discussion.

The use of bumping to prevent warping was not explicitly stated in GM’s post, you are assuming it has, but you do not know this for certain, if so please reference your source which explicitly discusses bumping and using it to prevent warping. The GM’s post is quite general and we don’t know if this issue has been considered. All I’m doing is bringing an issue forward as a potential concern, and I believe I have stated my argument objectively.

Everyone already knows what the GM’s post says, you don’t have to repeat it with your extraneous posts on the matter. If you want to bring a counter argument, consider an original idea.
For instance if you had said preventing someone warping away by bumping is an intended game mechanic, and then going on to qualify your statement by saying, the cost of performing the action of bumping requires skills to execute and ship fittings to increase speed are sacrificed for this purpose, and results aren’t always guaranteed as you could miss. There's a counter argument.

I’m not explicitly saying that I’m for or against bumping, I’m questioning whether it’s balanced when used to prevent someone warping away and would like to see discussion on arguments both for and against. However looking at the action of bumping to prevent warping away on balance, the costs seem minimal compared to the outcome suffered by the victim being bumped. Basically the point I'm trying to make is if you are not engaged in combat with the ship bumping you, you should be allowed a reasonable degree of movement to walk(warp) away from it.

When used to bump someone off an asteroid field it seems fair tactic to deny resources. Is it fair when used to prevent someone warping away when they wish to leave an area to mine another system? When used to prevent a ship warping away when being ganked, the bump is of significant importance in determining your survivability in this regard, it could be the single most important factor (the entire gank depends on it), and by coming at no cost to the ship performing the bump (not flagged, not attacked by concord) then yes, he has sacrificed fittings, but he isn't in combat and suffers no consequences. Is it balanced?
I’d be glad to hear original and objective arguments regarding the matter, and would like to avoid opinions.

As ever
Nickles
Casanunda
Sebiestor Tribe
Minmatar Republic
#298 - 2013-12-14 08:28:07 UTC  |  Edited by: Casanunda
Grandpa Nickles wrote:
The use of bumping to prevent warping was not explicitly stated in GM’s post, you are assuming it has, but you do not know this for certain, if so please reference your source which explicitly discusses bumping and using it to prevent warping.
I'm not assuming that bumping to prevent a warp is ok, I know that it is.

As for my sources? Here you go, both of the following quotes are taken from the official CCP hosted wiki, the emphasis in the quotes is mine.
The official Eve Wiki wrote:
Bumping a targeted ship is common, and typically used to push a ship away from a Stargate to be outside of the maximum jump range (2,500 meters away from the stargate), away from a station to be outside of its docking radius (500 meters), or away from the direction the ship is traveling to prevent it from warping to a celestial object.
Source: https://wiki.eveonline.com/en/wiki/Bumping
The official Eve Wiki wrote:
Bumping is basically the act of throwing your ship directly at an opponent at high speed, to turn his ship around and mess up any aligning or movement he’s trying to do. The faster and more massive a ship is, the better: Machariels and Stabbers with battleship-sized MWDs fitted (with Reactor Control Units to increase their powergrid) work nicely.

Bumps may keep a slowly-aligning ship from entering warp indefinitely. They can also, together with webs, delay a ship which is trying to burn back to a gate after jumping into a gatecamp.
Source https://wiki.eveonline.com/en/wiki/Advanced_piloting_techniques#Bumping

Good enough for you Grandpa Nickles?

At present, outside of the conditions expressed in the GM post at the start of the thread, bumping is only considered an exploit if it is used to push ships that aren't completely in a POS out of the POS, and when used to prevent a ship E-warping when it appears at login (only applies to people that log off in space, such as wormhole dwellers).

Other than that it is considered a valid tactic, regardless of how you feel about it. As I suggested previously you may want to contact CCP via a petition for their thoughts on bumping to prevent warping, you may not like the reply though.

For further reading you might want to check out these unofficial sources.
http://massively.joystiq.com/2010/01/10/eve-evolved-five-interesting-combat-tactics-part-2/ (old but still valid)
http://www.agony-unleashed.com/wiki/index.php?title=Bubbles_and_Warping (one of the premiere PvP training groups in EvE)

The fact that I am not a gazillionaire Gallente aristocrat with the sexual capacity of a rutting rhino is a constant niggle.

Grandpa Nickles
Zero-G Engineering.
#299 - 2013-12-14 08:51:21 UTC
My post is to discuss whether its balanced, and how it is balanced. You seem to be ignoring the purpose of my post and seem now to be focussed on attacking me personally for wanting to discuss an issue. None of the forums you've referenced discusses the balancing of the bump mechanism. Also you still have not presented a valid argument with regards to how its balanced!

I have no desire to continue a discussion on quotes or opinions, please focus on the topic I'm brining forward which is and always has been about balancing issues with the bump mechanism. I would still like to see some discussion on balance issues for bumping when warping as per my previous posts. Not opinions and quotes, valid arguments for and against.

Fly safe, as ever

Nickles
Casanunda
Sebiestor Tribe
Minmatar Republic
#300 - 2013-12-14 08:58:35 UTC  |  Edited by: Casanunda
There's no personal attack involved at at all, if you feel that there is then please report the offending post, ISD mods take personal attacks seriously and will edit the post accordingly.

You asked for sources regarding the validity of bumping to prevent warp, in reply I presented official CCP sources, it's not my problem if they don't meet with your expectations.

You didn't ask for an argument about the balance of bumping to prevent warp, this thread, as you pointed out, is specifically about the bumping of miners, therefore such discussion is outside of its purview. If you wish to start a discussion about balance and bumping with regards to warping then start a new thread, I suggest the features and ideas forum, which is probably where it'll end up if you start it in C&P.

The topic itself has been discussed to death regularly for at least the 4 years that I've been playing, if CCP considered it to be unbalanced then they would have changed it more than they already have.

The fact that I am not a gazillionaire Gallente aristocrat with the sexual capacity of a rutting rhino is a constant niggle.