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Two years later: Walking in Stations

First post
Author
Dersen Lowery
The Scope
#381 - 2013-12-13 22:22:56 UTC  |  Edited by: Dersen Lowery
Halcyon Harvey wrote:
The problems are with the details. What exactly do people think WiS can add to the game if not, as pointed out, ground combat? I'll tell you... meaningless minigames. That's about it. Timesinks. Daywasters. Things that have nothing to do with spaceships or flying them? Picture corp members sitting around on couches, burping, comparing Pokemon collections.


There's the originally promoted idea of smuggling, black-market deals, and other things you want off CONCORD's radar, which is a good one--for one thing, it has the potential to bring an additional layer of depth and intrigue even to high sec. After all, the kingpin doesn't live in the slums, right? He has a penthouse in the nice part of town, where he rubs shoulders with important people.

It makes stations into something other than 100% safe, insta-repairing magical safe boxes, and brings them more into the game proper. If docking a ship in a station was actually as significant a process as docking a ship in a harbor is, say, then stations wouldn't be nearly as cheesy as they are now, tactically, which would encourage the use of tools like the new anchorables.

There's good old immersion. Approximately half of all gamers want to identify with their in-game avatar, which EVE makes nearly impossible: you never see them, except in LOL Captain's Quarters, and in that context you never get them to do or say anything meaningful.

Along those lines, it's a way to move more of the metagame into the game proper. If you're more of a roleplayer, as I am, then being able to inhabit and express my character is hugely preferable to hopping on a third-party comms program and talking as myself while my erstwhile character disappears into a ship.

It opens up the possibility of far more compelling storytelling through video than obscure captures of purple and red tiles, or battle reports. And they don't have to be scripted, either. You can infiltrate a corp and stream your betrayal on Twitch, or just record to your computer and make a short movie of your efforts.

Remember, EVE's primary appeal is as a sandbox. For some unfathomable reason, people who want to ask what you do in avatar content automatically gravitate to PVE. Sure, there should be some PVE--there is in space, after all, and PVE locations can provide interesting backdrops for PVP, too--but if CCP does for Incarna what they did for space, then it will be sufficient to establish an environment, let people loose in it and see what they create. (It's not an accident that most of the fear-mongering in this thread is about what players will do if their options are not carefully managed and restricted. Nothing is more terrifying to some people than a sandbox.)

It adds more depth, more breadth, more character, and more options. And the best part is, it takes nothing away. Hate roleplayers? Treat your ship and your pod as chess pieces (it's what the original roleplayers did!). You prefer TeamSpeak? It'll work exactly as well as it did. You'd rather stay in space? You can! You like nullsec PVE as it is? Well, um, better tell that to CCP, because from the noises that the devs are making, PVE will see changes long before Incarna sees any new content. Big smile

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Halcyon Harvey
Doomheim
#382 - 2013-12-13 22:26:00 UTC  |  Edited by: Halcyon Harvey
Stitcher wrote:
So... wait, your entire objection to something that would form the foundation for a broad raft of new content is that you might suffer a minor indignity?

There have been some pretty crappy arguments in this thread so far dude, but yours wins the grand prize.

No, my argument is entirely solid. You just aren't getting it.

Spaceship game is spaceship game. The format, and everything that has been poured into it, serve as increasingly complex cornerstones for a game... about spaceships. Why people so desperately want to saunter around on foot engaging in cover combat... or using WiS to circumvent every last bastion of safety... or sitting around playing ISK poker... or just generally ****ing around in other ways is entirely beyond me.

You want FPS? There are games for that.

You want stealth focus? There are games for that.

You want to play spaceships? There's EVE for that.

Simply put, I want EVE to keep developing in organic and interesting ways... as EVE. A game. About spaceships.

It's not that I think WiS supporters are idiots. I just don't see how "expanding" EVE by throwing resources at adding plodding around doing mundane things (or things that are done much better in other places) is a good thing.

And further, I maintain that, when implemented, it will in no way look and work the way your fertile imagination has worked it up to be.

You will be disappointed. We will all be disappointed. It will not have these wonderful dynamic things you guys are talking about, and even if it has a few of them, they will be poorly designed and ultimately useless.

It takes experience to know that what you are asking for... hoping for... longing for... will not happen.

Period.
Stitcher
School of Applied Knowledge
Caldari State
#383 - 2013-12-13 22:37:03 UTC
Halcyon Harvey wrote:
Simply put, I want EVE to keep developing in organic and interesting ways... as EVE. A game. About spaceships.


And as I have repeatedly stressed in this thread: EVE is not. A game. About spaceships.

EVE is a sandbox, and the spaceships are just the chosen shape of the icon with which we interact with that sandbox.

AKA Hambone

Author of The Deathworlders

Halcyon Harvey
Doomheim
#384 - 2013-12-13 22:47:14 UTC  |  Edited by: Halcyon Harvey
Stitcher wrote:
EVE is not. A game. About spaceships.

And this is why you fail.

I'm still interested to hear a response to the starkly realistic proposition that what you are hoping for is a fantasy. What WiS proponents want is another game. This is where we are in disagreement.

You think that EVE is this majestic thing that can be anything it wants to be.

On the other hand, I know that we never got planetary flight. We got a botched FPS sister game that has balance problems so vast and appeals to EVE players so minimally that it can effectively all but be described as a monumental flop. WoD didn't even WoD, and what WiS would end up being would be a shoehorned collection of minigames and awkward, mostly limp combat options... if any such options were implemented at all.

It is a remarkably obvious waste of time, money and human resources.
Scatim Helicon
State War Academy
Caldari State
#385 - 2013-12-13 22:50:08 UTC
It hasn't helped that a great deal of WiS advocacy talked in great length about how weirdly excited they were at the idea of things like 'setting up a bar in a station somewhere'. Because, you know, if I was an immortal posthuman able to fly a mile-long spaceship and trigger barrages of artillery shells the size of a family car by plugging the controls directly into my brain, the thing I'd really be looking forward to doing would be pulling pints and cleaning up vomit in the toilets down at the King's Arms on a Friday night.

Now, exploring the deep space wreckage of long-lost civilisations with nothing but a vacuum-suit and a flashlight, negotiating malfunctioning security systems and making off with rare and precious artifacts? That's something I can get behind, and if/when CCP gives the greenlight to working on a release for it I'll be interested to see what they can come up with. But that vision wasn't even on the table until CCP had already had two failed stabs at the WiS concept, so its hard to take seriously those who were so eager to see WiS when all it had to offer was a Second Life clone and $70 monocles.

Every time you post a WiS thread, Hilmar strangles a kitten.

Halcyon Harvey
Doomheim
#386 - 2013-12-13 23:01:00 UTC
Scatim Helicon wrote:
It hasn't helped that a great deal of WiS advocacy talked in great length about how weirdly excited they were at the idea of things like 'setting up a bar in a station somewhere'. Because, you know, if I was an immortal posthuman able to fly a mile-long spaceship and trigger barrages of artillery shells the size of a family car by plugging the controls directly into my brain, the thing I'd really be looking forward to doing would be pulling pints and cleaning up vomit in the toilets down at the King's Arms on a Friday night.

I'm still a little teary-eyed. Thanks for that. Couldn't have said it better.

WiS is such a pointless thing. That's what I can't get over.

How about implementing that long abandoned planetary flight thing to properly compliment DUST? What about increasing what we can do with planets, thus making them a truly viable player focus? Why not new exploration options to compliment what was ultimately a very good decision to expand EVE vertically by adding WH space? New ships. New environments. New things to do. New places to explore... and conquer.

Based on what Scatim just said (because he's right) you're not a cultural peon. Nor are you Han Solo. You are a pod pilot in command of a massive crew. Why are you ****ing around on foot shoving bananas up other pilot's tailpipes?
Stitcher
School of Applied Knowledge
Caldari State
#387 - 2013-12-13 23:05:51 UTC
Scatim Helicon wrote:
It hasn't helped that a great deal of WiS advocacy talked in great length about how weirdly excited they were at the idea of things like 'setting up a bar in a station somewhere'. Because, you know, if I was an immortal posthuman able to fly a mile-long spaceship and trigger barrages of artillery shells the size of a family car by plugging the controls directly into my brain, the thing I'd really be looking forward to doing would be pulling pints and cleaning up vomit in the toilets down at the King's Arms on a Friday night.


Something tells me that the owner of a club/casino catering to millionaire immortal clientele probably pays somebody else to do all the dirty work for them and just enjoys good company, the house take from the roulette wheel and the profits from the back-room trade in outlawed boosters.

The casino owners in Vegas hardly have to pour the drinks at their casino's bar, do they?

Quote:
Now, exploring the deep space wreckage of long-lost civilisations with nothing but a vacuum-suit and a flashlight, negotiating malfunctioning security systems and making off with rare and precious artifacts? That's something I can get behind, and if/when CCP gives the greenlight to working on a release for it I'll be interested to see what they can come up with. But that vision wasn't even on the table until CCP had already had two failed stabs at the WiS concept, so its hard to take seriously those who were so eager to see WiS when all it had to offer was a Second Life clone and $70 monocles.


This is the point. There's so much gameplay potential to EoF. Own a casino, hack megacorporate databases, smuggle boosters, explore nightmarish ruins, plan military campaigns, get in a shootout with booster smugglers, meet up with Guristas agents in the bowels of an Ishukone station, or hell, just chill out in a bar and RP if that's your thing.

Just because a given person wouldn't themselves want to do any of those things doesn't mean it shouldn't be in the game.

Halcyon Harvey wrote:
You think that EVE is this majestic thing that can be anything it wants to be.


Because it is.

AKA Hambone

Author of The Deathworlders

Halcyon Harvey
Doomheim
#388 - 2013-12-13 23:14:42 UTC  |  Edited by: Halcyon Harvey
Stitcher wrote:
Halcyon Harvey wrote:
You think that EVE is this majestic thing that can be anything it wants to be.


Because it is.

I applaud your idealism.

I prefer realism though. It has undoubtedly served me better.

What you want is not possible here.

And it has been done before. Over there.
Stitcher
School of Applied Knowledge
Caldari State
#389 - 2013-12-13 23:21:27 UTC
Either without the other will get you nowhere. Idealism without realism is naivety - realism without idealism is cynicism.

I like to think what I'm proposing is both idealistic and realistic.

AKA Hambone

Author of The Deathworlders

Halcyon Harvey
Doomheim
#390 - 2013-12-13 23:26:28 UTC
Stitcher wrote:
Either without the other will get you nowhere. Idealism without realism is naivety - realism without idealism is cynicism.

I like to think what I'm proposing is both idealistic and realistic.

But that's the problem.

It's not.

I'm sure you're aware of how much of a mess EVE's current code is. I'm also sure that you are aware that the reason we log in each day is to do comparatively vast and amazing things amongst the stars. I don't want CCP to waste time and money allowing me to crawl around on the dirty ground of some station looking for my insanely expensive monocle that just popped off.

This game does have incredible potential, but I want the universe I fly around in to become more complex and interesting and dynamic. And anything that allowed me to spend my time crouched behind some bulkhead while my enemies plink away at me with their pocket lazorz would never be anything close to what most of us would deem to be fun or acceptable.

WiS is thinking small. EVE is all about thinking big.
Stitcher
School of Applied Knowledge
Caldari State
#391 - 2013-12-13 23:37:52 UTC  |  Edited by: Stitcher
Halcyon Harvey wrote:
I'm sure you're aware of how much of a mess EVE's current code is.


This seems to be some kind of gospel among the people who dislike WiS, or any new features at all for that matter.

Was EVE's code written sixteen years ago by enthusiastic amateurs? yes.

Has it since been polished and replaced piece by piece by enthusiastic professionals? Also yes.

Is that process complete? No.

Is it perfect? No.

Is code EVER perfect? Also no.

Does it work? Yes.

Do improvements to the code tend to come along when there's a new feature in the pipeline that demands them? Emphatically yes - very much so.

Quote:
I'm also sure that you are aware that the reason we log in each day is to do comparatively vast and amazing things amongst the stars.


And why shouldn't we also be able to log in each day to do dangerous and exciting things in the space stations that compliment and contribute to the vast and amazing things among the stars?

Besides, my day-to-day experience of the vast and amazing things has involved lots of little and dull things that accumulate and grow into the vast and amazing thing with time and effort. behind all those capital ships exploding in the big nullsec battles is a lot of highsec miners shooting the breeze on voice comms while doing nothing terribly exciting.

Quote:
This game does have incredible potential, but I want the universe I fly around in to become more complex and interesting and dynamic.


Which is exactly what I want too. I think that adding the ability to do sandboxy stuff on foot in a station will add complexity, interest and dynamism.

Quote:
And anything that allowed me to spend my time crouched behind some bulkhead while my enemies plink away at me with their pocket lazorz would never be anything close to what most of us would deem to be fun or acceptable.


What, as opposed to docking games while your enemies plink away at you with their pulse lasorz? Sometimes you get camped in EVE - shazbot happens. You may as well be able to play poker down at the bar where they confiscate your weapons before letting you in while you're docked.

On the other hand, a visceral firefight where merely poking your head out of cover carries a real danger of it being shot off, and every move you make is a calculated risk in pursuit of the advantage that might just win you the battle? How does that not sound appealing? Relative to orbiting some dude for ten minutes while you play a game of numbers and vectors.

Don't get me wrong, PvP combat gets my pulse going just like everybody else, but you can describe any combat mechanic in any game in dismissive tones - doing so is not an argument, it's arrogance.

Quote:
WiS is thinking small. EVE is all about thinking big.


You really haven't read a thing I've written, have you? I'm talking in terms EoF being HUGE. I'm talking in terms of EoF doubling the size of the sandbox or more.

How is that not "thinking big" enough for you?

AKA Hambone

Author of The Deathworlders

Halcyon Harvey
Doomheim
#392 - 2013-12-13 23:49:04 UTC
Stitcher wrote:
You really haven't read a thing I've written, have you? I'm talking in terms EoF being HUGE. I'm talking in terms of EoF doubling the size of the sandbox or more.

How is that not "thinking big" enough for you?

That's the thing, Stitcher. You think like I used to 10 years ago when I couldn't understand why nothing happened the way I envisioned it... the way I wanted it to be... to appeal to everyone I wanted it to appeal to. The best things EVE has ever done have been doable, passable things that enhance what it already is. And even then, there have been major problems and setbacks and backlashes and all that nonsense.

But people's time is limited. Technology is limited. Funds are limited. And when you think of everything that would have to go into WiS to make it everything you want it to be, why would you even undock ever again? EVE would become two games - a game for station dwellers, and a game for pilots. If everything you wanted was actually included in WiS, you wouldn't need EVE at all! You'd be spending hours and hours just having adventures... in stations.

And again, the reason we don't have it, is because it's very very difficult to do. And frankly, I don't even think it's worth it. Put that time and money into making the things that happen in space better. Give us more things to do. In space. With our massive spaceships. It all boils down to a simple disagreement over what makes EVE "better".

I don't think WiS makes it better. I think it's pointless.
Stitcher
School of Applied Knowledge
Caldari State
#393 - 2013-12-14 00:03:48 UTC  |  Edited by: Stitcher
Halcyon Harvey wrote:
That's the thing, Stitcher. You think like I used to 10 years ago when I couldn't understand why nothing happened the way I envisioned it... the way I wanted it to be... to appeal to everyone I wanted it to appeal to.


Gotcha. Textbook bittervet.

But whatever, I'll answer these in turn...

There is no such thing as perfection. There IS such a thing as "good". As the old saw has it, you can either please all of the people some of the time, or some of the people all of the time. In practice, it's not even that - the best anyone has ever done is please some of the people most of the time.

Just because a thing will not be superamazingepicwinballs does not mean that it will be awfulsuckterribadfail. Nearly everything falls somewhere between those two extremes. I don't ecpect my ideas for EoF would be as awesome in practice as I picture them being in my head, but that fact does not mean they shouldn't be at least given serious consideration and discussion.

Quote:
The best things EVE has ever done have been doable, passable things that enhance what it already is. And even then, there have been major problems and setbacks and backlashes and all that nonsense.

But people's time is limited. Technology is limited. Funds are limited.


I know that. I'm saying that some of those finite resources should be devoted to EoF, at some point. You disagree - that much is obvious - but I'm not asking for the impossible here, merely for a prioritization that you don't share.

Quote:
And when you think of everything that would have to go into WiS to make it everything you want it to be, why would you even undock ever again? EVE would become two games - a game for station dwellers, and a game for pilots. If everything you wanted was actually included in WiS, you wouldn't need EVE at all! You'd be spending hours and hours just having adventures... in stations.


The in-space content would still be there and still be good, so no. That wouldn't happen. Half a million players wouldn't suddenly abandon everything they'd already built, all the ships they'd acquired and all the SP they'd trained just because the opportunity presented itself to do stuff in a station instead. Especially not if the rewards for doing the station stuff were implants and boosters only useful in space.

But even if that did happen, so what? If that's the way people wanted to go, so be it - so long as the players are having fun and continuing to pay, where's the problem? Adapt or die.

Quote:
And again, the reason we don't have it, is because it's very very difficult to do.


I really don't think that it would be half as difficult as you claim, and even if it was - so what? EVE is difficult - difficult is rewarding. Difficult is an opportunity waiting for somebody to HTFU and seize it. We don't remember all the guys who looked at Mt. Everest and said "blow that, I'll have a cup of tea instead".

Quote:
And frankly, I don't even think it's worth it. Put that time and money into making the things that happen in space better. Give us more things to do. In space. With our massive spaceships. It all boils down to a simple disagreement over what makes EVE "better".

I don't think WiS makes it better. I think it's pointless.


Fine, we've found our fundamental disagreement. I think you're wrong, short-sighted, unimaginative and a killjoy, you think I'm wrong, naive and misguided. I doubt we're going to get past this point. We've both made our cases as clearly as we can: would you agree that this is a good point to amicably end our argument?

AKA Hambone

Author of The Deathworlders

Rebel Witch
Zero Reps Given
Pandemic Horde
#394 - 2013-12-14 00:38:30 UTC
Stitcher and the others who support WiS are an asset to the community for their other efforts as well. It just so happens i share their vision of "more to the game we love".

My only suggestion for CCP regarding implementing WiS, start small and work with it slowly. Gradually build up to something great to give yourselves time to "add or subtract" without being overwhelmed with a big job or big expectations.

EVE is the MMO of progress, there is nothing else like it and has set the bar on so many aspects of gaming. I hope CCP add's WiS soon and that it becomes a huge hit for EVE and her community for years...no, decades to come.
Stitcher
School of Applied Knowledge
Caldari State
#395 - 2013-12-14 01:27:10 UTC
Well, speaking as an old schooler who's never burned out even once... I find your lack of enthusiasm upsetting.

It would interest me to know why you feel a version of walking in stations that was thematically, mechanically and content-wise pure EVE and which contributed to both the size and available content of the sandbox would not enrich the game, however.

Setting aside any doubts about its feasibility - if CCP managed to make EoF in a way that completely justified and even exceeded my enthusiasm, and that people didn't abandon the spaceship side of the game in favour of it... what possible objection could you have?

AKA Hambone

Author of The Deathworlders

Halcyon Harvey
Doomheim
#396 - 2013-12-14 01:50:54 UTC  |  Edited by: Halcyon Harvey
Stitcher wrote:
Well, speaking as an old schooler who's never burned out even once... I find your lack of enthusiasm upsetting.

It would interest me to know why you feel a version of walking in stations that was thematically, mechanically and content-wise pure EVE and which contributed to both the size and available content of the sandbox would not enrich the game, however.

Setting aside any doubts about its feasibility - if CCP managed to make EoF in a way that completely justified and even exceeded my enthusiasm, and that people didn't abandon the spaceship side of the game in favour of it... what possible objection could you have?

None whatsoever.

Seriously. None. If I walked in tomorrow and it was all done and fully implemented and super-detailed and worth doing from time to time myself, I wouldn't question it. But we're talking about an improbable eventuality, and the further pursuit of that improbable eventuality will, in my estimation, result in lameness if it is ever actually introduced. Therefore, I find it to be a huge waste of time and money at this point in actual time that is happening right now, not some fictional fantasy land where we all get to live out our dream of leaving the wide open, dangerous, beautiful and endless depths of space so that we can pretend to be Mos Eisley patrons.

It's only my opinion, but this game could do with even deeper attention to cosmic environments, more space that might even have to be charted and eventually controlled exclusively by players, and new and interesting ship types that revolutionize fleets. That requires focus. WiS is a diversion from that, and since I have no faith in CCP's ability to deliver anything more than a neat little set of meaningless timesinks, I have no desire to back the whole concept.

So there's our resolution. We agree to disagree. I couldn't possibly explain it in more detail.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#397 - 2013-12-14 02:55:47 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

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ISD Ezwal Community Communication Liaisons (CCLs)

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#398 - 2013-12-14 03:15:36 UTC
Stitcher wrote:
Anslo wrote:
Please move this offtopic discussion to another thread and stop trying to derail/get ISD to lock this one.

Moving on, aside from war rooms, does anyone have feasible ideas for implementing say, EVA avatar gameplay compatible with the current server ticks?


I don't think that "Compatible with current server ticks" is actually that great of an obstacle - DUST and (when it's released) Valkyrie will both be operating at much faster speeds than that because they operate on battle servers which run at a much faster tick rate.

Shunting EVE characters between server nodes is routine, it happens every time you jump through a stargate. If it's not technically possible to move us onto a battle server without logging us off, then increasing or decreasing the tick rate of TQ's server nodes, unless I misunderstand how it works, is the basis of TiDi - did you see that Alliance Tournament match where time kept speeding up?

Might be I just made a dev laugh at my hilarious wrongness, but if that IS how it works then I don't see any obstacles to game mechanics that operate with much faster reaction times than spaceships EVE.

Not a games programmer but this is true. EvE and WiS don't have to use the same engine. Much like Dust players are connected through PS3 to EVE via local chat, it would be very easy to use EVE as a login server for WiS. You dock, click Captains quarter, then you're in queue to log in to the WIS server. You don't leave EVE, you're still in it however you're concurrently logged into the WIS server.

The WIS server can be brand new code (perhaps ported from Dust) on an entirely separate client, with an entirely separate engine to EVE. The only connection (which we know already works via Dust) is local.

Any argument that EVE's legacy code is too complex, or it would introduce bugs to EVE is really just smoke and mirrors.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Gislin D'ahl
Perkone
Caldari State
#399 - 2013-12-14 03:23:39 UTC
Tear Dancer wrote:
Walking in stations and exotic dancing in stations now that would be fun P

Give me more isk boys! (and girls)


I miss the buffs from watching the exotic dancers in Star Wars Galaxies!
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#400 - 2013-12-14 05:35:20 UTC
I created a post in F&I - its called Cmon CCP, Lets Do this?

If you want to support a push for WIS, go in and +1 it.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)