These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Simplify Player Trade in Stations by Drag'n'drop

Author
Rivr Luzade
Coreli Corporation
Pandemic Legion
#1 - 2013-10-03 19:14:21 UTC  |  Edited by: Rivr Luzade
A small suggestion for a neat feature:

Get rid of an unnecessary right click in stations.
As it is now, you have to right click the character in station and select "Trade" to open the station trade window. In order to make it easier, I suggest to remove this right click, and instead open the trade window by simply dragging and dropping the item(s) onto the player.

(I'm amazed that no-one suggested that before, according to a quick search through the forums.)

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Lance Stratos
Sebiestor Tribe
Minmatar Republic
#2 - 2013-10-03 20:22:09 UTC
Rivr Luzade wrote:
A small suggestion for a neat feature:

Get rid of an unnecessary right click in stations. As it is now, you have to right click the character in station and select "Trade" to open the station trade window. In order to make it easier, I suggest to remove this right click, and instead open the trade window by simply dragging and dropping the item(s) onto the player.

(I'm amazed that no-one suggested that before, according to a quick


http://www.youtube.com/watch?v=FJbmB9k2Y88

yes +1
Rivr Luzade
Coreli Corporation
Pandemic Legion
#3 - 2013-10-04 20:59:17 UTC
No more opinions on the matter? Maybe something from my esteemed CCP guys?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Gigan Amilupar
Viziam
Amarr Empire
#4 - 2013-10-04 21:41:35 UTC
I see no reason not to? I mean, I wouldn't use it, I would be concerned about wasting time due to accidentally dropping an item onto the wrong person in a busy station. But if it would make it easier for people who do lots of trading, sure, +1.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#5 - 2013-10-05 10:19:35 UTC
Gigan Amilupar wrote:
I see no reason not to? I mean, I wouldn't use it, I would be concerned about wasting time due to accidentally dropping an item onto the wrong person in a busy station. But if it would make it easier for people who do lots of trading, sure, +1.


A valid concern, however, the missdropping happens today already when you right click the wrong person because it moves a spot down or up when someone else logs in or docks/undocks. So not really a time waster because in fact you save clicks and mouse movement.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#6 - 2013-11-08 14:27:07 UTC
A gentle bump for this topic.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#7 - 2013-11-11 09:17:24 UTC
A new week, a new push back to the attention of the restless minds of us capsuleers.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#8 - 2013-11-15 14:59:57 UTC
I was rejoicing yesterday when CCP mentioned in the live stream that they wanted to simplify object handling with drag and drop features. You can certainly also extend this to this functionality, don't you?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#9 - 2013-11-21 09:04:44 UTC
New content for your next point release/next expansion to improve the gameplay experience. Blink

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#10 - 2013-11-25 16:00:43 UTC
Since it's also related to my Drag'n'Drop suggestion, I post it here:

I want to drag and drop functionality implemented in the fitting window.

If I dnd an item from my item hangar or cargo bay of my ship onto a fitted item in the fitting window, the fitted item should be replaced with the dragged item and the previously fitted item should be put into the hangar the new item came from (not simply the item hangar because then the saved time is negated because you have to put this item back into the ship's cargo - and of course to make it harder for the devs to come up with a good solution Roll)

Also a quick illustration:

Fitting Drag and Drop functionality

The advantage of that is obviously that repetitive fitting changes (like I suffer from at the moment with Distribution missions where I constantly refit between max speed and max cargo depending on the mission item's size) would be a lot faster and easier. Moreover, refitting could be quicker in general, since you don't need to pull out an item first and then put a new one back in, with the potential for miss-clicking on the info or turn off button instead.

A problem that can emerge is that you drop the new item on the wrong item instead of the one that you want to remove. But since this is already very much possible today, it shouldn't be a big hinderance or issue.

Also, push back into Attention Sphere 1 for the drag and drop idea.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Alvatore DiMarco
Capricious Endeavours Ltd
#11 - 2013-11-25 16:07:13 UTC
There is already something in that location.
Teckos Pech
Hogyoku
Goonswarm Federation
#12 - 2013-11-25 16:11:18 UTC  |  Edited by: Teckos Pech
Rivr Luzade wrote:
A small suggestion for a neat feature:

Get rid of an unnecessary right click in stations.
As it is now, you have to right click the character in station and select "Trade" to open the station trade window. In order to make it easier, I suggest to remove this right click, and instead open the trade window by simply dragging and dropping the item(s) onto the player.

(I'm amazed that no-one suggested that before, according to a quick search through the forums.)


Trembling hand equilibrium.....

Quote:
Trembling hand perfect equilibrium is a refinement of Nash Equilibrium due to Reinhard Selten. A trembling hand perfect equilibrium is an equilibrium that takes the possibility of off-the-equilibrium play into account by assuming that the players, through a "slip of the hand" or tremble, may choose unintended strategies, albeit with negligible probability.


You really want to be opening trade windows with players you don't know? Showing them all your shinies?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rivr Luzade
Coreli Corporation
Pandemic Legion
#13 - 2013-11-25 16:42:37 UTC
Alvatore DiMarco wrote:
There is already something in that location.


Useless message, because it's obvious and should be replaced with the suggested functionality.


Teckos Pech wrote:
Rivr Luzade wrote:
A small suggestion for a neat feature:

Get rid of an unnecessary right click in stations.
As it is now, you have to right click the character in station and select "Trade" to open the station trade window. In order to make it easier, I suggest to remove this right click, and instead open the trade window by simply dragging and dropping the item(s) onto the player.

(I'm amazed that no-one suggested that before, according to a quick search through the forums.)


Trembling hand equilibrium.....

Quote:
Trembling hand perfect equilibrium is a refinement of Nash Equilibrium due to Reinhard Selten. A trembling hand perfect equilibrium is an equilibrium that takes the possibility of off-the-equilibrium play into account by assuming that the players, through a "slip of the hand" or tremble, may choose unintended strategies, albeit with negligible probability.


You really want to be opening trade windows with players you don't know? Showing them all your shinies?


You don't do that now either when you right click and open trade, don't you? And even if you slipped once or twice or dozens of times, nothing bad would happening because the trade needs to be accepted mutually.

I understand, however, that this might be an issue on a busy station with lots of people docking/undocking and logging in and out.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#14 - 2013-12-01 13:33:54 UTC
More opinions needed.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Seranova Farreach
Biomass Negative
#15 - 2013-12-01 14:10:52 UTC
i would possably be against it.. imadgine tryign to drag n drop in jita 4-4

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Rivr Luzade
Coreli Corporation
Pandemic Legion
#16 - 2013-12-01 15:00:57 UTC
I don't see the problem. In contrast, it would be a very neat way to rule out Trade window scams because it would be harder to hit the correct char. Also, if you want to trade with a friendly character, you have him in most cases in either a private convo anyways or in a chat for your corp/personal alt chat/alliance. The dragging and dropping would also work there, just like it does today via right click.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Teckos Pech
Hogyoku
Goonswarm Federation
#17 - 2013-12-03 09:06:40 UTC
Rivr Luzade wrote:
Alvatore DiMarco wrote:
There is already something in that location.


Useless message, because it's obvious and should be replaced with the suggested functionality.


Teckos Pech wrote:
Rivr Luzade wrote:
A small suggestion for a neat feature:

Get rid of an unnecessary right click in stations.
As it is now, you have to right click the character in station and select "Trade" to open the station trade window. In order to make it easier, I suggest to remove this right click, and instead open the trade window by simply dragging and dropping the item(s) onto the player.

(I'm amazed that no-one suggested that before, according to a quick search through the forums.)


Trembling hand equilibrium.....

Quote:
Trembling hand perfect equilibrium is a refinement of Nash Equilibrium due to Reinhard Selten. A trembling hand perfect equilibrium is an equilibrium that takes the possibility of off-the-equilibrium play into account by assuming that the players, through a "slip of the hand" or tremble, may choose unintended strategies, albeit with negligible probability.


You really want to be opening trade windows with players you don't know? Showing them all your shinies?


You don't do that now either when you right click and open trade, don't you? And even if you slipped once or twice or dozens of times, nothing bad would happening because the trade needs to be accepted mutually.

I understand, however, that this might be an issue on a busy station with lots of people docking/undocking and logging in and out.


I usually look at who I have opened a trade with before I start dropping goodies into the window.....so, short answer no.

As for bad, letting another player know what kind of goodies you might be hauling around....okay if you don't mind, I like the right click method, gives me the option to pause and make sure that is who I meant to trade with in the first place.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rivr Luzade
Coreli Corporation
Pandemic Legion
#18 - 2013-12-08 18:56:48 UTC  |  Edited by: Rivr Luzade
Can be resolved with the beloved warning notifications that you can check away. Like:

Quote:
Attention

You are going to trade with [Character]. The character can see the item you are about to trade as soon as the trade window opens.

Are you sure about this? You can cancel the trade attempt now or close the trade window if you don't wish to trade with the selected character.


Those who desire safety can have this message; and be even saver, because now it will be technically impossible to open a trade window to the wrong person in the first place. And those who don't bother with too much safety can just have their trading happen faster and more streamlined.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Teckos Pech
Hogyoku
Goonswarm Federation
#19 - 2013-12-08 19:49:26 UTC
Rivr Luzade wrote:
Can be resolved with the beloved warning notifications that you can check away. Like:

Quote:
Attention

You are going to trade with [Character]. The character can see the item you are about to trade as soon as the trade window opens.

Are you sure about this? You can cancel the trade attempt now or close the trade window if you don't wish to trade with the selected character.


Those who desire safety can have this message; and be even saver, because now it will be technically impossible to open a trade window to the wrong person in the first place. And those who don't bother with too much safety can just have their trading happen faster and more streamlined.


Or we keep the current method and add drag-n-drop.

If you are in an empty station with your alt or a person you know, it would facilitate things.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Rivr Luzade
Coreli Corporation
Pandemic Legion
#20 - 2013-12-10 15:06:09 UTC
That is of course also an option, redundancy is always good to have.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

12Next page